Interpretation as driver for psychological creativity
Pages 355 - 356
Abstract
This paper describes some acts of psychological creativity as phenomena arising from changes to a situation, brought about through interpretation. It presents a way of representing a situation as a schema of concepts made up from perceptual dimensions. It shows the utility of concepts as being changed by the situation within which they are used. An example of this is described, in which the information within a concept is unchanged yet its use becomes different through salience weighting. A computational implemented example is presented as a generate-and-interpret model that produces country growth indicators and then interprets them and repeats this process. The situation, and the space of possible designs, is changed through the act of interpretation. It is suggested that interpretation can be a driver for changing situations -- something that looks like P-creativity to an outside observer.
References
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Boden, M.A. The Creative Mind: Myths and Mechanisms. Weidenfeld & Nicholson, London (1990).
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Gärdenfors, P. Conceptual Spaces: The Geometry of Thought. MIT Press, Cambridge, MA (2000).
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Gero, J.S. Situated design computing: Principles, in B.H.V. Topping (ed). Civil Engineering Computations: Tools and Techniques. Stirlingshire (2006), 25--3.
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Index Terms
- Interpretation as driver for psychological creativity
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Situated interpretation in computational creativity
This paper describes, formalises and implements an approach to computational creativity based on situated interpretation. The paper introduces the notions of framing and reframing of conceptual spaces based on empirical studies as the driver for this ...
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Information & Contributors
Information
Published In
November 2011
492 pages
ISBN:9781450308205
DOI:10.1145/2069618
- General Chair:
- Ashok K. Goel,
- Program Chairs:
- Fox Harrell,
- Brian Magerko,
- Yukari Nagai,
- Jane Prophet
Copyright © 2011 Authors.
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- SIGAI: ACM Special Interest Group on Artificial Intelligence
- SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
- SIGMM: ACM Special Interest Group on Multimedia
- SIGSOFT: ACM Special Interest Group on Software Engineering
- SIGCAS: ACM Special Interest Group on Computers and Society
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Published: 03 November 2011
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C&C '11
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Overall Acceptance Rate 108 of 371 submissions, 29%
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