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Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair <p>The Journal of Artificial Intelligence Research (JAIR) is dedicated to the rapid dissemination of important research results to the global artificial intelligence (AI) community. The journal’s scope encompasses all areas of AI, including agents and multi-agent systems, automated reasoning, constraint processing and search, knowledge representation, machine learning, natural language, planning and scheduling, robotics and vision, and uncertainty in AI.</p> en-US editors@jair.org (JAIR Editorial Team) editors@jair.org (JAIR Support) Wed, 11 Sep 2024 21:44:54 -0700 OJS 3.3.0.11 http://blogs.law.harvard.edu/tech/rss 60 The State of Computer Vision Research in Africa https://www.jair.org/index.php/jair/article/view/16653 <p>Despite significant efforts to democratize artificial intelligence (AI), computer vision which is a sub-field of AI, still lags in Africa. A significant factor to this, is the limited access to computing resources, datasets, and collaborations. As a result, Africa’s contribution to top-tier publications in this field has only been 0.06% over the past decade. Towards improving the computer vision field and making it more accessible and inclusive, this study analyzes 63,000 Scopus-indexed computer vision publications from Africa. We utilize large language models to automatically parse their abstracts, to identify and categorize topics and datasets. This resulted in listing more than 100 African datasets. Our objective is to provide a comprehensive taxonomy of dataset categories to facilitate better understanding and utilization of these resources. We also analyze collaboration trends of researchers within and outside the continent. Additionally, we conduct a large-scale questionnaire among African computer vision researchers to identify the structural barriers they believe require urgent attention. In conclusion, our study offers a comprehensive overview of the current state of computer vision research in Africa, to empower marginalized communities to participate in the design and development of computer vision systems.</p> Abdul-Hakeem Omotayo, Ashery Mbilinyi, Lukman Ismaila, Houcemeddine Turki, Mahmoud Abdien, Karim Gamal, Idriss Tondji, Yvan Pimi, Naome A. Etori, Marwa M. Matar, Clifford Broni-Bediako, Abigail Oppong, Mai Gamal, Eman Ehab, Gbetondji Dovonon, Zainab Akinjobi, Daniel Ajisafe, Oluwabukola G. Adegboro, Mennatullah Siam Copyright (c) 2024 Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair/article/view/16653 Wed, 11 Sep 2024 00:00:00 -0700 Understanding What Affects the Generalization Gap in Visual Reinforcement Learning: Theory and Empirical Evidence https://www.jair.org/index.php/jair/article/view/16422 <p>Recently, there are many efforts attempting to learn useful policies for continuous control in visual reinforcement learning (RL). In this scenario, it is important to learn a generalizable policy, as the testing environment may differ from the training environment, e.g., there exist distractors during deployment. Many practical algorithms are proposed to handle this problem. However, to the best of our knowledge, none of them provide a theoretical understanding of what affects the generalization gap and why their proposed methods work. In this paper, we bridge this issue by theoretically answering the key factors that contribute to the generalization gap when the testing environment has distractors. Our theories indicate that minimizing the representation distance between training and testing environments, which aligns with human intuition, is the most critical for the benefit of reducing the generalization gap. Our theoretical results are supported by the empirical evidence in the DMControl Generalization Benchmark (DMC-GB).</p> Jiafei Lyu, Le Wan, Xiu Li, Zongqing Lu Copyright (c) 2024 Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair/article/view/16422 Wed, 11 Sep 2024 00:00:00 -0700 Expected 1.x Makespan-Optimal Multi-Agent Path Finding on Grid Graphs in Low Polynomial Time https://www.jair.org/index.php/jair/article/view/16299 <p>Multi-Agent Path Finding (MAPF) is NP-hard to solve optimally, even on graphs, suggesting no polynomial-time algorithms can compute exact optimal solutions for them. This raises a natural question: How optimal can polynomial-time algorithms reach? Whereas algorithms for computing constant-factor optimal solutions have been developed, the constant factor is generally very large, limiting their application potential. In this work, among other breakthroughs, we propose the first low-polynomial-time MAPF algorithms delivering 1-1.5 (resp., 1-1.67) asymptotic makespan optimality guarantees for 2D (resp., 3D) grids for random instances at a very high 1/3 agent density, with high probability. Moreover, when regularly distributed obstacles are introduced, our methods experience no performance degradation. These methods generalize to support 100% agent density.