Abstract
The primary aim of this paper is to present the implementation of adaptive dialogue management in the NIMITEK prototype spoken dialogue system for supporting users while they solve problems in a graphics system (e.g., the Tower-of-Hanoi puzzle). The central idea is that the system dynamically refines a dialogue strategy according to the current state of the interaction. We analyze a recorded dialogue between the user and the prototype system that took place during the testing of the system. It illustrates several points of the implemented dialogue strategy: processing of user’s commands, supporting the user, and multilingual working mode.
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Gnjatović, M., Rösner, D. (2008). Adaptive Dialogue Management in the NIMITEK Prototype System. In: André, E., Dybkjær, L., Minker, W., Neumann, H., Pieraccini, R., Weber, M. (eds) Perception in Multimodal Dialogue Systems. PIT 2008. Lecture Notes in Computer Science(), vol 5078. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69369-7_3
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DOI: https://doi.org/10.1007/978-3-540-69369-7_3
Publisher Name: Springer, Berlin, Heidelberg
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