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Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile AR | SpringerLink
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Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile AR

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2021)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 12980))

Abstract

Map Story is an Augmented Reality (AR) location-based storytelling app for smartphones, that directs users to nearby real-world locations whilst following a new story. Some of the locations are augmented with virtual content visible on users phones, in order to bring the locations closer in line with those described in the story. In addition to developing the app, a preliminary user study is described, with participants using the app at their own choice of starting location, with data collected through a combination of in-app feedback and questionnaires, alongside post interviews with a selection of those who took part. As well as developing guidelines for such an experience, there is evidence that the real sites visited were reported as being a closer match to the story events, and more believable in terms of the story events playing out there than the AR locations, but with the AR sites potentially beneficial in encouraging a greater focus on the story.

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Correspondence to Gideon Raeburn .

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Raeburn, G., Tokarchuk, L., Welton, M. (2021). Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile AR. In: De Paolis, L.T., Arpaia, P., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2021. Lecture Notes in Computer Science(), vol 12980. Springer, Cham. https://doi.org/10.1007/978-3-030-87595-4_16

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