Abstract
In several segments of the health areas, sensing has become a trend. Sensors allow data quantification for use in decision making or even to predict the clinical evolution of a given treatment, such as in rehabilitation therapies to restore patients’ motor and cognitive functions. This paper presents the Biomechanics Sensor Node (BSN), composed of an inertial measurement unit (IMU), developed to infer input information and control virtual environments. We also present a software solution, which integrates the BSN data with Unity Editor, one of the most used game engine nowadays. This asset allows Unity-developed virtual reality applications to use BSN a secure interaction device. Thus, during rehabilitation sessions, the patient receives visual stimuli from the virtual environment, controlled by the BSN device, while the therapist has access to the information about the movements performed in the therapy.
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Notes
- 1.
The Asset is an item (e.g., source code, a 3D model, an audio file or an image) that facilitates to create Unity applications. An asset can be used to build diverse applications. Unity is a cross-platform engine that is used to develop games on multiple platforms.
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Funding
FAPESP (Sao Paulo Research Foundation, Brazil) grant number 2015/03695-5 (grant related to author: A.F.B.). The EMBRAPII (Brazilian Agency for Research and Industrial Innovation) and SEBRAE made a financial contribution to the development of BSN.
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Brandão, A.F. et al. (2020). Biomechanics Sensor Node for Virtual Reality: A Wearable Device Applied to Gait Recovery for Neurofunctional Rehabilitation. In: Gervasi, O., et al. Computational Science and Its Applications – ICCSA 2020. ICCSA 2020. Lecture Notes in Computer Science(), vol 12255. Springer, Cham. https://doi.org/10.1007/978-3-030-58820-5_54
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