Julian TogeliusNew York University, New York, USAUniversity of Applied Sciences and Arts of Southern Switzerland, Switzerlandhttp://julian.togelius.com/https://scholar.google.com/citations?user=lr4I9BwAAAAJhttps://dl.acm.org/profile/81333491321https://en.wikipedia.org/wiki/Julian_Togeliushttps://twitter.com/togeliushttps://orcid.org/0000-0003-3128-4598https://www.wikidata.org/entity/Q17049007https://id.loc.gov/authorities/names/no2016151421https://d-nb.info/gnd/1166695727https://ieeexplore.ieee.org/author/38483272100Julian TogeliusGeorgios N. YannakakisChoose Your Weapon: Survival Strategies for Depressed AI Academics [Point of View].4-112024January112Proc. IEEE1https://doi.org/10.1109/JPROC.2024.3364137db/journals/pieee/pieee112.html#TogeliusY24David MelhartJulian TogeliusBenedikte MikkelsenChristoffer HolmgårdGeorgios N. YannakakisThe Ethics of AI in Games.79-922024January - March15IEEE Trans. Affect. Comput.1https://doi.org/10.1109/TAFFC.2023.3276425db/journals/taffco/taffco15.html#MelhartTMHY24Megan CharityIsha DaveAhmed Khalifa 0001Julian TogeliusBaba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System.75-892024March16IEEE Trans. Games1https://doi.org/10.1109/TG.2022.3223527db/journals/tciaig/tciaig16.html#CharityDKT24Megan CharitySam EarleDipika RajeshMayu WilsonJulian TogeliusAmorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games.1-102024CEChttps://doi.org/10.1109/CEC60901.2024.10612153conf/cec/2024db/conf/cec/cec2024.html#CharityERWT24Sam EarleZehua JiangJulian TogeliusScaling, Control and Generalization in Reinforcement Learning Level Generators.1-82024CoGhttps://doi.org/10.1109/CoG60054.2024.10645598conf/cig/2024db/conf/cig/cog2024.html#EarleJT24streams/conf/cigPittawat TaveekitworachaiFebri AbdullahMury F. DewantoroYi XiaPratch SuntichaikulRuck ThawonmasJulian TogeliusJochen RenzChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation.1-82024CoGhttps://doi.org/10.1109/CoG60054.2024.10645641conf/cig/2024db/conf/cig/cog2024.html#TaveekitworachaiADXSTTR24streams/conf/cigGraham ToddTim MerinoSam EarleJulian TogeliusMissed Connections: Lateral Thinking Puzzles for Large Language Models.1-82024CoGhttps://doi.org/10.1109/CoG60054.2024.10645557conf/cig/2024db/conf/cig/cog2024.html#ToddMET24streams/conf/cigSam EarleFilippos KokkinosYuhe NieJulian TogeliusRoberta RaileanuDreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft.172024FDGhttps://doi.org/10.1145/3649921.3649943conf/fdg/2024db/conf/fdg/fdg2024.html#EarleKNTR24Asad AnjumYuting LiNoelle LawMegan CharityJulian TogeliusThe Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer.182024FDGhttps://doi.org/10.1145/3649921.3650010conf/fdg/2024db/conf/fdg/fdg2024.html#AnjumLLCT24Muhammad Umair NasirSam EarleJulian TogeliusSteven James 0001Christopher W. CleghornLLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization.2024GECCOhttps://doi.org/10.1145/3638529.3654017conf/gecco/2024db/conf/gecco/gecco2024.html#NasirETJC24Sudipta BanerjeeAnubhav Jain 0002Zehua JiangNasir D. MemonJulian TogeliusArun RossAlpha-Wolves and Alpha-mammals: Exploring Dictionary Attacks on Iris Recognition Systems.1072-10812024WACV (Workshops)https://doi.org/10.1109/WACVW60836.2024.00117conf/wacv/2024wdb/conf/wacv/wacv2024w.html#BanerjeeJJMTR24Roberto GallottaGraham ToddMarvin ZammitSam EarleAntonios LiapisJulian TogeliusGeorgios N. YannakakisLarge Language Models and Games: A Survey and Roadmap.2024abs/2402.18659CoRRhttps://doi.org/10.48550/arXiv.2402.18659db/journals/corr/corr2402.html#abs-2402-18659Asad AnjumYuting LiNoelle LawMegan CharityJulian TogeliusThe Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer.2024abs/2403.02454CoRRhttps://doi.org/10.48550/arXiv.2403.02454db/journals/corr/corr2403.html#abs-2403-02454Pittawat TaveekitworachaiFebri AbdullahMury F. DewantoroYi XiaPratch SuntichaikulRuck ThawonmasJulian TogeliusJochen RenzChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation.2024abs/2403.02610CoRRhttps://doi.org/10.48550/arXiv.2403.02610db/journals/corr/corr2403.html#abs-2403-02610Sudipta BanerjeeAnubhav Jain 0002Zehua JiangNasir D. MemonJulian TogeliusArun RossAlpha-wolves and Alpha-mammals: Exploring Dictionary Attacks on Iris Recognition Systems.2024abs/2403.12047CoRRhttps://doi.org/10.48550/arXiv.2403.12047db/journals/corr/corr2403.html#abs-2403-12047Graham ToddTimothy MerinoSam EarleJulian TogeliusMissed Connections: Lateral Thinking Puzzles for Large Language Models.2024abs/2404.11730CoRRhttps://doi.org/10.48550/arXiv.2404.11730db/journals/corr/corr2404.html#abs-2404-11730Sam EarleFilippos KokkinosYuhe NieJulian TogeliusRoberta RaileanuDreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft.2024abs/2404.15538CoRRhttps://doi.org/10.48550/arXiv.2404.15538db/journals/corr/corr2404.html#abs-2404-15538Muhammad Umair NasirSteven James 0001Julian TogeliusWord2World: Generating Stories and Worlds through Large Language Models.2024abs/2405.06686CoRRhttps://doi.org/10.48550/arXiv.2405.06686db/journals/corr/corr2405.html#abs-2405-06686Guy DavidsonGraham ToddJulian TogeliusTodd M. GureckisBrenden M. LakeGoals as Reward-Producing Programs.2024abs/2405.13242CoRRhttps://doi.org/10.48550/arXiv.2405.13242db/journals/corr/corr2405.html#abs-2405-13242Sam EarleJulian TogeliusAutoverse: An Evolvable Game Langugage for Learning Robust Embodied Agents.2024abs/2407.04221CoRRhttps://doi.org/10.48550/arXiv.2407.04221db/journals/corr/corr2407.html#abs-2407-04221streams/journals/corrGraham ToddAlexander PadulaMatthew StephensonÉric PietteDennis J. N. J. SoemersJulian TogeliusGAVEL: Generating Games Via Evolution and Language Models.2024abs/2407.09388CoRRhttps://doi.org/10.48550/arXiv.2407.09388db/journals/corr/corr2407.html#abs-2407-09388streams/journals/corrTim MerinoSam EarleRyan SudhakaranShyam SudhakaranJulian TogeliusMaking New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game.2024abs/2407.11240CoRRhttps://doi.org/10.48550/arXiv.2407.11240db/journals/corr/corr2407.html#abs-2407-11240streams/journals/corrYuhe NieMichael MiddletonTim MerinoNidhushan KanagarajaAshutosh KumarZhan ZhuangJulian TogeliusMoonshine: Distilling Game Content Generators into Steerable Generative