SimCity 2000
- SimCity 2000 (1994 on DOS, 1995 on Macintosh, PC-98)
Description official descriptions
SimCity 2000 is the successor to the city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.
This title adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can trade goods. Finally, instead of the poll in the first game, you now have the option of reading several newspapers to get an idea of your progress.
Spellings
- Sim City 2000 - Alternate spelling
- סים סיטי 2000 - Hebrew spelling
- シムシティー2000 - Japanese spelling
- 模拟城市2000 - Simplified Chinese spelling
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Credits (DOS version)
75 People (64 developers, 11 thanks) · View all
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Reviews
Critics
Average score: 81% (based on 61 ratings)
Players
Average score: 3.8 out of 5 (based on 311 ratings with 10 reviews)
A worthy sequel which not only improves on the original but also adds some exciting new features
The Good
I personally didn't like the top-down view of the original SimCity very much. The new isometric view is simply great since you can see your city from a much wider angle. You can even rotate the view in 90-degree increments, which gives a pseudo-3D impression.
The graphics look glorious in 256-color 640x480 SVGA. You can see all the tiny details thanks to the higher color depth and resolution. The interface is polished -- using the toolbar is much more intuitive. A new help feature (pressing the Shift key while clicking on an icon) greatly reduces the learning curve as well.
The terrain has now elevations, which can be completely customized. So instead of relying the random land generation algorithm, you can create hills, mountains, waterfalls, lakes, etc. on your own.
The addition of "light zones" is a definite plus. In this way you can rid of those ugly apartment buildings. You can now build elementary schools, high schools, and colleges to give a broad range of education options to your citizens. In addition you can also build hospitals and zoos, which the original lacked.
The Bad
You will need a fast 486 or Pentium for a smooth gaming experience.
The Bottom Line
SimCity 2000 is a classic piece of realistic simulation software which is both fun and addicting. Prepare to spend hundreds of hours on this "game".
DOS · by IJan (1971) · 2000
An awful redo of the fantastic computer game. Mediocre at best.
The Good
The graphics were the same from the computer version, which was good. Sounds were OK and the gameplay is mediocre.
The Bad
TERRIBLE, TERRIBLE controls. But this is a Game Boy Advance game, you would expect a game like Sim City 2000 to have poor controls on a Game Boy Advance.
There is no music except for that terrible song that plays in the main menu.
There is only one save file. What the heck is up with that!? This isn't a computer where hard drive space is taken up when you save cities!
The Bottom Line
If Maxis did the developing, it would have been much, much, better. A whole lot better.
Get the Windows version( or Macintosh, for you Apple people).
Game Boy Advance · by J W (103) · 2009
Eh...I guess it's possible to like it.
The Good
Nothing really. Everyone thought the original SimCity was great and, yes, it was fun. But Maxis just didn't tickle my nosehair right when it came around with SC2000. True, the graphics is much better and the game is more complex, but it was not more fun. Maybe the "SimCity" concept could only be pushed so far.
The Bad
I got bored by it even before the shrink wrap came off.
The Bottom Line
Another one for you gaming archeologists. But if you were serious about digging dead bones, you should really go for the original SimCity instead. But whatever you do, STAY AWAY from SimAnt!!!
DOS · by Yeah Right (50) · 2000
Discussion
Subject | By | Date |
---|---|---|
Bull Moose | Katie Cadet (10054) | Oct 6, 2015 |
Trivia
1001 Video Games
SimCity 2000 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Perspective
SimCity 2000 is viewed from a dimetric rather than isometric perspective. This means that two sides of an object are at the same angle, while the other is not.
Trees
Few gamers must have noticed that trees actually multiply in this game. Leave the game running for a few days at top speed with all automatic functions, a surplus budget and disabled disasters and you'll see the results. This leaves the game in a useless state as environmental activists complain each time you to try to build something on a square.
Awards
- Computer Gaming World
- November 1996 (15th anniversary issue) – #12 Hardest Computer Game
- Electronic Entertainment
- March 1994 – Editors' Choice Awards: Best Game (Honorable Mention)
- Electronic Gaming Monthly
- March 1997 (Issue 92) - Strategy Game of the Year (multiplatform) (Readers' Choice)
- PC Gamer
- April 2000 - #20 in the "Readers All-Time Top 50 Games" poll
- April 2005 - #29 in the "50 Best Games of All Time" list
- Power Play
- Issue 02/1995 – Best Simulation in 1994
Information also contributed by PCGamer77 and Zack Green
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SimCity 2000
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SimCity 2000 Center
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Contributors to this Entry
Game added by IJan.
PlayStation 3 added by Picard. PS Vita added by Charly2.0. SNES added by PCGamer77. Game Boy Advance, PlayStation added by Kartanym. PSP added by Foxhack. SEGA Saturn added by Kohler 86. OS/2, Acorn 32-bit added by Kabushi. Amiga added by Martin Smith. Nintendo 64 added by Adam Baratz. Macintosh added by Terok Nor. PC-98, Windows Mobile added by Игги Друге. FM Towns added by Unicorn Lynx. Windows added by Ronald Diemicke. Windows 16-bit added by Denis Grangé.
Additional contributors: Olivier Masse, Xantheous, Unicorn Lynx, Jeanne, Shoddyan, Cabeza2000, //dbz:, Steven Tsao, Alaka, monkeyislandgirl, Havoc Crow, formercontrib, Crawly, Patrick Bregger, FatherJack, firefang9212.
Game added January 2, 2000. Last modified November 17, 2024.