iBet uBet web content aggregator. Adding the entire web to your favor.
iBet uBet web content aggregator. Adding the entire web to your favor.



Link to original content: https://doi.org/10.1007/978-3-031-61041-7
Virtual, Augmented and Mixed Reality: 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I | SpringerLink
Skip to main content

Virtual, Augmented and Mixed Reality

16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I

  • Conference proceedings
  • © 2024

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 14706)

Included in the following conference series:

Conference proceedings info: HCII 2024.

This is a preview of subscription content, log in via an institution to check access.

Access this book

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

eBook USD 99.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 74.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

About this book

This three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024.

The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions.

The VAMR 2024 proceedings were organized in the following topical sections:

Part I: : Perception, Interaction and Design; User Experience and Evaluation.

Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR.

Part III: Immersive Education and Learning; VAMR Applications and Development.

Keywords

Table of contents (20 papers)

  1. Perception, Interaction and Design

  2. User Experience and Evaluation

Other volumes

  1. Human-Computer Interaction

  2. Human-Computer Interaction

  3. Human-Computer Interaction

  4. Human-Computer Interaction

  5. Human-Computer Interaction

  6. Human Interface and the Management of Information

  7. Human Interface and the Management of Information

  8. Human Interface and the Management of Information

  9. Engineering Psychology and Cognitive Ergonomics

  10. Engineering Psychology and Cognitive Ergonomics

  11. Augmented Cognition

  12. Augmented Cognition

  13. Universal Access in Human-Computer Interaction

  14. Universal Access in Human-Computer Interaction

  15. Universal Access in Human-Computer Interaction

  16. Cross-Cultural Design

  17. Cross-Cultural Design

  18. Cross-Cultural Design

  19. Cross-Cultural Design

  20. Social Computing and Social Media

  21. Social Computing and Social Media

  22. Social Computing and Social Media

  23. Virtual, Augmented and Mixed Reality

  24. Virtual, Augmented and Mixed Reality

  25. Virtual, Augmented and Mixed Reality

  26. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  27. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  28. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  29. Design, User Experience, and Usability

  30. Design, User Experience, and Usability

  31. Design, User Experience, and Usability

  32. Design, User Experience, and Usability

  33. Design, User Experience, and Usability

  34. Culture and Computing

  35. Distributed, Ambient and Pervasive Interactions

  36. Distributed, Ambient and Pervasive Interactions

  37. HCI in Business, Government and Organizations

  38. HCI in Business, Government and Organizations

  39. Learning and Collaboration Technologies

  40. Learning and Collaboration Technologies

  41. Learning and Collaboration Technologies

  42. Human Aspects of IT for the Aged Population

  43. Human Aspects of IT for the Aged Population

  44. Adaptive Instructional Systems

  45. HCI for Cybersecurity, Privacy and Trust

  46. HCI for Cybersecurity, Privacy and Trust

  47. HCI in Games

  48. HCI in Games

  49. HCI in Mobility, Transport, and Automotive Systems

  50. HCI in Mobility, Transport, and Automotive Systems

  51. Artificial Intelligence in HCI

  52. Artificial Intelligence in HCI

  53. Artificial Intelligence in HCI

  54. Human-Centered Design, Operation and Evaluation of Mobile Communications

  55. Human-Centered Design, Operation and Evaluation of Mobile Communications

  56. HCI International 2024 – Late Breaking Papers

  57. HCI International 2024 – Late Breaking Papers

  58. HCI International 2024 – Late Breaking Papers

  59. HCI International 2024 – Late Breaking Papers

  60. HCI International 2024 – Late Breaking Papers

  61. HCI International 2024 Posters

  62. HCI International 2024 Posters

  63. HCI International 2024 Posters

  64. HCI International 2024 Posters

  65. HCI International 2024 Posters

  66. HCI International 2024 Posters

  67. HCI International 2024 Posters

Editors and Affiliations

  • U.S. Army Research Laboratory, Adelphi, USA

    Jessie Y. C. Chen

  • U.S. Army Combat Capabilities, Orlando, USA

    Gino Fragomeni

Bibliographic Information

Publish with us