Models.2024abs/2408.09594CoRRhttps://doi.org/10.48550/arXiv.2408.09594db/journals/corr/corr2408.html#abs-2408-09594streams/journals/corrSam EarleZehua JiangJulian TogeliusPCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators.2024abs/2408.12525CoRRhttps://doi.org/10.48550/arXiv.2408.12525db/journals/corr/corr2408.html#abs-2408-12525streams/journals/corrAaron DharnaAmy K. HooverJulian TogeliusLisa B. SorosTransfer Dynamics in Emergent Evolutionary Curricula.157-1702023June15IEEE Trans. Games2https://doi.org/10.1109/TG.2022.3151025db/journals/tciaig/tciaig15.html#DharnaHTS23Chengpeng HuZiqi Wang 0005Tianye ShuHao TongJulian TogeliusXin Yao 0001Jialin Liu 0001Reinforcement Learning With Dual-Observation for General Video Game Playing.202-2162023June15IEEE Trans. Games2https://doi.org/10.1109/TG.2022.3164242db/journals/tciaig/tciaig15.html#HuWSTTYL23Rodrigo CanaanXianbo GaoJulian TogeliusAndy NealenStefan MenzelGenerating and Adapting to Diverse Ad Hoc Partners in Hanabi.228-2412023June15IEEE Trans. Games2https://doi.org/10.1109/TG.2022.3169168db/journals/tciaig/tciaig15.html#CanaanGTNM23Weiming Liu 0004Bin Li 0025Julian TogeliusModel-Free Neural Counterfactual Regret Minimization With Bootstrap Learning.315-3252023September15IEEE Trans. Games3https://doi.org/10.1109/TG.2022.3158649db/journals/tciaig/tciaig15.html#LiuLT23Timothy MerinoRoman NegriDipika RajeshMegan CharityJulian TogeliusThe Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings.107-1152023AIIDEhttps://doi.org/10.1609/aiide.v19i1.27506conf/aiide/2023db/conf/aiide/aiide2023.html#MerinoNRCT23Yangkun ChenJoseph SuarezJunjie ZhangChenghui YuBo WuHanmo ChenHengman ZhuRui DuShanliang QianShuai LiuWeijun HongJinke HeYibing ZhangLiang ZhaoClare ZhuJulian TogeliusSharada P. MohantyJiaxin ChenXiu Li 0001Xiaolong ZhuPhillip IsolaBenchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO.2490-24922023AAMAShttps://dl.acm.org/doi/10.5555/3545946.3598978conf/atal/2023db/conf/atal/aamas2023.html#ChenSZYWCZDQLHH23Shuo HuangChengpeng HuJulian TogeliusJialin Liu 0001Generating Redstone Style Cities in Minecraft.1-42023CoGhttps://doi.org/10.1109/CoG57401.2023.10333184conf/cig/2023db/conf/cig/cog2023.html#HuangHTL23Muhammad Umair NasirJulian TogeliusPractical PCG Through Large Language Models.1-42023CoGhttps://doi.org/10.1109/CoG57401.2023.10333197conf/cig/2023db/conf/cig/cog2023.html#NasirT23Matthew SiperSam EarleZehua JiangAhmed Khalifa 0001Julian TogeliusControllable Path of Destruction.1-82023CoGhttps://doi.org/10.1109/CoG57401.2023.10333141conf/cig/2023db/conf/cig/cog2023.html#SiperEJKT23Pittawat TaveekitworachaiFebri AbdullahMury F. DewantoroRuck ThawonmasJulian TogeliusJochen RenzChatGPT4PCG Competition: Character-like Level Generation for Science Birds.1-82023CoGhttps://doi.org/10.1109/CoG57401.2023.10333206conf/cig/2023db/conf/cig/cog2023.html#TaveekitworachaiADTTR23Debosmita BhaumikJulian TogeliusGeorgios N. YannakakisAhmed Khalifa 0001Lode Enhancer: Level Co-creation Through Scaling.65:1-65:82023FDGhttps://doi.org/10.1145/3582437.3587206conf/fdg/2023db/conf/fdg/fdg2023.html#BhaumikTY023Timothy MerinoMegan CharityJulian TogeliusInteractive Latent Variable Evolution for the Generation of Minecraft Structures.67:1-67:82023FDGhttps://doi.org/10.1145/3582437.3587208conf/fdg/2023db/conf/fdg/fdg2023.html#MerinoCT23Graham ToddSam EarleMuhammad Umair NasirMichael Cerny GreenJulian TogeliusLevel Generation Through Large Language Models.70:1-70:82023FDGhttps://doi.org/10.1145/3582437.3587211conf/fdg/2023db/conf/fdg/fdg2023.html#ToddENGT23Anubhav Jain 0002Nasir D. MemonJulian TogeliusZero-Shot Racially Balanced Dataset Generation using an Existing Biased StyleGAN2.1-182023IJCBhttps://doi.org/10.1109/IJCB57857.2023.10449028conf/icb/2023db/conf/icb/ijcb2023.html#JainMT23Sam EarleOzlem YildizJulian TogeliusChinmay HegdePathfinding Neural Cellular Automata.2023abs/2301.06820CoRRhttps://doi.org/10.48550/arXiv.2301.06820db/journals/corr/corr2301.html#abs-2301-06820Graham ToddSam EarleMuhammad Umair NasirMichael Cerny GreenJulian TogeliusLevel Generation Through Large Language Models.2023abs/2302.05817CoRRhttps://doi.org/10.48550/arXiv.2302.05817db/journals/corr/corr2302.html#abs-2302-05817Pittawat TaveekitworachaiFebri AbdullahMury F. DewantoroRuck ThawonmasJulian TogeliusJochen RenzChatGPT4PCG Competition: Character-like Level Generation for Science Birds.2023abs/2303.15662CoRRhttps://doi.org/10.48550/arXiv.2303.15662db/journals/corr/corr2303.html#abs-2303-15662Julian TogeliusGeorgios N. YannakakisChoose Your Weapon: Survival Strategies for Depressed AI Academics.2023abs/2304.06035CoRRhttps://doi.org/10.48550/arXiv.2304.06035db/journals/corr/corr2304.html#abs-2304-06035David MelhartJulian TogeliusBenedikte MikkelsenChristoffer HolmgårdGeorgios N. YannakakisThe Ethics of AI in Games.2023abs/2305.07392CoRRhttps://doi.org/10.48550/arXiv.2305.07392db/journals/corr/corr2305.html#abs-2305-07392Anubhav Jain 0002Nasir D. MemonJulian TogeliusZero-shot racially balanced dataset generation using an existing biased StyleGAN2.2023abs/2305.07710CoRRhttps://doi.org/10.48550/arXiv.2305.07710db/journals/corr/corr2305.html#abs-2305-07710Muhammad Umair NasirJulian TogeliusPractical PCG Through Large Language Models.2023abs/2305.18243CoRRhttps://doi.org/10.48550/arXiv.2305.18243db/journals/corr/corr2305.html#abs-2305-18243Matthew SiperSam EarleZehua JiangAhmed Khalifa 0001Julian TogeliusControllable Path of Destruction.2023abs/2305.18553CoRRhttps://doi.org/10.48550/arXiv.2305.18553db/journals/corr/corr2305.html#abs-2305-18553Muhammad Umair NasirSam EarleJulian TogeliusSteven James 0001Christopher W. CleghornLLMatic: Neural Architecture Search via Large Language Models and Quality-Diversity Optimization.2023abs/2306.01102CoRRhttps://doi.org/10.48550/arXiv.2306.01102db/journals/corr/corr2306.html#abs-2306-01102Megan CharityDipika RajeshSam EarleJulian TogeliusAmorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs.2023abs/2306.13169CoRRhttps://doi.org/10.48550/arXiv.2306.13169db/journals/corr/corr2306.html#abs-2306-13169Shuo HuangChengpeng HuJulian TogeliusJialin Liu 0001Generating Redstone Style Cities in