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The minimum cost shortest-path tree game

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Abstract

A minimum cost shortest-path tree is a tree that connects the source with every node of the network by a shortest path such that the sum of the cost (as a proxy for length) of all arcs is minimum.

In this paper, we adapt the algorithm of Hansen and Zheng (Discrete Appl. Math. 65:275–284, 1996) to the case of acyclic directed graphs to find a minimum cost shortest-path tree in order to be applied to the cost allocation problem associated with a cooperative minimum cost shortest-path tree game. In addition, we analyze a non-cooperative game based on the connection problem that arises in the above situation. We prove that the cost allocation given by an ‘à la’ Bird rule provides a core solution in the former game and that the strategies that induce those payoffs in the latter game are Nash equilibrium.

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Acknowledgements

The authors would like to thanks the very constructive comments of one anonymous referee that have helped to improve the quality of the paper. This research has been partially funded by the Spanish Ministry of Science and Technology projects MTM2007-67433-C02-01, MTM2010-19576-C02-01, and Junta de Andalucía grants FQM-331, FQM-5849 and P06-FQM-01366.

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Correspondence to J. Puerto.

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Fernández, F.R., Puerto, J. The minimum cost shortest-path tree game. Ann Oper Res 199, 23–32 (2012). https://doi.org/10.1007/s10479-011-1043-8

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