Abstract
Educational location-based games provide a link between content and its real-life relevance in a physical environment. Location-based activities for authentic learning provide multiple opportunities, but educators still perceive technological and organisational barriers. There is a need for easy-to-use tools to facilitate the design of playful location-based mobile learning activities that can be integrated into larger curriculums. In this project a transdisciplinary team (educational experts in outdoor education, in nutrition and consumer education, computer scientists) co-created an online authoring system for location-based games, the MILE.designer. This authoring system provides several formats of tasks that can easily be adapted and located intuitively using a simple map interface. Several tasks can be combined into an educational geogame to be provided for a native smartphone app, the MILE.explorer. The theoretical background and the transdisciplinary development process are described, formative and summative evaluation results based on participatory observation and on focus group discussions are presented and further implications discussed.
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Notes
- 1.
MILE is the name of a research project, funded by the Baden-Wuerttemberg State Ministry for Rural Areas and Consumer Protection (MLR). For more information on the project, visit www.mile-bw.de.
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Acknowledgments
We are grateful to all participating educators, students and educational multipliers participating in this study. Thanks must go to Andreas Taske for implementing the Android app and for tech support. Special thanks go to Lena Lapschansky for supporting this study and for collaboration in the research project. The project is funded by the Baden-Wuerttemberg State Ministry for Rural Areas and Consumer Protection (MLR) within the grant “Jugendliche und digitale Medien” from 12/2012–11/2016.
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Oppermann, L., Schaal, S., Eisenhardt, M., Brosda, C., Müller, H., Bartsch, S. (2018). Move, Interact, Learn, Eat – A Toolbox for Educational Location-Based Games. In: Cheok, A., Inami, M., Romão, T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science(), vol 10714. Springer, Cham. https://doi.org/10.1007/978-3-319-76270-8_53
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