Minecraft.2023abs/2307.09777CoRRhttps://doi.org/10.48550/arXiv.2307.09777db/journals/corr/corr2307.html#abs-2307-09777Debosmita BhaumikAhmed Khalifa 0001Julian TogeliusLode Encoder: AI-constrained co-creativity.2023abs/2308.01312CoRRhttps://doi.org/10.48550/arXiv.2308.01312db/journals/corr/corr2308.html#abs-2308-01312Debosmita BhaumikJulian TogeliusGeorgios N. YannakakisAhmed Khalifa 0001Lode Enhancer: Level Co-creation Through Scaling.2023abs/2308.01543CoRRhttps://doi.org/10.48550/arXiv.2308.01543db/journals/corr/corr2308.html#abs-2308-01543Timothy MerinoRoman NegriDipika RajeshMegan CharityJulian TogeliusThe Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings.2023abs/2308.04052CoRRhttps://doi.org/10.48550/arXiv.2308.04052db/journals/corr/corr2308.html#abs-2308-04052Anubhav Jain 0002Nasir D. MemonJulian TogeliusFair GANs through model rebalancing with synthetic data.2023abs/2308.08638CoRRhttps://doi.org/10.48550/arXiv.2308.08638db/journals/corr/corr2308.html#abs-2308-08638Megan CharityYash BhartiaDaniel ZhangAhmed Khalifa 0001Julian TogeliusA Preliminary Study on a Conceptual Game Feature Generation and Recommendation System.2023abs/2308.13538CoRRhttps://doi.org/10.48550/arXiv.2308.13538db/journals/corr/corr2308.html#abs-2308-13538Yangkun ChenJoseph SuarezJunjie ZhangChenghui YuBo WuHanmo ChenHengman ZhuRui DuShanliang QianShuai LiuWeijun HongJinke HeYibing ZhangLiang ZhaoClare ZhuJulian TogeliusSharada P. MohantyJiaxin ChenXiu Li 0001Xiaolong ZhuPhillip IsolaBenchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO.2023abs/2308.15802CoRRhttps://doi.org/10.48550/arXiv.2308.15802db/journals/corr/corr2308.html#abs-2308-15802Enhong LiuJoseph SuarezChenhui YouBo WuBingcheng ChenJun Hu 0014Jiaxin ChenXiaolong ZhuClare ZhuJulian TogeliusSharada P. MohantyWeijun HongRui DuYibing ZhangQinwen WangXinhang LiZheng YuanXiang LiYuejia HuangKun ZhangHanhui YangShiqi TangPhillip IsolaThe NeurIPS 2022 Neural MMO Challenge: A Massively Multiagent Competition with Specialization and Trade.2023abs/2311.03707CoRRhttps://doi.org/10.48550/arXiv.2311.03707db/journals/corr/corr2311.html#abs-2311-03707Julian TogeliusAhmed Khalifa 0001Sam EarleMichael Cerny GreenLisa B. SorosEvolutionary Machine Learning and Games.2023abs/2311.16172CoRRhttps://doi.org/10.48550/arXiv.2311.16172db/journals/corr/corr2311.html#abs-2311-16172Sam EarleMegan CharityDipika RajeshMayu WilsonJulian TogeliusQuality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games.2023abs/2312.02231CoRRhttps://doi.org/10.48550/arXiv.2312.02231db/journals/corr/corr2312.html#abs-2312-02231Alberto Alvarez 0002Steve DahlskogJosé M. FontJulian TogeliusInteractive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions.202-211202214IEEE Trans. Games2https://doi.org/10.1109/TG.2020.3046133db/journals/tciaig/tciaig14.html#AlvarezDFT22Alberto Alvarez 0002José M. FontJulian TogeliusToward Designer Modeling Through Design Style Clustering.676-686202214IEEE Trans. Games4https://doi.org/10.1109/TG.2022.3143800db/journals/tciaig/tciaig14.html#AlvarezFT22Megan CharityJulian TogeliusAesthetic Bot: Interactively Evolving Game Maps on Twitter.18-252022AIIDEhttps://ojs.aaai.org/index.php/AIIDE/article/view/21943conf/aiide/2022db/conf/aiide/aiide2022.html#CharityT22Megan CharityNasir D. MemonZehua JiangAbhi SenJulian TogeliusDiversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage.221-2282022BIOSIGhttps://dl.gi.de/handle/20.500.12116/39699https://doi.org/10.1109/BIOSIG55365.2022.9897028conf/biosig/2022db/conf/biosig/biosig2022.html#CharityMJST22Michael Cerny GreenAhmed Khalifa 0001Megan CharityDebosmita BhaumikJulian TogeliusPredicting Personas Using Mechanic Frequencies and Game State Traces.1-82022CEChttps://doi.org/10.1109/CEC55065.2022.9870406conf/cec/2022db/conf/cec/cec2022.html#GreenKCBT22Megan CharityJulian TogeliusKeke AI Competition: Solving puzzle levels in a dynamically changing mechanic space.570-5752022CoGhttps://doi.org/10.1109/CoG51982.2022.9893650conf/cig/2022db/conf/cig/cog2022.html#CharityT22Michael Cerny GreenAhmed Khalifa 0001Megan CharityJulian TogeliusPersona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials.35:1-35:102022FDGhttps://doi.org/10.1145/3555858.3555890conf/fdg/2022db/conf/fdg/fdg2022.html#GreenKCT22Alberto Alvarez 0002José M. FontJulian TogeliusStory Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures.42:1-42:92022FDGhttps://doi.org/10.1145/3555858.3555929conf/fdg/2022db/conf/fdg/fdg2022.html#0002FT22Christoph SalgeClaus AranhaAdrian BrightmooreSean ButlerRodrigo De Moura CanaanMichael Cook 0001Michael Cerny GreenHagen FischerChristian GuckelsbergerJupiter HadleyJean-Baptiste HervéMark Richard JohnsonQuinn KybartasDavid MasonMike PreussTristan SmithRuck ThawonmasJulian TogeliusImpressions of the GDMC AI Settlement Generation Challenge in Minecraft.45:1-45:162022FDGhttps://doi.org/10.1145/3555858.3555940conf/fdg/2022db/conf/fdg/fdg2022.html#SalgeABBC0GFGHH22Ahmed Khalifa 0001Julian TogeliusMichael Cerny GreenMutation Models: Learning to Generate Levels by Imitating Evolution.67:1-67:92022FDGhttps://doi.org/10.1145/3555858.3563267conf/fdg/2022db/conf/fdg/fdg2022.html#KhalifaTG22Zehua JiangSam EarleMichael Cerny GreenJulian TogeliusLearning Controllable 3D Level Generators.71:1-71:92022FDGhttps://doi.org/10.1145/3555858.3563273conf/fdg/2022db/conf/fdg/fdg2022.html#JiangEGT22Sam EarleJustin SniderMatthew C. FontaineStefanos NikolaidisJulian TogeliusIlluminating diverse neural cellular automata for level generation.68-762022GECCOhttps://doi.org/10.1145/3512290.3528754conf/gecco/2022db/conf/gecco/gecco2022.html#EarleSFNT22Bryon TjanakaMatthew C. FontaineJulian TogeliusStefanos NikolaidisApproximating gradients for differentiable quality diversity in reinforcement learning.1102-11112022GECCOhttps://doi.org/10.1145/3512290.3528705conf/gecco/2022db/conf/gecco/gecco2022.html#TjanakaFTN22Anubhav Jain 0002Nasir D. MemonJulian TogeliusA Dataless FaceSwap Detection Approach Using Synthetic Images.1-72022IJCBhttps://doi.org/10.1109/IJCB54206.2022.10007967conf/icb/2022db/conf/icb/ijcb2022.html#JainMT22Razieh L. SaremiHardik YardikJulian TogeliusYe YangGuenther RuheAn Evolutionary Algorithm