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PathOS+: A New Realm in Expert Evaluation

Published: 15 October 2021 Publication History

Abstract

Expert evaluation is commonly employed in usability research as it is fast and cost-effective. However, as it heavily relies on evaluators’ expertise, it is associated with problems of subjective interpretation. This is particularly noticeable in the games user research (GUR) field as games often aim to reach broad audiences and complex experiences in comparison to other applications. One way to improve the problems associated with subjective interpretation is to augment the evaluation with data collected from players. However collecting data from players can be time-consuming, expensive, and challenging to construct representative player samples. Building on our previous research on automated agent-based playtesting, in this work-in-progress paper we detail our new project in supplementing expert evaluation with simulated player data generated by a configurable population of artificial intelligence (AI) players.

Supplementary Material

Presentation slides (p122-CHI_WIP_Presentation.pdf)

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Cited By

View all
  • (2024)Experiments in Motivating Exploratory AgentsProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3659850(1-8)Online publication date: 21-May-2024
  • (2022)Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert EvaluationProceedings of the 17th International Conference on the Foundations of Digital Games10.1145/3555858.3555880(1-12)Online publication date: 5-Sep-2022

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      cover image ACM Conferences
      CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
      October 2021
      414 pages
      ISBN:9781450383561
      DOI:10.1145/3450337
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 15 October 2021

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      Author Tags

      1. Expert Evaluation
      2. Game Development
      3. Human-Computer Interaction
      4. Playtesting

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      • Work in progress
      • Research
      • Refereed limited

      Funding Sources

      • NSERC CREATE SWaGUR Grant
      • NSERC Discovery Grant

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      CHI PLAY '21
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      Overall Acceptance Rate 421 of 1,386 submissions, 30%

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      View all
      • (2024)Experiments in Motivating Exploratory AgentsProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3659850(1-8)Online publication date: 21-May-2024
      • (2022)Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert EvaluationProceedings of the 17th International Conference on the Foundations of Digital Games10.1145/3555858.3555880(1-12)Online publication date: 5-Sep-2022

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