Abstract
China’s contemporary society is fragile, mainly because of the lack of cohesion within the society or the low level of social resilience. This article is based on the topic of resilience (Manzini 2013), adapted to the design of virtual public space in the context of regional cultures. By analyzing the characteristics of the existing virtual works and resilience design, including the relationships between designers, users and virtual environments, we can explore the design theory of virtual public resilience space of traditional cultures and methods for cultural innovation. My research is based on concepts of local community, cultural resilience, participation in design and active design. It reorganizes and superimposes existing spaces while focusing on the analysis of activities and needs of the participants. With the design of narrative virtual environments and by imagining the possibilities of future design as theoretical and practical foundations, we can drive cultural innovation and achieve educational transformation.
Project Source: “Speculation and Evidence: Theory and Teaching Mode of Intelligent Design for Product Combined with Augmented Reality” (No.: C19100, Shanghai University). Education Research Project, Shanghai Municipal Education Commission, 2019.
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He, J., Yang, C., Straeubig, M. (2020). Design of Virtual Public Resilience Spaces of Traditional Cultures. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 973. Springer, Cham. https://doi.org/10.1007/978-3-030-20476-1_26
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