for Task Scheduling in Crowdsourced Software Development.120-1282022ICEIS (1)https://doi.org/10.5220/0011000500003179conf/iceis/2022-1db/conf/iceis/iceis2022-1.html#SaremiYTYR22Ya-Chuan HsuMatthew C. FontaineSam EarleMaria EdwardsJulian TogeliusStefanos NikolaidisGenerating Diverse Indoor Furniture Arrangements.60:1-60:22022SIGGRAPH Postershttps://doi.org/10.1145/3532719.3543244conf/siggraph/2022postersdb/conf/siggraph/siggraph2022posters.html#HsuFEETN22Matthew SiperAhmed Khalifa 0001Julian TogeliusPath of Destruction: Learning an Iterative Level Generator Using a Small Dataset.337-3432022SSCIhttps://doi.org/10.1109/SSCI51031.2022.10022073conf/ssci/2022db/conf/ssci/ssci2022.html#SiperKT22Bryon TjanakaMatthew C. FontaineJulian TogeliusStefanos NikolaidisApproximating Gradients for Differentiable Quality Diversity in Reinforcement Learning.2022abs/2202.03666CoRRhttps://arxiv.org/abs/2202.03666db/journals/corr/corr2202.html#abs-2202-03666Matthew SiperAhmed Khalifa 0001Julian TogeliusPath of Destruction: Learning an Iterative Level Generator Using a Small Dataset.2022abs/2202.10184CoRRhttps://arxiv.org/abs/2202.10184db/journals/corr/corr2202.html#abs-2202-10184Megan CharityIsha DaveAhmed Khalifa 0001Julian TogeliusBaba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System.2022abs/2203.02035CoRRhttps://doi.org/10.48550/arXiv.2203.02035db/journals/corr/corr2203.html#abs-2203-02035Aaron DharnaAmy K. HooverJulian TogeliusLisa B. SorosTransfer Dynamics in Emergent Evolutionary Curricula.2022abs/2203.10941CoRRhttps://doi.org/10.48550/arXiv.2203.10941db/journals/corr/corr2203.html#abs-2203-10941Michael Cerny GreenAhmed Khalifa 0001Megan CharityDebosmita BhaumikJulian TogeliusPredicting Personas Using Mechanic Frequencies and Game State Traces.2022abs/2203.13351CoRRhttps://doi.org/10.48550/arXiv.2203.13351db/journals/corr/corr2203.html#abs-2203-13351Michael Cerny GreenAhmed Khalifa 0001Megan CharityJulian TogeliusPersona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials.2022abs/2204.05217CoRRhttps://doi.org/10.48550/arXiv.2204.05217db/journals/corr/corr2204.html#abs-2204-05217Aaron DharnaCharlie SummersRohin DasariJulian TogeliusAmy K. HooverWatts: Infrastructure for Open-Ended Learning.2022abs/2204.13250CoRRhttps://doi.org/10.48550/arXiv.2204.13250db/journals/corr/corr2204.html#abs-2204-13250Ahmed Khalifa 0001Michael Cerny GreenJulian TogeliusLearning to Generate Levels by Imitating Evolution.2022abs/2206.05497CoRRhttps://doi.org/10.48550/arXiv.2206.05497db/journals/corr/corr2206.html#abs-2206-05497Ya-Chuan HsuMatthew C. FontaineSam EarleMaria EdwardsJulian TogeliusStefanos NikolaidisGenerating Diverse Indoor Furniture Arrangements.2022abs/2206.10608CoRRhttps://doi.org/10.48550/arXiv.2206.10608db/journals/corr/corr2206.html#abs-2206-10608Zehua JiangSam EarleMichael Cerny GreenJulian TogeliusLearning Controllable 3D Level Generators.2022abs/2206.13623CoRRhttps://doi.org/10.48550/arXiv.2206.13623db/journals/corr/corr2206.html#abs-2206-13623Megan CharityJulian TogeliusAesthetic Bot: Interactively Evolving Game Maps on Twitter.2022abs/2208.05017CoRRhttps://doi.org/10.48550/arXiv.2208.05017db/journals/corr/corr2208.html#abs-2208-05017Megan CharityNasir D. 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BarrosAntonios LiapisJulian TogeliusDATA agent.19:1-19:102018FDGhttps://doi.org/10.1145/3235765.3235792conf/fdg/2018db/conf/fdg/fdg2018.html#GreenBLT18Hongwei Henry ZhouYichen GongLuvneesh MugraiAhmed Khalifa 0001Andy NealenJulian TogeliusA hybrid search agent in pommerman.46:1-46:42018FDGhttps://doi.org/10.1145/3235765.3235812conf/fdg/2018db/conf/fdg/fdg2018.html#ZhouGMKNT18Fernando de Mesentier SilvaScott LeeJulian TogeliusAndy NealenEvolving maps and decks for ticket to ride.48:1-48:72018FDGhttps://doi.org/10.1145/3235765.3235813conf/fdg/2018db/conf/fdg/fdg2018.html#SilvaLTN18Christoph SalgeMichael Cerny GreenRodrigo CanaanJulian TogeliusGenerative design in minecraft (GDMC): settlement generation competition.49:1-49:102018FDGhttps://doi.org/10.1145/3235765.3235814conf/fdg/2018db/conf/fdg/fdg2018.html#SalgeGCT18Michael Cerny GreenAhmed Khalifa 0001Gabriella A. B. 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WinandsStefan EdelkampStephan SchiffelMichael ThielscherJulian TogeliusComputer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected PapersCGW/GIGA@IJCAISpringer2016Communications in Computer and Information Science614978-3-319-39401-5https://doi.org/10.1007/978-3-319-39402-2db/conf/ijcai/cgw2015.htmlJulian TogeliusAI Researchers, Video Games Are Your Friends!2016abs/1612.01608CoRRhttp://arxiv.org/abs/1612.01608db/journals/corr/corr1612.html#Togelius16Antonios LiapisGeorgios N. YannakakisJulian TogeliusConstrained Novelty Search: A Study on Game Content Generation.101-129201523Evol. Comput.1https://doi.org/10.1162/EVCO_a_00123https://www.wikidata.org/entity/Q51104220db/journals/ec/ec23.html#LiapisYT15Yun-Gyung CheongAlaina K. JensenElin Rut GudnadottirByung-Chull BaeJulian TogeliusDetecting Predatory Behavior in Game Chats.220-23220157IEEE Trans. Comput. Intell. AI Games3https://doi.org/10.1109/TCIAIG.2015.2424932http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2015.2424932db/journals/tciaig/tciaig7.html#CheongJGBT15Georgios N. YannakakisJulian TogeliusA Panorama of Artificial and Computational Intelligence in Games.317-33520157IEEE Trans. Comput. Intell. AI Games4https://doi.org/10.1109/TCIAIG.2014.2339221http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2014.2339221https://www.wikidata.org/entity/Q59570533db/journals/tciaig/tciaig7.html#YannakakisT15Georgios N. YannakakisJulian TogeliusExperience-driven procedural content generation (Extended abstract).519-5252015ACIIhttps://doi.org/10.1109/ACII.2015.7344619https://doi.ieeecomputersociety.org/10.1109/ACII.2015.7344619https://www.wikidata.org/entity/Q59570542conf/acii/2015db/conf/acii/acii2015.html#YannakakisT15Gabriella A. B. 