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Link to original content: https://doi.org/10.1145/1979742.1979575
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Gamification. using game-design elements in non-gaming contexts

Published: 07 May 2011 Publication History

Abstract

"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.

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    cover image ACM Conferences
    CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing Systems
    May 2011
    2554 pages
    ISBN:9781450302685
    DOI:10.1145/1979742

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    Published: 07 May 2011

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    1. design patterns
    2. funology
    3. game design
    4. games with a purpose
    5. gamification
    6. motivational affordances
    7. persuasive technology

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    • (2024)A Study on the Gamification in High Fashion Brands : Focused on MDA Framework and Persuasion MechanismsJournal of the Korean Society of Costume10.7233/jksc.2024.74.2.11574:2(115-139)Online publication date: 30-Apr-2024
    • (2024)Gamification and Mobile Apps for RehabilitationComplementary Medicine with New Approaches10.69860/nobel.9786053359418.5(51-67)Online publication date: 17-Jun-2024
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