iBet uBet web content aggregator. Adding the entire web to your favor.
iBet uBet web content aggregator. Adding the entire web to your favor.



Link to original content: https://en.wikipedia.org/wiki/PlayStation_Underground
PlayStation Underground - Wikipedia Jump to content

PlayStation Underground

From Wikipedia, the free encyclopedia
PlayStation Underground
The first issue of the PlayStation Underground
CategoriesVideo game magazine
PublisherSony Computer Entertainment America
First issueMarch 26, 1997
Final issue
Number
Q3 2001
5.1
CompanySony Computer Entertainment America
CountryUnited States
Based inFoster City, California
LanguageEnglish

PlayStation Underground was an American video game magazine, originally published by Sony Computer Entertainment America. The magazine focused on the PlayStation fanbase, including gaming on the original Sony PlayStation and the PlayStation 2, and was promoted as a "PlayStation fan club".[1] Unlike its paper-based counterpart the Official U.S. PlayStation Magazine, PlayStation Underground came in the form of CD-ROMs which could be played on the PlayStation and PlayStation 2 consoles. Subscribers were also given access to a members-only website.[2] The magazine released its first issue on March 26, 1997[3] and its final issue in 2001. The magazine released a total of seventeen issues during its active years.[4] The magazine was eventually merged with Official U.S. PlayStation Magazine in 2001 when it was discontinued.

In 2015, PlayStation Underground returned as a video series where gameplay from upcoming games is shown in a Let's Play format while the PlayStation. Blog team discusses the game with the developer.[5]

Content

[edit]

Each issue consists of two CD-ROMs that can be played on a PlayStation or a PlayStation 2 console, or an emulator.[3]

Disc one

[edit]
  • The Vault - A collection of playable game demos of upcoming Sony Computer Entertainment America game titles.
  • Code Book - Hints, cheat codes and strategy guides for video games.
  • Imports - Preview of games from around the world such as Europe and Japan which have yet to be released in the United States.
  • Download Station - Additional game content, such as extra secret levels or hidden characters, which are saved into the memory card for use with certain games, similar to DLC.
  • Tech Q&A - A section which asks and answers questions behind product development and the PlayStation's technological capabilities.
  • Debriefing - Video interviews with major video game designers who work with the PlayStation console.
  • Behind the Scenes - A look at the "making of" video games, commercial spots, etc.
  • Event Center - A highlight of current happenings in the PlayStation brand, promotions and marketing events.
  • Bulletins - Exclusive special notices and opportunities for PlayStation Underground club members.
  • Transmission - A feature showcasing upcoming features and contests.[3]
  • Alphas - Exclusive previews and premieres of upcoming games.
  • Hidden Content - Each issue had various Easter Eggs hidden throughout the sections including cheat codes, game movies, and game demos.[4]

Disc two

[edit]

The second disc contains mostly demos of upcoming games as well as game trailers. For example, in the second issue of PlayStation Underground the second disc was a Square themed disc containing demos to Final Fantasy VII and Bushido Blade as well as exclusive upcoming trailers of new Square games.[4]

Notable interviews

[edit]

PlayStation Underground featured video interviews with many high-profile game designers as well as other notable figures in the entertainment industry internationally during their Debriefing, Tech Q&A and Behind The Scenes segments, these include:

History

[edit]

The RP-T version of PlayStation Underground's 'Holiday 2004' demo disc was released with a major glitch that caused the save data to be wiped on all memory cards connected to the PlayStation 2 if the demo for Viewtiful Joe 2 was played.[6][7][8] Sony sent an email to subscribers of the magazine warning users to remove the memory cards from the PlayStation 2 before inserting the demo disc.[6]

Staff

[edit]

The staff of PlayStation Underground included:

  • Narrator - Gary Barth
  • Narrator - Chris Colon
  • Senior Executive Producer – Andrew House
  • Senior Producer - Perry Rodgers
  • Executive Producer - Peter Dille
  • Producer – Gary Barth
  • Marketing Director – Colin MacLean
  • Marketing Manage - Michelle Vercelli
  • Audio - Buzz Burrowes
  • Music Composition, Sound Effects - Nathan Brenholdt
  • Music Composition - Chuck Doud
  • Marketing Coordinator - Yvonne Smith
  • Marketing Coordinator, Product Manager - Kim Yuen
  • Creative Director - Alan Drummer
  • Test Manager - Mark Pentek
  • Art Staff - Christian Lowe
  • Tip Team - Francesca Reyes[4]

References

[edit]
  1. ^ "Sony Forms PS Club". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 26.
  2. ^ "Sony Wants You to Go Underground". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 24.
  3. ^ a b c Chris Kramer, Samantha Sackin (March 26, 1997). "PlayStation goes underground; PlayStation UndergroundClub launches with innovative CD-ROM CD..." Business Wire. Sony Computer Entertainment America. Retrieved June 30, 2010.
  4. ^ a b c d e Giant Bomb Staff. "PlayStation Underground". Giant Bomb. Retrieved June 30, 2010.
  5. ^ "Introducing PlayStation Underground". PlayStation.Blog. March 30, 2015. Retrieved May 30, 2019.
  6. ^ a b Thorsen, Tor (November 24, 2004). "Sony warns of major glitch in Holiday 2004 Demo Disc". GameSpot. CNET Networks. Archived from the original on November 30, 2004.
  7. ^ Becker, David (December 1, 2004). "Wipeout for PS2 memories". CNET News.com. CNET Networks. Archived from the original on December 11, 2004.
  8. ^ Bramwell, Tom (November 22, 2004). "American PS2 demo disc wipes save data". Eurogamer. Eurogamer Network. Archived from the original on December 6, 2004.
[edit]