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NelsonJulian TogeliusMoody Music Generator: Characterising Control Parameters Using Crowdsourcing.200-2112015EvoMUSARThttps://doi.org/10.1007/978-3-319-16498-4_18conf/evoW/2015musartdb/conf/evoW/evomusart2015.html#ScireaNT15Antonios LiapisChristoffer HolmgårdGeorgios N. YannakakisJulian TogeliusProcedural Personas as Critics for Dungeon Generation.331-3432015EvoApplicationshttps://doi.org/10.1007/978-3-319-16549-3_27https://www.wikidata.org/entity/Q59570545conf/evoW/2015adb/conf/evoW/evoappl2015.html#LiapisHYT15Thorbjørn S. NielsenGabriella A. B. BarrosJulian TogeliusMark J. 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YannakakisChristian BauckhageGame Data Mining.205-2532013Game Analytics, Maximizing the Value of Player Datahttps://doi.org/10.1007/978-1-4471-4769-5_12https://www.wikidata.org/entity/Q58624349books/daglib/0031383db/books/daglib/0031383.html#DrachenTTYB13Julian TogeliusAlex J. ChampandardPier Luca LanziMichael MateasAna Paiva 0001Mike PreussKenneth O. StanleyProcedural Content Generation: Goals, Challenges and Actionable Steps.61-752013Artificial and Computational Intelligence in Gameshttps://doi.org/10.4230/DFU.Vol6.12191.61conf/dagstuhl/2013dfu6db/conf/dagstuhl/dfu6.html#TogeliusCLMPPS13Marc EbnerJohn LevineSimon M. LucasTom SchaulTommy ThompsonJulian TogeliusTowards a Video Game Description Language.85-1002013Artificial and Computational Intelligence in Gameshttps://doi.org/10.4230/DFU.Vol6.12191.85conf/dagstuhl/2013dfu6db/conf/dagstuhl/dfu6.html#EbnerLLSTT13Simon M. LucasMichael MateasMike PreussPieter SpronckJulian TogeliusArtificial and Computational Intelligence in GamesArtificial and Computational Intelligence in Games62013978-3-939897-62-0Dagstuhl Follow-UpsSchloss Dagstuhl - Leibniz-Zentrum für Informatikhttp://www.dagstuhl.de/dagpub/978-3-939897-62-0db/conf/dagstuhl/dfu6.htmlJulian TogeliusNoor ShakerGeorgios N. YannakakisActive Player Modelling.2013abs/1312.2936CoRRhttp://arxiv.org/abs/1312.2936db/journals/corr/corr1312.html#TogeliusSY13Sergey KarakovskiyJulian TogeliusThe Mario AI Benchmark and Competitions.55-6720124IEEE Trans. Comput. Intell. AI Games1https://doi.org/10.1109/TCIAIG.2012.2188528http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2012.2188528db/journals/tciaig/tciaig4.html#KarakovskiyT12Antonios LiapisGeorgios N. YannakakisJulian TogeliusAdapting Models of Visual Aesthetics for Personalized Content Creation.213-22820124IEEE Trans. Comput. Intell. AI Games3https://doi.org/10.1109/TCIAIG.2012.2192438http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2012.2192438https://www.wikidata.org/entity/Q59570586db/journals/tciaig/tciaig4.html#LiapisYT12Noor ShakerGeorgios N. YannakakisJulian TogeliusMiguel NicolauMichael O'Neill 0001Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution.2012AIIDEhttp://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5448conf/aiide/2012db/conf/aiide/aiide2012.html#ShakerYTNO12Tobias MahlmannJulian TogeliusGeorgios N. YannakakisEvolving card sets towards balancing dominion.1-82012IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2012.6256441https://www.wikidata.org/entity/Q59570592conf/cec/2012db/conf/cec/cec2012.html#MahlmannTY12Noor ShakerGeorgios N. YannakakisJulian TogeliusTowards player-driven procedural content generation.237-2402012Conf. 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YannakakisA procedural procedural level generator generator.335-3412012CIGhttps://doi.org/10.1109/CIG.2012.6374174https://www.wikidata.org/entity/Q59570584conf/cig/2012db/conf/cig/cig2012.html#KerssemakersTTY12Tobias MahlmannJulian TogeliusGeorgios N. YannakakisSpicing Up Map Generation.224-2332012EvoApplicationshttps://doi.org/10.1007/978-3-642-29178-4_23https://www.wikidata.org/entity/Q59570600conf/evoW/2012adb/conf/evoW/evoappl2012.html#MahlmannTY12Noor ShakerGeorgios N. YannakakisJulian TogeliusDigging Deeper into Platform Game Level Design: Session Size and Sequential Features.275-2842012EvoApplicationshttps://doi.org/10.1007/978-3-642-29178-4_28https://www.wikidata.org/entity/Q59570589conf/evoW/2012adb/conf/evoW/evoappl2012.html#ShakerYT12Julian TogeliusTróndur JustinussenAnders HartzenCompositional procedural content generation.16:1-16:42012PCG@FDGhttps://doi.org/10.1145/2538528.2538541conf/fdg/2012pcgdb/conf/fdg/pcg2012.html#TogeliusJH12Marie Gustafsson FribergerJulian TogeliusGenerating game content from open data.290-2912012FDGhttps://doi.org/10.1145/2282338.2282404conf/fdg/2012db/conf/fdg/fdg2012.html#FribergerT12Afsaneh DoryabJulian TogeliusActivity recognition in collaborative environments.1-82012IJCNNhttps://doi.org/10.1109/IJCNN.2012.6252608conf/ijcnn/2012db/conf/ijcnn/ijcnn2012.html#DoryabT12Afsaneh DoryabJulian TogeliusJakob E. BardramActivity-aware recommendation for collaborative work in operating rooms.301-3042012IUIhttps://doi.org/10.1145/2166966.2167023conf/iui/2012db/conf/iui/iui2012.html#DoryabTB12Julian TogeliusGeorgios N. YannakakisSergey KarakovskiyNoor ShakerAssessing Believability.215-2302012Believable Botshttps://doi.org/10.1007/978-3-642-32323-2_9https://www.wikidata.org/entity/Q59570588books/sp/12/P2012db/books/collections/P2012.html#TogeliusYKS12Cecilia Di ChioAlexandros AgapitosStefano CagnoniCarlos CottaFrancisco Fernández de VegaGianni A. Di CaroRolf DrechslerAnikó EkártAnna Isabel Esparcia-AlcázarMuddassar FarooqWilliam B. LangdonJuan Julián Merelo GuervósMike PreussHendrik Richter 0001Sara SilvaAnabela SimõesGiovanni SquilleroErnesto TarantinoAndrea TettamanziJulian TogeliusNeil UrquhartSima UyarGeorgios N. YannakakisApplications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings72482012SpringerLecture Notes in Computer Sciencehttps://doi.org/10.1007/978-3-642-29178-4978-3-642-29177-7EvoApplicationsdb/conf/evoW/evoappl2012.htmlSimon M. LucasMichael MateasMike PreussPieter SpronckJulian TogeliusArtificial and Computational Intelligence in Games (Dagstuhl Seminar 12191).43-7020122Dagstuhl Reports5https://doi.org/10.4230/DagRep.2.5.43db/journals/dagstuhl-reports/dagstuhl-reports2.html#LucasMPST12Georgios N. YannakakisJulian TogeliusThe 2010 IEEE Conference on Computational Intelligence and Games Report [Society Briefs].10-1420116IEEE Comput. Intell. Mag.2https://doi.org/10.1109/MCI.2011.940612https://www.wikidata.org/entity/Q59570629db/journals/cim/cim6.html#YannakakisT11Georgios N. YannakakisJulian TogeliusExperience-Driven Procedural Content Generation.147-16120112IEEE Trans. Affect. Comput.3https://doi.org/10.1109/T-AFFC.2011.6http://doi.ieeecomputersociety.org/10.1109/T-AFFC.2011.6https://www.wikidata.org/entity/Q59570612db/journals/taffco/taffco2.html#YannakakisT11Julian TogeliusJim WhiteheadRafael BidarraGuest Editorial: Procedural Content Generation in Games.169-17120113IEEE Trans. Comput. Intell. AI Games3https://doi.org/10.1109/TCIAIG.2011.2166554http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2166554db/journals/tciaig/tciaig3.html#TogeliusWB11Julian TogeliusGeorgios N. YannakakisKenneth O. StanleyCameron BrowneSearch-Based Procedural Content Generation: A Taxonomy and Survey.172-18620113IEEE Trans. Comput. Intell. AI Games3https://doi.org/10.1109/TCIAIG.2011.2148116http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2148116https://www.wikidata.org/entity/Q59570627db/journals/tciaig/tciaig3.html#TogeliusYSB11Noor ShakerJulian TogeliusGeorgios N. YannakakisBen George WeberTomoyuki ShimizuTomonori HashiyamaNathan SorensonPhilippe PasquierPeter A. MawhorterGlen TakahashiGillian Smith 0001Robin BaumgartenThe 2010 Mario AI Championship: Level Generation Track.332-34720113IEEE Trans. Comput. Intell. AI Games4https://doi.org/10.1109/TCIAIG.2011.2166267http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2166267https://www.wikidata.org/entity/Q59570631db/journals/tciaig/tciaig3.html#ShakerTYWSHSPMTSB11Antonios LiapisGeorgios N. YannakakisJulian TogeliusOptimizing Visual Properties of Game Content Through Neuroevolution.2011AIIDEhttp://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4053conf/aiide/2011db/conf/aiide/aiide2011.html#LiapisYT11Phillipa AveryJulian TogeliusElvis AlistarRobert Pieter van LeeuwenComputational intelligence and tower defence games.1084-10912011IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2011.5949738conf/cec/2011db/conf/cec/cec2011.html#AveryTAL11Antonios LiapisGeorgios N. YannakakisJulian TogeliusNeuroevolutionary constrained optimization for content creation.71-782011CIGhttps://doi.org/10.1109/CIG.2011.6031991https://www.wikidata.org/entity/Q59570623conf/cig/2011db/conf/cig/cig2011.html#LiapisYT11Noor ShakerGeorgios N. YannakakisJulian TogeliusFeature analysis for modeling game content quality.126-1332011CIGhttps://doi.org/10.1109/CIG.2011.6031998https://www.wikidata.org/entity/Q59570614conf/cig/2011db/conf/cig/cig2011.html#ShakerYT11Tobias MahlmannJulian TogeliusGeorgios N. YannakakisModelling and evaluation of complex scenarios with the Strategy Game Description Language.174-1812011CIGhttps://doi.org/10.1109/CIG.2011.6032004https://www.wikidata.org/entity/Q59570620conf/cig/2011db/conf/cig/cig2011.html#MahlmannTY11Robert G. ReynoldsDaniel A. AshlockGeorgios N. YannakakisJulian TogeliusMike PreussTutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds.2011CIGhttps://doi.org/10.1109/CIG.2011.6031981conf/cig/2011db/conf/cig/cig2011.html#ReynoldsAYTP11Julian TogeliusA Procedural Critique of Deontological Reasoning.2011DiGRA Conferencehttp://www.digra.org/digital-library/publications/a-procedural-critique-of-deontological-reasoning/conf/digra/2011db/conf/digra/digra2011.html#Togelius11Luigi CardamoneGeorgios N. YannakakisJulian TogeliusPier Luca LanziEvolving Interesting Maps for a First Person Shooter.63-722011EvoApplications (1)https://doi.org/10.1007/978-3-642-20525-5_7https://www.wikidata.org/entity/Q59570611conf/evoW/2011a1db/conf/evoW/evoappl2011-1.html#CardamoneYTL11Tobias MahlmannJulian TogeliusGeorgios N. YannakakisTowards Procedural Strategy Game Generation: Evolving Complementary Unit Types.93-1022011EvoApplications (1)https://doi.org/10.1007/978-3-642-20525-5_10https://www.wikidata.org/entity/Q59570636conf/evoW/2011a1db/conf/evoW/evoappl2011-1.html#MahlmannTY11Julian TogeliusEmil KastbjergDavid C. SchedlGeorgios N. YannakakisWhat is procedural content generation?: Mario on the borderline.3:1-3:62011PCGames@FDGhttps://doi.org/10.1145/2000919.2000922https://www.wikidata.org/entity/Q59570637conf/fdg/2011pcgdb/conf/fdg/pcg2011.html#TogeliusKSY11Isaac M. DartGabriele De RossiJulian TogeliusSpeedRock: procedural rocks through grammars and evolution.8:1-8:42011PCGames@FDGhttps://doi.org/10.1145/2000919.2000927conf/fdg/2011pcgdb/conf/fdg/pcg2011.html#DartRT11Corrado GrappioloYun-Gyung CheongJulian TogeliusRilla KhaledGeorgios N. YannakakisTowards Player Adaptivity in a Serious Game for Conflict Resolution.192-1982011VS-GAMEShttps://doi.org/10.1109/VS-GAMES.2011.39https://doi.ieeecomputersociety.org/10.1109/VS-GAMES.2011.39https://www.wikidata.org/entity/Q59570635conf/vsgames/2011db/conf/vsgames/vsgames2011.html#GrappioloCTKY11Cecilia Di ChioStefano CagnoniCarlos CottaMarc EbnerAnikó EkártAnna Esparcia-AlcázarJuan Julián Merelo GuervósFerrante NeriMike PreussHendrik Richter 0001Julian TogeliusGeorgios N. YannakakisApplications of Evolutionary Computation - EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I66242011https://doi.org/10.1007/978-3-642-20525-5https://www.wikidata.org/entity/Q59570617978-3-642-20524-8EvoApplications (1)Lecture Notes in Computer ScienceSpringerdb/conf/evoW/evoappl2011-1.htmlTom SchaulJulian TogeliusJürgen SchmidhuberMeasuring Intelligence through Gameshttp://arxiv.org/abs/1109.13142011CoRRabs/1109.1314db/journals/corr/corr1109.html#abs-1109-1314Christopher PedersenJulian TogeliusGeorgios N. YannakakisModeling Player Experience for Content Creation.54-6720102IEEE Trans. Comput. Intell. AI Games1https://doi.org/10.1109/TCIAIG.2010.2043950http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2010.2043950https://www.wikidata.org/entity/Q59570645db/journals/tciaig/tciaig2.html#PedersenTY10Daniele LoiaconoPier Luca LanziJulian TogeliusEnrique OnievaDavid A. PeltaMartin V. ButzThies D. LönnekerLuigi CardamoneDiego Perez LiebanaYago SáezMike PreussJan QuadfliegThe 2009 Simulated Car Racing Championship.131-14720102IEEE Trans. Comput. Intell. AI Games2https://doi.org/10.1109/TCIAIG.2010.2050590http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2010.2050590db/journals/tciaig/tciaig2.html#LoiaconoLTOPBLCPSPQ10Noor ShakerGeorgios