iBet uBet web content aggregator. Adding the entire web to your favor.
iBet uBet web content aggregator. Adding the entire web to your favor.



Link to original content: https://dblp.uni-trier.de/pid/47/767.xml
Julian Togelius New York University, New York, USA University of Applied Sciences and Arts of Southern Switzerland, Switzerland http://julian.togelius.com/ https://scholar.google.com/citations?user=lr4I9BwAAAAJ https://dl.acm.org/profile/81333491321 https://en.wikipedia.org/wiki/Julian_Togelius https://twitter.com/togelius https://orcid.org/0000-0003-3128-4598 https://www.wikidata.org/entity/Q17049007 https://id.loc.gov/authorities/names/no2016151421 https://d-nb.info/gnd/1166695727 https://ieeexplore.ieee.org/author/38483272100
Julian Togelius Georgios N. Yannakakis Choose Your Weapon: Survival Strategies for Depressed AI Academics [Point of View]. 4-11 2024 January 112 Proc. IEEE 1 https://doi.org/10.1109/JPROC.2024.3364137 db/journals/pieee/pieee112.html#TogeliusY24
David Melhart Julian Togelius Benedikte Mikkelsen Christoffer Holmgård Georgios N. Yannakakis The Ethics of AI in Games. 79-92 2024 January - March 15 IEEE Trans. Affect. Comput. 1 https://doi.org/10.1109/TAFFC.2023.3276425 db/journals/taffco/taffco15.html#MelhartTMHY24
Megan Charity Isha Dave Ahmed Khalifa 0001 Julian Togelius Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. 75-89 2024 March 16 IEEE Trans. Games 1 https://doi.org/10.1109/TG.2022.3223527 db/journals/tciaig/tciaig16.html#CharityDKT24
Megan Charity Sam Earle Dipika Rajesh Mayu Wilson Julian Togelius Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games. 1-10 2024 CEC https://doi.org/10.1109/CEC60901.2024.10612153 conf/cec/2024 db/conf/cec/cec2024.html#CharityERWT24 Sam Earle Zehua Jiang Julian Togelius Scaling, Control and Generalization in Reinforcement Learning Level Generators. 1-8 2024 CoG https://doi.org/10.1109/CoG60054.2024.10645598 conf/cig/2024 db/conf/cig/cog2024.html#EarleJT24 streams/conf/cig Pittawat Taveekitworachai Febri Abdullah Mury F. Dewantoro Yi Xia Pratch Suntichaikul Ruck Thawonmas Julian Togelius Jochen Renz ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation. 1-8 2024 CoG https://doi.org/10.1109/CoG60054.2024.10645641 conf/cig/2024 db/conf/cig/cog2024.html#TaveekitworachaiADXSTTR24 streams/conf/cig Graham Todd Tim Merino Sam Earle Julian Togelius Missed Connections: Lateral Thinking Puzzles for Large Language Models. 1-8 2024 CoG https://doi.org/10.1109/CoG60054.2024.10645557 conf/cig/2024 db/conf/cig/cog2024.html#ToddMET24 streams/conf/cig Sam Earle Filippos Kokkinos Yuhe Nie Julian Togelius Roberta Raileanu DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. 17 2024 FDG https://doi.org/10.1145/3649921.3649943 conf/fdg/2024 db/conf/fdg/fdg2024.html#EarleKNTR24 Asad Anjum Yuting Li Noelle Law Megan Charity Julian Togelius The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. 18 2024 FDG https://doi.org/10.1145/3649921.3650010 conf/fdg/2024 db/conf/fdg/fdg2024.html#AnjumLLCT24 Muhammad Umair Nasir Sam Earle Julian Togelius Steven James 0001 Christopher W. Cleghorn LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization. 2024 GECCO https://doi.org/10.1145/3638529.3654017 conf/gecco/2024 db/conf/gecco/gecco2024.html#NasirETJC24 Sudipta Banerjee Anubhav Jain 0002 Zehua Jiang Nasir D. Memon Julian Togelius Arun Ross Alpha-Wolves and Alpha-mammals: Exploring Dictionary Attacks on Iris Recognition Systems. 1072-1081 2024 WACV (Workshops) https://doi.org/10.1109/WACVW60836.2024.00117 conf/wacv/2024w db/conf/wacv/wacv2024w.html#BanerjeeJJMTR24
Roberto Gallotta Graham Todd Marvin Zammit Sam Earle Antonios Liapis Julian Togelius Georgios N. Yannakakis Large Language Models and Games: A Survey and Roadmap. 2024 abs/2402.18659 CoRR https://doi.org/10.48550/arXiv.2402.18659 db/journals/corr/corr2402.html#abs-2402-18659
Asad Anjum Yuting Li Noelle Law Megan Charity Julian Togelius The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. 2024 abs/2403.02454 CoRR https://doi.org/10.48550/arXiv.2403.02454 db/journals/corr/corr2403.html#abs-2403-02454
Pittawat Taveekitworachai Febri Abdullah Mury F. Dewantoro Yi Xia Pratch Suntichaikul Ruck Thawonmas Julian Togelius Jochen Renz ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation. 2024 abs/2403.02610 CoRR https://doi.org/10.48550/arXiv.2403.02610 db/journals/corr/corr2403.html#abs-2403-02610
Sudipta Banerjee Anubhav Jain 0002 Zehua Jiang Nasir D. Memon Julian Togelius Arun Ross Alpha-wolves and Alpha-mammals: Exploring Dictionary Attacks on Iris Recognition Systems. 2024 abs/2403.12047 CoRR https://doi.org/10.48550/arXiv.2403.12047 db/journals/corr/corr2403.html#abs-2403-12047
Graham Todd Timothy Merino Sam Earle Julian Togelius Missed Connections: Lateral Thinking Puzzles for Large Language Models. 2024 abs/2404.11730 CoRR https://doi.org/10.48550/arXiv.2404.11730 db/journals/corr/corr2404.html#abs-2404-11730
Sam Earle Filippos Kokkinos Yuhe Nie Julian Togelius Roberta Raileanu DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. 2024 abs/2404.15538 CoRR https://doi.org/10.48550/arXiv.2404.15538 db/journals/corr/corr2404.html#abs-2404-15538
Muhammad Umair Nasir Steven James 0001 Julian Togelius Word2World: Generating Stories and Worlds through Large Language Models. 2024 abs/2405.06686 CoRR https://doi.org/10.48550/arXiv.2405.06686 db/journals/corr/corr2405.html#abs-2405-06686
Guy Davidson Graham Todd Julian Togelius Todd M. Gureckis Brenden M. Lake Goals as Reward-Producing Programs. 2024 abs/2405.13242 CoRR https://doi.org/10.48550/arXiv.2405.13242 db/journals/corr/corr2405.html#abs-2405-13242
Sam Earle Julian Togelius Autoverse: An Evolvable Game Langugage for Learning Robust Embodied Agents. 2024 abs/2407.04221 CoRR https://doi.org/10.48550/arXiv.2407.04221 db/journals/corr/corr2407.html#abs-2407-04221 streams/journals/corr
Graham Todd Alexander Padula Matthew Stephenson Éric Piette Dennis J. N. J. Soemers Julian Togelius GAVEL: Generating Games Via Evolution and Language Models. 2024 abs/2407.09388 CoRR https://doi.org/10.48550/arXiv.2407.09388 db/journals/corr/corr2407.html#abs-2407-09388 streams/journals/corr
Tim Merino Sam Earle Ryan Sudhakaran Shyam Sudhakaran Julian Togelius Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game. 2024 abs/2407.11240 CoRR https://doi.org/10.48550/arXiv.2407.11240 db/journals/corr/corr2407.html#abs-2407-11240 streams/journals/corr
Yuhe Nie Michael Middleton Tim Merino Nidhushan Kanagaraja Ashutosh Kumar Zhan Zhuang Julian Togelius Moonshine: Distilling Game Content Generators into Steerable Generative Models. 2024 abs/2408.09594 CoRR https://doi.org/10.48550/arXiv.2408.09594 db/journals/corr/corr2408.html#abs-2408-09594 streams/journals/corr
Sam Earle Zehua Jiang Julian Togelius PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators. 2024 abs/2408.12525 CoRR https://doi.org/10.48550/arXiv.2408.12525 db/journals/corr/corr2408.html#abs-2408-12525 streams/journals/corr
Aaron Dharna Amy K. Hoover Julian Togelius Lisa B. Soros Transfer Dynamics in Emergent Evolutionary Curricula. 157-170 2023 June 15 IEEE Trans. Games 2 https://doi.org/10.1109/TG.2022.3151025 db/journals/tciaig/tciaig15.html#DharnaHTS23
Chengpeng Hu Ziqi Wang 0005 Tianye Shu Hao Tong Julian Togelius Xin Yao 0001 Jialin Liu 0001 Reinforcement Learning With Dual-Observation for General Video Game Playing. 202-216 2023 June 15 IEEE Trans. Games 2 https://doi.org/10.1109/TG.2022.3164242 db/journals/tciaig/tciaig15.html#HuWSTTYL23
Rodrigo Canaan Xianbo Gao Julian Togelius Andy Nealen Stefan Menzel Generating and Adapting to Diverse Ad Hoc Partners in Hanabi. 228-241 2023 June 15 IEEE Trans. Games 2 https://doi.org/10.1109/TG.2022.3169168 db/journals/tciaig/tciaig15.html#CanaanGTNM23
Weiming Liu 0004 Bin Li 0025 Julian Togelius Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning. 315-325 2023 September 15 IEEE Trans. Games 3 https://doi.org/10.1109/TG.2022.3158649 db/journals/tciaig/tciaig15.html#LiuLT23
Timothy Merino Roman Negri Dipika Rajesh Megan Charity Julian Togelius The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. 107-115 2023 AIIDE https://doi.org/10.1609/aiide.v19i1.27506 conf/aiide/2023 db/conf/aiide/aiide2023.html#MerinoNRCT23 Yangkun Chen Joseph Suarez Junjie Zhang Chenghui Yu Bo Wu Hanmo Chen Hengman Zhu Rui Du Shanliang Qian Shuai Liu Weijun Hong Jinke He Yibing Zhang Liang Zhao Clare Zhu Julian Togelius Sharada P. Mohanty Jiaxin Chen Xiu Li 0001 Xiaolong Zhu Phillip Isola Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO. 2490-2492 2023 AAMAS https://dl.acm.org/doi/10.5555/3545946.3598978 conf/atal/2023 db/conf/atal/aamas2023.html#ChenSZYWCZDQLHH23 Shuo Huang Chengpeng Hu Julian Togelius Jialin Liu 0001 Generating Redstone Style Cities in Minecraft. 1-4 2023 CoG https://doi.org/10.1109/CoG57401.2023.10333184 conf/cig/2023 db/conf/cig/cog2023.html#HuangHTL23 Muhammad Umair Nasir Julian Togelius Practical PCG Through Large Language Models. 1-4 2023 CoG https://doi.org/10.1109/CoG57401.2023.10333197 conf/cig/2023 db/conf/cig/cog2023.html#NasirT23 Matthew Siper Sam Earle Zehua Jiang Ahmed Khalifa 0001 Julian Togelius Controllable Path of Destruction. 1-8 2023 CoG https://doi.org/10.1109/CoG57401.2023.10333141 conf/cig/2023 db/conf/cig/cog2023.html#SiperEJKT23 Pittawat Taveekitworachai Febri Abdullah Mury F. Dewantoro Ruck Thawonmas Julian Togelius Jochen Renz ChatGPT4PCG Competition: Character-like Level Generation for Science Birds. 1-8 2023 CoG https://doi.org/10.1109/CoG57401.2023.10333206 conf/cig/2023 db/conf/cig/cog2023.html#TaveekitworachaiADTTR23 Debosmita Bhaumik Julian Togelius Georgios N. Yannakakis Ahmed Khalifa 0001 Lode Enhancer: Level Co-creation Through Scaling. 65:1-65:8 2023 FDG https://doi.org/10.1145/3582437.3587206 conf/fdg/2023 db/conf/fdg/fdg2023.html#BhaumikTY023 Timothy Merino Megan Charity Julian Togelius Interactive Latent Variable Evolution for the Generation of Minecraft Structures. 67:1-67:8 2023 FDG https://doi.org/10.1145/3582437.3587208 conf/fdg/2023 db/conf/fdg/fdg2023.html#MerinoCT23 Graham Todd Sam Earle Muhammad Umair Nasir Michael Cerny Green Julian Togelius Level Generation Through Large Language Models. 70:1-70:8 2023 FDG https://doi.org/10.1145/3582437.3587211 conf/fdg/2023 db/conf/fdg/fdg2023.html#ToddENGT23 Anubhav Jain 0002 Nasir D. Memon Julian Togelius Zero-Shot Racially Balanced Dataset Generation using an Existing Biased StyleGAN2. 1-18 2023 IJCB https://doi.org/10.1109/IJCB57857.2023.10449028 conf/icb/2023 db/conf/icb/ijcb2023.html#JainMT23
Sam Earle Ozlem Yildiz Julian Togelius Chinmay Hegde Pathfinding Neural Cellular Automata. 2023 abs/2301.06820 CoRR https://doi.org/10.48550/arXiv.2301.06820 db/journals/corr/corr2301.html#abs-2301-06820
Graham Todd Sam Earle Muhammad Umair Nasir Michael Cerny Green Julian Togelius Level Generation Through Large Language Models. 2023 abs/2302.05817 CoRR https://doi.org/10.48550/arXiv.2302.05817 db/journals/corr/corr2302.html#abs-2302-05817
Pittawat Taveekitworachai Febri Abdullah Mury F. Dewantoro Ruck Thawonmas Julian Togelius Jochen Renz ChatGPT4PCG Competition: Character-like Level Generation for Science Birds. 2023 abs/2303.15662 CoRR https://doi.org/10.48550/arXiv.2303.15662 db/journals/corr/corr2303.html#abs-2303-15662
Julian Togelius Georgios N. Yannakakis Choose Your Weapon: Survival Strategies for Depressed AI Academics. 2023 abs/2304.06035 CoRR https://doi.org/10.48550/arXiv.2304.06035 db/journals/corr/corr2304.html#abs-2304-06035
David Melhart Julian Togelius Benedikte Mikkelsen Christoffer Holmgård Georgios N. Yannakakis The Ethics of AI in Games. 2023 abs/2305.07392 CoRR https://doi.org/10.48550/arXiv.2305.07392 db/journals/corr/corr2305.html#abs-2305-07392
Anubhav Jain 0002 Nasir D. Memon Julian Togelius Zero-shot racially balanced dataset generation using an existing biased StyleGAN2. 2023 abs/2305.07710 CoRR https://doi.org/10.48550/arXiv.2305.07710 db/journals/corr/corr2305.html#abs-2305-07710
Muhammad Umair Nasir Julian Togelius Practical PCG Through Large Language Models. 2023 abs/2305.18243 CoRR https://doi.org/10.48550/arXiv.2305.18243 db/journals/corr/corr2305.html#abs-2305-18243
Matthew Siper Sam Earle Zehua Jiang Ahmed Khalifa 0001 Julian Togelius Controllable Path of Destruction. 2023 abs/2305.18553 CoRR https://doi.org/10.48550/arXiv.2305.18553 db/journals/corr/corr2305.html#abs-2305-18553
Muhammad Umair Nasir Sam Earle Julian Togelius Steven James 0001 Christopher W. Cleghorn LLMatic: Neural Architecture Search via Large Language Models and Quality-Diversity Optimization. 2023 abs/2306.01102 CoRR https://doi.org/10.48550/arXiv.2306.01102 db/journals/corr/corr2306.html#abs-2306-01102
Megan Charity Dipika Rajesh Sam Earle Julian Togelius Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs. 2023 abs/2306.13169 CoRR https://doi.org/10.48550/arXiv.2306.13169 db/journals/corr/corr2306.html#abs-2306-13169
Shuo Huang Chengpeng Hu Julian Togelius Jialin Liu 0001 Generating Redstone Style Cities in Minecraft. 2023 abs/2307.09777 CoRR https://doi.org/10.48550/arXiv.2307.09777 db/journals/corr/corr2307.html#abs-2307-09777
Debosmita Bhaumik Ahmed Khalifa 0001 Julian Togelius Lode Encoder: AI-constrained co-creativity. 2023 abs/2308.01312 CoRR https://doi.org/10.48550/arXiv.2308.01312 db/journals/corr/corr2308.html#abs-2308-01312
Debosmita Bhaumik Julian Togelius Georgios N. Yannakakis Ahmed Khalifa 0001 Lode Enhancer: Level Co-creation Through Scaling. 2023 abs/2308.01543 CoRR https://doi.org/10.48550/arXiv.2308.01543 db/journals/corr/corr2308.html#abs-2308-01543
Timothy Merino Roman Negri Dipika Rajesh Megan Charity Julian Togelius The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. 2023 abs/2308.04052 CoRR https://doi.org/10.48550/arXiv.2308.04052 db/journals/corr/corr2308.html#abs-2308-04052
Anubhav Jain 0002 Nasir D. Memon Julian Togelius Fair GANs through model rebalancing with synthetic data. 2023 abs/2308.08638 CoRR https://doi.org/10.48550/arXiv.2308.08638 db/journals/corr/corr2308.html#abs-2308-08638
Megan Charity Yash Bhartia Daniel Zhang Ahmed Khalifa 0001 Julian Togelius A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System. 2023 abs/2308.13538 CoRR https://doi.org/10.48550/arXiv.2308.13538 db/journals/corr/corr2308.html#abs-2308-13538
Yangkun Chen Joseph Suarez Junjie Zhang Chenghui Yu Bo Wu Hanmo Chen Hengman Zhu Rui Du Shanliang Qian Shuai Liu Weijun Hong Jinke He Yibing Zhang Liang Zhao Clare Zhu Julian Togelius Sharada P. Mohanty Jiaxin Chen Xiu Li 0001 Xiaolong Zhu Phillip Isola Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO. 2023 abs/2308.15802 CoRR https://doi.org/10.48550/arXiv.2308.15802 db/journals/corr/corr2308.html#abs-2308-15802
Enhong Liu Joseph Suarez Chenhui You Bo Wu Bingcheng Chen Jun Hu 0014 Jiaxin Chen Xiaolong Zhu Clare Zhu Julian Togelius Sharada P. Mohanty Weijun Hong Rui Du Yibing Zhang Qinwen Wang Xinhang Li Zheng Yuan Xiang Li Yuejia Huang Kun Zhang Hanhui Yang Shiqi Tang Phillip Isola The NeurIPS 2022 Neural MMO Challenge: A Massively Multiagent Competition with Specialization and Trade. 2023 abs/2311.03707 CoRR https://doi.org/10.48550/arXiv.2311.03707 db/journals/corr/corr2311.html#abs-2311-03707
Julian Togelius Ahmed Khalifa 0001 Sam Earle Michael Cerny Green Lisa B. Soros Evolutionary Machine Learning and Games. 2023 abs/2311.16172 CoRR https://doi.org/10.48550/arXiv.2311.16172 db/journals/corr/corr2311.html#abs-2311-16172
