Abstract
We developed an Autonomous Information Indication System for the RoboCup simulation league. This delivers and displays a three-dimensional view of the game to an audience using low-speed networks such as the Internet. Moreover, the audience has the ability to select a favorite shot from four different ones that are positioned on the field. Recenltly, our system performed succesfully at the RoboCup Japan Open 99. This paper outlines the feasibility and effectiveness of our system based on our evaluation of various experiments.
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References
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© 2000 Springer-Verlag Berlin Heidelberg
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Shinjoh, A., Yoshida, S. (2000). Autonomous Information Indication System. In: Veloso, M., Pagello, E., Kitano, H. (eds) RoboCup-99: Robot Soccer World Cup III. RoboCup 1999. Lecture Notes in Computer Science(), vol 1856. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45327-X_40
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DOI: https://doi.org/10.1007/3-540-45327-X_40
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