N. YannakakisJulian TogeliusTowards Automatic Personalized Content Generation for Platform Games.2010AIIDEhttp://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2135conf/aiide/2010db/conf/aiide/aiide2010.html#ShakerYT10Alberto MoraglioJulian TogeliusGeometric Nelder-Mead Algorithm for the permutation representation.1-82010IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2010.5586321conf/cec/2010db/conf/cec/cec2010.html#MoraglioT10Julian TogeliusSergey KarakovskiyRobin BaumgartenThe 2009 Mario AI Competition.1-82010IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2010.5586133conf/cec/2010db/conf/cec/cec2010.html#TogeliusKB10Sergey KarakovskiyNoor ShakerJulian TogeliusGeorgios N. YannakakisThe Mario AI Championship.1-32010CIGhttps://doi.org/10.1109/ITW.2010.5593381conf/cig/2010db/conf/cig/cig2010.html#KarakovskiySTY10Tobias MahlmannAnders DrachenJulian TogeliusAlessandro CanossaGeorgios N. YannakakisPredicting player behavior in Tomb Raider: Underworld.178-1852010CIGhttps://doi.org/10.1109/ITW.2010.5593355https://www.wikidata.org/entity/Q59570649conf/cig/2010db/conf/cig/cig2010.html#MahlmannDTCY10Julian TogeliusMike PreussNicola BeumeSimon WessingJohan HagelbäckGeorgios N. YannakakisMultiobjective exploration of the StarCraft map space.265-2722010CIGhttps://doi.org/10.1109/ITW.2010.5593346https://www.wikidata.org/entity/Q59570647conf/cig/2010db/conf/cig/cig2010.html#TogeliusPBWHY10Julian TogeliusGeorgios N. YannakakisKenneth O. StanleyCameron BrowneSearch-Based Procedural Content Generation.141-1502010EvoApplications (1)https://doi.org/10.1007/978-3-642-12239-2_15conf/evoW/2010a1db/conf/evoW/evoappl2010-1.html#TogeliusYSB10Julian TogeliusMike PreussGeorgios N. YannakakisTowards multiobjective procedural map generation.3:1-3:82010PCGames@FDGhttps://doi.org/10.1145/1814256.1814259https://www.wikidata.org/entity/Q59570653conf/fdg/2010pcgdb/conf/fdg/pcg2010.html#TogeliusPY10Lawrence JohnsonGeorgios N. YannakakisJulian TogeliusCellular automata for real-time generation of infinite cave levels.10:1-10:42010PCGames@FDGhttps://doi.org/10.1145/1814256.1814266https://www.wikidata.org/entity/Q59570639conf/fdg/2010pcgdb/conf/fdg/pcg2010.html#JohnsonYT10Georgios N. YannakakisJulian TogeliusProceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010IEEE2010978-1-4244-6295-7https://ieeexplore.ieee.org/xpl/conhome/5581175/proceedingCIGdb/conf/cig/cig2010.htmlCecilia Di ChioStefano CagnoniCarlos CottaMarc EbnerAnikó EkártAnna Esparcia-AlcázarChi Keong GohJuan Julián Merelo GuervósFerrante NeriMike PreussJulian TogeliusGeorgios N. YannakakisApplications of Evolutionary Computation, EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I60242010https://doi.org/10.1007/978-3-642-12239-2978-3-642-12238-5EvoApplications (1)Lecture Notes in Computer ScienceSpringerdb/conf/evoW/evoappl2010-1.htmlTom SchaulDaan WierstraFaustino J. GomezJürgen SchmidhuberChristian IgelJulian TogeliusOntogenetic and Phylogenetic Reinforcement Learning.30-33200923Künstliche Intell.3http://www.kuenstliche-intelligenz.de/fileadmin/template/main/archiv/pdf/ki2009-03_page30_web_teaser.pdfdb/journals/ki/ki23.html#SchaulWGSIT09Chris PedersenJulian TogeliusGeorgios N. YannakakisOptimization of Platform Game Levels for Player Experience.2009AIIDEconf/aiide/2009db/conf/aiide/aiide2009.html#PedersenTY09http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/806Niels van HoornJulian TogeliusDaan WierstraJürgen SchmidhuberRobust player imitation using multiobjective evolution.652-6592009IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2009.4983007conf/cec/2009db/conf/cec/cec2009.html#HoornTWS09Alberto MoraglioJulian TogeliusInertial geometric particle swarm optimization.1973-19802009IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2009.4983182https://www.wikidata.org/entity/Q59876256conf/cec/2009db/conf/cec/cec2009.html#MoraglioT09Niels van HoornJulian TogeliusJürgen SchmidhuberHierarchical controller learning in a First-Person Shooter.294-3012009CIGhttps://doi.org/10.1109/CIG.2009.5286463conf/cig/2009db/conf/cig/cig2009.html#HoornTS09Daniele LoiaconoJulian TogeliusPier Luca LanziSimulated car racing.2009CIGhttps://doi.org/10.1109/CIG.2009.5286504conf/cig/2009db/conf/cig/cig2009.html#LoiaconoTL09Chris PedersenJulian TogeliusGeorgios N. YannakakisModeling player experience in Super Mario Bros.132-1392009CIGhttps://doi.org/10.1109/CIG.2009.5286482https://www.wikidata.org/entity/Q59570664conf/cig/2009db/conf/cig/cig2009.html#PedersenTY09Julian TogeliusMario AI competition.2009CIGhttps://doi.org/10.1109/CIG.2009.5286507conf/cig/2009db/conf/cig/cig2009.html#Togelius09Julian TogeliusSergey KarakovskiyJan KoutníkJürgen SchmidhuberSuper mario evolution.156-1612009CIGhttps://doi.org/10.1109/CIG.2009.5286481conf/cig/2009db/conf/cig/cig2009.html#TogeliusKKS09Alberto MoraglioJulian TogeliusGeometric differential evolution.1705-17122009GECCOhttps://doi.org/10.1145/1569901.1570130conf/gecco/2009gdb/conf/gecco/gecco2009.html#MoraglioT09Justin BayerDaan WierstraJulian TogeliusJürgen SchmidhuberEvolving Memory Cell Structures for Sequence Learning.755-7642009ICANN (2)https://doi.org/10.1007/978-3-642-04277-5_76https://www.wikidata.org/entity/Q55897734conf/icann/2009-2db/conf/icann/icann2009-2.html#BayerWTS09Faustino J. GomezJulian TogeliusJürgen SchmidhuberMeasuring and Optimizing Behavioral Complexity for Evolutionary Reinforcement Learning.765-7742009ICANN (2)https://doi.org/10.1007/978-3-642-04277-5_77conf/icann/2009-2db/conf/icann/icann2009-2.html#GomezTS09Julian TogeliusSimon M. LucasHo Duc ThangJonathan M. GaribaldiTomoharu NakashimaChin Hiong TanItamar ElhananyShay BerantPhilip HingstonRobert M. MacCallumThomas HaferlachAravind GowrisankarPeter BurrowThe 2007 IEEE CEC simulated car racing competition.295-32920089Genet. Program. Evolvable Mach.4https://doi.org/10.1007/s10710-008-9063-0https://www.wikidata.org/entity/Q57585447db/journals/gpem/gpem9.html#TogeliusLTGNTEBHMHGB08Julian TogeliusFaustino J. GomezJürgen SchmidhuberLearning what to ignore: Memetic climbing in topology and weight space.3274-32812008IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2008.4631241conf/cec/2008db/conf/cec/cec2008.html#TogeliusGS08Julian