Sam Earle Megan Charity Dipika Rajesh Mayu Wilson Julian Togelius Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games. 2023 abs/2312.02231 CoRR https://doi.org/10.48550/arXiv.2312.02231 db/journals/corr/corr2312.html#abs-2312-02231
Alberto Alvarez 0002 Steve Dahlskog José M. Font Julian Togelius Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions. 202-211 2022 14 IEEE Trans. Games 2 https://doi.org/10.1109/TG.2020.3046133 db/journals/tciaig/tciaig14.html#AlvarezDFT22
Alberto Alvarez 0002 José M. Font Julian Togelius Toward Designer Modeling Through Design Style Clustering. 676-686 2022 14 IEEE Trans. Games 4 https://doi.org/10.1109/TG.2022.3143800 db/journals/tciaig/tciaig14.html#AlvarezFT22
Megan Charity Julian Togelius Aesthetic Bot: Interactively Evolving Game Maps on Twitter. 18-25 2022 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/21943 conf/aiide/2022 db/conf/aiide/aiide2022.html#CharityT22 Megan Charity Nasir D. Memon Zehua Jiang Abhi Sen Julian Togelius Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage. 221-228 2022 BIOSIG https://dl.gi.de/handle/20.500.12116/39699 https://doi.org/10.1109/BIOSIG55365.2022.9897028 conf/biosig/2022 db/conf/biosig/biosig2022.html#CharityMJST22 Michael Cerny Green Ahmed Khalifa 0001 Megan Charity Debosmita Bhaumik Julian Togelius Predicting Personas Using Mechanic Frequencies and Game State Traces. 1-8 2022 CEC https://doi.org/10.1109/CEC55065.2022.9870406 conf/cec/2022 db/conf/cec/cec2022.html#GreenKCBT22 Megan Charity Julian Togelius Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. 570-575 2022 CoG https://doi.org/10.1109/CoG51982.2022.9893650 conf/cig/2022 db/conf/cig/cog2022.html#CharityT22 Michael Cerny Green Ahmed Khalifa 0001 Megan Charity Julian Togelius Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. 35:1-35:10 2022 FDG https://doi.org/10.1145/3555858.3555890 conf/fdg/2022 db/conf/fdg/fdg2022.html#GreenKCT22 Alberto Alvarez 0002 José M. Font Julian Togelius Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. 42:1-42:9 2022 FDG https://doi.org/10.1145/3555858.3555929 conf/fdg/2022 db/conf/fdg/fdg2022.html#0002FT22 Christoph Salge Claus Aranha Adrian Brightmoore Sean Butler Rodrigo De Moura Canaan Michael Cook 0001 Michael Cerny Green Hagen Fischer Christian Guckelsberger Jupiter Hadley Jean-Baptiste Hervé Mark Richard Johnson Quinn Kybartas David Mason Mike Preuss Tristan Smith Ruck Thawonmas Julian Togelius Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. 45:1-45:16 2022 FDG https://doi.org/10.1145/3555858.3555940 conf/fdg/2022 db/conf/fdg/fdg2022.html#SalgeABBC0GFGHH22 Ahmed Khalifa 0001 Julian Togelius Michael Cerny Green Mutation Models: Learning to Generate Levels by Imitating Evolution. 67:1-67:9 2022 FDG https://doi.org/10.1145/3555858.3563267 conf/fdg/2022 db/conf/fdg/fdg2022.html#KhalifaTG22 Zehua Jiang Sam Earle Michael Cerny Green Julian Togelius Learning Controllable 3D Level Generators. 71:1-71:9 2022 FDG https://doi.org/10.1145/3555858.3563273 conf/fdg/2022 db/conf/fdg/fdg2022.html#JiangEGT22 Sam Earle Justin Snider Matthew C. Fontaine Stefanos Nikolaidis Julian Togelius Illuminating diverse neural cellular automata for level generation. 68-76 2022 GECCO https://doi.org/10.1145/3512290.3528754 conf/gecco/2022 db/conf/gecco/gecco2022.html#EarleSFNT22 Bryon Tjanaka Matthew C. Fontaine Julian Togelius Stefanos Nikolaidis Approximating gradients for differentiable quality diversity in reinforcement learning. 1102-1111 2022 GECCO https://doi.org/10.1145/3512290.3528705 conf/gecco/2022 db/conf/gecco/gecco2022.html#TjanakaFTN22 Anubhav Jain 0002 Nasir D. Memon Julian Togelius A Dataless FaceSwap Detection Approach Using Synthetic Images. 1-7 2022 IJCB https://doi.org/10.1109/IJCB54206.2022.10007967 conf/icb/2022 db/conf/icb/ijcb2022.html#JainMT22 Razieh L. Saremi Hardik Yardik Julian Togelius Ye Yang Guenther Ruhe An Evolutionary Algorithm for Task Scheduling in Crowdsourced Software Development. 120-128 2022 ICEIS (1) https://doi.org/10.5220/0011000500003179 conf/iceis/2022-1 db/conf/iceis/iceis2022-1.html#SaremiYTYR22 Ya-Chuan Hsu Matthew C. Fontaine Sam Earle Maria Edwards Julian Togelius Stefanos Nikolaidis Generating Diverse Indoor Furniture Arrangements. 60:1-60:2 2022 SIGGRAPH Posters https://doi.org/10.1145/3532719.3543244 conf/siggraph/2022posters db/conf/siggraph/siggraph2022posters.html#HsuFEETN22 Matthew Siper Ahmed Khalifa 0001 Julian Togelius Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset. 337-343 2022 SSCI https://doi.org/10.1109/SSCI51031.2022.10022073 conf/ssci/2022 db/conf/ssci/ssci2022.html#SiperKT22
Bryon Tjanaka Matthew C. Fontaine Julian Togelius Stefanos Nikolaidis Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning. 2022 abs/2202.03666 CoRR https://arxiv.org/abs/2202.03666 db/journals/corr/corr2202.html#abs-2202-03666
Matthew Siper Ahmed Khalifa 0001 Julian Togelius Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset. 2022 abs/2202.10184 CoRR https://arxiv.org/abs/2202.10184 db/journals/corr/corr2202.html#abs-2202-10184
Megan Charity Isha Dave Ahmed Khalifa 0001 Julian Togelius Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. 2022 abs/2203.02035 CoRR https://doi.org/10.48550/arXiv.2203.02035 db/journals/corr/corr2203.html#abs-2203-02035
Aaron Dharna Amy K. Hoover Julian Togelius Lisa B. Soros Transfer Dynamics in Emergent Evolutionary Curricula. 2022 abs/2203.10941 CoRR https://doi.org/10.48550/arXiv.2203.10941 db/journals/corr/corr2203.html#abs-2203-10941
Michael Cerny Green Ahmed Khalifa 0001 Megan Charity Debosmita Bhaumik Julian Togelius Predicting Personas Using Mechanic Frequencies and Game State Traces. 2022 abs/2203.13351 CoRR https://doi.org/10.48550/arXiv.2203.13351 db/journals/corr/corr2203.html#abs-2203-13351
Michael Cerny Green Ahmed Khalifa 0001 Megan Charity Julian Togelius Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. 2022 abs/2204.05217 CoRR https://doi.org/10.48550/arXiv.2204.05217 db/journals/corr/corr2204.html#abs-2204-05217
Aaron Dharna Charlie Summers Rohin Dasari Julian Togelius Amy K. Hoover Watts: Infrastructure for Open-Ended Learning. 2022 abs/2204.13250 CoRR https://doi.org/10.48550/arXiv.2204.13250 db/journals/corr/corr2204.html#abs-2204-13250
Ahmed Khalifa 0001 Michael Cerny Green Julian Togelius Learning to Generate Levels by Imitating Evolution. 2022 abs/2206.05497 CoRR https://doi.org/10.48550/arXiv.2206.05497 db/journals/corr/corr2206.html#abs-2206-05497
Ya-Chuan Hsu Matthew C. Fontaine Sam Earle Maria Edwards Julian Togelius Stefanos Nikolaidis Generating Diverse Indoor Furniture Arrangements. 2022 abs/2206.10608 CoRR https://doi.org/10.48550/arXiv.2206.10608 db/journals/corr/corr2206.html#abs-2206-10608
Zehua Jiang Sam Earle Michael Cerny Green Julian Togelius Learning Controllable 3D Level Generators. 2022 abs/2206.13623 CoRR https://doi.org/10.48550/arXiv.2206.13623 db/journals/corr/corr2206.html#abs-2206-13623
Megan Charity Julian Togelius Aesthetic Bot: Interactively Evolving Game Maps on Twitter. 2022 abs/2208.05017 CoRR https://doi.org/10.48550/arXiv.2208.05017 db/journals/corr/corr2208.html#abs-2208-05017
Megan Charity Nasir D. Memon Zehua Jiang Abhi Sen Julian Togelius Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage. 2022 abs/2209.04909 CoRR https://doi.org/10.48550/arXiv.2209.04909 db/journals/corr/corr2209.html#abs-2209-04909
Megan Charity Julian Togelius Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. 2022 abs/2209.04911 CoRR https://doi.org/10.48550/arXiv.2209.04911 db/journals/corr/corr2209.html#abs-2209-04911
Alberto Alvarez 0002 José M. Font Julian Togelius Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. 2022 abs/2210.09294 CoRR https://doi.org/10.48550/arXiv.2210.09294 db/journals/corr/corr2210.html#abs-2210-09294
Anubhav Jain 0002 Nasir D. Memon Julian Togelius A Dataless FaceSwap Detection Approach Using Synthetic Images. 2022 abs/2212.02571 CoRR https://doi.org/10.48550/arXiv.2212.02571 db/journals/corr/corr2212.html#abs-2212-02571
Giuseppe Cuccu Julian Togelius Philippe Cudré-Mauroux Playing Atari with few neurons. 17 2021 35 Auton. Agents Multi Agent Syst. 2 https://doi.org/10.1007/s10458-021-09497-8 https://www.wikidata.org/entity/Q114959507 db/journals/aamas/aamas35.html#CuccuTC21
Haibo He Carlos A. Coello Coello Julian Togelius Yaochu Jin Yew-Soon Ong Hussein A. Abbass CIS Publication Spotlight [Publication Spotlight]. 18-20 2021 16 IEEE Comput. Intell. Mag. 1 https://doi.org/10.1109/MCI.2020.3039065 db/journals/cim/cim16.html#HeCTJOA21
Haibo He Jon Garibaldi Carlos A. Coello Coello Julian Togelius Yaochu Jin Yew-Soon Ong Hussein A. Abbass CIS Publication Spotlight [Publication Spotlight]. 11-76 2021 16 IEEE Comput. Intell. Mag. 2 https://doi.org/10.1109/MCI.2021.3061853 db/journals/cim/cim16.html#HeGCTJOA21
Haibo He Jon Garibaldi Carlos A. Coello Coello Julian Togelius Yaochu Jin Yew-Soon Ong Hussein A. Abbass CIS Publication Spotlight [Publication Spotlight]. 5-7, 94 2021 16 IEEE Comput. Intell. Mag. 3 https://doi.org/10.1109/MCI.2021.3084390 db/journals/cim/cim16.html#HeGCTJOA21a
Haibo He Jon Garibaldi Carlos A. Coello Coello Julian Togelius Yaochu Jin Yew-Soon Ong Hussein A. Abbass CIS Publication Spotlight [Publication Spotlight]. 14-16 2021 16 IEEE Comput. Intell. Mag. 4 https://doi.org/10.1109/MCI.2021.3108300 db/journals/cim/cim16.html#HeGCTJOA21b
Jialin Liu 0001 Sam Snodgrass Ahmed Khalifa 0001 Sebastian Risi Georgios N. Yannakakis Julian Togelius Deep learning for procedural content generation. 19-37 2021 33 Neural Comput. Appl. 1 https://doi.org/10.1007/s00521-020-05383-8 db/journals/nca/nca33.html#LiuSKRYT21
Tae Jong Choi Julian Togelius Yun-Gyung Cheong A Fast and efficient stochastic opposition-based learning for differential evolution in numerical optimization. 100768 2021 60 Swarm Evol. Comput. https://doi.org/10.1016/j.swevo.2020.100768 db/journals/swevo/swevo60.html#ChoiTC21
Julian Togelius Editorial IEEE Transactions on Games: The First Four Years. 325-326 2021 13 IEEE Trans. Games 4 https://doi.org/10.1109/TG.2021.3132708 db/journals/tciaig/tciaig13.html#Togelius21
Matthew C. Fontaine Ruilin Liu Ahmed Khalifa 0001 Jignesh Modi Julian Togelius Amy K. Hoover Stefanos Nikolaidis Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. 5922-5930 2021 AAAI https://doi.org/10.1609/aaai.v35i7.16740 conf/aaai/2021 db/conf/aaai/aaai2021.html#FontaineLKMTHN21 Alberto Alvarez 0002 José M. Font Steve Dahlskog Julian Togelius Assessing the Effects of Interacting with MAP-Elites. 124-131 2021 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/18899 conf/aiide/2021 db/conf/aiide/aiide2021.html#AlvarezFDT21 Maria Edwards Ming Jiang Julian Togelius Search-Based Exploration and Diagnosis of TOAD-GAN. 140-147 2021 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/18901 conf/aiide/2021 db/conf/aiide/aiide2021.html#EdwardsJT21 Debosmita Bhaumik Ahmed Khalifa 0001 Julian Togelius Lode Encoder: AI-constrained co-creativity. 1-8 2021 CoG https://doi.org/10.1109/CoG52621.2021.9619009 conf/cig/2021 db/conf/cig/cog2021.html#BhaumikKT21 Philip Bontrager Julian Togelius Learning to Generate Levels From Nothing. 1-8 2021 CoG https://doi.org/10.1109/CoG52621.2021.9619131 conf/cig/2021 db/conf/cig/cog2021.html#BontragerT21 Sam Earle Maria Edwards Ahmed Khalifa 0001 Philip Bontrager Julian Togelius Learning Controllable Content Generators. 1-9 2021 CoG https://doi.org/10.1109/CoG52621.2021.9619159 conf/cig/2021 db/conf/cig/cog2021.html#EarleEKBT21 Sam Earle Julian Togelius Lisa B. Soros Video Games as a Testbed for Open-Ended Phenomena. 1-9 2021 CoG https://doi.org/10.1109/CoG52621.2021.9619042 conf/cig/2021 db/conf/cig/cog2021.html#EarleTS21 Omar Delarosa Hang Dong Mindy Ruan Ahmed Khalifa 0001 Julian Togelius Mixed-Initiative Level Design with RL Brush. 412-426 2021 EvoMUSART https://doi.org/10.1007/978-3-030-72914-1_27 conf/evoW/2021musart db/conf/evoW/evomusart2021.html#DelarosaDRKT21 Michael Cerny Green Ahmed Khalifa 0001 Rodrigo Canaan Philip Bontrager Julian Togelius Game Mechanic Alignment Theory. 29:1-29:11 2021 FDG https://doi.org/10.1145/3472538.3472571 conf/fdg/2021 db/conf/fdg/fdg2021.html#GreenKCBT21 Tae Jong Choi Julian Togelius Self-referential quality diversity through differential MAP-Elites. 502-509 2021 GECCO https://doi.org/10.1145/3449639.3459383 conf/gecco/2021 db/conf/gecco/gecco2021.html#ChoiT21 Jordan Urbaczek Razieh L. Saremi Mostaan Lotfalian Saremi Julian Togelius Greedy Scheduling: A Neural Network Method to Reduce Task Failure in Software Crowdsourcing. 410-419 2021 ICEIS (1) https://doi.org/10.5220/0010407604100419 conf/iceis/2021-1 db/conf/iceis/iceis2021-1.html#UrbaczekSST21 Enhong Liu Joseph Suarez Chenhui You Bo Wu Bingcheng Chen Jun Hu 0014 Jiaxin Chen Xiaolong Zhu Clare Zhu Julian Togelius Sharada P. Mohanty Weijun Hong Rui Du Yibing Zhang Qinwen Wang Xinhang Li Zheng Yuan Xiang Li Yuejia Huang Kun Zhang Hanhui Yang Shiqi Tang Phillip Isola The NeurIPS 2022 Neural MMO Challenge: A Massively Multiagent Competition with Specialization and Trade. 18-34 2021 NeurIPS (Competition and Demos) https://proceedings.mlr.press/v220/liu22a.html conf/nips/2022demo db/conf/nips/demo2022.html#LiuSYWCHCZZTMHDZWLYLHZYTI21
Michael Cerny Green Ahmed Khalifa 0001 Philip Bontrager Rodrigo Canaan Julian Togelius Game Mechanic Alignment Theory and Discovery. 2021 abs/2102.10247 CoRR https://arxiv.org/abs/2102.10247 db/journals/corr/corr2102.html#abs-2102-10247
Antonios Liapis Héctor Pérez Martínez Julian Togelius Georgios N. Yannakakis Transforming Exploratory Creativity with DeLeNoX. 2021 abs/2103.11715 CoRR https://arxiv.org/abs/2103.11715 db/journals/corr/corr2103.html#abs-2103-11715
Christoph Salge Michael Cerny Green Rodrigo Canaan Filip Skwarski Rafael Fritsch Adrian Brightmoore Shaofang Ye Changxing Cao Julian Togelius The AI Settlement Generation Challenge in Minecraft: First Year Report. 2021 abs/2103.14950 CoRR https://arxiv.org/abs/2103.14950 db/journals/corr/corr2103.html#abs-2103-14950
Sam Earle Maria Edwards Ahmed Khalifa 0001 Philip Bontrager Julian Togelius Learning Controllable Content Generators. 2021 abs/2105.02993 CoRR https://arxiv.org/abs/2105.02993 db/journals/corr/corr2105.html#abs-2105-02993
Ruben Rodriguez Torrado Pablo Ruiz 0006 Luis Cueto-Felgueroso Michael Cerny Green Tyler Friesen Sebastien Matringe Julian Togelius Physics-informed attention-based neural network for solving non-linear partial differential equations. 2021 abs/2105.07898 CoRR https://arxiv.org/abs/2105.07898 db/journals/corr/corr2105.html#abs-2105-07898
Razieh L. Saremi Hardik Yagnik Julian Togelius Ye Yang Guenther Ruhe An Evolutionary Algorithm for Task Scheduling in Crowdsourced Software Development. 2021 abs/2107.02202 CoRR https://arxiv.org/abs/2107.02202 db/journals/corr/corr2107.html#abs-2107-02202
Tae Jong Choi Julian Togelius Self-Referential Quality Diversity Through Differential Map-Elites. 2021 abs/2107.04964 CoRR https://arxiv.org/abs/2107.04964 db/journals/corr/corr2107.html#abs-2107-04964
Christoph Salge Claus Aranha Adrian Brightmoore Sean Butler Rodrigo Canaan Michael Cook 0001 Michael Cerny Green Hagen Fischer Christian Guckelsberger Jupiter Hadley Jean-Baptiste Hervé Mark Richard Johnson Quinn Kybartas David Mason Mike Preuss Tristan Smith Ruck Thawonmas Julian Togelius Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. 2021 abs/2108.02955 CoRR https://arxiv.org/abs/2108.02955 db/journals/corr/corr2108.html#abs-2108-02955
Sam Earle Justin Snider Matthew C. Fontaine Stefanos Nikolaidis Julian Togelius Illuminating Diverse Neural Cellular Automata for Level Generation. 2021 abs/2109.05489 CoRR https://arxiv.org/abs/2109.05489 db/journals/corr/corr2109.html#abs-2109-05489
