iBet uBet web content aggregator. Adding the entire web to your favor.
iBet uBet web content aggregator. Adding the entire web to your favor.



Link to original content: https://doi.org/10.1007/978-3-319-40216-1_45
The Role of Surprise in Game-Based Learning for Mathematics | SpringerLink
Skip to main content

The Role of Surprise in Game-Based Learning for Mathematics

  • Conference paper
  • First Online:
Games and Learning Alliance (GALA 2015)

Abstract

In this paper we investigate the potential of surprise on learning with prevocational students in the domain of proportional reasoning. Surprise involves an emotional reaction, but it also serves a cognitive goal as it directs attention to explain why the surprising event occurred and to learn for the future. Experiment 1 - comparing a surprise condition with a control condition - found no differences, but the results suggested that surprise may be beneficial for higher level students. In Experiment 2 we combined Expectancy strength (Strong vs. Weak) with Surprise (Present vs. Absent) using higher level students. We found a marginal effect of surprise on learning indicating that students who experienced surprises learned more than students who were not exposed to these surprises but we found a stronger positive effect of surprise when we included existing proportional reasoning skill as factor. These results provide evidence that narrative techniques such as surprise can be used for the purpose of learning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Foster, M.I., Keane, M.T.: Predicting surprise judgments from explanation graphs. In: International Conference on Cognitive Modeling (ICCM). Groningen University, Groningen, The Netherlands (2015)

    Google Scholar 

  2. Habgood, M.P.J., Ainsworth, S.E.: Motivating children to learn effectively: exploring the value of intrinsic integration in educational games. J. Learn. Sci. 20, 169–206 (2011)

    Article  Google Scholar 

  3. Leemkuil, H., de Jong, T.: Instructional support in games. In: Tobias, S., Fletcher, D. (eds.) Computer games and instruction, pp. 353–369. IAP, Charlotte, NC (2011)

    Google Scholar 

  4. Loewenstein, G.: The psychology of curiosity: a review and reinterpretation. Psychol. Bull. 116, 75–98 (1994)

    Article  Google Scholar 

  5. Mayer, R.E.: Multimedia learning and games. In: Tobias, S., Fletcher, J.D. (eds.) Computer Games and Instruction, pp. 281–305. Information Age Publishing, Greenwich, CT (2011)

    Google Scholar 

  6. ter Vrugte, J., de Jong, T., Wouters, P., Vandercruysse, S., Elen, J., van Oostendorp, H.: When a game supports prevocational math education but integrated reflection does not. J. Comput. Assist. Learn. (2015). doi:10.1111/jcal.12104

    Google Scholar 

  7. Vandercruysse, S., ter Vrugte, J., de Jong, T., Wouters, P., van Oostendorp, H., Elen, J.: ‘Zeldenrust’: a mathematical game-based learning environment for vocational students. In: Proceedings of Research on Domain-Specific Serious Games: State-of-the-Art and Prospects Conference. University of Leuven, Belgium (2014)

    Google Scholar 

  8. van der Stel, M., Veenman, M.V., Deelen, K., Haenen, J.: The increasing role of metacognitive skills in math: a cross-sectional study from a developmental perspective. ZDM Int. J. Math. Educ. 42(2), 219–229 (2010)

    Article  Google Scholar 

  9. van der Spek, E.D., van Oostendorp, H., Meyer, J-JCh.: Introducing surprising events can stimulate deep learning in a serious game. Br. J. Educ. Technol. 44, 156–169 (2013)

    Article  Google Scholar 

  10. van Nimwegen, C., van Oostendorp, H., Tabachneck-Schijf, H.J.M.: The role of interface style in planning during problem solving. In: Bara, B., Barsalou, L., Bucciarelli, M. (eds.) Proceedings of the 27th Annual Cognitive Science Conference, pp. 2271–2276. Lawrence Erlbaum, Mahwah, NJ (2005)

    Google Scholar 

  11. Wouters, P., van Nimwegen, C., van Oostendorp, H., van der Spek, E.D.: A meta-analysis of the cognitive and motivational effects of serious games. J. Educ. Psychol. 105, 249–265 (2013)

    Article  Google Scholar 

  12. Wouters, P., van Oostendorp, H.: A meta-analytic review of the role of instructional support in game-based learning. Comput. Educ. 60, 412–425 (2013)

    Article  Google Scholar 

  13. Wouters, P., van Oostendorp, H., van der Spek, E.D., Boonekamp, R.: The role of game discourse analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing. Interact. Comput. 23, 329–336 (2011)

    Article  Google Scholar 

Download references

Acknowledgments

This research is funded by the Netherlands Organization for Scientific Research (project Number No. 411-00-003).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Herre van Oostendorp .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this paper

Cite this paper

Wouters, P., van Oostendorp, H., ter Vrugte, J., vanderCruysse, S., de Jong, T., Elen, J. (2016). The Role of Surprise in Game-Based Learning for Mathematics. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_45

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-40216-1_45

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40215-4

  • Online ISBN: 978-3-319-40216-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics