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Link to original content: https://doi.org/10.1145/3677099
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Pseudo-Scientist: Towards Narrative Interventions for Imposter Syndrome

Published: 15 October 2024 Publication History

Abstract

Imposter syndrome (IS) is a mental state that can severely inhibit a person's productivity and well-being. Although IS is extremely common (especially in high achievers, e.g., academics), few studies offer effective modes of support and recovery. In response, we introduce the application of relatable narrative as a way to help people overcome IS. We present a randomized group comparison study exploring the impact of various design factors -- specifically, choice-based interactivity and character relatability -- on our story's capacity to engage and impact 107 STEM undergraduates. Almost all participants enthusiastically endorsed the story as a valuable learning experience, and a majority reported positive impacts to mood and feelings of relatedness to peers. We discuss 1) how our specific digital story design can support positive changes in mental health at both individual and institutional levels and 2) how our findings can inform efficient design of interactive narrative content for educational applications.

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      cover image Proceedings of the ACM on Human-Computer Interaction
      Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue CHI PLAY
      CHI PLAY
      October 2024
      1726 pages
      EISSN:2573-0142
      DOI:10.1145/3700823
      Issue’s Table of Contents
      This work is licensed under a Creative Commons Attribution International 4.0 License.

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      Published: 15 October 2024
      Published in PACMHCI Volume 8, Issue CHI PLAY

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      Author Tags

      1. choice
      2. imposter syndrome
      3. interactive narrative
      4. interactivity
      5. learning
      6. relatability
      7. relatedness
      8. social support
      9. storytelling

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