Tae Jong Choi Julian Togelius Yun-Gyung Cheong Advanced Cauchy Mutation for Differential Evolution in Numerical Optimization. 8720-8734 2020 8 IEEE Access https://doi.org/10.1109/ACCESS.2020.2964222 db/journals/access/access8.html#ChoiTC20
Haibo He Jon Garibaldi Kay Chen Tan Julian Togelius Yaochu Jin Yew-Soon Ong CIS Publication Spotlight [Publication Spotlight]. 19-21 2020 15 IEEE Comput. Intell. Mag. 1 https://doi.org/10.1109/MCI.2019.2954638 db/journals/cim/cim15.html#HeGTTJO20
Haibo He Jon Garibaldi Kay Chen Tan Julian Togelius Yaochu Jin Yew-Soon Ong CIS Publication Spotlight [Publication Spotlight]. 11-13 2020 15 IEEE Comput. Intell. Mag. 2 https://doi.org/10.1109/MCI.2020.2976181 db/journals/cim/cim15.html#HeGTTJO20a
Haibo He Jon Garibaldi Kay Chen Tan Julian Togelius Yaochu Jin Yew-Soon Ong CIS Publication Spotlight [Publication Spotlight]. 12-14 2020 15 IEEE Comput. Intell. Mag. 3 https://doi.org/10.1109/MCI.2020.2998230 db/journals/cim/cim15.html#HeGTTJO20b
Haibo He Jon Garibaldi Kay Chen Tan Julian Togelius Yaochu Jin Yew-Soon Ong CIS Publication Spotlight [Publication Spotlight]. 5-7 2020 15 IEEE Comput. Intell. Mag. 4 https://doi.org/10.1109/MCI.2020.3019871 db/journals/cim/cim15.html#HeGTTJO20c
Christoph Salge Michael Cerny Green Rodrigo Canaan Filip Skwarski Rafael Fritsch Adrian Brightmoore Shaofang Ye Changxing Cao Julian Togelius The AI Settlement Generation Challenge in Minecraft. 19-31 2020 34 Künstliche Intell. 1 https://doi.org/10.1007/s13218-020-00635-0 https://www.wikidata.org/entity/Q110657182 db/journals/ki/ki34.html#SalgeGCSFBYCT20
Amy K. Hoover Julian Togelius Scott Lee Fernando de Mesentier Silva The Many AI Challenges of Hearthstone. 33-43 2020 34 Künstliche Intell. 1 https://doi.org/10.1007/s13218-019-00615-z db/journals/ki/ki34.html#HooverTLS20
Sebastian Risi Julian Togelius Increasing generality in machine learning through procedural content generation. 428-436 2020 2 Nat. Mach. Intell. 8 https://doi.org/10.1038/s42256-020-0208-z db/journals/natmi/natmi2.html#RisiT20
Niels Justesen Philip Bontrager Julian Togelius Sebastian Risi Deep Learning for Video Game Playing. 1-20 2020 12 IEEE Trans. Games 1 https://doi.org/10.1109/TG.2019.2896986 db/journals/tciaig/tciaig12.html#JustesenBTR20
Debosmita Bhaumik Ahmed Khalifa 0001 Michael Cerny Green Julian Togelius Tree Search versus Optimization Approaches for Map Generation. 24-30 2020 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/7403 conf/aiide/2020 db/conf/aiide/aiide2020.html#BhaumikKGT20 Rodrigo Canaan Xianbo Gao Youjin Chung Julian Togelius Andy Nealen Stefan Menzel Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents. 31-37 2020 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/7404 conf/aiide/2020 db/conf/aiide/aiide2020.html#CanaanGCTNM20 Ahmed Khalifa 0001 Philip Bontrager Sam Earle Julian Togelius PCGRL: Procedural Content Generation via Reinforcement Learning. 95-101 2020 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/7416 conf/aiide/2020 db/conf/aiide/aiide2020.html#KhalifaBET20 Hejia Zhang Matthew C. Fontaine Amy K. Hoover Julian Togelius Bistra Dilkina Stefanos Nikolaidis Video Game Level Repair via Mixed Integer Linear Programming. 151-158 2020 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/7424 conf/aiide/2020 db/conf/aiide/aiide2020.html#ZhangFHTDN20 Aaron Dharna Julian Togelius Lisa B. Soros Co-Generation of Game Levels and Game-Playing Agents. 203-209 2020 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/7431 conf/aiide/2020 db/conf/aiide/aiide2020.html#DharnaTS20 Catalina M. Jaramillo Megan Charity Rodrigo Canaan Julian Togelius Word Autobots: Using Transformers for Word Association in the Game Codenames. 231-237 2020 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/7435 conf/aiide/2020 db/conf/aiide/aiide2020.html#JaramilloCCT20 Catalina M. Jaramillo Paul Squires Harold G. Kaufman Andre Mendes da Silva Julian Togelius Word embedding for job market spatial representation: tracking changes and predicting skills demand. 5713-5715 2020 IEEE BigData https://doi.org/10.1109/BigData50022.2020.9377850 conf/bigdataconf/2020 db/conf/bigdataconf/bigdataconf2020.html#JaramilloSKST20 Matthew Stephenson Damien Anderson Ahmed Khalifa 0001 John Levine Jochen Renz Julian Togelius Christoph Salge A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. 1-8 2020 CEC https://doi.org/10.1109/CEC48606.2020.9185834 conf/cec/2020 db/conf/cec/cec2020.html#StephensonAKLRT20 Ruben Rodriguez Torrado Ahmed Khalifa 0001 Michael Cerny Green Niels Justesen Sebastian Risi Julian Togelius Bootstrapping Conditional GANs for Video Game Level Generation. 41-48 2020 CoG https://doi.org/10.1109/CoG47356.2020.9231576 conf/cig/2020 db/conf/cig/cog2020.html#TorradoKGJRT20 Michael Cerny Green Luvneesh Mugrai Ahmed Khalifa 0001 Julian Togelius Mario Level Generation From Mechanics Using Scene Stitching. 49-56 2020 CoG https://doi.org/10.1109/CoG47356.2020.9231692 conf/cig/2020 db/conf/cig/cog2020.html#GreenMKT20 Chang Ye Ahmed Khalifa 0001 Philip Bontrager Julian Togelius Rotation, Translation, and Cropping for Zero-Shot Generalization. 57-64 2020 CoG https://doi.org/10.1109/CoG47356.2020.9231907 conf/cig/2020 db/conf/cig/cog2020.html#YeKBT20 Vanessa Volz Niels Justesen Sam Snodgrass Sahar Asadi Sami Purmonen Christoffer Holmgård Julian Togelius Sebastian Risi Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. 399-406 2020 CoG https://doi.org/10.1109/CoG47356.2020.9231944 conf/cig/2020 db/conf/cig/cog2020.html#VolzJSAPHTR20 Megan Charity Ahmed Khalifa 0001 Julian Togelius Baba is Y'all: Collaborative Mixed-Initiative Level Design. 542-549 2020 CoG https://doi.org/10.1109/CoG47356.2020.9231807 conf/cig/2020 db/conf/cig/cog2020.html#CharityKT20 Andre Mendes Julian Togelius Leandro dos Santos Coelho Multi-Stage Transfer Learning with an Application to Selection Process. 1770-1777 2020 ECAI https://doi.org/10.3233/FAIA200291 conf/ecai/2020 db/conf/ecai/ecai2020.html#MendesTC20 Megan Charity Michael Cerny Green Ahmed Khalifa 0001 Julian Togelius Mech-Elites: Illuminating the Mechanic Space of GVG-AI. 8:1-8:10 2020 FDG https://doi.org/10.1145/3402942.3402954 conf/fdg/2020 db/conf/fdg/fdg2020.html#CharityGKT20 Michael Cerny Green Ahmed Khalifa 0001 Gabriella A. B. Barros Tiago Machado Julian Togelius Automatic Critical Mechanic Discovery Using Playtraces in Video Games. 9:1-9:9 2020 FDG https://doi.org/10.1145/3402942.3402955 conf/fdg/2020 db/conf/fdg/fdg2020.html#GreenKBMT20 Ahmed Khalifa 0001 Julian Togelius Multi-Objective level generator generation with Marahel. 104:1-104:8 2020 FDG https://doi.org/10.1145/3402942.3409606 conf/fdg/2020 db/conf/fdg/fdg2020.html#KhalifaT20 Matthew C. Fontaine Julian Togelius Stefanos Nikolaidis Amy K. Hoover Covariance matrix adaptation for the rapid illumination of behavior space. 94-102 2020 GECCO https://doi.org/10.1145/3377930.3390232 conf/gecco/2020 db/conf/gecco/gecco2020.html#FontaineTNH20 Julian Togelius Sebastian Risi Georgios N. Yannakakis Evolutionary computation and games. 620-651 2020 GECCO Companion https://doi.org/10.1145/3377929.3389854 conf/gecco/2020c db/conf/gecco/gecco2020c.html#TogeliusRY20 Andre Mendes Julian Togelius Leandro dos Santos Coelho Adversarial Encoder-Multi-Task-Decoder for Multi-Stage Processes. 763-770 2020 ICPR https://doi.org/10.1109/ICPR48806.2021.9412044 conf/icpr/2020 db/conf/icpr/icpr2020.html#MendesTC20 Giuseppe Cuccu Julian Togelius Philippe Cudré-Mauroux Playing Atari with Six Neurons (Extended Abstract). 4711-4715 2020 Sister Conferences Best Papers IJCAI https://doi.org/10.24963/ijcai.2020/651 conf/ijcai/2020 db/conf/ijcai/ijcai2020.html#CuccuTC20 Andre Mendes Julian Togelius Leandro dos Santos Coelho Unified Multi-Domain Learning and Data Imputation using Adversarial Autoencoder. 1-8 2020 IJCNN https://doi.org/10.1109/IJCNN48605.2020.9207024 conf/ijcnn/2020 db/conf/ijcnn/ijcnn2020.html#MendesTC20 Crystal Butler Harriet Oster Julian Togelius Human-in-the-Loop AI for Analysis of Free Response Facial Expression Label Sets. 9:1-9:8 2020 IVA https://doi.org/10.1145/3383652.3423892 conf/iva/2020 db/conf/iva/iva2020.html#ButlerOT20 Andre Mendes Julian Togelius Leandro dos Santos Coelho Adversarial Autoencoder and Multi-Task Semi-Supervised Learning for Multi-stage Process. 3-16 2020 PAKDD (2) https://doi.org/10.1007/978-3-030-47436-2_1 conf/pakdd/2020-2 db/conf/pakdd/pakdd2020-2.html#MendesTC20
Ahmed Khalifa 0001 Philip Bontrager Sam Earle Julian Togelius PCGRL: Procedural Content Generation via Reinforcement Learning. 2020 abs/2001.09212 CoRR https://arxiv.org/abs/2001.09212 db/journals/corr/corr2001.html#abs-2001-09212
Chang Ye Ahmed Khalifa 0001 Philip Bontrager Julian Togelius Rotation, Translation, and Cropping for Zero-Shot Generalization. 2020 abs/2001.09908 CoRR https://arxiv.org/abs/2001.09908 db/journals/corr/corr2001.html#abs-2001-09908
Michael Cerny Green Luvneesh Mugrai Ahmed Khalifa 0001 Julian Togelius Mario Level Generation From Mechanics Using Scene Stitching. 2020 abs/2002.02992 CoRR https://arxiv.org/abs/2002.02992 db/journals/corr/corr2002.html#abs-2002-02992
Megan Charity Michael Cerny Green Ahmed Khalifa 0001 Julian Togelius Mech-Elites: Illuminating the Mechanic Space of GVGAI. 2020 abs/2002.04733 CoRR https://arxiv.org/abs/2002.04733 db/journals/corr/corr2002.html#abs-2002-04733
Philip Bontrager Julian Togelius Fully Differentiable Procedural Content Generation through Generative Playing Networks. 2020 abs/2002.05259 CoRR https://arxiv.org/abs/2002.05259 db/journals/corr/corr2002.html#abs-2002-05259
Alberto Alvarez 0002 Steve Dahlskog José M. Font Julian Togelius Interactive Constrained MAP-Elites Analysis and Evaluation of the Expressiveness of the Feature Dimensions. 2020 abs/2003.03377 CoRR https://arxiv.org/abs/2003.03377 db/journals/corr/corr2003.html#abs-2003-03377
Andre Mendes Julian Togelius Leandro dos Santos Coelho Adversarial Encoder-Multi-Task-Decoder for Multi-Stage Processes. 2020 abs/2003.06899 CoRR https://arxiv.org/abs/2003.06899 db/journals/corr/corr2003.html#abs-2003-06899
Andre Mendes Julian Togelius Leandro dos Santos Coelho Unified Multi-Domain Learning and Data Imputation using Adversarial Autoencoder. 2020 abs/2003.07779 CoRR https://arxiv.org/abs/2003.07779 db/journals/corr/corr2003.html#abs-2003-07779
Megan Charity Ahmed Khalifa 0001 Julian Togelius Baba is Y'all: Collaborative Mixed-Initiative Level Design. 2020 abs/2003.14294 CoRR https://arxiv.org/abs/2003.14294 db/journals/corr/corr2003.html#abs-2003-14294
Alberto Alvarez 0002 José M. Font Julian Togelius Towards Designer Modeling through Design Style Clustering. 2020 abs/2004.01697 CoRR https://arxiv.org/abs/2004.01697 db/journals/corr/corr2004.html#abs-2004-01697
Rodrigo Canaan Xianbo Gao Youjin Chung Julian Togelius Andy Nealen Stefan Menzel Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners. 2020 abs/2004.13291 CoRR https://arxiv.org/abs/2004.13291 db/journals/corr/corr2004.html#abs-2004-13291
Rodrigo Canaan Xianbo Gao Julian Togelius Andy Nealen Stefan Menzel Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi. 2020 abs/2004.13710 CoRR https://arxiv.org/abs/2004.13710 db/journals/corr/corr2004.html#abs-2004-13710
Ahmed Khalifa 0001 Julian Togelius Multi-Objective level generator generation with Marahel. 2020 abs/2005.08368 CoRR https://arxiv.org/abs/2005.08368 db/journals/corr/corr2005.html#abs-2005-08368
Vanessa Volz Niels Justesen Sam Snodgrass Sahar Asadi Sami Purmonen Christoffer Holmgård Julian Togelius Sebastian Risi Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. 2020 abs/2005.12579 CoRR https://arxiv.org/abs/2005.12579 db/journals/corr/corr2005.html#abs-2005-12579
Jordan Urbaczek Razieh L. Saremi Mostaan Lotfalian Saremi Julian Togelius Scheduling Tasks for Software Crowdsourcing Platforms to Reduce Task Failure. 2020 abs/2006.01048 CoRR https://arxiv.org/abs/2006.01048 db/journals/corr/corr2006.html#abs-2006-01048
Andre Mendes Julian Togelius Leandro dos Santos Coelho Multi-Stage Transfer Learning with an Application to Selection Process. 2020 abs/2006.01276 CoRR https://arxiv.org/abs/2006.01276 db/journals/corr/corr2006.html#abs-2006-01276
Matthew C. Fontaine Ruilin Liu Ahmed Khalifa 0001 Julian Togelius Amy K. Hoover Stefanos Nikolaidis Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. 2020 abs/2007.05674 CoRR https://arxiv.org/abs/2007.05674 db/journals/corr/corr2007.html#abs-2007-05674
Aaron Dharna Julian Togelius Lisa B. Soros Co-generation of game levels and game-playing agents. 2020 abs/2007.08497 CoRR https://arxiv.org/abs/2007.08497 db/journals/corr/corr2007.html#abs-2007-08497
Omar Delarosa Hang Dong Mindy Ruan Ahmed Khalifa 0001 Julian Togelius Mixed-Initiative Level Design with RL Brush. 2020 abs/2008.02778 CoRR https://arxiv.org/abs/2008.02778 db/journals/corr/corr2008.html#abs-2008-02778
Jialin Liu 0001 Sam Snodgrass Ahmed Khalifa 0001 Sebastian Risi Georgios N. Yannakakis Julian Togelius Deep Learning for Procedural Content Generation. 2020 abs/2010.04548 CoRR https://arxiv.org/abs/2010.04548 db/journals/corr/corr2010.html#abs-2010-04548
Hejia Zhang Matthew C. Fontaine Amy K. Hoover Julian Togelius Bistra Dilkina Stefanos Nikolaidis Video Game Level Repair via Mixed Integer Linear Programming. 2020 abs/2010.06627 CoRR https://arxiv.org/abs/2010.06627 db/journals/corr/corr2010.html#abs-2010-06627
Chengpeng Hu Ziqi Wang 0005 Tianye Shu Yang Tao Hao Tong Julian Togelius Xin Yao 0001 Jialin Liu 0001 Robust Reinforcement Learning for General Video Game Playing. 2020 abs/2011.05622 CoRR https://arxiv.org/abs/2011.05622 db/journals/corr/corr2011.html#abs-2011-05622
Weiming Liu 0004 Bin Li 0025 Julian Togelius Model-free Neural Counterfactual Regret Minimization with Bootstrap Learning. 2020 abs/2012.01870 CoRR https://arxiv.org/abs/2012.01870 db/journals/corr/corr2012.html#abs-2012-01870
Diego Pérez-Liébana Simon M. Lucas Raluca D. Gaina Julian Togelius Ahmed Khalifa 0001 Jialin Liu 0001 General Video Game Artificial Intelligence Morgan & Claypool Publishers 2019 Synthesis Lectures on Games and Computational Intelligence 978-3-031-00994-5 978-3-031-02122-0 https://doi.org/10.2200/S00944ED1V01Y201908GCI005 https://doi.org/10.1007/978-3-031-02122-0
Guy Barash Mauricio Castillo-Effen Niyati Chhaya Peter Clark Huáscar Espinoza Eitan Farchi Christopher W. Geib Odd Erik Gundersen Seán Ó hÉigeartaigh José Hernández-Orallo Chiori Hori Xiaowei Huang 0001 Kokil Jaidka Pavan Kapanipathi Sarah Keren Seokhwan Kim Marc Lanctot Danny Lange Julian J. McAuley David R. Martinez Marwan Mattar Mausam Martin Michalowski Reuth Mirsky Roozbeh Mottaghi Joseph C. Osborn Julien Pérolat Martin Schmid Arash Shaban-Nejad Onn Shehory Biplav Srivastava William W. Streilein Kartik Talamadupula Julian Togelius Koichiro Yoshino Quanshi Zhang Imed Zitouni Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence. 67-78 2019 40 AI Mag. 3 https://doi.org/10.1609/aimag.v40i3.4981 db/journals/aim/aim40.html#BarashCCCEFGGhH19
Haibo He Jon Garibaldi Kay Chen Tan Julian Togelius Yaochu Jin Yew-Soon Ong CIS Publication Spotlight [Publication Spotlight]. 10-12 2019 14 IEEE Comput. Intell. Mag. 1 https://doi.org/10.1109/MCI.2018.2881780 db/journals/cim/cim14.html#HeGTTJO19
Haibo He Jon Garibaldi Kay Chen Tan Julian Togelius Yaochu Jin Yew-Soon Ong CIS Publication Spotlight [Publication Spotlight]. 13-15 2019 14 IEEE Comput. Intell. Mag. 2 https://doi.org/10.1109/MCI.2019.2901081 db/journals/cim/cim14.html#HeGTTJO19a
