Abstract
In order to support the creation of sustainable and healthy ecosystems, citizens should have knowledge of the necessary maintenance needed. For example, they should be aware of the challenges of maintaining proper urban surface waters, so that they can take on a responsible and proactive role. Ideally, citizens should acquire this knowledge from an early age. We describe the design, implementation, and evaluation of the serious game Hydro Hero, aimed at forming and reinforcing this awareness and reasoning. Hydro Hero is an infinite runner game with extended minigames, which show both what should not be on the canals as well as why they should be removed. We assessed the ability of Hydro Hero to teach young children about canal maintenance by combining a questionnaire with open-ended play-testing sessions at a science museum. On average, players were able to improve their ability to justify why certain items should be removed or left in a canal. It has not been fully confirmed that Hydro Hero conveyed this specific knowledge, due to the absence of quizzing beforehand. However, given the high participants’ engagement, we consider the game to have contributed to their awareness about the importance of canal cleaning for a sustainable urban environment.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
All, A., Castellar, E.P.N., Van Looy, J.: Assessing the effectiveness of digital game-based learning: best practices. Comput. Educ. 92, 90–103 (2016)
Bußwolder, P., Gebhardt, A.: Investigating motivation in gamification. In: Dias, J., Santos, P.A., Veltkamp, R.C. (eds.) GALA 2017. LNCS, vol. 10653, pp. 95–104. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71940-5_9
Girard, C., Ecalle, J., Magnan, A.: Serious games as new educational tools: how effective are they? A meta-analysis of recent studies. J. Comput. Assist. Learn. 29(3), 207–219 (2013)
Holz, H., et al.: Prosodiya – a mobile game for German Dyslexic children. In: Dias, J., Santos, P.A., Veltkamp, R.C. (eds.) GALA 2017. LNCS, vol. 10653, pp. 73–82. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71940-5_7
Jonsson, A.: Public participation in water resources management: stakeholder voices on degree, scale, potential, and methods in future water management. AMBIO: J. Hum. Environ. 34(7), 495–500 (2005)
Kapp, K.M.: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Wiley, Hoboken (2012)
Photon Storm Ltd.: Phaser (2019). https://phaser.io/. Accessed 03 Feb 2019
Romero, M., Barma, S.: Serious games opportunities for the primary education curriculum in Quebec. In: De Gloria, A. (ed.) GALA 2014. LNCS, vol. 9221, pp. 121–131. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-22960-7_12
Wallner, G., Kriglstein, S., Gabriel, S., Loh, C.S., Sheng, Y., Li, I., et al.: Lost my way: an educational geometry game for young children. In: Proceedings of the 13th International Conference on the Foundations of Digital Games. ACM (2018)
Waterschap Rijn en IJssel: Uitdagingen voor de planperiode (2018). https://www.wrij.nl/waterbeheerplan/strategie-beleid/uitdagingen/. Accessed 07 Dec 2018
Wouters, P., van Oostendorp, H., ter Vrugte, J., vanderCruysse, S., de Jong, T., Elen, J.: The role of surprise in game-based learning for mathematics. In: de De Gloria, A., Veltkamp, R. (eds.) GALA 2015. LNCS, vol. 9599, pp. 401–410. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-40216-1_45
Wrzesien, M., Raya, M.A.: Learning in serious virtual worlds: evaluation of learning effectiveness and appeal to students in the E-Junior project. Comput. Educ. 55(1), 178–187 (2010)
Acknowledgements
We owe great thanks to the employees of the Science Centre at the TU Delft, especially Marit Bogert and Jules Dudok, and all visitors of the Science Centre who volunteered to play the game. Furthermore, we thank Sylvia Strijk for the creation of the artwork of the main game.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Appel, Y. et al. (2019). A Serious Game to Inform Young Citizens on Canal Water Maintenance. In: Liapis, A., Yannakakis, G., Gentile, M., Ninaus, M. (eds) Games and Learning Alliance. GALA 2019. Lecture Notes in Computer Science(), vol 11899. Springer, Cham. https://doi.org/10.1007/978-3-030-34350-7_38
Download citation
DOI: https://doi.org/10.1007/978-3-030-34350-7_38
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-34349-1
Online ISBN: 978-3-030-34350-7
eBook Packages: Computer ScienceComputer Science (R0)