</p> <p>Regardless of the dimensionality and density, our high-quality methods are enabled by a unique hierarchical integration of two key building blocks. At the higher level, we apply the labeled Grid Rearrangement Algorithm (GRA), capable of performing efficient reconfiguration on grids through row/column shuffles. At the lower level, we devise novel methods that efficiently simulate row/column shuffles returned by GRA. Our implementations of GRA-based algorithms are highly effective in extensive numerical evaluations, demonstrating excellent scalability compared to other SOTA methods. For example, in 3D settings, GRA-based algorithms readily scale to grids with over 370,000 vertices and over 120,000 agents and consistently achieve conservative makespan optimality approaching 1.5, as predicted by our theoretical analysis.</p> Teng Guo, Jingjin Yu Copyright (c) 2024 Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair/article/view/16299 Thu, 31 Oct 2024 00:00:00 -0700 Counting Complexity for Reasoning in Abstract Argumentation https://www.jair.org/index.php/jair/article/view/16210 <p>In this paper, we consider counting and projected model counting of extensions in abstract argumentation for various semantics, including credulous reasoning. When asking for projected counts, we are interested in counting the number of extensions of a given argumentation framework, while multiple extensions that are identical when restricted to the projected arguments count as only one projected extension. We establish classical complexity results and parameterized complexity results when the problems are parameterized by the treewidth of the undirected argumentation graph. To obtain upper bounds for counting projected extensions, we introduce novel algorithms that exploit small treewidth of the undirected argumentation graph of the input instance by dynamic programming. Our algorithms run in double or triple exponential time in the treewidth, depending on the semantics under consideration. Finally, we establish lower bounds of bounded treewidth algorithms for counting extensions and projected extension under the exponential time hypothesis (ETH).</p> Johannes K. Fichte, Markus Hecher, Arne Meier Copyright (c) 2024 Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair/article/view/16210 Sun, 23 Jun 2024 00:00:00 -0700 Digraph k-Coloring Games: New Algorithms and Experiments https://www.jair.org/index.php/jair/article/view/16174 <p class="p1"><span class="s1">We study digraph <em>k</em>-coloring games where strategic agents are vertices of a digraph and arcs represent agents' mutual unidirectional conflicts/idiosyncrasies. Each agent can select, as strategy, one of <em>k</em> different colors, and her payoff in a given state (a <em>k</em>-coloring) is given by the number of outgoing neighbors with a color different from her one. Such games model lots of strategic real-world scenarios and are related to several fundamental classes of anti-coordination games. Unfortunately, the problem of understanding whether an instance of the game admits a <em>pure</em> Nash equilibrium (NE), i.e., a state where no agent can improve her payoff by changing strategy, is NP-complete. Thus, in this paper, we focus on algorithms to compute an <em>approximate</em> NE: informally, a coloring is an approximate γ-NE, for some γ ≥ 1, if no agent can improve her payoff, by changing strategy, by a multiplicative factor of γ. </span></p> <p class="p1"><span class="s1">Our contribution is manifold and of both theoretical and experimental nature. First, we characterize the hardness of finding pure and approximate equilibria in both general and special classes of digraphs. Second, we design and analyze three approximation algorithms with different theoretical guarantees on the approximation ratio, under different conditions; (i) algorithm APPROX-1 which computes, for any k ≥ 3, a Δ</span><span class="s2"><sub>o</sub></span><span class="s1">-NE for any <em>n</em> vertex graph having a maximum outdegree of Δ</span><span class="s2"><sub>o</sub></span><span class="s1">, in polynomial time; (ii) algorithm LLL-SPE, a randomized algorithm that, for any constant k ≥ 2, determines a γ-NE for some constant γ but only in digraphs whose minimum outdegree is sufficiently large, in polynomial time in expectation; (iii) algorithm APPROX-3 which, for any ε, computes a (1+ε)-NE by using <em>O(log(n)/ε)</em> colors, for any <em>n</em>-vertex digraph. Note that, the latter shows that a (1+ε)-NE exists and can be computed in polynomial time for <em>k = O(log(n))</em>. </span></p> <p class="p1"><span class="s1">Finally, to assess how proposed algorithms behave in the typical case, we complete our study with an extensive experimental evaluation showing that, while newly introduced algorithms achieve bounded worst