iBet uBet web content aggregator. Adding the entire web to your favor.
iBet uBet web content aggregator. Adding the entire web to your favor.



Link to original content: https://www.nytimes.com/1994/02/11/business/company-news-electronic-arts-move-reflects-industry-trend.html
COMPANY NEWS; Electronic Arts' Move Reflects Industry Trend - The New York Times

Advertisement

SKIP ADVERTISEMENT
You have a preview view of this article while we are checking your access. When we have confirmed access, the full article content will load.

COMPANY NEWS

COMPANY NEWS; Electronic Arts' Move Reflects Industry Trend

COMPANY NEWS; Electronic Arts' Move Reflects Industry Trend
Credit...The New York Times Archives
See the article in its original context from
February 11, 1994, Section D, Page 3Buy Reprints
TimesMachine is an exclusive benefit for home delivery and digital subscribers.
About the Archive
This is a digitized version of an article from The Times’s print archive, before the start of online publication in 1996. To preserve these articles as they originally appeared, The Times does not alter, edit or update them.
Occasionally the digitization process introduces transcription errors or other problems; we are continuing to work to improve these archived versions.

Electronic Arts' planned acquisition of Broderbund Software in a $400 million stock swap, announced late Wednesday, reflects an industry trend likely to influence the balance of power in the emerging interactive television business.

Indeed, if the merger succeeds, analysts and industry executives said today that the two companies might be able to forge one of the dominant production companies of the new digital age.

Broderbund Software Inc., which had revenue of $95.6 million in its last fiscal year, publishes interactive personal computer software that includes "Where in the World is Carmen Sandiego?" and the educational "Living Books" series. Those programs, designed for teen-agers and young children have helped make Broderbund one of the best recognized household names in software. Popular Titles

Electronic Arts Inc., with more than three times the revenue of Broderbund, produces both personal computer entertainment titles and video games for the Sega Genesis, Nintendo and 3DO video-game machines. Its popular titles include sports and action games like "John Madden Football" and "Chuck Yeager Air Combat."

In the much-touted convergence of Hollywood's movie companies and Silicon Valley's high-technology wizards, the key is increasingly seen to be providing "content" -- interactive programming that today play on personal computers and video-game machines and in the future will be distributed electronically via telephone, cable television and computer networks.

"This is about scale," said Richard Shaffer, publisher of Computerletter, an industry newsletter. "Electronic Arts was already the dominant force and this is a powerful combination."


Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.


Thank you for your patience while we verify access.

Already a subscriber? Log in.

Want all of The Times? Subscribe.

Advertisement

SKIP ADVERTISEMENT