Haibo He Jon Garibaldi Kay Chen Tan Julian Togelius Yew-Soon Ong CIS Publication Spotlight [Publication Spotlight]. 4-6 2019 14 IEEE Comput. Intell. Mag. 3 https://doi.org/10.1109/MCI.2019.2919361 db/journals/cim/cim14.html#HeGTTO19
Dongbin Zhao Simon M. Lucas Julian Togelius Deep Reinforcement Learning and Games [Guest Editorial]. 7 2019 14 IEEE Comput. Intell. Mag. 3 https://doi.org/10.1109/MCI.2019.2919362 db/journals/cim/cim14.html#ZhaoLT19
Haibo He Jon Garibaldi Kay Chen Tan Julian Togelius Yaochu Jin Yew-Soon Ong CIS Publication Spotlight [Publication Spotlight]. 8-10 2019 14 IEEE Comput. Intell. Mag. 4 https://doi.org/10.1109/MCI.2019.2937606 db/journals/cim/cim14.html#HeGTTJO19b
Gabriella Alves Bulhoes Barros Michael Cerny Green Antonios Liapis Julian Togelius Who Killed Albert Einstein? From Open Data to Murder Mystery Games. 79-89 2019 11 IEEE Trans. Games 1 https://doi.org/10.1109/TG.2018.2806190 https://www.wikidata.org/entity/Q62722094 db/journals/tciaig/tciaig11.html#BarrosGLT19
Diego Pérez-Liébana Jialin Liu 0001 Ahmed Khalifa 0001 Raluca D. Gaina Julian Togelius Simon M. Lucas General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms. 195-214 2019 11 IEEE Trans. Games 3 https://doi.org/10.1109/TG.2019.2901021 db/journals/tciaig/tciaig11.html#Perez-Liebana0K19
Matthew Stephenson Jochen Renz Xiaoyu Ge Lucas Ferreira Julian Togelius Peng Zhang 0021 The 2017 AIBIRDS Level Generation Competition. 275-284 2019 11 IEEE Trans. Games 3 https://doi.org/10.1109/TG.2018.2854896 db/journals/tciaig/tciaig11.html#StephensonRGFT019
Christoffer Holmgård Michael Cerny Green Antonios Liapis Julian Togelius Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics. 352-362 2019 11 IEEE Trans. Games 4 https://doi.org/10.1109/TG.2018.2808198 db/journals/tciaig/tciaig11.html#HolmgardGLT19
Tiago Machado Daniel Gopstein Andy Nealen Julian Togelius Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask. 43-50 2019 KEG@AAAI https://ceur-ws.org/Vol-2313/KEG_2019_paper_7.pdf conf/aaai/2019keg db/conf/aaai/keg2019.html#MachadoGNT19 Philip Bontrager Ahmed Khalifa 0001 Damien Anderson Matthew Stephenson Christoph Salge Julian Togelius "Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games. 10-16 2019 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/5218 conf/aiide/2019 db/conf/aiide/aiide2019.html#BontragerKASST19 Tiago Machado Daniel Gopstein Angela Wang Oded Nov Andrew Nealen Julian Togelius Evaluation of a Recommender System for Assisting Novice Game Designers. 167-173 2019 AIIDE https://ojs.aaai.org/index.php/AIIDE/article/view/5240 conf/aiide/2019 db/conf/aiide/aiide2019.html#MachadoGWNNT19 Giuseppe Cuccu Julian Togelius Philippe Cudré-Mauroux Playing Atari with Six Neurons. 998-1006 2019 AAMAS http://dl.acm.org/citation.cfm?id=3331796 conf/atal/2019 db/conf/atal/aamas2019.html#CuccuTC19 Alberto Alvarez 0002 Steve Dahlskog José M. Font Julian Togelius Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. 1-8 2019 CoG https://doi.org/10.1109/CIG.2019.8848022 conf/cig/2019 db/conf/cig/cog2019.html#AlvarezDFT19 Rodrigo Canaan Julian Togelius Andy Nealen Stefan Menzel Diverse Agents for Ad-Hoc Cooperation in Hanabi. 1-8 2019 CoG https://doi.org/10.1109/CIG.2019.8847944 conf/cig/2019 db/conf/cig/cog2019.html#CanaanTNM19 Daniele Gravina Ahmed Khalifa 0001 Antonios Liapis Julian Togelius Georgios N. Yannakakis Procedural Content Generation through Quality Diversity. 1-8 2019 CoG https://doi.org/10.1109/CIG.2019.8848053 conf/cig/2019 db/conf/cig/cog2019.html#GravinaKLTY19 Niels Justesen Lasse Møller Uth Christopher Jakobsen Peter David Moore Julian Togelius Sebastian Risi Blood Bowl: A New Board Game Challenge and Competition for AI. 1-8 2019 CoG https://doi.org/10.1109/CIG.2019.8848063 conf/cig/2019 db/conf/cig/cog2019.html#JustesenUJMTR19 Ahmed Khalifa 0001 Dan Gopstein Julian Togelius ELIMINATION from Design to Analysis. 1-4 2019 CoG https://doi.org/10.1109/CIG.2019.8848017 conf/cig/2019 db/conf/cig/cog2019.html#KhalifaGT19 Ahmed Khalifa 0001 Fernando de Mesentier Silva Julian Togelius Level Design Patterns in 2D Games. 1-8 2019 CoG https://doi.org/10.1109/CIG.2019.8847953 conf/cig/2019 db/conf/cig/cog2019.html#KhalifaST19 Tiago Machado Daniel Gopstein Andy Nealen Julian Togelius Pitako - Recommending Game Design Elements in Cicero. 1-8 2019 CoG https://doi.org/10.1109/CIG.2019.8848081 conf/cig/2019 db/conf/cig/cog2019.html#MachadoGNT19 Luvneesh Mugrai Fernando de Mesentier Silva Christoffer Holmgård Julian Togelius Automated Playtesting of Matching Tile Games. 1-7 2019 CoG https://doi.org/10.1109/CIG.2019.8848057 conf/cig/2019 db/conf/cig/cog2019.html#MugraiSHT19 Fernando de Mesentier Silva Rodrigo Canaan Scott Lee Matthew C. Fontaine Julian Togelius Amy K. Hoover Evolving the Hearthstone Meta. 1-8 2019 CoG https://doi.org/10.1109/CIG.2019.8847966 conf/cig/2019 db/conf/cig/cog2019.html#SilvaCLFTH19 Sarjak Thakkar Changxing Cao Lifan Wang Tae Jong Choi Julian Togelius Autoencoder and Evolutionary Algorithm for Level Generation in Lode Runner. 1-4 2019 CoG https://doi.org/10.1109/CIG.2019.8848076 conf/cig/2019 db/conf/cig/cog2019.html#ThakkarCWCT19 Rodrigo Canaan Christoph Salge Julian Togelius Andy Nealen Leveling the playing field: fairness in AI versus human game benchmarks. 37:1-37:8 2019 FDG https://doi.org/10.1145/3337722.3337750 conf/fdg/2019 db/conf/fdg/fdg2019.html#CanaanSTN19 Michael Cerny Green Christoph Salge Julian Togelius Organic building generation in minecraft. 80:1-80:7 2019 FDG https://doi.org/10.1145/3337722.3341846 conf/fdg/2019 db/conf/fdg/fdg2019.html#GreenST19 Michael Cerny Green Ahmed Khalifa 0001 Athoug Alsoughayer Divyesh Surana Antonios Liapis Julian Togelius Two-step constructive approaches for dungeon generation. 84:1-84:7 2019 FDG https://doi.org/10.1145/3337722.3341847 conf/fdg/2019 db/conf/fdg/fdg2019.html#GreenKASLT19 Matthew C. Fontaine Scott Lee Lisa B. Soros Fernando de Mesentier Silva Julian Togelius Amy K. Hoover Mapping hearthstone deck spaces through MAP-elites with sliding boundaries. 161-169 2019 GECCO https://doi.org/10.1145/3321707.3321794 conf/gecco/2019 db/conf/gecco/gecco2019.html#FontaineLSSTH19 Kai Arulkumaran Antoine Cully Julian Togelius AlphaStar: an evolutionary computation perspective. 314-315 2019 GECCO (Companion) https://doi.org/10.1145/3319619.3321894 conf/gecco/2019c db/conf/gecco/gecco2019c.html#ArulkumaranCT19 Ahmed Khalifa 0001 Michael Cerny Green Gabriella A. B. Barros Julian Togelius Intentional computational level design. 796-803 2019 GECCO https://doi.org/10.1145/3321707.3321849 conf/gecco/2019 db/conf/gecco/gecco2019.html#KhalifaGBT19 Christoph Salge Christian Guckelsberger Michael Cerny Green Rodrigo Canaan Julian Togelius Generative Design in Minecraft: Chronicle Challenge. 311-315 2019 ICCC https://computationalcreativity.net/iccc2019/papers/iccc19-lbp-7.pdf conf/icccrea/2019 db/conf/icccrea/icccrea2019.html#SalgeGGCT19 Arthur Juliani Ahmed Khalifa 0001 Vincent-Pierre Berges Jonathan Harper Ervin Teng Hunter Henry Adam Crespi Julian Togelius Danny Lange Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning. 2019 IJCAI https://doi.org/10.24963/ijcai.2019/373 conf/ijcai/2019 db/conf/ijcai/ijcai2019.html#JulianiKBHTHCTL19 2684-2691
Arthur Juliani Ahmed Khalifa 0001 Vincent-Pierre Berges Jonathan Harper Hunter Henry Adam Crespi Julian Togelius Danny Lange Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning. 2019 abs/1902.01378 CoRR http://arxiv.org/abs/1902.01378 db/journals/corr/corr1902.html#abs-1902-01378
Kai Arulkumaran Antoine Cully Julian Togelius AlphaStar: An Evolutionary Computation Perspective. 2019 abs/1902.01724 CoRR http://arxiv.org/abs/1902.01724 db/journals/corr/corr1902.html#abs-1902-01724
Marwan Mattar Roozbeh Mottaghi Julian Togelius Danny Lange AAAI-2019 Workshop on Games and Simulations for Artificial Intelligence. 2019 abs/1903.02172 CoRR http://arxiv.org/abs/1903.02172 db/journals/corr/corr1903.html#abs-1903-02172
Rodrigo Canaan Christoph Salge Julian Togelius Andy Nealen Leveling the Playing Field - Fairness in AI Versus Human Game Benchmarks. 2019 abs/1903.07008 CoRR http://arxiv.org/abs/1903.07008 db/journals/corr/corr1903.html#abs-1903-07008
Debosmita Bhaumik Ahmed Khalifa 0001 Michael Cerny Green Julian Togelius Tree Search vs Optimization Approaches for Map Generation. 2019 abs/1903.11678 CoRR http://arxiv.org/abs/1903.11678 db/journals/corr/corr1903.html#abs-1903-11678
Ahmed Khalifa 0001 Michael Cerny Green Gabriella A. B. Barros Julian Togelius Intentional Computational Level Design. 2019 abs/1904.08972 CoRR http://arxiv.org/abs/1904.08972 db/journals/corr/corr1904.html#abs-1904-08972
Matthew C. Fontaine Scott Lee Lisa B. Soros Fernando de Mesentier Silva Julian Togelius Amy K. Hoover Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries. 2019 abs/1904.10656 CoRR http://arxiv.org/abs/1904.10656 db/journals/corr/corr1904.html#abs-1904-10656
Christoph Salge Christian Guckelsberger Michael Cerny Green Rodrigo Canaan Julian Togelius Generative Design in Minecraft: Chronicle Challenge. 2019 abs/1905.05888 CoRR http://arxiv.org/abs/1905.05888 db/journals/corr/corr1905.html#abs-1905-05888
Ahmed Khalifa 0001 Daniel Gopstein Julian Togelius ELIMINATION from Design to Analysis. 2019 abs/1905.06379 CoRR http://arxiv.org/abs/1905.06379 db/journals/corr/corr1905.html#abs-1905-06379
Michael Cerny Green Ahmed Khalifa 0001 Athoug Alsoughayer Divyesh Surana Antonios Liapis Julian Togelius Two-step Constructive Approaches for Dungeon Generation. 2019 abs/1906.04660 CoRR http://arxiv.org/abs/1906.04660 db/journals/corr/corr1906.html#abs-1906-04660
Michael Cerny Green Christoph Salge Julian Togelius Organic Building Generation in Minecraft. 2019 abs/1906.05094 CoRR http://arxiv.org/abs/1906.05094 db/journals/corr/corr1906.html#abs-1906-05094
Ahmed Khalifa 0001 Michael Cerny Green Diego Pérez-Liébana Julian Togelius General Video Game Rule Generation. 2019 abs/1906.05160 CoRR http://arxiv.org/abs/1906.05160 db/journals/corr/corr1906.html#abs-1906-05160
Alberto Alvarez 0002 Steve Dahlskog José M. Font Julian Togelius Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. 2019 abs/1906.05175 CoRR http://arxiv.org/abs/1906.05175 db/journals/corr/corr1906.html#abs-1906-05175
Tae Jong Choi Julian Togelius Yun-Gyung Cheong ACM-DE: Adaptive p-best Cauchy Mutation with linear failure threshold reduction for Differential Evolution in numerical optimization. 2019 abs/1907.01095 CoRR http://arxiv.org/abs/1907.01095 db/journals/corr/corr1907.html#abs-1907-01095
Fernando de Mesentier Silva Rodrigo Canaan Scott Lee Matthew C. Fontaine Julian Togelius Amy K. Hoover Evolving the Hearthstone Meta. 2019 abs/1907.01623 CoRR http://arxiv.org/abs/1907.01623 db/journals/corr/corr1907.html#abs-1907-01623
Rodrigo Canaan Julian Togelius Andy Nealen Stefan Menzel Diverse Agents for Ad-Hoc Cooperation in Hanabi. 2019 abs/1907.03840 CoRR http://arxiv.org/abs/1907.03840 db/journals/corr/corr1907.html#abs-1907-03840
Tiago Machado Daniel Gopstein Andy Nealen Julian Togelius Pitako - Recommending Game Design Elements in Cicero. 2019 abs/1907.03877 CoRR http://arxiv.org/abs/1907.03877 db/journals/corr/corr1907.html#abs-1907-03877
Daniele Gravina Ahmed Khalifa 0001 Antonios Liapis Julian Togelius Georgios N. Yannakakis Procedural Content Generation through Quality Diversity. 2019 abs/1907.04053 CoRR http://arxiv.org/abs/1907.04053 db/journals/corr/corr1907.html#abs-1907-04053
Amy K. Hoover Julian Togelius Scott Lee Fernando de Mesentier Silva The Many AI Challenges of Hearthstone. 2019 abs/1907.06562 CoRR http://arxiv.org/abs/1907.06562 db/journals/corr/corr1907.html#abs-1907-06562
Luvneesh Mugrai Fernando de Mesentier Silva Christoffer Holmgård Julian Togelius Automated Playtesting of Matching Tile Games. 2019 abs/1907.06570 CoRR http://arxiv.org/abs/1907.06570 db/journals/corr/corr1907.html#abs-1907-06570
Philip Bontrager Ahmed Khalifa 0001 Damien Anderson Matthew Stephenson Christoph Salge Julian Togelius Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Games. 2019 abs/1908.04436 CoRR http://arxiv.org/abs/1908.04436 db/journals/corr/corr1908.html#abs-1908-04436
Tiago Machado Daniel Gopstein Oded Nov Angela Wang Andy Nealen Julian Togelius Evaluation of a Recommender System for Assisting Novice Game Designers. 2019 abs/1908.04629 CoRR http://arxiv.org/abs/1908.04629 db/journals/corr/corr1908.html#abs-1908-04629
Tae Jong Choi Julian Togelius Yun-Gyung Cheong A Fast and Efficient Stochastic Opposition-Based Learning for Differential Evolution in Numerical Optimization. 2019 abs/1908.08011 CoRR http://arxiv.org/abs/1908.08011 db/journals/corr/corr1908.html#abs-1908-08011
Michael Cerny Green Ahmed Khalifa 0001 Gabriella A. B. Barros Tiago Machado Julian Togelius Automatic Critical Mechanic Discovery in Video Games. 2019 abs/1909.03094 CoRR http://arxiv.org/abs/1909.03094 db/journals/corr/corr1909.html#abs-1909-03094
Ruben Rodriguez Torrado Ahmed Khalifa 0001 Michael Cerny Green Niels Justesen Sebastian Risi Julian Togelius Bootstrapping Conditional GANs for Video Game Level Generation. 2019 abs/1910.01603 CoRR http://arxiv.org/abs/1910.01603 db/journals/corr/corr1910.html#abs-1910-01603
Sebastian Risi Julian Togelius Procedural Content Generation: From Automatically Generating Game Levels to Increasing Generality in Machine Learning. 2019 abs/1911.13071 CoRR http://arxiv.org/abs/1911.13071 db/journals/corr/corr1911.html#abs-1911-13071
Matthew C. Fontaine Julian Togelius Stefanos Nikolaidis Amy K. Hoover Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space. 2019 abs/1912.02400 CoRR http://arxiv.org/abs/1912.02400 db/journals/corr/corr1912.html#abs-1912-02400
Jialin Liu 0001 Tom Schaul Pieter Spronck Julian Togelius Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511). 67-114 2019 9 Dagstuhl Reports 12 https://doi.org/10.4230/DagRep.9.12.67 db/journals/dagstuhl-reports/dagstuhl-reports9.html#LiuSST19
Ruck Thawonmas Julian Togelius Georgios N. Yannakakis Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130). 2019 2019 NII Shonan Meet. Rep. https://shonan.nii.ac.jp/seminars/130/ db/journals/shonan-reports/shonan-reports2019.html#ThawonmasTY19
Georgios N. Yannakakis Julian Togelius Artificial Intelligence and Games. Springer 2018 1-291 978-3-319-63518-7 https://doi.org/10.1007/978-3-319-63519-4 https://www.wikidata.org/entity/Q60060960
Haibo He Jon Garibaldi Kay Chen Tan Julian Togelius Yaochu Jin Yew-Soon Ong CIS Publication Spotlight [Publication Spotlight]. 8-11 2018 13 IEEE Comput. Intell. Mag. 3 https://doi.org/10.1109/MCI.2018.2840645 db/journals/cim/cim13.html#HeGTTJO18
Haibo He Jon Garibaldi Kay Chen Tan Julian Togelius Yaochu Jin Yew-Soon Ong CIS Publication Spotlight [Publication Spotlight]. 10-12 2018 13 IEEE Comput. Intell. Mag. 4 https://doi.org/10.1109/MCI.2018.2866724 db/journals/cim/cim13.html#HeGTTJO18a
Julian Togelius IEEE Transactions on Games: A Leading Journal for Games Research. 1-2 2018 10 IEEE Trans. Games 1 https://doi.org/10.1109/TG.2018.2809901 https://www.wikidata.org/entity/Q59876249 db/journals/tciaig/tciaig10.html#Togelius18
Aaron Isaksen Daniel Gopstein Julian Togelius Andy Nealen Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis. 182-194 2018 10 IEEE Trans. Games 2 https://doi.org/10.1109/TCIAIG.2017.2750181 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2017.2750181 db/journals/tciaig/tciaig10.html#IsaksenGTN18