TogeliusRenzo De NardiAlberto MoraglioGeometric PSO + GP = Particle Swarm Programming.3594-36002008IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2008.4631284conf/cec/2008db/conf/cec/cec2008.html#TogeliusNM08Julian TogeliusJürgen SchmidhuberAn experiment in automatic game design.111-1182008CIGhttps://doi.org/10.1109/CIG.2008.5035629conf/cig/2008db/conf/cig/cig2008.html#TogeliusS08Daniele LoiaconoJulian TogeliusPier Luca LanziLeonard Kinnaird-HeetherSimon M. LucasMatt SimmersonDiego Perez LiebanaRobert G. ReynoldsYago SáezThe WCCI 2008 simulated car racing competition.119-1262008CIGhttps://doi.org/10.1109/CIG.2008.5035630conf/cig/2008db/conf/cig/cig2008.html#LoiaconoTLKLSPRS08Alexandros AgapitosJulian TogeliusSimon M. LucasJürgen SchmidhuberAndreas Konstantinidis 0002Generating diverse opponents with multiobjective evolution.135-1422008CIGhttps://doi.org/10.1109/CIG.2008.5035632conf/cig/2008db/conf/cig/cig2008.html#AgapitosTLSK08Julian TogeliusTom SchaulJürgen SchmidhuberFaustino J. GomezCountering Poisonous Inputs with Memetic Neuroevolution.610-6192008PPSNhttps://doi.org/10.1007/978-3-540-87700-4_61conf/ppsn/2008db/conf/ppsn/ppsn2008.html#TogeliusSSG08Alexandros AgapitosJulian TogeliusSimon M. LucasMultiobjective techniques for the use of state in genetic programming applied to simulated car racing.1562-15692007IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2007.4424659conf/cec/2007db/conf/cec/cec2007.html#AgapitosTL07Julian TogeliusPeter BurrowSimon M. LucasMulti-population competitive co-evolution of car racing controllers.4043-40502007IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2007.4424998conf/cec/2007db/conf/cec/cec2007.html#TogeliusBL07Julian TogeliusRenzo De NardiSimon M. LucasTowards automatic personalised content creation for racing games.252-2592007CIGhttps://doi.org/10.1109/CIG.2007.368106conf/cig/2007db/conf/cig/cig2007.html#TogeliusNL07Simon M. LucasJulian TogeliusPoint-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning.260-2672007CIGhttps://doi.org/10.1109/CIG.2007.368107conf/cig/2007db/conf/cig/cig2007.html#LucasT07Alberto MoraglioJulian TogeliusGeometric particle swarm optimization for the sudoku puzzle.118-1252007conf/gecco/2007GECCOhttps://doi.org/10.1145/1276958.1276975db/conf/gecco/gecco2007.html#MoraglioT07Julian TogeliusRenzo De NardiHugo Gravato MarquesRichard A. NewcombeSimon M. LucasOwen HollandNonlinear dynamics modelling for controller evolution.324-3332007conf/gecco/2007GECCOhttps://doi.org/10.1145/1276958.1277020db/conf/gecco/gecco2007.html#TogeliusNMNLH07Edgar Galván LópezJulian TogeliusSimon M. LucasTowards understanding the effects of neutrality on the sudoku problem.15092007conf/gecco/2007GECCOhttps://doi.org/10.1145/1276958.1277238db/conf/gecco/gecco2007.html#LopezTL07Alexandros AgapitosJulian TogeliusSimon M. LucasEvolving controllers for simulated car racing using object oriented genetic programming.1543-15502007conf/gecco/2007GECCOhttps://doi.org/10.1145/1276958.1277271db/conf/gecco/gecco2007.html#AgapitosTL07Hugo Gravato MarquesJulian TogeliusMagdalena KogutowskaOwen HollandSimon M. LucasSensorless but not Senseless: Prediction in Evolutionary Car Racing.370-3772007ALIFEhttps://doi.org/10.1109/ALIFE.2007.367819conf/ieeealife/2007db/conf/ieeealife/ieeealife2007.html#MarquesTKHL07Julian TogeliusSimon M. LucasRenzo De NardiComputational Intelligence in Racing Games.39-692007Advanced Intelligent Paradigms in Computer Gameshttps://doi.org/10.1007/978-3-540-72705-7_3series/sci/2007-71db/series/sci/sci71.html#TogeliusLN07Alberto MoraglioJulian TogeliusSimon M. LucasProduct Geometric Crossover for the Sudoku Puzzle.470-4762006IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2006.1688347conf/cec/2006db/conf/cec/cec2006.html#MoraglioTL06Julian TogeliusSimon M. LucasEvolving robust and specialized car racing skills.1187-11942006IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2006.1688444conf/cec/2006db/conf/cec/cec2006.html#TogeliusL06Renzo De NardiJulian TogeliusOwen HollandSimon M. LucasEvolution of Neural Networks for Helicopter Control: Why Modularity Matters.1799-18062006IEEE Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2006.1688525conf/cec/2006db/conf/cec/cec2006.html#NardiTHL06Julian TogeliusSimon M. LucasArms Races and Car Races.613-6222006conf/ppsn/2006PPSNhttps://doi.org/10.1007/11844297_62db/conf/ppsn/ppsn2006.html#TogeliusL06Julian TogeliusSimon M. LucasEvolving controllers for simulated car racinghttp://arxiv.org/abs/cs/06110062006CoRRabs/cs/0611006db/journals/corr/corr0611.html#abs-cs-0611006Julian TogeliusSimon M. LucasEvolving controllers for simulated car racing.1906-19132005conf/cec/2005Congress on Evolutionary Computationhttps://doi.org/10.1109/CEC.2005.1554920db/conf/cec/cec2005.html#TogeliusL05Julian TogeliusSimon M. LucasForcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz.2005conf/cig/2005CIGhttp://csapps.essex.ac.uk/cig/2005/papers/p1056.pdfdb/conf/cig/cig2005.html#TogeliusL05Julian TogeliusEvolution of a subsumption architecture neurocontroller.15-20200415J. Intell. Fuzzy Syst.1http://content.iospress.com/articles/journal-of-intelligent-and-fuzzy-systems/ifs00221db/journals/jifs/jifs15.html#Togelius04Julian TogeliusEvolution of a Subsumption Architecture Neurocontrollerhttp://arxiv.org/abs/cs/04050272004CoRRcs.AI/0405027db/journals/corr/corr0405.html#cs-AI-0405027Hussein A. AbbassFebri AbdullahMohamed Abou-ZleikhaAlexandros AgapitosElvis AlistarAthoug AlsoughayerAlberto Alvarez 0002Samuel AlvernazKasper R. AndersenDamien AndersonMonica Anderson 0001Asad AnjumClaus AranhaKai ArulkumaranSahar AsadiDan AshlockDaniel A. AshlockPhillipa AveryByung-Chull BaeSudipta BanerjeeGuy BarashJakob E. BardramGabriella A. B. BarrosGabriella Alves Bulhoes BarrosRoman BartákChristian BauckhageRobin BaumgartenJustin BayerShay BerantTudor BerechetVincent-Pierre BergesNicola BeumeYash BhartiaAditya Bhatt 0002Debosmita BhaumikRafael BidarraStaffan BjörkPhilip BontragerIvan BraviAdrian BrightmooreDenny BritzCameron BrowneJohn S. BrownsteinJoan BrunaDavid L. 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