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Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems

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Intelligent Tutoring Systems (ITS 2012)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 7315))

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Abstract

We propose developing a mobile device application that will leverage game-play mechanics to incentivize optimal spacing for second language vocabulary acquisition. Through the collection and analysis of user log-data, we intend to investigate the effects of pervasive studying, studying vocabulary words for short intervals, many times throughout a day. This investigation will provide insight into new strategies of studying second language vocabulary, which may be more efficient.

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References

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© 2012 Springer-Verlag Berlin Heidelberg

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Johnson, M.W., Okimoto, T., Barnes, T. (2012). Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems. In: Cerri, S.A., Clancey, W.J., Papadourakis, G., Panourgia, K. (eds) Intelligent Tutoring Systems. ITS 2012. Lecture Notes in Computer Science, vol 7315. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30950-2_82

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  • DOI: https://doi.org/10.1007/978-3-642-30950-2_82

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30949-6

  • Online ISBN: 978-3-642-30950-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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