Adam Summerville Sam Snodgrass Matthew Guzdial Christoffer Holmgård Amy K. Hoover Aaron Isaksen Andy Nealen Julian Togelius Procedural Content Generation via Machine Learning (PCGML). 257-270 2018 10 IEEE Trans. Games 3 https://doi.org/10.1109/TG.2018.2846639 https://www.wikidata.org/entity/Q59876244 db/journals/tciaig/tciaig10.html#SummervilleSGHH18
Niels Justesen Tobias Mahlmann Sebastian Risi Julian Togelius Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search. 281-291 2018 10 IEEE Trans. Games 3 https://doi.org/10.1109/TCIAIG.2017.2738156 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2017.2738156 https://www.wikidata.org/entity/Q59876240 db/journals/tciaig/tciaig10.html#JustesenMRT18
Alessandro Canossa Sasha Makarovych Julian Togelius Anders Drachen Like a DNA String: Sequence-Based Player Profiling in <i>Tom Clancy's The Division</i>. 152-158 2018 AIIDE https://aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/view/18125 conf/aiide/2018 db/conf/aiide/aiide2018.html#CanossaMTD18 Cinjon Resnick Wes Eldridge David Ha Denny Britz Jakob N. Foerster Julian Togelius Kyunghyun Cho Joan Bruna Pommerman: A Multi-Agent Playground. 2018 AIIDE Workshops https://ceur-ws.org/Vol-2282/MARLO_104.pdf conf/aiide/2018w db/conf/aiide/aiide2018w.html#ResnickEHBFTCB18 Marco Scirea Peter W. Eklund Julian Togelius Sebastian Risi Evolving in-game mood-expressive music with MetaCompose. 8:1-8:8 2018 Audio Mostly Conference https://doi.org/10.1145/3243274.3243292 conf/audio/2018 db/conf/audio/audio2018.html#ScireaETR18 Philip Bontrager Aditi Roy Julian Togelius Nasir D. Memon Arun Ross DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution<sup>*</sup>. 1-9 2018 BTAS https://doi.org/10.1109/BTAS.2018.8698539 conf/btas/2018 db/conf/btas/btas2018.html#BontragerRTMR18 Tiago Machado Daniel Gopstein Andy Nealen Oded Nov Julian Togelius AI-Assisted Game Debugging with Cicero. 1-8 2018 CEC https://doi.org/10.1109/CEC.2018.8477829 conf/cec/2018 db/conf/cec/cec2018.html#MachadoGNNT18 Rodrigo Canaan Stefan Menzel Julian Togelius Andy Nealen Towards Game-based Metrics for Computational Co-Creativity. 1-8 2018 CIG https://doi.org/10.1109/CIG.2018.8490429 conf/cig/2018 db/conf/cig/cig2018.html#CanaanMTN18 Rodrigo Canaan Haotian Shen Ruben Rodriguez Torrado Julian Togelius Andy Nealen Stefan Menzel Evolving Agents for the Hanabi 2018 CIG Competition. 1-8 2018 CIG https://doi.org/10.1109/CIG.2018.8490449 conf/cig/2018 db/conf/cig/cig2018.html#CanaanSTTNM18 Christian Guckelsberger Christoph Salge Julian Togelius New And Surprising Ways to Be Mean. 1-8 2018 CIG https://doi.org/10.1109/CIG.2018.8490453 conf/cig/2018 db/conf/cig/cig2018.html#GuckelsbergerST18 Fernando de Mesentier Silva Julian Togelius Frank Lantz Andy Nealen Generating Novice Heuristics for Post-Flop Poker. 1-8 2018 CIG https://doi.org/10.1109/CIG.2018.8490415 conf/cig/2018 db/conf/cig/cig2018.html#SilvaTLN18 Ruben Rodriguez Torrado Philip Bontrager Julian Togelius Jialin Liu 0001 Diego Pérez-Liébana Deep Reinforcement Learning for General Video Game AI. 1-8 2018 CIG https://doi.org/10.1109/CIG.2018.8490422 conf/cig/2018 db/conf/cig/cig2018.html#TorradoBT0P18 Philip Bontrager Wending Lin Julian Togelius Sebastian Risi Deep Interactive Evolution. 267-282 2018 EvoMUSART https://doi.org/10.1007/978-3-319-77583-8_18 conf/evoW/2018musart db/conf/evoW/evomusart2018.html#BontragerLTR18 Damien Anderson Matthew Stephenson Julian Togelius Christoph Salge John Levine Jochen Renz Deceptive Games. 376-391 2018 EvoApplications https://doi.org/10.1007/978-3-319-77538-8_26 conf/evoW/2018a db/conf/evoW/evoappl2018.html#AndersonSTSLR18 Michael Cerny Green Ahmed Khalifa 0001 Gabriella A. B. Barros Tiago Machado Andy Nealen Julian Togelius AtDELFI: automatically designing legible, full instructions for games. 17:1-17:10 2018 FDG https://doi.org/10.1145/3235765.3235790 conf/fdg/2018 db/conf/fdg/fdg2018.html#GreenKBMNT18 Aditya Bhatt 0002 Scott Lee Fernando de Mesentier Silva Connor W. Watson Julian Togelius Amy K. Hoover Exploring the hearthstone deck space. 18:1-18:10 2018 FDG https://doi.org/10.1145/3235765.3235791 conf/fdg/2018 db/conf/fdg/fdg2018.html#BhattLSWTH18 Michael Cerny Green Gabriella A. B. Barros Antonios Liapis Julian Togelius DATA agent. 19:1-19:10 2018 FDG https://doi.org/10.1145/3235765.3235792 conf/fdg/2018 db/conf/fdg/fdg2018.html#GreenBLT18 Hongwei Henry Zhou Yichen Gong Luvneesh Mugrai Ahmed Khalifa 0001 Andy Nealen Julian Togelius A hybrid search agent in pommerman. 46:1-46:4 2018 FDG https://doi.org/10.1145/3235765.3235812 conf/fdg/2018 db/conf/fdg/fdg2018.html#ZhouGMKNT18 Fernando de Mesentier Silva Scott Lee Julian Togelius Andy Nealen Evolving maps and decks for ticket to ride. 48:1-48:7 2018 FDG https://doi.org/10.1145/3235765.3235813 conf/fdg/2018 db/conf/fdg/fdg2018.html#SilvaLTN18 Christoph Salge Michael Cerny Green Rodrigo Canaan Julian Togelius Generative design in minecraft (GDMC): settlement generation competition. 49:1-49:10 2018 FDG https://doi.org/10.1145/3235765.3235814 conf/fdg/2018 db/conf/fdg/fdg2018.html#SalgeGCT18 Michael Cerny Green Ahmed Khalifa 0001 Gabriella A. B. Barros Andy Nealen Julian Togelius Generating levels that teach mechanics. 55:1-55:8 2018 FDG https://doi.org/10.1145/3235765.3235820 conf/fdg/2018 db/conf/fdg/fdg2018.html#GreenKBNT18 Fernando de Mesentier Silva Christoph Salge Aaron Isaksen Julian Togelius Andy Nealen Drawing without replacement as a game mechanic. 57:1-57:6 2018 FDG https://doi.org/10.1145/3235765.3235822 conf/fdg/2018 db/conf/fdg/fdg2018.html#SilvaSITN18 Marco Scirea Peter W. Eklund Julian Togelius Sebastian Risi Towards an experiment on perception of affective music generation using MetaCompose. 131-132 2018 GECCO (Companion) https://doi.org/10.1145/3205651.3205745 conf/gecco/2018c db/conf/gecco/gecco2018c.html#ScireaETR18 Fernando de Mesentier Silva Julian Togelius Frank Lantz Andy Nealen Generating beginner heuristics for simple texas hold'em. 181-188 2018 GECCO https://doi.org/10.1145/3205455.3205601 conf/gecco/2018 db/conf/gecco/gecco2018.html#SilvaTLN18 Julian Togelius Sebastian Risi Georgios N. Yannakakis Evolutionary computation and games tutorial. 584-618 2018 GECCO (Companion) https://doi.org/10.1145/3205651.3207860 conf/gecco/2018c db/conf/gecco/gecco2018c.html#TogeliusRY18 Ahmed Khalifa 0001 Scott Lee Andy Nealen Julian Togelius Talakat: bullet hell generation through constrained map-elites. 1047-1054 2018 GECCO https://doi.org/10.1145/3205455.3205470 conf/gecco/2018 db/conf/gecco/gecco2018.html#KhalifaLNT18 Aditi Roy Nasir D. Memon Julian Togelius Arun Ross Evolutionary Methods for Generating Synthetic MasterPrint Templates: Dictionary Attack in Fingerprint Recognition. 39-46 2018 ICB https://doi.org/10.1109/ICB2018.2018.00017 conf/icb/2018 db/conf/icb/icb2018.html#RoyMTR18 Antonios Liapis Michael Cerny Green Gabriella A. B. Barros Julian Togelius Data-driven Design: A Case for Maximalist Game Design. 169-176 2018 ICCC https://computationalcreativity.net/iccc2018/sites/default/files/papers/ICCC_2018_paper_45.pdf conf/icccrea/2018 db/conf/icccrea/icccrea2018.html#LiapisGBT18
Philip Bontrager Wending Lin Julian Togelius Sebastian Risi Deep Interactive Evolution. 2018 abs/1801.08230 CoRR http://arxiv.org/abs/1801.08230 db/journals/corr/corr1801.html#abs-1801-08230
Damien Anderson Matthew Stephenson Julian Togelius Christoph Salge John Levine Jochen Renz Deceptive Games. 2018 abs/1802.00048 CoRR http://arxiv.org/abs/1802.00048 db/journals/corr/corr1802.html#abs-1802-00048
Gabriella A. B. Barros Michael Cerny Green Antonios Liapis Julian Togelius Who Killed Albert Einstein? From Open Data to Murder Mystery Games. 2018 abs/1802.05219 CoRR http://arxiv.org/abs/1802.05219 db/journals/corr/corr1802.html#abs-1802-05219
Christoffer Holmgård Michael Cerny Green Antonios Liapis Julian Togelius Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics. 2018 abs/1802.06881 CoRR http://arxiv.org/abs/1802.06881 db/journals/corr/corr1802.html#abs-1802-06881
Diego Pérez-Liébana Jialin Liu 0001 Ahmed Khalifa 0001 Raluca D. Gaina Julian Togelius Simon M. Lucas General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. 2018 abs/1802.10363 CoRR http://arxiv.org/abs/1802.10363 db/journals/corr/corr1802.html#abs-1802-10363
Christoph Salge Michael Cerny Green Rodrigo Canaan Julian Togelius Generative Design in Minecraft (GDMC), Settlement Generation Competition. 2018 abs/1803.09853 CoRR http://arxiv.org/abs/1803.09853 db/journals/corr/corr1803.html#abs-1803-09853
Michael Cerny Green Ahmed Khalifa 0001 Gabriella A. B. Barros Julian Togelius "Press Space to Fire": Automatic Video Game Tutorial Generation. 2018 abs/1805.11768 CoRR http://arxiv.org/abs/1805.11768 db/journals/corr/corr1805.html#abs-1805-11768
Gabriella A. B. Barros Michael Cerny Green Antonios Liapis Julian Togelius Data-driven Design: A Case for Maximalist Game Design. 2018 abs/1805.12475 CoRR http://arxiv.org/abs/1805.12475 db/journals/corr/corr1805.html#abs-1805-12475
Giuseppe Cuccu Julian Togelius Philippe Cudré-Mauroux Playing Atari with Six Neurons. 2018 abs/1806.01363 CoRR http://arxiv.org/abs/1806.01363 db/journals/corr/corr1806.html#abs-1806-01363
Christian Guckelsberger Christoph Salge Julian Togelius New And Surprising Ways to Be Mean. Adversarial NPCs with Coupled Empowerment Minimisation. 2018 abs/1806.01387 CoRR http://arxiv.org/abs/1806.01387 db/journals/corr/corr1806.html#abs-1806-01387
Ruben Rodriguez Torrado Philip Bontrager Julian Togelius Jialin Liu 0001 Diego Pérez-Liébana Deep Reinforcement Learning for General Video Game AI. 2018 abs/1806.02448 CoRR http://arxiv.org/abs/1806.02448 db/journals/corr/corr1806.html#abs-1806-02448
Ahmed Khalifa 0001 Scott Lee Andy Nealen Julian Togelius Talakat: Bullet Hell Generation through Constrained Map-Elites. 2018 abs/1806.04718 CoRR http://arxiv.org/abs/1806.04718 db/journals/corr/corr1806.html#abs-1806-04718
Niels Justesen Ruben Rodriguez Torrado Philip Bontrager Ahmed Khalifa 0001 Julian Togelius Sebastian Risi Procedural Level Generation Improves Generality of Deep Reinforcement Learning. 2018 abs/1806.10729 CoRR http://arxiv.org/abs/1806.10729 db/journals/corr/corr1806.html#abs-1806-10729
Michael Cerny Green Ahmed Khalifa 0001 Gabriella A. B. Barros Tiago Machado Andy Nealen Julian Togelius AtDelfi: Automatically Designing Legible, Full Instructions For Games. 2018 abs/1807.04375 CoRR http://arxiv.org/abs/1807.04375 db/journals/corr/corr1807.html#abs-1807-04375
Michael Cerny Green Ahmed Khalifa 0001 Gabriella A. B. Barros Andy Nealen Julian Togelius Generating Levels That Teach Mechanics. 2018 abs/1807.06734 CoRR http://arxiv.org/abs/1807.06734 db/journals/corr/corr1807.html#abs-1807-06734
Matthew Stephenson Damien Anderson Ahmed Khalifa 0001 John Levine Jochen Renz Julian Togelius Christoph Salge A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. 2018 abs/1809.02904 CoRR http://arxiv.org/abs/1809.02904 db/journals/corr/corr1809.html#abs-1809-02904
Cinjon Resnick Wes Eldridge David Ha Denny Britz Jakob N. Foerster Julian Togelius Kyunghyun Cho Joan Bruna Pommerman: A Multi-Agent Playground. 2018 abs/1809.07124 CoRR http://arxiv.org/abs/1809.07124 db/journals/corr/corr1809.html#abs-1809-07124
Rodrigo Canaan Stefan Menzel Julian Togelius Andy Nealen Towards Game-based Metrics for Computational Co-creativity. 2018 abs/1809.09762 CoRR http://arxiv.org/abs/1809.09762 db/journals/corr/corr1809.html#abs-1809-09762
Rodrigo Canaan Haotian Shen Ruben Rodriguez Torrado Julian Togelius Andy Nealen Stefan Menzel Evolving Agents for the Hanabi 2018 CIG Competition. 2018 abs/1809.09764 CoRR http://arxiv.org/abs/1809.09764 db/journals/corr/corr1809.html#abs-1809-09764
Michael Cerny Green Gabriella A. B. Barros Antonios Liapis Julian Togelius DATA Agent. 2018 abs/1810.02251 CoRR http://arxiv.org/abs/1810.02251 db/journals/corr/corr1810.html#abs-1810-02251
Monica Anderson 0001 Roman Barták John S. Brownstein David L. Buckeridge Hoda Eldardiry Christopher W. Geib Maria L. Gini Aaron Isaksen Sarah Keren Robert Laddaga Viliam Lisý Rodney Martin David R. Martinez Martin Michalowski Loizos Michael Reuth Mirsky Thanh Hai Nguyen 0002 Michael J. Paul Enrico Pontelli Scott Sanner Arash Shaban-Nejad Arunesh Sinha Shirin Sohrabi Kumar Sricharan Biplav Srivastava Mark Stefik William W. Streilein Nathan R. Sturtevant Kartik Talamadupula Michael Thielscher Julian Togelius Tran Cao Son Long Tran-Thanh Neal Wagner Byron C. Wallace Szymon Wilk Jichen Zhu Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence. 72-82 2017 38 AI Mag. 3 https://doi.org/10.1609/aimag.v38i3.2755 https://www.wikidata.org/entity/Q60448933 db/journals/aim/aim38.html#AndersonBBBEGGI17
Marco Scirea Julian Togelius Peter W. Eklund Sebastian Risi Affective evolutionary music composition with MetaCompose. 433-465 2017 18 Genet. Program. Evolvable Mach. 4 https://doi.org/10.1007/s10710-017-9307-y db/journals/gpem/gpem18.html#ScireaTER17
Sebastian Risi Julian Togelius Neuroevolution in Games: State of the Art and Open Challenges. 25-41 2017 9 IEEE Trans. Comput. Intell. AI Games 1 https://doi.org/10.1109/TCIAIG.2015.2494596 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2015.2494596 https://www.wikidata.org/entity/Q64410473 db/journals/tciaig/tciaig9.html#RisiT17
Daniel Jallov Sebastian Risi Julian Togelius EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains. 181-191 2017 9 IEEE Trans. Comput. Intell. AI Games 2 https://doi.org/10.1109/TCIAIG.2016.2535416 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2016.2535416 https://www.wikidata.org/entity/Q115409527 db/journals/tciaig/tciaig9.html#JallovRT17
Frank Lantz Aaron Isaksen Alexander Jaffe Andy Nealen Julian Togelius Depth in Strategic Games. 2017 AAAI Workshops http://aaai.org/ocs/index.php/WS/AAAIW17/paper/view/15142 conf/aaai/2017w db/conf/aaai/aaai2017w.html#LantzIJNT17 Benedikte Mikkelsen Christoffer Holmgård Julian Togelius Ethical Considerations for Player Modeling. 2017 AAAI Workshops http://aaai.org/ocs/index.php/WS/AAAIW17/paper/view/15229 conf/aaai/2017w db/conf/aaai/aaai2017w.html#MikkelsenHT17 Fernando de Mesentier Silva Scott Lee Julian Togelius Andy Nealen AI as Evaluator: Search Driven Playtesting of Modern Board Games. 2017 AAAI Workshops http://aaai.org/ocs/index.php/WS/AAAIW17/paper/view/15171 conf/aaai/2017w db/conf/aaai/aaai2017w.html#SilvaLTN17 Michael Cerny Green Ahmed Khalifa 0001 Gabriella A. B. Barros Julian Togelius "Press Space to Fire": Automatic Video Game Tutorial Generation. 2017 AIIDE Workshops https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15903 conf/aiide/2017w db/conf/aiide/aiide2017w.html#GreenKBT17 Ahmed Khalifa 0001 Julian Togelius Marahel: A Language for Constructive Level Generation. 2017 AIIDE Workshops https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15878 conf/aiide/2017w db/conf/aiide/aiide2017w.html#KhalifaT17 Paul Squires Harold G. Kaufman Julian Togelius Catalina M. Jaramillo A comparative sequence analysis of career paths among knowledge workers in a multinational bank. 3604-3612 2017 IEEE BigData https://doi.org/10.1109/BigData.2017.8258354 conf/bigdataconf/2017 db/conf/bigdataconf/bigdataconf2017.html#SquiresKTJ17 Jialin Liu 0001 Julian Togelius Diego Perez Liebana Simon M. Lucas Evolving Game Skill-Depth using General Video Game AI agents. 2299-2307 2017 CEC https://doi.org/10.1109/CEC.2017.7969583 conf/cec/2017 db/conf/cec/cec2017.html#LiuTLL17 Marco Scirea Peter W. Eklund Julian Togelius Sebastian Risi Primal-improv: Towards co-evolutionary musical improvisation. 172-177 2017 CEEC https://doi.org/10.1109/CEEC.2017.8101620 conf/ceec/2017 db/conf/ceec/ceec2017.html#ScireaETR17 Perttu Hämäläinen Xiaoxiao Ma Jari Takatalo Julian Togelius Predictive Physics Simulation in Game Mechanics. 497-505 2017 CHI PLAY https://doi.org/10.1145/3116595.3116617 conf/chiplay/2017 db/conf/chiplay/chiplay2017.html#HamalainenMTT17 Samuel Alvernaz Julian Togelius Autoencoder-augmented neuroevolution for visual doom playing. 1-8 2017 CIG https://doi.org/10.1109/CIG.2017.8080408 conf/cig/2017 db/conf/cig/cig2017.html#AlvernazT17 Ahmed Khalifa 0001 Michael Cerny Green Diego Perez Liebana Julian Togelius General video game rule generation. 170-177 2017 CIG https://doi.org/10.1109/CIG.2017.8080431 conf/cig/2017 db/conf/cig/cig2017.html#KhalifaGLT17 Scott Lee Julian Togelius Showdown AI competition. 191-198 2017 CIG https://doi.org/10.1109/CIG.2017.8080435 conf/cig/2017 db/conf/cig/cig2017.html#LeeT17 Ahmed Khalifa 0001 Mike Preuss Julian Togelius Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games. 359-374 2017 EMO https://doi.org/10.1007/978-3-319-54157-0_25 conf/emo/2017 db/conf/emo/emo2017.html#KhalifaPT17 Ivan Bravi Ahmed Khalifa 0001 Christoffer Holmgård Julian Togelius Evolving Game-Specific UCB Alternatives for General Video Game Playing. 393-406 2017 EvoApplications (1) https://doi.org/10.1007/978-3-319-55849-3_26 conf/evoW/2017a-1 db/conf/evoW/evoappl2017-1.html#BraviKHT17 Tiago Machado Andy Nealen Julian Togelius SeekWhence a retrospective analysis tool for general game design. 4:1-4:6 2017 FDG https://doi.org/10.1145/3102071.3102090 conf/fdg/2017 db/conf/fdg/fdg2017.html#MachadoNT17 Fernando de Mesentier Silva Scott Lee Julian Togelius Andy Nealen AI-based playtesting of contemporary board games. 13:1-13:10 2017 FDG https://doi.org/10.1145/3102071.3102105 conf/fdg/2017 db/conf/fdg/fdg2017.html#SilvaLTN17 Marco Scirea Peter W. Eklund Julian Togelius Sebastian Risi Can you feel it?: evaluation of affective expression in music generated by MetaCompose. 211-218 2017 GECCO https://doi.org/10.1145/3071178.3071314 conf/gecco/2017 db/conf/gecco/gecco2017.html#ScireaETR17 Ahmed Khalifa 0001 Gabriella A. B. Barros Julian Togelius DeepTingle. 167-174 2017 ICCC https://computationalcreativity.net/iccc2017/ICCC_17_accepted_submissions/ICCC-17_paper_38.pdf conf/icccrea/2017 db/conf/icccrea/icccrea2017.html#KhalifaBT17 Tristan Cazenave Mark H. M. Winands Stefan Edelkamp Stephan Schiffel Michael Thielscher Julian Togelius Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers CGW@IJCAI 2017 Communications in Computer and Information Science 705 978-3-319-57968-9 978-3-319-57969-6 https://doi.org/10.1007/978-3-319-57969-6 db/conf/ijcai/cgw2016.html
Adam Summerville Sam Snodgrass Matthew Guzdial Christoffer Holmgård Amy K. Hoover Aaron Isaksen Andy Nealen Julian Togelius Procedural Content Generation via Machine Learning (PCGML). 2017 abs/1702.00539 CoRR http://arxiv.org/abs/1702.00539 db/journals/corr/corr1702.html#SummervilleSGHH17
Jialin Liu 0001 Julian Togelius Diego Perez Liebana Simon M. Lucas Evolving Game Skill-Depth using General Video Game AI Agents. 2017 abs/1703.06275 CoRR http://arxiv.org/abs/1703.06275 db/journals/corr/corr1703.html#LiuTLL17
Ahmed Khalifa 0001 Gabriella A. B. Barros Julian Togelius DeepTingle. 2017 abs/1705.03557 CoRR http://arxiv.org/abs/1705.03557 db/journals/corr/corr1705.html#KhalifaBT17
Philip Bontrager Julian Togelius Nasir D. Memon DeepMasterPrint: Generating Fingerprints for Presentation Attacks. 2017 abs/1705.07386 CoRR http://arxiv.org/abs/1705.07386 db/journals/corr/corr1705.html#BontragerTM17
Samuel Alvernaz Julian Togelius Autoencoder-augmented Neuroevolution for Visual Doom Playing. 2017 abs/1707.03902 CoRR http://arxiv.org/abs/1707.03902 db/journals/corr/corr1707.html#AlvernazT17
Niels Justesen Philip Bontrager Julian Togelius Sebastian Risi Deep Learning for Video Game Playing. 2017 abs/1708.07902 CoRR http://arxiv.org/abs/1708.07902 db/journals/corr/corr1708.html#abs-1708-07902
Noor Shaker Julian Togelius Mark J. Nelson Procedural Content Generation in Games. 1-237 Springer 2016 Computational Synthesis and Creative Systems 978-3-319-42714-0 https://doi.org/10.1007/978-3-319-42716-4 https://www.wikidata.org/entity/Q60698317
Christoffer Holmgård Antonios Liapis Julian Togelius Georgios N. Yannakakis Evolving models of player decision making: Personas versus clones. 95-104 2016 16 Entertain. Comput. https://doi.org/10.1016/j.entcom.2015.09.002 https://www.wikidata.org/entity/Q59570530 db/journals/entcom/entcom16.html#HolmgardLTY16
Julian Togelius How to Run a Successful Game-Based AI Competition. 95-100 2016 8 IEEE Trans. Comput. Intell. AI Games 1 https://doi.org/10.1109/TCIAIG.2014.2365470 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2014.2365470 db/journals/tciaig/tciaig8.html#Togelius16
Diego Perez Liebana Spyridon Samothrakis Julian Togelius Tom Schaul Simon M. Lucas Adrien Couëtoux Jerry Lee Chong-U Lim Tommy Thompson The 2014 General Video Game Playing Competition. 229-243 2016 8 IEEE Trans. Comput. Intell. AI Games 3 https://doi.org/10.1109/TCIAIG.2015.2402393 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2015.2402393 db/journals/tciaig/tciaig8.html#LiebanaSTSLCLLT16
Aaron Isaksen Julian Togelius Frank Lantz Andy Nealen Playing Games Across the Superintelligence Divide. 2016 AAAI Workshop: AI, Ethics, and Society http://www.aaai.org/ocs/index.php/WS/AAAIW16/paper/view/12645 conf/aaai/2016ethics db/conf/aaai/ethics2016.html#IsaksenTLN16 Diego Perez Liebana Spyridon Samothrakis Julian Togelius Tom Schaul Simon M. Lucas General Video Game AI: Competition, Challenges and Opportunities. 4335-4337 2016 AAAI https://doi.org/10.1609/aaai.v30i1.9869 conf/aaai/2016 db/conf/aaai/aaai2016.html#LiebanaSTSL16 Che Wang Pan Chen Yuanda Li Christoffer Holmgård Julian Togelius Portfolio Online Evolution in StarCraft. 114-121 2016 AIIDE http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14009 conf/aiide/2016 db/conf/aiide/aiide2016.html#WangCLHT16 Philip Bontrager Ahmed Khalifa 0001 Andre Mendes Julian Togelius Matching Games and Algorithms for General Video Game Playing. 122-128 2016 AIIDE http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14015 conf/aiide/2016 db/conf/aiide/aiide2016.html#BontragerKMT16 Christoffer Holmgård Julian Togelius Lars Henriksen Computational intelligence and cognitive performance assessment games. 1-8 2016 CIG https://doi.org/10.1109/CIG.2016.7860388 conf/cig/2016 db/conf/cig/cig2016.html#HolmgardTH16 Diego Perez Liebana Spyridon Samothrakis Julian Togelius Tom Schaul Simon M. Lucas Analyzing the robustness of general video game playing agents. 1-8 2016 CIG https://doi.org/10.1109/CIG.2016.7860430 conf/cig/2016 db/conf/cig/cig2016.html#LiebanaSTSL16 Andre Mendes Julian Togelius Andy Nealen Hyper-heuristic general video game playing. 1-8 2016 CIG https://doi.org/10.1109/CIG.2016.7860398 conf/cig/2016 db/conf/cig/cig2016.html#MendesTN16 Fernando de Mesentier Silva Aaron Isaksen Julian Togelius Andy Nealen Generating heuristics for novice players. 1-8 2016 CIG https://doi.org/10.1109/CIG.2016.7860407 conf/cig/2016 db/conf/cig/cig2016.html#SilvaITN16 Julian Togelius Georgios N. Yannakakis General general game AI. 1-8 2016 CIG https://doi.org/10.1109/CIG.2016.7860385 conf/cig/2016 db/conf/cig/cig2016.html#TogeliusY16 Gabriella A. B. Barros Antonios Liapis Julian Togelius Playing with Data: Procedural Generation of Adventures from Open Data. 2016 DiGRA/FDG http://www.digra.org/digital-library/publications/playing-with-data-procedural-generation-of-adventures-from-open-data/ conf/digra/2016 db/conf/digra/digra2016.html#BarrosLT16 Marco Scirea Julian Togelius Peter W. Eklund Sebastian Risi MetaCompose: A Compositional Evolutionary Music Composer. 202-217 2016 EvoMUSART https://doi.org/10.1007/978-3-319-31008-4_14 conf/evoW/2016musart db/conf/evoW/evomusart2016.html#ScireaTER16 José María Font Roberto Izquierdo Daniel Manrique Julian Togelius Constrained Level Generation Through Grammar-Based Evolutionary Algorithms. 558-573 2016 EvoApplications (1) https://doi.org/10.1007/978-3-319-31204-0_36 conf/evoW/2016a-1 db/conf/evoW/evoappl2016-1.html#FontIMT16 Niels Justesen Tobias Mahlmann Julian Togelius Online Evolution for Multi-action Adversarial Games. 590-603 2016 EvoApplications (1) https://doi.org/10.1007/978-3-319-31204-0_38 conf/evoW/2016a-1 db/conf/evoW/evoappl2016-1.html#JustesenMT16 Ahmed Khalifa 0001 Diego Perez Liebana Simon M. Lucas Julian Togelius General Video Game Level Generation. 253-259 2016 GECCO https://doi.org/10.1145/2908812.2908920 conf/gecco/2016 db/conf/gecco/gecco2016.html#KhalifaLLT16 Julian Togelius Evolutionary Computation and Games. 841-860 2016 GECCO (Companion) https://doi.org/10.1145/2908961.2927001 conf/gecco/2016c db/conf/gecco/gecco2016c.html#Togelius16 Gabriella A. B. Barros Antonios Liapis Julian Togelius Murder Mystery Generation from Open Data. 197-204 2016 ICCC https://computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Murder-Mystery-Generation-from-Open-Data.pdf conf/icccrea/2016 db/conf/icccrea/icccrea2016.html#BarrosLT16 Ahmed Khalifa 0001 Aaron Isaksen Julian Togelius Andy Nealen Modifying MCTS for Human-Like General Video Game Playing. 2514-2520 2016 IJCAI http://www.ijcai.org/Abstract/16/358 conf/ijcai/2016 db/conf/ijcai/ijcai2016.html#KhalifaITN16 Tristan Cazenave Mark H. M. Winands Stefan Edelkamp Stephan Schiffel Michael Thielscher Julian Togelius Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers CGW/GIGA@IJCAI Springer 2016 Communications in Computer and Information Science 614 978-3-319-39401-5 https://doi.org/10.1007/978-3-319-39402-2 db/conf/ijcai/cgw2015.html
Julian Togelius AI Researchers, Video Games Are Your Friends! 2016 abs/1612.01608 CoRR http://arxiv.org/abs/1612.01608 db/journals/corr/corr1612.html#Togelius16
Antonios Liapis Georgios N. Yannakakis Julian Togelius Constrained Novelty Search: A Study on Game Content Generation. 101-129 2015 23 Evol. Comput. 1 https://doi.org/10.1162/EVCO_a_00123 https://www.wikidata.org/entity/Q51104220 db/journals/ec/ec23.html#LiapisYT15
Yun-Gyung Cheong Alaina K. Jensen Elin Rut Gudnadottir Byung-Chull Bae Julian Togelius Detecting Predatory Behavior in Game Chats. 220-232 2015 7 IEEE Trans. Comput. Intell. AI Games 3 https://doi.org/10.1109/TCIAIG.2015.2424932 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2015.2424932 db/journals/tciaig/tciaig7.html#CheongJGBT15
Georgios N. Yannakakis Julian Togelius A Panorama of Artificial and Computational Intelligence in Games. 317-335 2015 7 IEEE Trans. Comput. Intell. AI Games 4 https://doi.org/10.1109/TCIAIG.2014.2339221 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2014.2339221 https://www.wikidata.org/entity/Q59570533 db/journals/tciaig/tciaig7.html#YannakakisT15
Georgios N. Yannakakis Julian Togelius Experience-driven procedural content generation (Extended abstract). 519-525 2015 ACII https://doi.org/10.1109/ACII.2015.7344619 https://doi.ieeecomputersociety.org/10.1109/ACII.2015.7344619 https://www.wikidata.org/entity/Q59570542 conf/acii/2015 db/conf/acii/acii2015.html#YannakakisT15 Gabriella A. B. Barros Julian Togelius Balanced Civilization map generation based on Open Data. 1482-1489 2015 CEC https://doi.org/10.1109/CEC.2015.7257063 conf/cec/2015 db/conf/cec/cec2015.html#BarrosT15 Jan Piskur Peter Greve Julian Togelius Sebastian Risi BrainCrafter: An investigation into human-based neural network engineering. 2199-2206 2015 CEC https://doi.org/10.1109/CEC.2015.7257156 conf/cec/2015 db/conf/cec/cec2015.html#PiskurGTR15 Frederik Frydenberg Kasper R. Andersen Sebastian Risi Julian Togelius Investigating MCTS modifications in general video game playing. 107-113 2015 CIG https://doi.org/10.1109/CIG.2015.7317937 conf/cig/2015 db/conf/cig/cig2015.html#FrydenbergART15 Thorbjørn S. Nielsen Gabriella A. B. Barros Julian Togelius Mark J. Nelson Towards generating arcade game rules with VGDL. 185-192 2015 CIG https://doi.org/10.1109/CIG.2015.7317941 conf/cig/2015 db/conf/cig/cig2015.html#NielsenBTN15 Marco Scirea Mark J. Nelson Julian Togelius Moody Music Generator: Characterising Control Parameters Using Crowdsourcing. 200-211 2015 EvoMUSART https://doi.org/10.1007/978-3-319-16498-4_18 conf/evoW/2015musart db/conf/evoW/evomusart2015.html#ScireaNT15 Antonios Liapis Christoffer Holmgård Georgios N. Yannakakis Julian Togelius Procedural Personas as Critics for Dungeon Generation. 331-343 2015 EvoApplications https://doi.org/10.1007/978-3-319-16549-3_27 https://www.wikidata.org/entity/Q59570545 conf/evoW/2015a db/conf/evoW/evoappl2015.html#LiapisHYT15 Thorbjørn S. Nielsen Gabriella A. B. Barros Julian Togelius Mark J. Nelson General Video Game Evaluation Using Relative Algorithm Performance Profiles. 369-380 2015 EvoApplications https://doi.org/10.1007/978-3-319-16549-3_30 conf/evoW/2015a db/conf/evoW/evoappl2015.html#NielsenBTN15 Mohammad Shaker Noor Shaker Julian Togelius Mohamed Abou-Zleikha A Progressive Approach to Content Generation. 381-393 2015 EvoApplications https://doi.org/10.1007/978-3-319-16549-3_31 conf/evoW/2015a db/conf/evoW/evoappl2015.html#ShakerSTA15 Mohammad Shaker Noor Shaker Mohamed Abou-Zleikha Julian Togelius A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games. 430-442 2015 EvoApplications https://doi.org/10.1007/978-3-319-16549-3_35 conf/evoW/2015a db/conf/evoW/evoappl2015.html#ShakerSAT15 Michael Cook 0001 Mirjam Eladhari Adam M. Smith 0001 Gillian Smith 0001 Tommy Thompson Julian Togelius Alexander Zook AI-based Games: Contrabot and What Did You Do? 2015 FDG http://www.fdg2015.org/papers/fdg2015_extended_abstract_04.pdf conf/fdg/2015 db/conf/fdg/fdg2015.html#CookESSTTZ15 Steve Dahlskog Julian Togelius Staffan Björk Patterns, Dungeons and Generators. 2015 FDG http://www.fdg2015.org/papers/fdg2015_paper_30.pdf conf/fdg/2015 db/conf/fdg/fdg2015.html#DahlskogTB15 Jacob Fischer Nikolaj Falsted Mathias Vielwerth Julian Togelius Sebastian Risi Monte-Carlo Tree Search for Simulated Car Racing. 2015 FDG http://www.fdg2015.org/papers/fdg2015_paper_12.pdf conf/fdg/2015 db/conf/fdg/fdg2015.html#FischerFVTR15 Kristian Hjaltason Steffen Christophersen Julian Togelius Mark J. Nelson Game mechanics telling stories? An experiment. 2015 FDG http://www.fdg2015.org/papers/fdg2015_paper_26.pdf conf/fdg/2015 db/conf/fdg/fdg2015.html#HjaltasonCTN15 Christoffer Holmgård Antonios Liapis Julian Togelius Georgios N. Yannakakis MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. 2015 FDG http://www.fdg2015.org/papers/fdg2015_extended_abstract_16.pdf conf/fdg/2015 db/conf/fdg/fdg2015.html#HolmgardLTY15 Benjamin Mark Tudor Berechet Tobias Mahlmann Julian Togelius Procedural Generation of 3D Caves for Games on the GPU. 2015 FDG http://www.fdg2015.org/papers/fdg2015_paper_80.pdf conf/fdg/2015 db/conf/fdg/fdg2015.html#MarkBMT15 Mike Treanor Alexander Zook Mirjam P. Eladhari Julian Togelius Gillian Smith 0001 Michael Cook 0001 Tommy Thompson Brian Magerko John Levine Adam M. Smith 0001 AI-based Game Design Patterns. 2015 FDG http://www.fdg2015.org/papers/fdg2015_paper_23.pdf conf/fdg/2015 db/conf/fdg/fdg2015.html#TreanorZETSCTML15 Marco Scirea Gabriella A. B. Barros Noor Shaker Julian Togelius SMUG: Scientific Music Generator. 204-211 2015 ICCC https://computationalcreativity.net/iccc2015/proceedings/9_2Scirea.pdf conf/icccrea/2015 db/conf/icccrea/icccrea2015.html#ScireaBST15 Julian Togelius AI Researchers, Video Games Are Your Friends! 3-18 2015 IJCCI (Selected Papers) https://doi.org/10.1007/978-3-319-48506-5_1 conf/ijcci/2015 db/conf/ijcci/ijcci2015.html#Togelius15a Julian Togelius AI Researchers, Video Games are your Friends! 5 2015 IJCCI (ECTA) conf/ijcci/2015ecta db/conf/ijcci/ijcci2015ecta.html#Togelius15 https://ieeexplore.ieee.org/document/7529290/ José P. Zagal Esther MacCallum-Stewart Julian Togelius Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015 FDG Society for the Advancement of the Science of Digital Games 2015 http://www.fdg2015.org/proceedings.html db/conf/fdg/fdg2015.html
Simon M. Lucas Michael Mateas Mike Preuss Pieter Spronck Julian Togelius Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051). 207-242 2015 5 Dagstuhl Reports 1 https://doi.org/10.4230/DagRep.5.1.207 db/journals/dagstuhl-reports/dagstuhl-reports5.html#LucasMPST15
Cameron Browne Julian Togelius Nathan R. Sturtevant Guest Editorial: General Games. 317-319 2014 6 IEEE Trans. Comput. Intell. AI Games 4 https://doi.org/10.1109/TCIAIG.2014.2369009 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2014.2369009 https://www.wikidata.org/entity/Q62047010 db/journals/tciaig/tciaig6.html#BrowneTS14
Diego Perez Liebana Julian Togelius Spyridon Samothrakis Philipp Rohlfshagen Simon M. Lucas Automated Map Generation for the Physical Traveling Salesman Problem. 708-720 2014 18 IEEE Trans. Evol. Comput. 5 https://doi.org/10.1109/TEVC.2013.2281508 db/journals/tec/tec18.html#PerezTSRL14
Gabriella A. B. Barros Julian Togelius Exploring a large space of small games. 1-2 2014 CIG https://doi.org/10.1109/CIG.2014.6932922 conf/cig/2014 db/conf/cig/cig2014.html#BarrosT14 Steve Dahlskog Julian Togelius A multi-level level generator. 1-8 2014 CIG https://doi.org/10.1109/CIG.2014.6932909 conf/cig/2014 db/conf/cig/cig2014.html#DahlskogT14 Christoffer Holmgård Antonios Liapis Julian Togelius Georgios N. Yannakakis Evolving personas for player decision modeling. 1-8 2014 CIG https://doi.org/10.1109/CIG.2014.6932911 https://www.wikidata.org/entity/Q59570558 conf/cig/2014 db/conf/cig/cig2014.html#HolmgardLTY14 Sheng-Yi Hsu Julian Togelius Chung-tsai Sun Towards market seller modeling in World of Warcraft. 1-2 2014 CIG https://doi.org/10.1109/CIG.2014.6932918 conf/cig/2014 db/conf/cig/cig2014.html#HsuTS14 Niels Justesen Balint Tillman Julian Togelius Sebastian Risi Script- and cluster-based UCT for StarCraft. 1-8 2014 CIG https://doi.org/10.1109/CIG.2014.6932900 conf/cig/2014 db/conf/cig/cig2014.html#JustesenTTR14 Antonios Liapis Georgios N. Yannakakis Julian Togelius Designer modeling for Sentient Sketchbook. 1-8 2014 CIG https://doi.org/10.1109/CIG.2014.6932873 https://www.wikidata.org/entity/Q59570554 conf/cig/2014 db/conf/cig/cig2014.html#LiapisYT14 Mike Preuss Antonios Liapis Julian Togelius Searching for good and diverse game levels. 1-8 2014 CIG https://doi.org/10.1109/CIG.2014.6932908 conf/cig/2014 db/conf/cig/cig2014.html#PreussLT14 Steve Dahlskog Julian Togelius Procedural Content Generation Using Patterns as Objectives. 325-336 2014 EvoApplications https://doi.org/10.1007/978-3-662-45523-4_27 conf/evoW/2014a db/conf/evoW/evoappl2014.html#DahlskogT14 Andrew Borg Cardona Aske Walther Hansen Julian Togelius Marie Gustafsson Friberger Open Trumps, a data game. 2014 FDG http://www.fdg2014.org/papers/fdg2014_paper_03.pdf conf/fdg/2014 db/conf/fdg/fdg2014.html#CardonaHTF14 Christoffer Holmgård Antonios Liapis Julian Togelius Georgios N. Yannakakis Generative agents for player decision modeling in games. 2014 FDG http://www.fdg2014.org/papers/fdg2014_poster_05.pdf conf/fdg/2014 db/conf/fdg/fdg2014.html#HolmgardLTY14 Britton Horn Steve Dahlskog Noor Shaker Gillian Smith 0001 Julian Togelius A comparative evaluation of procedural level generators in the Mario AI framework. 2014 FDG http://www.fdg2014.org/papers/fdg2014_paper_14.pdf conf/fdg/2014 db/conf/fdg/fdg2014.html#HornDSST14 Julian Togelius Noor Shaker Georgios N. Yannakakis Active player modelling. 2014 FDG http://www.fdg2014.org/papers/fdg2014_wip_20.pdf conf/fdg/2014 db/conf/fdg/fdg2014.html#TogeliusSY14 Emil Juul Jacobsen Rasmus Greve Julian Togelius Monte Mario: platforming with MCTS. 293-300 2014 GECCO https://doi.org/10.1145/2576768.2598392 conf/gecco/2014 db/conf/gecco/gecco2014.html#JacobsenGT14 Antonios Liapis Georgios N. Yannakakis Julian Togelius Computational Game Creativity. 46-53 2014 ICCC https://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06/4.1_Liapis.pdf conf/icccrea/2014 db/conf/icccrea/icccrea2014.html#LiapisYT14 Christoffer Holmgård Antonios Liapis Julian Togelius Georgios N. Yannakakis Personas versus Clones for Player Decision Modeling. 159-166 2014 ICEC https://doi.org/10.1007/978-3-662-45212-7_20 conf/iwec/2014 db/conf/iwec/icec2014.html#HolmgardLTY14 Steve Dahlskog Julian Togelius Mark J. Nelson Linear levels through n-grams. 200-206 2014 MindTrek https://doi.org/10.1145/2676467.2676506 conf/mindtrek/2014 db/conf/mindtrek/mindtrek2014.html#DahlskogTN14
Sebastian Risi Jinhong Zhang Rasmus Taarnby Peter Greve Jan Piskur Antonios Liapis Julian Togelius The Case for a Mixed-Initiative Collaborative Neuroevolution Approach. 2014 abs/1408.0998 CoRR http://arxiv.org/abs/1408.0998 db/journals/corr/corr1408.html#RisiZTGPLT14
Sebastian Risi Julian Togelius Neuroevolution in Games: State of the Art and Open Challenges. 2014 abs/1410.7326 CoRR http://arxiv.org/abs/1410.7326 db/journals/corr/corr1410.html#RisiT14
Julian Togelius Noor Shaker Sergey Karakovskiy Georgios N. Yannakakis The Mario AI Championship 2009-2012. 89-92 2013 34 AI Mag. 3 https://doi.org/10.1609/aimag.v34i3.2492 https://www.wikidata.org/entity/Q60698316 db/journals/aim/aim34.html#TogeliusSKY13
Alberto Moraglio Julian Togelius Sara Silva Geometric Differential Evolution for Combinatorial and Programs Spaces. 591-624 2013 21 Evol. Comput. 4 https://doi.org/10.1162/EVCO_a_00099 https://www.wikidata.org/entity/Q38069997 db/journals/ec/ec21.html#MoraglioTS13
Juan Ortega Noor Shaker Julian Togelius Georgios N. Yannakakis Imitating human playing styles in Super Mario Bros. 93-104 2013 4 Entertain. Comput. 2 https://doi.org/10.1016/j.entcom.2012.10.001 https://www.wikidata.org/entity/Q59570573 db/journals/entcom/entcom4.html#OrtegaSTY13
Julian Togelius Mike Preuss Nicola Beume Simon Wessing Johan Hagelbäck Georgios N. Yannakakis Corrado Grappiolo Controllable procedural map generation via multiobjective evolution. 245-277 2013 14 Genet. Program. Evolvable Mach. 2 https://doi.org/10.1007/s10710-012-9174-5 https://www.wikidata.org/entity/Q59570568 db/journals/gpem/gpem14.html#TogeliusPBWHYG13
Noor Shaker Georgios N. Yannakakis Julian Togelius Crowdsourcing the Aesthetics of Platform Games. 276-290 2013 5 IEEE Trans. Comput. Intell. AI Games 3 https://doi.org/10.1109/TCIAIG.2012.2231413 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2012.2231413 https://www.wikidata.org/entity/Q59570570 db/journals/tciaig/tciaig5.html#ShakerYT13
Christoffer Holmgård Julian Togelius Georgios N. Yannakakis Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study. 2013 AIIDE http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7391 conf/aiide/2013 db/conf/aiide/aiide2013.html#HolmgardTY13 Antonios Liapis Georgios N. Yannakakis Julian Togelius Towards a Generic Method of Evaluating Game Levels. 2013 AIIDE http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7374 conf/aiide/2013 db/conf/aiide/aiide2013.html#LiapisYT13 Noor Shaker Mohammad Shaker Julian Togelius Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. 2013 AIIDE http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7403 conf/aiide/2013 db/conf/aiide/aiide2013.html#ShakerST13 Noor Shaker Mohammad Shaker Julian Togelius Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels. 2013 AIIDE http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7402 conf/aiide/2013 db/conf/aiide/aiide2013.html#ShakerST13a Corrado Grappiolo Julian Togelius Georgios N. Yannakakis Shifting niches for community structure detection. 111-118 2013 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2013.6557560 https://www.wikidata.org/entity/Q59570577 conf/cec/2013 db/conf/cec/cec2013.html#GrappioloTY13 Andrew Borg Cardona Julian Togelius Mark J. Nelson Competitive coevolution in Ms. Pac-Man. 1403-1410 2013 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2013.6557728 conf/cec/2013 db/conf/cec/cec2013.html#CardonaTNB13 Alessandro Canossa Josep B. Martinez Julian Togelius Give me a reason to dig Minecraft and psychology of motivation. 1-8 2013 CIG https://doi.org/10.1109/CIG.2013.6633612 conf/cig/2013 db/conf/cig/cig2013.html#CanossaMT13 Antonios Liapis Héctor Pérez Martínez Julian Togelius Georgios N. Yannakakis Adaptive game level creation through rank-based interactive evolution. 1-8 2013 CIG https://doi.org/10.1109/CIG.2013.6633651 https://www.wikidata.org/entity/Q59570566 conf/cig/2013 db/conf/cig/cig2013.html#LiapisMTY13 Mohammad Shaker Mhd Hasan Sarhan Ola Al Naameh Noor Shaker Julian Togelius Automatic generation and analysis of physics-based puzzle games. 1-8 2013 CIG https://doi.org/10.1109/CIG.2013.6633633 conf/cig/2013 db/conf/cig/cig2013.html#ShakerSNST13 Noor Shaker Julian Togelius Georgios N. Yannakakis Likith Poovanna Vinay Sudha Ethiraj Stefan J. Johansson Robert G. Reynolds Leonard Kinnaird-Heether Tom Schumann Marcus Gallagher The turing test track of the 2012 Mario AI Championship: Entries and evaluation. 1-8 2013 CIG https://doi.org/10.1109/CIG.2013.6633634 https://www.wikidata.org/entity/Q59570580 conf/cig/2013 db/conf/cig/cig2013.html#ShakerTYPEJRKSG13 Antonios Liapis Georgios N. Yannakakis Julian Togelius Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining. 180-191 2013 EvoMUSART https://doi.org/10.1007/978-3-642-36955-1_16 https://www.wikidata.org/entity/Q59570576 conf/evoW/2013musart db/conf/evoW/evomusart2013.html#LiapisYT13a José María Font Tobias Mahlmann Daniel Manrique Julian Togelius A Card Game Description Language. 254-263 2013 conf/evoW/2013a EvoApplications https://doi.org/10.1007/978-3-642-37192-9_26 db/conf/evoW/evoappl2013.html#FontMMT13 Antonios Liapis Georgios N. Yannakakis Julian Togelius Generating Map Sketches for Strategy Games. 264-273 2013 conf/evoW/2013a EvoApplications https://doi.org/10.1007/978-3-642-37192-9_27 db/conf/evoW/evoappl2013.html#LiapisYT13 Antonios Liapis Georgios N. Yannakakis Julian Togelius Sentient Sketchbook: Computer-aided game level authoring. 213-220 2013 FDG http://www.fdg2013.org/program/papers/paper28_liapis_etal.pdf conf/fdg/2013 db/conf/fdg/fdg2013.html#LiapisYT13 José María Font Tobias Mahlmann Daniel Manrique Julian Togelius Towards the automatic generation of card games through grammar-guided genetic programming. 360-363 2013 FDG http://www.fdg2013.org/program/papers/short01_font_etal.pdf conf/fdg/2013 db/conf/fdg/fdg2013.html#FontMMT13 Julian Togelius Marie Gustafsson Friberger Bar chart ball, a data game. 451-452 2013 FDG http://www.fdg2013.org/program/posters/poster18_togelius_friberger.pdf conf/fdg/2013 db/conf/fdg/fdg2013.html#TogeliusF13 Corrado Grappiolo Julian Togelius Georgios N. Yannakakis Using reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societies. 27-28 2013 GECCO (Companion) https://doi.org/10.1145/2464576.2464589 https://www.wikidata.org/entity/Q59570583 conf/gecco/2013c db/conf/gecco/gecco2013c.html#GrappioloTY13 Antonios Liapis Georgios N. Yannakakis Julian Togelius Enhancements to constrained novelty search: two-population novelty search for generating game content. 343-350 2013 GECCO https://doi.org/10.1145/2463372.2463416 https://www.wikidata.org/entity/Q59570571 conf/gecco/2013 db/conf/gecco/gecco2013.html#LiapisYT13 Corrado Grappiolo Julian Togelius Georgios N. Yannakakis Interaction-based group identity detection via reinforcement learning and artificial evolution. 1423-1430 2013 GECCO (Companion) https://doi.org/10.1145/2464576.2482722 https://www.wikidata.org/entity/Q59570575 conf/gecco/2013c db/conf/gecco/gecco2013c.html#GrappioloTY13a Antonios Liapis Héctor Pérez Martínez Julian Togelius Georgios N. Yannakakis Transforming Exploratory Creativity with DeLeNoX, . 56-63 2013 ICCC https://computationalcreativity.net/iccc2013/download/iccc2013-liapis-et-al.pdf conf/icccrea/2013 db/conf/icccrea/icccrea2013.html#LiapisMTY13 Nils Iver Holtar Mark J. Nelson Julian Togelius Audioverdrive: Exploring Bidirectional Communication between Music and gameplay. 2013 ICMC https://hdl.handle.net/2027/spo.bbp2372.2013.015 conf/icmc/2013 db/conf/icmc/icmc2013.html#HoltarNT13 Corrado Grappiolo Julian Togelius Georgios N. Yannakakis Artificial evolution for the detection of group identities in complex artificial societies. 126-133 2013 ALIFE https://doi.org/10.1109/ALIFE.2013.6602441 https://www.wikidata.org/entity/Q59570567 conf/ieeealife/2013 db/conf/ieeealife/ieeealife2013.html#GrappioloTY13 Anders Drachen Christian Thurau Julian Togelius Georgios N. Yannakakis Christian Bauckhage Game Data Mining. 205-253 2013 Game Analytics, Maximizing the Value of Player Data https://doi.org/10.1007/978-1-4471-4769-5_12 https://www.wikidata.org/entity/Q58624349 books/daglib/0031383 db/books/daglib/0031383.html#DrachenTTYB13 Julian Togelius Alex J. Champandard Pier Luca Lanzi Michael Mateas Ana Paiva 0001 Mike Preuss Kenneth O. Stanley Procedural Content Generation: Goals, Challenges and Actionable Steps. 61-75 2013 Artificial and Computational Intelligence in Games https://doi.org/10.4230/DFU.Vol6.12191.61 conf/dagstuhl/2013dfu6 db/conf/dagstuhl/dfu6.html#TogeliusCLMPPS13 Marc Ebner John Levine Simon M. Lucas Tom Schaul Tommy Thompson Julian Togelius Towards a Video Game Description Language. 85-100 2013 Artificial and Computational Intelligence in Games https://doi.org/10.4230/DFU.Vol6.12191.85 conf/dagstuhl/2013dfu6 db/conf/dagstuhl/dfu6.html#EbnerLLSTT13 Simon M. Lucas Michael Mateas Mike Preuss Pieter Spronck Julian Togelius Artificial and Computational Intelligence in Games Artificial and Computational Intelligence in Games 6 2013 978-3-939897-62-0 Dagstuhl Follow-Ups Schloss Dagstuhl - Leibniz-Zentrum für Informatik http://www.dagstuhl.de/dagpub/978-3-939897-62-0 db/conf/dagstuhl/dfu6.html
Julian Togelius Noor Shaker Georgios N. Yannakakis Active Player Modelling. 2013 abs/1312.2936 CoRR http://arxiv.org/abs/1312.2936 db/journals/corr/corr1312.html#TogeliusSY13
Sergey Karakovskiy Julian Togelius The Mario AI Benchmark and Competitions. 55-67 2012 4 IEEE Trans. Comput. Intell. AI Games 1 https://doi.org/10.1109/TCIAIG.2012.2188528 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2012.2188528 db/journals/tciaig/tciaig4.html#KarakovskiyT12
Antonios Liapis Georgios N. Yannakakis Julian Togelius Adapting Models of Visual Aesthetics for Personalized Content Creation. 213-228 2012 4 IEEE Trans. Comput. Intell. AI Games 3 https://doi.org/10.1109/TCIAIG.2012.2192438 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2012.2192438 https://www.wikidata.org/entity/Q59570586 db/journals/tciaig/tciaig4.html#LiapisYT12
