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Link to original content: https://doi.org/10.1145/1868914.1868960
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Designing for crowds

Published: 16 October 2010 Publication History

Abstract

Designing for spectators and audiences presents new challenges to the design of technology. In this paper we focus our attention on understanding and designing for crowds as a distinct design topic. We present a study of one particular instance of crowd activity---football fans on match day. Close video analysis of interactions within the crowd reveals how crowds seeks to maintain membership through synchronisation of activity, but also how crowd support interaction between its members through co-ordination around shared objects and the 'snowballing' of songs and gestures. Drawing on this data we develop salient topics for HCI design for crowds, such as: reconceptualising interaction design to treat crowds as crowds rather than as groups of individual audience members; understanding intra-crowd interactions, via the use of shared objects and synchronising crowd interactions; and understanding the nature of peripheral participation in crowd activities, and interactions between distinct crowds. We also reflect on conceptual challenges that crowds pose for HCI as it increasingly develops its interests in public settings.

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  • (2023)Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game StreamingHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42293-5_65(517-522)Online publication date: 26-Aug-2023
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    NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
    October 2010
    889 pages
    ISBN:9781605589343
    DOI:10.1145/1868914
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 16 October 2010

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    Author Tags

    1. crowds
    2. design
    3. spectatorship
    4. sports fans

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    View all
    • (2023)Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game StreamingHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42293-5_65(517-522)Online publication date: 26-Aug-2023
    • (2021)The Fall of the Fourth WallResearch Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports10.4018/978-1-7998-7707-3.ch017(307-324)Online publication date: 2021
    • (2021)Expanding the Design Space for Technology-Mediated Theatre ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462123(2026-2038)Online publication date: 28-Jun-2021
    • (2020)MANAGING SOCIAL INNOVATION IN CROWDFUNDING DIGITAL PLATFORMAirlangga Journal of Innovation Management10.20473/ajim.v1i1.194121:1(59)Online publication date: 24-Jun-2020
    • (2020)THE EFFECT OF JOB CRAFTING ON INNOVATIVE BEHAVIOR THROUGH MEDIATION WORK ENGAGEMENTAirlangga Journal of Innovation Management10.20473/ajim.v1i1.194021:1(77)Online publication date: 24-Jun-2020
    • (2020)Design Opportunities for Digital Men's HealthProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395458(1565-1577)Online publication date: 3-Jul-2020
    • (2019)Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and ApproachesComputer Supported Cooperative Work (CSCW)10.1007/s10606-019-09345-0Online publication date: 14-Feb-2019
    • (2018)Blending Digital and Face-to-Face Interaction Using a Co-Located Social Media App in ClassIEEE Transactions on Learning Technologies10.1109/TLT.2018.285680411:4(478-492)Online publication date: 1-Oct-2018
    • (2017)Transitioning Between Audience and PerformerProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053171(2115-2122)Online publication date: 6-May-2017
    • (2017)Crowdfunding Platforms and the Design of Paying PublicsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025979(797-809)Online publication date: 2-May-2017
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