iBet uBet web content aggregator. Adding the entire web to your favor.
iBet uBet web content aggregator. Adding the entire web to your favor.



Link to original content: https://unpaywall.org/10.1007/978-3-030-34350-7_38
A Serious Game to Inform Young Citizens on Canal Water Maintenance | SpringerLink
Skip to main content

A Serious Game to Inform Young Citizens on Canal Water Maintenance

  • Conference paper
  • First Online:
Games and Learning Alliance (GALA 2019)

Abstract

In order to support the creation of sustainable and healthy ecosystems, citizens should have knowledge of the necessary maintenance needed. For example, they should be aware of the challenges of maintaining proper urban surface waters, so that they can take on a responsible and proactive role. Ideally, citizens should acquire this knowledge from an early age. We describe the design, implementation, and evaluation of the serious game Hydro Hero, aimed at forming and reinforcing this awareness and reasoning. Hydro Hero is an infinite runner game with extended minigames, which show both what should not be on the canals as well as why they should be removed. We assessed the ability of Hydro Hero to teach young children about canal maintenance by combining a questionnaire with open-ended play-testing sessions at a science museum. On average, players were able to improve their ability to justify why certain items should be removed or left in a canal. It has not been fully confirmed that Hydro Hero conveyed this specific knowledge, due to the absence of quizzing beforehand. However, given the high participants’ engagement, we consider the game to have contributed to their awareness about the importance of canal cleaning for a sustainable urban environment.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. All, A., Castellar, E.P.N., Van Looy, J.: Assessing the effectiveness of digital game-based learning: best practices. Comput. Educ. 92, 90–103 (2016)

    Article  Google Scholar 

  2. Bußwolder, P., Gebhardt, A.: Investigating motivation in gamification. In: Dias, J., Santos, P.A., Veltkamp, R.C. (eds.) GALA 2017. LNCS, vol. 10653, pp. 95–104. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71940-5_9

    Chapter  Google Scholar 

  3. Girard, C., Ecalle, J., Magnan, A.: Serious games as new educational tools: how effective are they? A meta-analysis of recent studies. J. Comput. Assist. Learn. 29(3), 207–219 (2013)

    Article  Google Scholar 

  4. Holz, H., et al.: Prosodiya – a mobile game for German Dyslexic children. In: Dias, J., Santos, P.A., Veltkamp, R.C. (eds.) GALA 2017. LNCS, vol. 10653, pp. 73–82. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71940-5_7

    Chapter  Google Scholar 

  5. Jonsson, A.: Public participation in water resources management: stakeholder voices on degree, scale, potential, and methods in future water management. AMBIO: J. Hum. Environ. 34(7), 495–500 (2005)

    Article  Google Scholar 

  6. Kapp, K.M.: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Wiley, Hoboken (2012)

    Google Scholar 

  7. Photon Storm Ltd.: Phaser (2019). https://phaser.io/. Accessed 03 Feb 2019

  8. Romero, M., Barma, S.: Serious games opportunities for the primary education curriculum in Quebec. In: De Gloria, A. (ed.) GALA 2014. LNCS, vol. 9221, pp. 121–131. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-22960-7_12

    Chapter  Google Scholar 

  9. Wallner, G., Kriglstein, S., Gabriel, S., Loh, C.S., Sheng, Y., Li, I., et al.: Lost my way: an educational geometry game for young children. In: Proceedings of the 13th International Conference on the Foundations of Digital Games. ACM (2018)

    Google Scholar 

  10. Waterschap Rijn en IJssel: Uitdagingen voor de planperiode (2018). https://www.wrij.nl/waterbeheerplan/strategie-beleid/uitdagingen/. Accessed 07 Dec 2018

  11. Wouters, P., van Oostendorp, H., ter Vrugte, J., vanderCruysse, S., de Jong, T., Elen, J.: The role of surprise in game-based learning for mathematics. In: de De Gloria, A., Veltkamp, R. (eds.) GALA 2015. LNCS, vol. 9599, pp. 401–410. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-40216-1_45

    Chapter  Google Scholar 

  12. Wrzesien, M., Raya, M.A.: Learning in serious virtual worlds: evaluation of learning effectiveness and appeal to students in the E-Junior project. Comput. Educ. 55(1), 178–187 (2010)

    Article  Google Scholar 

Download references

Acknowledgements

We owe great thanks to the employees of the Science Centre at the TU Delft, especially Marit Bogert and Jules Dudok, and all visitors of the Science Centre who volunteered to play the game. Furthermore, we thank Sylvia Strijk for the creation of the artwork of the main game.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Rafael Bidarra .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Appel, Y. et al. (2019). A Serious Game to Inform Young Citizens on Canal Water Maintenance. In: Liapis, A., Yannakakis, G., Gentile, M., Ninaus, M. (eds) Games and Learning Alliance. GALA 2019. Lecture Notes in Computer Science(), vol 11899. Springer, Cham. https://doi.org/10.1007/978-3-030-34350-7_38

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-34350-7_38

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-34349-1

  • Online ISBN: 978-3-030-34350-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics