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Link to original content: https://doi.org/10.1117/12.2008498
Stereoscopic game design and evaluation
Paper
12 March 2013 Stereoscopic game design and evaluation
Joe Rivett, Nicolas Holliman
Author Affiliations +
Proceedings Volume 8648, Stereoscopic Displays and Applications XXIV; 864813 (2013) https://doi.org/10.1117/12.2008498
Event: IS&T/SPIE Electronic Imaging, 2013, Burlingame, California, United States
Abstract
We report on a new game design where the goal is to make the stereoscopic depth cue sufficiently critical to success that game play should become impossible without using a stereoscopic 3D (S3D) display and, at the same time, we investigate whether S3D game play is affected by screen size. Before we detail our new game design we review previously unreported results from our stereoscopic game research over the last ten years at the Durham Visualisation Laboratory. This demonstrates that game players can achieve significantly higher scores using S3D displays when depth judgements are an integral part of the game. Method: We design a game where almost all depth cues, apart from the binocular cue, are removed. The aim of the game is to steer a spaceship through a series of oncoming hoops where the viewpoint of the game player is from above, with the hoops moving right to left across the screen towards the spaceship, to play the game it is essential to make decisive depth judgments to steer the spaceship through each oncoming hoop. To confound these judgements we design altered depth cues, for example perspective is reduced as a cue by varying the hoop's depth, radius and cross-sectional size. Results: Players were screened for stereoscopic vision, given a short practice session, and then played the game in both 2D and S3D modes on a seventeen inch desktop display, on average participants achieved a more than three times higher score in S3D than they achieved in 2D. The same experiment was repeated using a four metre S3D projection screen and similar results were found. Conclusions: Our conclusion is that games that use the binocular depth cue in decisive game judgements can benefit significantly from using an S3D display. Based on both our current and previous results we additionally conclude that display size, from cell-phone, to desktop, to projection display does not adversely affect player performance.
© (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Joe Rivett and Nicolas Holliman "Stereoscopic game design and evaluation", Proc. SPIE 8648, Stereoscopic Displays and Applications XXIV, 864813 (12 March 2013); https://doi.org/10.1117/12.2008498
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CITATIONS
Cited by 9 scholarly publications.
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KEYWORDS
3D displays

Visualization

Cameras

OpenGL

Stereoscopic displays

Eye

Brain

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