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HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence: 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings | SpringerLink
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HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence

23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings

  • Conference proceedings
  • © 2021

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13095)

Included in the following conference series:

Conference proceedings info: HCII 2021.

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About this book

This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic.


A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.

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Keywords

Table of contents (44 papers)

  1. Multimodal Interaction

  2. HCI in eXtended Reality

Other volumes

  1. Human-Computer Interaction. Theory, Methods and Tools

  2. Human-Computer Interaction. Interaction Techniques and Novel Applications

  3. Human-Computer Interaction. Design and User Experience Case Studies

  4. Human Interface and the Management of Information. Information Presentation and Visualization

  5. Human Interface and the Management of Information. Information-Rich and Intelligent Environments

  6. Engineering Psychology and Cognitive Ergonomics

  7. Universal Access in Human-Computer Interaction. Design Methods and User Experience

  8. Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments

  9. Virtual, Augmented and Mixed Reality

  10. Cross-Cultural Design. Experience and Product Design Across Cultures

  11. Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development

  12. Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents

  13. Social Computing and Social Media: Experience Design and Social Network Analysis

  14. Social Computing and Social Media: Applications in Marketing, Learning, and Health

  15. Augmented Cognition

  16. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior

  17. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service

  18. Design, User Experience, and Usability: UX Research and Design

  19. Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development

  20. Design, User Experience, and Usability: Design for Contemporary Technological Environments

  21. Distributed, Ambient and Pervasive Interactions

  22. HCI in Business, Government and Organizations

  23. Learning and Collaboration Technologies: New Challenges and Learning Experiences

  24. Learning and Collaboration Technologies: Games and Virtual Environments for Learning

  25. Human Aspects of IT for the Aged Population. Technology Design and Acceptance

  26. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities

  27. HCI for Cybersecurity, Privacy and Trust

  28. HCI in Games: Experience Design and Game Mechanics

  29. HCI in Games: Serious and Immersive Games

  30. HCI in Mobility, Transport, and Automotive Systems

  31. Adaptive Instructional Systems. Design and Evaluation

  32. Adaptive Instructional Systems. Adaptation Strategies and Methods

  33. Culture and Computing. Interactive Cultural Heritage and Arts

  34. Culture and Computing. Design Thinking and Cultural Computing

  35. Design, Operation and Evaluation of Mobile Communications

  36. Artificial Intelligence in HCI

  37. HCI International 2021 - Late Breaking Papers: Design and User Experience

  38. HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence

  39. HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture

  40. HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry

  41. HCI International 2021 - Posters

  42. HCI International 2021 - Posters

  43. HCI International 2021 - Posters

  44. HCI International 2021 - Late Breaking Posters

  45. HCI International 2021 - Late Breaking Posters

Editors and Affiliations

  • University of Creteand Foundation for Research and Technology – Hellas (FORTH), Heraklion, Crete, Greece

    Constantine Stephanidis

  • The Open University of Japan, Chiba, Japan

    Masaaki Kurosu

  • U.S. Army Research Laboratory, Aberdeen Proving Ground, USA

    Jessie Y. C. Chen

  • U.S. Army Combat Capabilities Development Command Soldier Center, Orlando, USA

    Gino Fragomeni

  • Smart Future Initiative, Frankfurt am Main, Germany

    Norbert Streitz

  • Faculty of Arts and Science, Kyushu University, Fukuoka, Japan

    Shin'ichi Konomi

  • Siemens (United States), Princeton, USA

    Helmut Degen

  • Foundation for Research and Technology – Hellas (FORTH), Heraklion, Crete, Greece

    Stavroula Ntoa

Bibliographic Information

  • Book Title: HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence

  • Book Subtitle: 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings

  • Editors: Constantine Stephanidis, Masaaki Kurosu, Jessie Y. C. Chen, Gino Fragomeni, Norbert Streitz, Shin'ichi Konomi, Helmut Degen, Stavroula Ntoa

  • Series Title: Lecture Notes in Computer Science

  • DOI: https://doi.org/10.1007/978-3-030-90963-5

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Nature Switzerland AG 2021

  • Softcover ISBN: 978-3-030-90962-8Published: 11 November 2021

  • eBook ISBN: 978-3-030-90963-5Published: 10 November 2021

  • Series ISSN: 0302-9743

  • Series E-ISSN: 1611-3349

  • Edition Number: 1

  • Number of Pages: XXI, 600

  • Number of Illustrations: 50 b/w illustrations, 252 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction

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