iBet uBet web content aggregator. Adding the entire web to your favor.
iBet uBet web content aggregator. Adding the entire web to your favor.



Link to original content: https://unpaywall.org/10.1007/978-3-031-06394-7_51
GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components | SpringerLink
Skip to main content

GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components

  • Conference paper
  • First Online:
HCI International 2022 Posters (HCII 2022)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1583))

Included in the following conference series:

Abstract

Achieving a healthy diet is a key factor to react to changing individual needs while aging. There are established guidelines for such a dieting behavior, but integrating them into the daily life of the target group is a challenge. We implemented a tablet-based Serious Game which targets older adults and conveys basic nutritional knowledge in a playful way. Emphasize on a balanced diet with nutrition information of typical dish types sparks interest and appetite for healthy food. Our Hybrid Game combines the advantages of familiar physical card games with those of virtual applications. Entry barriers can be lifted by reducing the focus on the touchscreen device and bringing back tangible interactions with well-known game components. An evaluation in two different senior nursing homes has been conducted and resulted in valuable insights.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Chandra, R.K., et al.: Nutrition of the elderly. CMAJ 145(11), 1475–1487 (1991)

    Google Scholar 

  2. Eichhorn, C., et al.: Innovative game concepts for alzheimer patients. In: ITAP, pp. 526–545. Springer, Heidelberg (2018)

    Google Scholar 

  3. Eichhorn, C.: THe innovative reminder in senior-focused technology (THIRST)—evaluation of serious games and gadgets for alzheimer patients. In: Zhou, J., Salvendy, G. (eds.) HCII 2019. LNCS, vol. 11593, pp. 135–154. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-22015-0_11

    Chapter  Google Scholar 

  4. Eichhorn, C., et al.: Combining motivating strategies with design concepts for mobile apps to increase usability for the elderly and alzheimer patients. In: Gao, Q., Zhou, J. (eds.) HCII 2020. LNCS, vol. 12208, pp. 47–66. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-50249-2_4

    Chapter  Google Scholar 

  5. Eichhorn, C., Plecher, D.A., Golovnya, O., Volkert, D., Hiyama, A., Klinker, G.: Tangible chess for dementia patients – playing with conductive 3D printed figures on a touchscreen. In: Gao, Q., Zhou, J. (eds.) HCII 2021. LNCS, vol. 12787, pp. 38–57. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-78111-8_3

    Chapter  Google Scholar 

  6. Fritz, K., Elmadfa, I.: Quality of nutrition of elderly with different degrees of dependency. Ann. Nutr. Metab. 52(Suppl. 1), 47–50 (2008)

    Article  Google Scholar 

  7. Gerling, K.M., et al.: Game design for older adults: effects of age-related changes on structural elements of digital games. In: ICEC, pp. 235–242 (2012)

    Google Scholar 

  8. Plecher, D.A., Eichhorn, C., Lurz, M., Leipold, N., Böhm, M., Krcmar, H., Ott, A., Volkert, D., Klinker, G.: Interactive drinking gadget for the elderly and alzheimer patients. In: Zhou, J., Salvendy, G. (eds.) HCII 2019. LNCS, vol. 11593, pp. 444–463. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-22015-0_35

    Chapter  Google Scholar 

  9. Plecher, D.A., et al.: HieroQuest - a serious game for learning egyptian hieroglyphs. JOCCH 13(4), 1–20 (2020)

    Article  Google Scholar 

  10. Plecher, D.A., Eichhorn, C., Naser, M., Klinker, G.: Ludus magnus - a serious game for learning the latin language. In: Fang, X. (ed.) HCII 2021. LNCS, vol. 12790, pp. 51–61. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-77414-1_5

    Chapter  Google Scholar 

  11. Schäfer, H., et al.: NUDGE-NUtritional, digital games in enable. In: PGW@ CHI PLAY, pp. 15–18 (2017)

    Google Scholar 

  12. Volkert, D., et al.: Energy and nutrient intake of young-old, old-old and very-old elderly in Germany. Eur. J. Clin. Nutr. 58(8), 1190–1200 (2004)

    Article  Google Scholar 

  13. Volkert, D.: Nutrition and lifestyle of the elderly in Europe. J. Public Health 13(2), 56–61 (2005)

    Article  Google Scholar 

  14. Wolters, M., et al.: B vitamin status and concentrations of homocysteine in elderly German women. Am. J. Clin. Nutr. 78(4), 765–772 (2003)

    Article  Google Scholar 

Download references

Acknowledgments

Thank you to Maximilian Stark for supporting this project.

The preparation of this paper was supported by the enable cluster and is catalogued by the enable steering committee as enable Nr. 91 (http://enable-cluster.de). This work was funded by a grant of the German Ministry for Education and Research (BMBF) FKZ 01EA1807A.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Christian Eichhorn .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Eichhorn, C., Plecher, D.A., Trilk, A., Hiyama, A., Klinker, G. (2022). GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1583. Springer, Cham. https://doi.org/10.1007/978-3-031-06394-7_51

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-06394-7_51

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06393-0

  • Online ISBN: 978-3-031-06394-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics