Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13518)
Included in the following conference series:
Conference proceedings info: HCII 2022.
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About this book
This proceedings LNCS 13518 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, in June/July 2022.
HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
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Keywords
- artificial intelligence
- augmented reality
- computer hardware
- computer science
- computer systems
- computer vision
- education
- engineering
- expert systems
- human engineering
- Human-Computer Interaction (HCI)
- information retrieval
- intelligent systems
- internet
- learning
- machine learning
- signal processing
- user interfaces
- virtual environments
- virtual reality
Table of contents (43 papers)
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User Experience in eXtended Reality
Other volumes
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Human-Computer Interaction. Theoretical Approaches and Design Methods
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Human-Computer Interaction. Technological Innovation
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Human-Computer Interaction. User Experience and Behavior
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Human Interface and the Management of Information: Visual and Information Design
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Human Interface and the Management of Information: Applications in Complex Technological Environments
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Engineering Psychology and Cognitive Ergonomics
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Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies
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Universal Access in Human-Computer Interaction. User and Context Diversity
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Augmented Cognition
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Cross-Cultural Design. Interaction Design Across Cultures
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Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality
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Cross-Cultural Design. Applications in Business, Communication, Health, Well-being, and Inclusiveness
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Cross-Cultural Design. Product and Service Design, Mobility and Automotive Design, Cities, Urban Areas, and Intelligent Environments Design
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Social Computing and Social Media: Design, User Experience and Impact
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Social Computing and Social Media: Applications in Education and Commerce
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Virtual, Augmented and Mixed Reality: Design and Development
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Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Anthropometry, Human Behavior, and Communication
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Health, Operations Management, and Design
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Design, User Experience, and Usability: UX Research, Design, and Assessment
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Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture
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Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies
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Culture and Computing
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Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities
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Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity
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HCI in Business, Government and Organizations
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Learning and Collaboration Technologies. Designing the Learner and Teacher Experience
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Learning and Collaboration Technologies. Novel Technological Environments
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Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance
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Human Aspects of IT for the Aged Population. Technology in Everyday Living
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Adaptive Instructional Systems
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HCI for Cybersecurity, Privacy and Trust
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HCI in Games
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HCI in Mobility, Transport, and Automotive Systems
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Artificial Intelligence in HCI
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Design, Operation and Evaluation of Mobile Communications
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HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction
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HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games
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HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence
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HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments
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HCI International 2022 – Late Breaking Papers: HCI for Today's Community and Economy
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HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging
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HCI International 2022 – Late Breaking Papers: Ergonomics and Product Design
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HCI International 2022 Posters
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HCI International 2022 Posters
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HCI International 2022 Posters
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HCI International 2022 Posters
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HCI International 2022 – Late Breaking Posters
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HCI International 2022 – Late Breaking Posters
Editors and Affiliations
Bibliographic Information
Book Title: HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence
Book Subtitle: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings
Editors: Jessie Y. C. Chen, Gino Fragomeni, Helmut Degen, Stavroula Ntoa
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-031-21707-4
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2022
Softcover ISBN: 978-3-031-21706-7Published: 25 November 2022
eBook ISBN: 978-3-031-21707-4Published: 24 November 2022
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXI, 616
Number of Illustrations: 34 b/w illustrations, 174 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Information Systems Applications (incl. Internet), Artificial Intelligence, Database Management, Image Processing and Computer Vision, e-Commerce/e-business