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Link to original content: https://doi.org/10.1145/2538862.2538950
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The consume - create spectrum: balancing convenience and computational thinking in stem learning

Published: 05 March 2014 Publication History

Abstract

Future school science standards, such as the Next Generation Science Standards (NGSS), emphasize the integration of simulation and modeling activities in the classroom environment. The extremes of these activities have two vastly different implementations. On one hand, a teacher can have students experiment on a pre-made simulation associated with the material. On the other hand, students can use, for example, an end-user programming tool to create the simulation from scratch. This allows students to not only experiment on, but also, to model the real world phenomenon being studied- a key component of computational thinking. However, the greater amount of time necessary for student authoring of simulations can make such an approach infeasible in the classroom environment. This paper presents a spectrum of strategies for integrating simulations into class- rooms emphasizing our research at the Scalable Game Design Lab, University of Colorado Boulder as well as research from other entities. Starting at consuming simulations and adding more user interaction and authoring elements begins to provide a gentle slope from consumption towards simulation creation. Results indicate that many of these strategies are quite effective.

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    cover image ACM Conferences
    SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education
    March 2014
    800 pages
    ISBN:9781450326056
    DOI:10.1145/2538862
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 March 2014

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    Author Tags

    1. computational thinking
    2. high school computer education
    3. middle school computer education
    4. next generation science standards
    5. simulation and modeling

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    SIGCSE '14 Paper Acceptance Rate 108 of 274 submissions, 39%;
    Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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    • (2022)Bilgi İşlemsel Düşünme Becerisi Üzerine Bir İçerik AnaliziCukurova University Faculty of Education Journal10.14812/cuefd.94390951:2(920-944)Online publication date: 31-Aug-2022
    • (2022)A framework for measuring abstraction as a sub-skill of computational thinking in block-based programming environmentsEducation and Information Technologies10.1007/s10639-022-11019-227:7(9455-9484)Online publication date: 1-Aug-2022
    • (2022)A framework for tailorable games: toward inclusive end-user development of inclusive gamesUniversal Access in the Information Society10.1007/s10209-020-00779-821:1(193-237)Online publication date: 1-Mar-2022
    • (2021)Understanding students’ social interactions during making activities designed to promote computational thinkingThe Journal of Educational Research10.1080/00220671.2021.1884824114:2(183-195)Online publication date: 15-Feb-2021
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    • (2019)Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling GamesEntertainment Computing and Serious Games10.1007/978-3-030-34644-7_16(201-213)Online publication date: 4-Nov-2019
    • (2019)Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs RehabilitationHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29381-9_21(337-358)Online publication date: 2-Sep-2019
    • (2018)Computational Thinking in Secondary Education: Where does it fit? A systematic literary reviewInternational Journal of Computer Science Education in Schools10.21585/ijcses.v2i1.262:1(41-60)Online publication date: 1-Feb-2018
    • (2018)The Self-Efficacy Perception Scale for Computational Thinking Skill: Validity and Reliability StudyTurkish Journal of Computer and Mathematics Education (TURCOMAT)10.16949/turkbilmat.385097Online publication date: 16-Oct-2018

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