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Link to original content: https://doi.org/10.1007/978-3-319-50340-0_4
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Gamification in 11th Grade Mathematics Lessons – One Possible Interactive Approach

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Interactive Collaborative Learning (ICL 2016)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 545))

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Abstract

The changes in our world are prerequisites for reforms in the educational system as a whole and in teaching approaches. It is easy to lost interest and motivation when the teacher uses old fashion methods. Some of the students find mathematics difficult and dull. The teachers have to adapt to the high technologies, to look for new educational methods. One of the goals of our study is to analyse new trends in mathematics education. In the focus of the paper we put the gamification in math lessons and their influence on the students’ achievements and emotions. The results show that gamification in mathematics lesson with Kahoot! follows to the effective educational process. The students are more motivated and concentrated. They are happy to study mathematics, nevertheless that their interest is not related with mathematics.

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Correspondence to Daniela Tuparova .

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Stoyanova, M., Tuparova, D., Samardzhiev, K. (2017). Gamification in 11th Grade Mathematics Lessons – One Possible Interactive Approach. In: Auer, M., Guralnick, D., Uhomoibhi, J. (eds) Interactive Collaborative Learning. ICL 2016. Advances in Intelligent Systems and Computing, vol 545. Springer, Cham. https://doi.org/10.1007/978-3-319-50340-0_4

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  • DOI: https://doi.org/10.1007/978-3-319-50340-0_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50339-4

  • Online ISBN: 978-3-319-50340-0

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