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Link to original content: https://unpaywall.org/10.1007/978-3-030-23535-2
Design, User Experience, and Usability. Practice and Case Studies: 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part IV | SpringerLink
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Design, User Experience, and Usability. Practice and Case Studies

8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part IV

  • Conference proceedings
  • © 2019

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11586)

Included in the following conference series:

Conference proceedings info: HCII 2019.

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About this book

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019.
The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions.
DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXUpractice; DUXU case studies.

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Keywords

Table of contents (46 papers)

  1. User Experience Evaluation Methods and Tools

Other volumes

  1. HCI International 2019 - Posters

  2. HCI International 2019 - Posters

  3. HCI International 2019 - Posters

  4. HCI International 2019 – Late Breaking Posters

  5. Human-Computer Interaction. Perspectives on Design

  6. Human-Computer Interaction. Recognition and Interaction Technologies

  7. Human-Computer Interaction. Design Practice in Contemporary Societies

  8. Human Interface and the Management of Information. Visual Information and Knowledge Management

  9. Human Interface and the Management of Information. Information in Intelligent Systems

  10. Engineering Psychology and Cognitive Ergonomics

  11. Universal Access in Human-Computer Interaction. Theory, Methods and Tools

  12. Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments

  13. Virtual, Augmented and Mixed Reality. Multimodal Interaction

  14. Virtual, Augmented and Mixed Reality. Applications and Case Studies

  15. Cross-Cultural Design. Methods, Tools and User Experience

  16. Cross-Cultural Design. Culture and Society

  17. Social Computing and Social Media. Design, Human Behavior and Analytics

  18. Social Computing and Social Media. Communication and Social Communities

  19. Augmented Cognition

  20. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body and Motion

  21. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications

  22. Design, User Experience, and Usability. Design Philosophy and Theory

  23. Design, User Experience, and Usability. User Experience in Advanced Technological Environments

  24. Design, User Experience, and Usability. Application Domains

  25. Design, User Experience, and Usability. Practice and Case Studies

  26. Distributed, Ambient and Pervasive Interactions

  27. HCI in Business, Government and Organizations. eCommerce and Consumer Behavior

  28. HCI in Business, Government and Organizations. Information Systems and Analytics

  29. Learning and Collaboration Technologies. Designing Learning Experiences

  30. Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration

  31. Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance

  32. Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments

  33. HCI for Cybersecurity, Privacy and Trust

  34. HCI in Games

  35. HCI in Mobility, Transport, and Automotive Systems

  36. Adaptive Instructional Systems

  37. HCI International 2019 – Late Breaking Papers

Editors and Affiliations

  • Aaron Marcus and Associates, Berkeley, USA

    Aaron Marcus

  • Zuoyebang, K12 education, Beijing, China

    Wentao Wang

Bibliographic Information

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