Its fairly brief but dramatic and adrenaline-fuelled campaign has been greatly enhanced by the excellent co-op mode and XP incentives, while its multiplayer is every bit as good as CoD 4, making this arguably the definitive Call of Duty experience thus far.
Perhaps the guys at Treyarch haven't surpassed its predecessor's bar, but it really was too high. Nevertheless, this does not mean Call of Duty: World at War is not a very good game, it is indeed one of the best of its genre, and no shooter fan should miss it.
Even though this was released after the 2007 smash hit Call of Duty 4: Modern Warfare, Treyarch had shown no mercy with this game's campaign as it display how brutal and gritty the second World War was in two perspectives (From the Pacific Theater for the Americans' side and the Eastern Front for the Russians' side respectively)
Multiplayer in my honest opinion felt like COD 4 with a coat of WW2 camouflage. The bonus mode "Nasty Zombies"* (or COD Zombies as we know it today) was a great innovation, as this zombie wave survival mode has been in most future Call Of Duty titles since 2008.
*Had to censor the bonus mode's name to avoid account violations
For me, there isnt a call of duty that achieve that level of perfection.
The campaign feels like a whole story, playing history. Based on true missions. The game feels alive, showing war's brutality and evilness, its gruesome and makes you feel how it was to be part of this horrible war. Unlike other ww2 games made after that, its not "train go boom" or corny catchlines, its war, and war never changes. It doesnt try to make it look fun and make soldiers as they were heroes, you actively commit warcrimes, you actively kill people surrendering, its you, the player, you have the controll, its not cutscenes , its not quick time events, no. Its gameplay, commiting gruesome warcrimes is the gameplay.
Not mentioning the Zombie game mode that was introduced in this installment,I remember when i first played it, it was something else, something hard, fun, and creepy, not the fetchquest game mode with a side of zombies, it was zombies, surviving, with the sword of doom over your head because you could never escape death, death is always coming and you can't do anything against it.
The sound design of this call of duty is the best they ever produced, to the music of the menus that is creepy and unsettling, the music in the campaign that is a pure masterpiece, the weapon sounds that make you feel the death coming out your gun... This game is a pure masterpiece, and its not a simple comment on metacritic that could be enough to describe it. GO PLAY IT, EVEN IF ITS OLD ITS MAGESTIC AND LITERALLY RUNS ON ANY PC IN 2024 !
Those worried that World War II has been done to death, fear not. Treyarch's willingness to push the boundaries has uncovered a side to the war few developers even knew existed, and we'll be damned if it doesn't make for one hell of a game to boot.
Call of Duty: World at War is a great game that feels all too familiar, yet it's undoubtedly the best shooter based on the conflict. Comparisons between it and Call of Duty 4 are inevitable, but even on its own merits, it's a paint-by-numbers affair. The single-player campaign is intense and the cooperative play is engaging, but the competitive multiplayer, despite some added perks and tweaks, is subdued by the era it so accurately replicates.
Ultimately, the single player campaign is atrocious and I had a rotten time playing it. It seems to take everything that was frustrating about Modern Warfare, magnify those elements, and then leave out the interesting objectives, characters that matter, and anything that leaves a lasting impression beyond anger and disappointment.
Masterpiece, this game is by far the best World war 2 game of all time, if you think otherwise you have not played this game or youre just a close minded moron
A fantastic campaign and fun zombies mode is what made this game stand out at the time alongside its fun multiplayer that despite being fun wasn't as impressive as its predecessor Call of Duty 4
This rendition of the CoD franchise sees me frustrated at the poor AI in the solo campaign - especially on the so-called 'veteran' difficulty. Juggling grenades that the enemy throws at you soon turns into a clown worthy juggling act, if you weren't to die a billion times during the same skit, it'd have a comedic value.
The allied AI is terrifyingly rubbish. They may occasionally throw grenades back, but they are slow to use them, they may also get in the way. On earlier difficulties, it's a fun shooter, but from Hardened onwards, it's a major chore that eventually becomes frustrating the extreme.
SummaryUtilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players employ new features like cooperative gamepla...