case behavior, they generally perform poorly in practice. Motivated by such unsatisfactory performance, we shift our attention to the best-response paradigm, successfully applied to other classes of games, and design and experimentally evaluate it a heuristic based on such paradigm. Our experiments provide strong evidences of such approach outperforming, in terms of approximation and computational time, all other methods and hence identify it as the most suited candidate for practical usage. More remarkably, it is also able to compute exact, pure NE in the great majority of cases. This suggests that, while these games are known to not always possess a pure NE, such an equilibrium often exists and can be efficiently computed, even by a distributed uncoordinated interaction of the agents.</span></p> Andrea D'Ascenzo, Mattia D'Emidio, Michele Flammini, Gianpiero Monaco Copyright (c) 2024 Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair/article/view/16174 Mon, 23 Sep 2024 00:00:00 -0700 Uncertainty as a Fairness Measure https://www.jair.org/index.php/jair/article/view/16041 <p>Unfair predictions of machine learning (ML) models impede their broad acceptance in real-world settings. Tackling this arduous challenge first necessitates defining what it means for an ML model to be fair. This has been addressed by the ML community with various measures of fairness that depend on the prediction outcomes of the ML models, either at the group-level or the individual-level. These fairness measures are limited in that they utilize point predictions, neglecting their variances, or uncertainties, making them susceptible to noise, missingness and shifts in data. In this paper, we first show that a ML model may appear to be fair with existing point-based fairness measures but biased against a demographic group in terms of prediction uncertainties. Then, we introduce new fairness measures based on different types of uncertainties, namely, aleatoric uncertainty and epistemic uncertainty. We demonstrate on many datasets that (i) our uncertaintybased measures are complementary to existing measures of fairness, and (ii) they provide more insights about the underlying issues leading to bias.</p> Selim Kuzucu, Jiaee Cheong, Hatice Gunes, Sinan Kalkan Copyright (c) 2024 Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair/article/view/16041 Sun, 13 Oct 2024 00:00:00 -0700 The RL/LLM Taxonomy Tree: Reviewing Synergies Between Reinforcement Learning and Large Language Models https://www.jair.org/index.php/jair/article/view/15960 <p>In this work, we review research studies that combine Reinforcement Learning (RL) and Large Language Models (LLMs), two areas that owe their momentum to the development of Deep Neural Networks (DNNs). We propose a novel taxonomy of three main classes based on the way that the two model types interact with each other. The first class, RL4LLM, includes studies where RL is leveraged to improve the performance of LLMs on tasks related to Natural Language Processing (NLP). RL4LLM is divided into two sub-categories depending on whether RL is used to directly fine-tune an existing LLM or to improve the prompt of the LLM. In the second class, LLM4RL, an LLM assists the training of an RL model that performs a task that is not inherently related to natural language. We further break down LLM4RL based on the component of the RL training framework that the LLM assists or replaces, namely reward shaping, goal generation, and policy function. Finally, in the third class, RL+LLM, an LLM and an RL agent are embedded in a common planning framework without either of them contributing to training or fine-tuning of the other. We further branch this class to distinguish between studies with and without natural language feedback. We use this taxonomy to explore the motivations behind the synergy of LLMs and RL and explain the reasons for its success, while pinpointing potential shortcomings and areas where further research is needed, as well as alternative methodologies that serve the same goal.</p> Moschoula Pternea, Prerna Singh, Abir Chakraborty, Yagna Oruganti, Mirco Milletari, Sayli Bapat, Kebei Jiang Copyright (c) 2024 Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair/article/view/15960 Mon, 26 Aug 2024 00:00:00 -0700 Unifying SAT-Based Approaches to Maximum Satisfiability Solving https://www.jair.org/index.php/jair/article/view/15986 <p>Maximum satisfiability (MaxSAT), employing propositional logic as the declarative language of choice, has turned into a viable approach to solving NP-hard optimization problems arising from artificial intelligence and other real-world settings. A key contributing factor to the success of MaxSAT is the rise of increasingly effective exact solvers that are based on iterative calls to a Boolean satisfiability (SAT) solver. The three types of SAT-based MaxSAT solving approaches, each with its distinguishing