On the characterization of avatars in Distributed Virtual Worlds

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
Current Distributed Virtual Environment (DVE) systems run simulations based on a server-network architecture, where the population of avatars should be properly assigned to the servers in the DVE. This goal, called partitioning problem, is a hot research problem in the field of networked 3D real time graphics. Some approaches have been proposed for resolving this problem, all of them based on a very basic model which describes the behaviour of an avatar in a virtual world. This model estimates the workload that a given avatar adds to its server as an independent and static value. In order to design scalable and accurate partitioning schemes we propose a new characterization of the workload generated by the avatars in the system. In this model, the workload is computed as a function of two factors: avatar movement rate and factor of presence. Evaluation results show that this proposed model correlates with real systems properly, providing an accurate abstraction of avatars for load balancing purposes.
Description

        
@inproceedings{
:10.2312/egs.20031041
, booktitle = {
Eurographics 2003 - Short Presentations
}, editor = {}, title = {{
On the characterization of avatars in Distributed Virtual Worlds
}}, author = {
Morillo, Pedro
and
Fernandez, Marcos
and
Orduna, Juan Manuel
}, year = {
2003
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egs.20031041
} }
Citation