Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13323)
Included in the following conference series:
Conference proceedings info: HCII 2022.
Access this book
Tax calculation will be finalised at checkout
Other ways to access
About this book
The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions.
The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections:
Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment.
Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues.
Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.Similar content being viewed by others
Keywords
- architecture designs
- artificial intelligence
- computer networks
- computer systems
- computer vision
- data communication systems
- human engineering
- Human-Computer Interaction (HCI)
- intelligent systems
- machine learning
- signal processing
- software architecture
- software design
- software engineering
- systems design
- user experience
- user interfaces
Table of contents (34 papers)
-
Design Thinking and Philosophy
-
DUXU Case Studies
Other volumes
-
Human-Computer Interaction. Theoretical Approaches and Design Methods
-
Human-Computer Interaction. Technological Innovation
-
Human-Computer Interaction. User Experience and Behavior
-
Human Interface and the Management of Information: Visual and Information Design
-
Human Interface and the Management of Information: Applications in Complex Technological Environments
-
Engineering Psychology and Cognitive Ergonomics
-
Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies
-
Universal Access in Human-Computer Interaction. User and Context Diversity
-
Augmented Cognition
-
Cross-Cultural Design. Interaction Design Across Cultures
-
Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality
-
Cross-Cultural Design. Applications in Business, Communication, Health, Well-being, and Inclusiveness
-
Cross-Cultural Design. Product and Service Design, Mobility and Automotive Design, Cities, Urban Areas, and Intelligent Environments Design
-
Social Computing and Social Media: Design, User Experience and Impact
-
Social Computing and Social Media: Applications in Education and Commerce
-
Virtual, Augmented and Mixed Reality: Design and Development
-
Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry
-
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Anthropometry, Human Behavior, and Communication
-
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Health, Operations Management, and Design
-
Design, User Experience, and Usability: UX Research, Design, and Assessment
-
Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture
-
Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies
-
Culture and Computing
-
Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities
-
Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity
-
HCI in Business, Government and Organizations
-
Learning and Collaboration Technologies. Designing the Learner and Teacher Experience
-
Learning and Collaboration Technologies. Novel Technological Environments
-
Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance
-
Human Aspects of IT for the Aged Population. Technology in Everyday Living
-
Adaptive Instructional Systems
-
HCI for Cybersecurity, Privacy and Trust
-
HCI in Games
-
HCI in Mobility, Transport, and Automotive Systems
-
Artificial Intelligence in HCI
-
Design, Operation and Evaluation of Mobile Communications
-
HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction
-
HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games
-
HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence
-
HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments
-
HCI International 2022 – Late Breaking Papers: HCI for Today's Community and Economy
-
HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging
-
HCI International 2022 – Late Breaking Papers: Ergonomics and Product Design
-
HCI International 2022 Posters
-
HCI International 2022 Posters
-
HCI International 2022 Posters
-
HCI International 2022 Posters
-
HCI International 2022 – Late Breaking Posters
-
HCI International 2022 – Late Breaking Posters
Editors and Affiliations
Bibliographic Information
Book Title: Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies
Book Subtitle: 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part III
Editors: Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-031-05906-3
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022
Softcover ISBN: 978-3-031-05905-6Published: 20 May 2022
eBook ISBN: 978-3-031-05906-3Published: 16 June 2022
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXII, 485
Number of Illustrations: 56 b/w illustrations, 211 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Special Purpose and Application-Based Systems, Image Processing and Computer Vision, Computer Appl. in Social and Behavioral Sciences, e-Commerce/e-business, Artificial Intelligence