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Link to original content: https://doi.org/10.1007/978-3-642-29050-3_10
Physically Based Simulation of Solid Objects’ Burning | SpringerLink
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Physically Based Simulation of Solid Objects’ Burning

  • Conference paper
Transactions on Edutainment VII

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 7145))

Abstract

This paper presents a novel method for realistic simulation of solid objects’ burning. The temperature field is first constructed based on combustion theories. Then, a temperature field motivated interaction model (TFMI) is proposed to simulate the interactions between the fire and the objects during burning. In TFMI, the decomposition of the objects is modeled by improving the level set method and the spreading of fire is calculated using the updated temperature field at each time step. Our method can deal with varied topologies of different objects during burning. The fire is simulated by adopting stable fluid method and integrated into the whole burning scenes. Finally, various solid objects’ burning scenes are rendered automatically using the above model. The experiment results show the validity of our method.

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Liu, S., An, T., Gong, Z., Hagiwara, I. (2012). Physically Based Simulation of Solid Objects’ Burning. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M., Zhang, M. (eds) Transactions on Edutainment VII. Lecture Notes in Computer Science, vol 7145. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-29050-3_10

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  • DOI: https://doi.org/10.1007/978-3-642-29050-3_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-29049-7

  • Online ISBN: 978-3-642-29050-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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