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Link to original content: https://doi.org/10.1007/978-3-030-78221-4
Design, User Experience, and Usability: UX Research and Design: 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I | SpringerLink
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Design, User Experience, and Usability: UX Research and Design

10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

  • Conference proceedings
  • © 2021

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12779)

Included in the following conference series:

Conference proceedings info: HCII 2021.

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About this book

This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.

The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part I, are organized in topical sections named: UX Design Methods and Techniques; Methods and Techniques for UX Research; Visual Languages and Information Visualization; Design Education and Practice.

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Keywords

Table of contents (45 papers)

  1. UX Design Methods and Techniques

Other volumes

  1. Human-Computer Interaction. Theory, Methods and Tools

  2. Human-Computer Interaction. Interaction Techniques and Novel Applications

  3. Human-Computer Interaction. Design and User Experience Case Studies

  4. Human Interface and the Management of Information. Information Presentation and Visualization

  5. Human Interface and the Management of Information. Information-Rich and Intelligent Environments

  6. Engineering Psychology and Cognitive Ergonomics

  7. Universal Access in Human-Computer Interaction. Design Methods and User Experience

  8. Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments

  9. Virtual, Augmented and Mixed Reality

  10. Cross-Cultural Design. Experience and Product Design Across Cultures

  11. Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development

  12. Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents

  13. Social Computing and Social Media: Experience Design and Social Network Analysis

  14. Social Computing and Social Media: Applications in Marketing, Learning, and Health

  15. Augmented Cognition

  16. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior

  17. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service

  18. Design, User Experience, and Usability: UX Research and Design

  19. Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development

  20. Design, User Experience, and Usability: Design for Contemporary Technological Environments

  21. Distributed, Ambient and Pervasive Interactions

  22. HCI in Business, Government and Organizations

  23. Learning and Collaboration Technologies: New Challenges and Learning Experiences

  24. Learning and Collaboration Technologies: Games and Virtual Environments for Learning

  25. Human Aspects of IT for the Aged Population. Technology Design and Acceptance

  26. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities

  27. HCI for Cybersecurity, Privacy and Trust

  28. HCI in Games: Experience Design and Game Mechanics

  29. HCI in Games: Serious and Immersive Games

  30. HCI in Mobility, Transport, and Automotive Systems

  31. Adaptive Instructional Systems. Design and Evaluation

  32. Adaptive Instructional Systems. Adaptation Strategies and Methods

  33. Culture and Computing. Interactive Cultural Heritage and Arts

  34. Culture and Computing. Design Thinking and Cultural Computing

  35. Design, Operation and Evaluation of Mobile Communications

  36. Artificial Intelligence in HCI

  37. HCI International 2021 - Late Breaking Papers: Design and User Experience

  38. HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence

  39. HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture

  40. HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry

  41. HCI International 2021 - Posters

  42. HCI International 2021 - Posters

  43. HCI International 2021 - Posters

  44. HCI International 2021 - Late Breaking Posters

  45. HCI International 2021 - Late Breaking Posters

Editors and Affiliations

  • Hunan University, School of Design, Changsha, China

    Marcelo M. Soares

  • World Usability Day and Rabb School of Continuing Studies, Division of Graduate Professional Studies, Brandeis University, Newton Center, USA

    Elizabeth Rosenzweig

  • Aaron Marcus and Associates, Berkeley, USA

    Aaron Marcus

Bibliographic Information

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