features, implemented in current state-of-the-art MaxSAT solvers are the core-guided, the implicit hitting set (IHS), and the objective-bounding approaches. The objective-bounding approach is based on directly searching over the objective function range by iteratively querying a SAT solver if the MaxSAT instance at hand has a solution under different bounds on the objective. In contrast, both core-guided and IHS are so-called unsatisfiability-based approaches that employ a SAT solver as an unsatisfiable core extractor to determine sources of inconsistencies, but critically differ in how the found unsatisfiable cores are made use of towards finding a provably optimal solution. Furthermore, a variety of different algorithmic variants of the core-guided approach in particular have been proposed and implemented in solvers. It is well-acknowledged that each of the three approaches has its advantages and disadvantages, which is also witnessed by instance and problem-domain specific runtime performance differences (and at times similarities) of MaxSAT solvers implementing variants of the approaches. However, the questions of to what extent the approaches are fundamentally different and how the benefits of the individual methods could be combined in a single algorithmic approach are currently not fully understood. In this work, we approach these questions by developing UniMaxSAT, a general unifying algorithmic framework. Based on the recent notion of abstract cores, UniMaxSAT captures in general core-guided, IHS and objective-bounding computations. The framework offers a unified way of establishing quite generally the correctness of the current approaches. We illustrate this by formally showing that UniMaxSAT can simulate the computations of various algorithmic instantiations of the three types of MaxSAT solving approaches. Furthermore, UniMaxSAT can be instantiated in novel ways giving rise to new algorithmic variants of the approaches. We illustrate this aspect by developing a prototype implementation of an algorithmic variant for MaxSAT based on the framework.</p> Hannes Ihalainen, Jeremias Berg, Matti Järvisalo Copyright (c) 2024 Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair/article/view/15986 Sun, 07 Jul 2024 00:00:00 -0700 SAT-based Decision Tree Learning for Large Data Sets https://www.jair.org/index.php/jair/article/view/15956 <p>Decision trees of low depth are beneficial for understanding and interpreting the data they represent. Unfortunately, finding a decision tree of lowest complexity (depth or size) that correctly represents given data is NP-hard. Hence known algorithms either (i) utilize heuristics that do not minimize the depth or (ii) are exact but scale only to small or medium-sized instances. We propose a new hybrid approach to decision tree learning, combining heuristic and exact methods in a novel way. More specifically, we employ SAT encodings repeatedly to local parts of a decision tree provided by a standard heuristic, leading to an overall reduction in complexity. This allows us to scale the power of exact SAT-based methods to comparatively very large data sets. We evaluate our new approach experimentally on a range of real-world instances that contain up to several thousand samples. In almost all cases, our method successfully decreases the complexity of the initial decision tree; often, the decrease is significant.</p> Andre Schidler, Stefan Szeider Copyright (c) 2024 Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair/article/view/15956 Wed, 03 Jul 2024 00:00:00 -0700 The Effect of Preferences in Abstract Argumentation under a Claim-Centric View https://www.jair.org/index.php/jair/article/view/15932 <p>In this paper, we study the effect of preferences in abstract argumentation under a claim-centric perspective. Recent work has revealed that semantical and computational properties can change when reasoning is performed on claim-level rather than on the argument-level, while under certain natural restrictions (arguments with the same claims have the same outgoing attacks) these properties are conserved. We now investigate these effects when, in addition, preferences have to be taken into account and consider four prominent reductions to handle preferences between arguments. As we shall see, these reductions give rise to four new classes of claim-augmented argumentation frameworks. These classes behave differently from each other with respect to semantic properties and computational complexity, but also in connection with structured argumentation formalisms such as assumption-based argumentation. This strengthens the view that the actual choice for handling preferences has to be taken with care.</p> Michael Bernreiter, Wolfgang Dvořák, Anna Rapberger, Stefan Woltran Copyright (c) 2024 Journal of Artificial Intelligence Research https://www.jair.org/index.php/jair/article/view/15932 Mon, 23 Sep 2024 00:00:00 -0700