Abstract
Achieving a healthy diet is a key factor to react to changing individual needs while aging. There are established guidelines for such a dieting behavior, but integrating them into the daily life of the target group is a challenge. We implemented a tablet-based Serious Game which targets older adults and conveys basic nutritional knowledge in a playful way. Emphasize on a balanced diet with nutrition information of typical dish types sparks interest and appetite for healthy food. Our Hybrid Game combines the advantages of familiar physical card games with those of virtual applications. Entry barriers can be lifted by reducing the focus on the touchscreen device and bringing back tangible interactions with well-known game components. An evaluation in two different senior nursing homes has been conducted and resulted in valuable insights.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Chandra, R.K., et al.: Nutrition of the elderly. CMAJ 145(11), 1475–1487 (1991)
Eichhorn, C., et al.: Innovative game concepts for alzheimer patients. In: ITAP, pp. 526–545. Springer, Heidelberg (2018)
Eichhorn, C.: THe innovative reminder in senior-focused technology (THIRST)—evaluation of serious games and gadgets for alzheimer patients. In: Zhou, J., Salvendy, G. (eds.) HCII 2019. LNCS, vol. 11593, pp. 135–154. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-22015-0_11
Eichhorn, C., et al.: Combining motivating strategies with design concepts for mobile apps to increase usability for the elderly and alzheimer patients. In: Gao, Q., Zhou, J. (eds.) HCII 2020. LNCS, vol. 12208, pp. 47–66. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-50249-2_4
Eichhorn, C., Plecher, D.A., Golovnya, O., Volkert, D., Hiyama, A., Klinker, G.: Tangible chess for dementia patients – playing with conductive 3D printed figures on a touchscreen. In: Gao, Q., Zhou, J. (eds.) HCII 2021. LNCS, vol. 12787, pp. 38–57. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-78111-8_3
Fritz, K., Elmadfa, I.: Quality of nutrition of elderly with different degrees of dependency. Ann. Nutr. Metab. 52(Suppl. 1), 47–50 (2008)
Gerling, K.M., et al.: Game design for older adults: effects of age-related changes on structural elements of digital games. In: ICEC, pp. 235–242 (2012)
Plecher, D.A., Eichhorn, C., Lurz, M., Leipold, N., Böhm, M., Krcmar, H., Ott, A., Volkert, D., Klinker, G.: Interactive drinking gadget for the elderly and alzheimer patients. In: Zhou, J., Salvendy, G. (eds.) HCII 2019. LNCS, vol. 11593, pp. 444–463. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-22015-0_35
Plecher, D.A., et al.: HieroQuest - a serious game for learning egyptian hieroglyphs. JOCCH 13(4), 1–20 (2020)
Plecher, D.A., Eichhorn, C., Naser, M., Klinker, G.: Ludus magnus - a serious game for learning the latin language. In: Fang, X. (ed.) HCII 2021. LNCS, vol. 12790, pp. 51–61. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-77414-1_5
Schäfer, H., et al.: NUDGE-NUtritional, digital games in enable. In: PGW@ CHI PLAY, pp. 15–18 (2017)
Volkert, D., et al.: Energy and nutrient intake of young-old, old-old and very-old elderly in Germany. Eur. J. Clin. Nutr. 58(8), 1190–1200 (2004)
Volkert, D.: Nutrition and lifestyle of the elderly in Europe. J. Public Health 13(2), 56–61 (2005)
Wolters, M., et al.: B vitamin status and concentrations of homocysteine in elderly German women. Am. J. Clin. Nutr. 78(4), 765–772 (2003)
Acknowledgments
Thank you to Maximilian Stark for supporting this project.
The preparation of this paper was supported by the enable cluster and is catalogued by the enable steering committee as enable Nr. 91 (http://enable-cluster.de). This work was funded by a grant of the German Ministry for Education and Research (BMBF) FKZ 01EA1807A.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Eichhorn, C., Plecher, D.A., Trilk, A., Hiyama, A., Klinker, G. (2022). GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1583. Springer, Cham. https://doi.org/10.1007/978-3-031-06394-7_51
Download citation
DOI: https://doi.org/10.1007/978-3-031-06394-7_51
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-06393-0
Online ISBN: 978-3-031-06394-7
eBook Packages: Computer ScienceComputer Science (R0)