Abstract
This paper proposes a formal framework for argumentative dialogue systems with the possibility of counterargument. The framework allows for claiming, challenging, retracting and conceding propositions. It also allows for exchanging arguments and counterarguments for propo-sitions, by incorporating argument games for nonmonotonic logics. A key element of the framework is a precise definition of the notion of relevance of a move, which enables flexible yet well-behaved protocols.
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Prakken, H. (2000). On Dialogue Systems with Speech Acts, Arguments, and Counterarguments. In: Ojeda-Aciego, M., de Guzmán, I.P., Brewka, G., Moniz Pereira, L. (eds) Logics in Artificial Intelligence. JELIA 2000. Lecture Notes in Computer Science(), vol 1919. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-40006-0_16
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DOI: https://doi.org/10.1007/3-540-40006-0_16
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