Noor Shaker Georgios N. Yannakakis Julian Togelius Miguel Nicolau Michael O'Neill 0001 Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. 2012 AIIDE http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5448 conf/aiide/2012 db/conf/aiide/aiide2012.html#ShakerYTNO12 Tobias Mahlmann Julian Togelius Georgios N. Yannakakis Evolving card sets towards balancing dominion. 1-8 2012 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2012.6256441 https://www.wikidata.org/entity/Q59570592 conf/cec/2012 db/conf/cec/cec2012.html#MahlmannTY12 Noor Shaker Georgios N. Yannakakis Julian Togelius Towards player-driven procedural content generation. 237-240 2012 Conf. Computing Frontiers https://doi.org/10.1145/2212908.2212942 https://www.wikidata.org/entity/Q59570603 conf/cf/2012 db/conf/cf/cf2012.html#ShakerYT12 Tróndur Justinussen Peter Hald Rasmussen Alessandro Canossa Julian Togelius Resource systems in games: An analytical approach. 171-178 2012 CIG https://doi.org/10.1109/CIG.2012.6374153 conf/cig/2012 db/conf/cig/cig2012.html#JustinussenRCT12 Marie Gustafsson Friberger Julian Togelius Generating interesting Monopoly boards from open data. 288-295 2012 CIG https://doi.org/10.1109/CIG.2012.6374168 conf/cig/2012 db/conf/cig/cig2012.html#FribergerT12 Noor Shaker Miguel Nicolau Georgios N. Yannakakis Julian Togelius Michael O'Neill 0001 Evolving levels for Super Mario Bros using grammatical evolution. 304-311 2012 CIG https://doi.org/10.1109/CIG.2012.6374170 https://www.wikidata.org/entity/Q59570593 conf/cig/2012 db/conf/cig/cig2012.html#ShakerNYTO12 Manuel Kerssemakers Jeppe Tuxen Julian Togelius Georgios N. Yannakakis A procedural procedural level generator generator. 335-341 2012 CIG https://doi.org/10.1109/CIG.2012.6374174 https://www.wikidata.org/entity/Q59570584 conf/cig/2012 db/conf/cig/cig2012.html#KerssemakersTTY12 Tobias Mahlmann Julian Togelius Georgios N. Yannakakis Spicing Up Map Generation. 224-233 2012 EvoApplications https://doi.org/10.1007/978-3-642-29178-4_23 https://www.wikidata.org/entity/Q59570600 conf/evoW/2012a db/conf/evoW/evoappl2012.html#MahlmannTY12 Noor Shaker Georgios N. Yannakakis Julian Togelius Digging Deeper into Platform Game Level Design: Session Size and Sequential Features. 275-284 2012 EvoApplications https://doi.org/10.1007/978-3-642-29178-4_28 https://www.wikidata.org/entity/Q59570589 conf/evoW/2012a db/conf/evoW/evoappl2012.html#ShakerYT12 Julian Togelius Tróndur Justinussen Anders Hartzen Compositional procedural content generation. 16:1-16:4 2012 PCG@FDG https://doi.org/10.1145/2538528.2538541 conf/fdg/2012pcg db/conf/fdg/pcg2012.html#TogeliusJH12 Marie Gustafsson Friberger Julian Togelius Generating game content from open data. 290-291 2012 FDG https://doi.org/10.1145/2282338.2282404 conf/fdg/2012 db/conf/fdg/fdg2012.html#FribergerT12 Afsaneh Doryab Julian Togelius Activity recognition in collaborative environments. 1-8 2012 IJCNN https://doi.org/10.1109/IJCNN.2012.6252608 conf/ijcnn/2012 db/conf/ijcnn/ijcnn2012.html#DoryabT12 Afsaneh Doryab Julian Togelius Jakob E. Bardram Activity-aware recommendation for collaborative work in operating rooms. 301-304 2012 IUI https://doi.org/10.1145/2166966.2167023 conf/iui/2012 db/conf/iui/iui2012.html#DoryabTB12 Julian Togelius Georgios N. Yannakakis Sergey Karakovskiy Noor Shaker Assessing Believability. 215-230 2012 Believable Bots https://doi.org/10.1007/978-3-642-32323-2_9 https://www.wikidata.org/entity/Q59570588 books/sp/12/P2012 db/books/collections/P2012.html#TogeliusYKS12 Cecilia Di Chio Alexandros Agapitos Stefano Cagnoni Carlos Cotta Francisco Fernández de Vega Gianni A. Di Caro Rolf Drechsler Anikó Ekárt Anna Isabel Esparcia-Alcázar Muddassar Farooq William B. Langdon Juan Julián Merelo Guervós Mike Preuss Hendrik Richter 0001 Sara Silva Anabela Simões Giovanni Squillero Ernesto Tarantino Andrea Tettamanzi Julian Togelius Neil Urquhart Sima Uyar Georgios N. Yannakakis Applications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings 7248 2012 Springer Lecture Notes in Computer Science https://doi.org/10.1007/978-3-642-29178-4 978-3-642-29177-7 EvoApplications db/conf/evoW/evoappl2012.html
Simon M. Lucas Michael Mateas Mike Preuss Pieter Spronck Julian Togelius Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). 43-70 2012 2 Dagstuhl Reports 5 https://doi.org/10.4230/DagRep.2.5.43 db/journals/dagstuhl-reports/dagstuhl-reports2.html#LucasMPST12
Georgios N. Yannakakis Julian Togelius The 2010 IEEE Conference on Computational Intelligence and Games Report [Society Briefs]. 10-14 2011 6 IEEE Comput. Intell. Mag. 2 https://doi.org/10.1109/MCI.2011.940612 https://www.wikidata.org/entity/Q59570629 db/journals/cim/cim6.html#YannakakisT11
Georgios N. Yannakakis Julian Togelius Experience-Driven Procedural Content Generation. 147-161 2011 2 IEEE Trans. Affect. Comput. 3 https://doi.org/10.1109/T-AFFC.2011.6 http://doi.ieeecomputersociety.org/10.1109/T-AFFC.2011.6 https://www.wikidata.org/entity/Q59570612 db/journals/taffco/taffco2.html#YannakakisT11
Julian Togelius Jim Whitehead Rafael Bidarra Guest Editorial: Procedural Content Generation in Games. 169-171 2011 3 IEEE Trans. Comput. Intell. AI Games 3 https://doi.org/10.1109/TCIAIG.2011.2166554 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2166554 db/journals/tciaig/tciaig3.html#TogeliusWB11
Julian Togelius Georgios N. Yannakakis Kenneth O. Stanley Cameron Browne Search-Based Procedural Content Generation: A Taxonomy and Survey. 172-186 2011 3 IEEE Trans. Comput. Intell. AI Games 3 https://doi.org/10.1109/TCIAIG.2011.2148116 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2148116 https://www.wikidata.org/entity/Q59570627 db/journals/tciaig/tciaig3.html#TogeliusYSB11
Noor Shaker Julian Togelius Georgios N. Yannakakis Ben George Weber Tomoyuki Shimizu Tomonori Hashiyama Nathan Sorenson Philippe Pasquier Peter A. Mawhorter Glen Takahashi Gillian Smith 0001 Robin Baumgarten The 2010 Mario AI Championship: Level Generation Track. 332-347 2011 3 IEEE Trans. Comput. Intell. AI Games 4 https://doi.org/10.1109/TCIAIG.2011.2166267 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2166267 https://www.wikidata.org/entity/Q59570631 db/journals/tciaig/tciaig3.html#ShakerTYWSHSPMTSB11
Antonios Liapis Georgios N. Yannakakis Julian Togelius Optimizing Visual Properties of Game Content Through Neuroevolution. 2011 AIIDE http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4053 conf/aiide/2011 db/conf/aiide/aiide2011.html#LiapisYT11 Phillipa Avery Julian Togelius Elvis Alistar Robert Pieter van Leeuwen Computational intelligence and tower defence games. 1084-1091 2011 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2011.5949738 conf/cec/2011 db/conf/cec/cec2011.html#AveryTAL11 Antonios Liapis Georgios N. Yannakakis Julian Togelius Neuroevolutionary constrained optimization for content creation. 71-78 2011 CIG https://doi.org/10.1109/CIG.2011.6031991 https://www.wikidata.org/entity/Q59570623 conf/cig/2011 db/conf/cig/cig2011.html#LiapisYT11 Noor Shaker Georgios N. Yannakakis Julian Togelius Feature analysis for modeling game content quality. 126-133 2011 CIG https://doi.org/10.1109/CIG.2011.6031998 https://www.wikidata.org/entity/Q59570614 conf/cig/2011 db/conf/cig/cig2011.html#ShakerYT11 Tobias Mahlmann Julian Togelius Georgios N. Yannakakis Modelling and evaluation of complex scenarios with the Strategy Game Description Language. 174-181 2011 CIG https://doi.org/10.1109/CIG.2011.6032004 https://www.wikidata.org/entity/Q59570620 conf/cig/2011 db/conf/cig/cig2011.html#MahlmannTY11 Robert G. Reynolds Daniel A. Ashlock Georgios N. Yannakakis Julian Togelius Mike Preuss Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds. 2011 CIG https://doi.org/10.1109/CIG.2011.6031981 conf/cig/2011 db/conf/cig/cig2011.html#ReynoldsAYTP11 Julian Togelius A Procedural Critique of Deontological Reasoning. 2011 DiGRA Conference http://www.digra.org/digital-library/publications/a-procedural-critique-of-deontological-reasoning/ conf/digra/2011 db/conf/digra/digra2011.html#Togelius11 Luigi Cardamone Georgios N. Yannakakis Julian Togelius Pier Luca Lanzi Evolving Interesting Maps for a First Person Shooter. 63-72 2011 EvoApplications (1) https://doi.org/10.1007/978-3-642-20525-5_7 https://www.wikidata.org/entity/Q59570611 conf/evoW/2011a1 db/conf/evoW/evoappl2011-1.html#CardamoneYTL11 Tobias Mahlmann Julian Togelius Georgios N. Yannakakis Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types. 93-102 2011 EvoApplications (1) https://doi.org/10.1007/978-3-642-20525-5_10 https://www.wikidata.org/entity/Q59570636 conf/evoW/2011a1 db/conf/evoW/evoappl2011-1.html#MahlmannTY11 Julian Togelius Emil Kastbjerg David C. Schedl Georgios N. Yannakakis What is procedural content generation?: Mario on the borderline. 3:1-3:6 2011 PCGames@FDG https://doi.org/10.1145/2000919.2000922 https://www.wikidata.org/entity/Q59570637 conf/fdg/2011pcg db/conf/fdg/pcg2011.html#TogeliusKSY11 Isaac M. Dart Gabriele De Rossi Julian Togelius SpeedRock: procedural rocks through grammars and evolution. 8:1-8:4 2011 PCGames@FDG https://doi.org/10.1145/2000919.2000927 conf/fdg/2011pcg db/conf/fdg/pcg2011.html#DartRT11 Corrado Grappiolo Yun-Gyung Cheong Julian Togelius Rilla Khaled Georgios N. Yannakakis Towards Player Adaptivity in a Serious Game for Conflict Resolution. 192-198 2011 VS-GAMES https://doi.org/10.1109/VS-GAMES.2011.39 https://doi.ieeecomputersociety.org/10.1109/VS-GAMES.2011.39 https://www.wikidata.org/entity/Q59570635 conf/vsgames/2011 db/conf/vsgames/vsgames2011.html#GrappioloCTKY11 Cecilia Di Chio Stefano Cagnoni Carlos Cotta Marc Ebner Anikó Ekárt Anna Esparcia-Alcázar Juan Julián Merelo Guervós Ferrante Neri Mike Preuss Hendrik Richter 0001 Julian Togelius Georgios N. Yannakakis Applications of Evolutionary Computation - EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I 6624 2011 https://doi.org/10.1007/978-3-642-20525-5 https://www.wikidata.org/entity/Q59570617 978-3-642-20524-8 EvoApplications (1) Lecture Notes in Computer Science Springer db/conf/evoW/evoappl2011-1.html
Tom Schaul Julian Togelius Jürgen Schmidhuber Measuring Intelligence through Games http://arxiv.org/abs/1109.1314 2011 CoRR abs/1109.1314 db/journals/corr/corr1109.html#abs-1109-1314
Christopher Pedersen Julian Togelius Georgios N. Yannakakis Modeling Player Experience for Content Creation. 54-67 2010 2 IEEE Trans. Comput. Intell. AI Games 1 https://doi.org/10.1109/TCIAIG.2010.2043950 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2010.2043950 https://www.wikidata.org/entity/Q59570645 db/journals/tciaig/tciaig2.html#PedersenTY10
Daniele Loiacono Pier Luca Lanzi Julian Togelius Enrique Onieva David A. Pelta Martin V. Butz Thies D. Lönneker Luigi Cardamone Diego Perez Liebana Yago Sáez Mike Preuss Jan Quadflieg The 2009 Simulated Car Racing Championship. 131-147 2010 2 IEEE Trans. Comput. Intell. AI Games 2 https://doi.org/10.1109/TCIAIG.2010.2050590 http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2010.2050590 db/journals/tciaig/tciaig2.html#LoiaconoLTOPBLCPSPQ10
Noor Shaker Georgios N. Yannakakis Julian Togelius Towards Automatic Personalized Content Generation for Platform Games. 2010 AIIDE http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2135 conf/aiide/2010 db/conf/aiide/aiide2010.html#ShakerYT10 Alberto Moraglio Julian Togelius Geometric Nelder-Mead Algorithm for the permutation representation. 1-8 2010 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2010.5586321 conf/cec/2010 db/conf/cec/cec2010.html#MoraglioT10 Julian Togelius Sergey Karakovskiy Robin Baumgarten The 2009 Mario AI Competition. 1-8 2010 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2010.5586133 conf/cec/2010 db/conf/cec/cec2010.html#TogeliusKB10 Sergey Karakovskiy Noor Shaker Julian Togelius Georgios N. Yannakakis The Mario AI Championship. 1-3 2010 CIG https://doi.org/10.1109/ITW.2010.5593381 conf/cig/2010 db/conf/cig/cig2010.html#KarakovskiySTY10 Tobias Mahlmann Anders Drachen Julian Togelius Alessandro Canossa Georgios N. Yannakakis Predicting player behavior in Tomb Raider: Underworld. 178-185 2010 CIG https://doi.org/10.1109/ITW.2010.5593355 https://www.wikidata.org/entity/Q59570649 conf/cig/2010 db/conf/cig/cig2010.html#MahlmannDTCY10 Julian Togelius Mike Preuss Nicola Beume Simon Wessing Johan Hagelbäck Georgios N. Yannakakis Multiobjective exploration of the StarCraft map space. 265-272 2010 CIG https://doi.org/10.1109/ITW.2010.5593346 https://www.wikidata.org/entity/Q59570647 conf/cig/2010 db/conf/cig/cig2010.html#TogeliusPBWHY10 Julian Togelius Georgios N. Yannakakis Kenneth O. Stanley Cameron Browne Search-Based Procedural Content Generation. 141-150 2010 EvoApplications (1) https://doi.org/10.1007/978-3-642-12239-2_15 conf/evoW/2010a1 db/conf/evoW/evoappl2010-1.html#TogeliusYSB10 Julian Togelius Mike Preuss Georgios N. Yannakakis Towards multiobjective procedural map generation. 3:1-3:8 2010 PCGames@FDG https://doi.org/10.1145/1814256.1814259 https://www.wikidata.org/entity/Q59570653 conf/fdg/2010pcg db/conf/fdg/pcg2010.html#TogeliusPY10 Lawrence Johnson Georgios N. Yannakakis Julian Togelius Cellular automata for real-time generation of infinite cave levels. 10:1-10:4 2010 PCGames@FDG https://doi.org/10.1145/1814256.1814266 https://www.wikidata.org/entity/Q59570639 conf/fdg/2010pcg db/conf/fdg/pcg2010.html#JohnsonYT10 Georgios N. Yannakakis Julian Togelius Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010 IEEE 2010 978-1-4244-6295-7 https://ieeexplore.ieee.org/xpl/conhome/5581175/proceeding CIG db/conf/cig/cig2010.html Cecilia Di Chio Stefano Cagnoni Carlos Cotta Marc Ebner Anikó Ekárt Anna Esparcia-Alcázar Chi Keong Goh Juan Julián Merelo Guervós Ferrante Neri Mike Preuss Julian Togelius Georgios N. Yannakakis Applications of Evolutionary Computation, EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I 6024 2010 https://doi.org/10.1007/978-3-642-12239-2 978-3-642-12238-5 EvoApplications (1) Lecture Notes in Computer Science Springer db/conf/evoW/evoappl2010-1.html
Tom Schaul Daan Wierstra Faustino J. Gomez Jürgen Schmidhuber Christian Igel Julian Togelius Ontogenetic and Phylogenetic Reinforcement Learning. 30-33 2009 23 Künstliche Intell. 3 http://www.kuenstliche-intelligenz.de/fileadmin/template/main/archiv/pdf/ki2009-03_page30_web_teaser.pdf db/journals/ki/ki23.html#SchaulWGSIT09
Chris Pedersen Julian Togelius Georgios N. Yannakakis Optimization of Platform Game Levels for Player Experience. 2009 AIIDE conf/aiide/2009 db/conf/aiide/aiide2009.html#PedersenTY09 http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/806 Niels van Hoorn Julian Togelius Daan Wierstra Jürgen Schmidhuber Robust player imitation using multiobjective evolution. 652-659 2009 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2009.4983007 conf/cec/2009 db/conf/cec/cec2009.html#HoornTWS09 Alberto Moraglio Julian Togelius Inertial geometric particle swarm optimization. 1973-1980 2009 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2009.4983182 https://www.wikidata.org/entity/Q59876256 conf/cec/2009 db/conf/cec/cec2009.html#MoraglioT09 Niels van Hoorn Julian Togelius Jürgen Schmidhuber Hierarchical controller learning in a First-Person Shooter. 294-301 2009 CIG https://doi.org/10.1109/CIG.2009.5286463 conf/cig/2009 db/conf/cig/cig2009.html#HoornTS09 Daniele Loiacono Julian Togelius Pier Luca Lanzi Simulated car racing. 2009 CIG https://doi.org/10.1109/CIG.2009.5286504 conf/cig/2009 db/conf/cig/cig2009.html#LoiaconoTL09 Chris Pedersen Julian Togelius Georgios N. Yannakakis Modeling player experience in Super Mario Bros. 132-139 2009 CIG https://doi.org/10.1109/CIG.2009.5286482 https://www.wikidata.org/entity/Q59570664 conf/cig/2009 db/conf/cig/cig2009.html#PedersenTY09 Julian Togelius Mario AI competition. 2009 CIG https://doi.org/10.1109/CIG.2009.5286507 conf/cig/2009 db/conf/cig/cig2009.html#Togelius09 Julian Togelius Sergey Karakovskiy Jan Koutník Jürgen Schmidhuber Super mario evolution. 156-161 2009 CIG https://doi.org/10.1109/CIG.2009.5286481 conf/cig/2009 db/conf/cig/cig2009.html#TogeliusKKS09 Alberto Moraglio Julian Togelius Geometric differential evolution. 1705-1712 2009 GECCO https://doi.org/10.1145/1569901.1570130 conf/gecco/2009g db/conf/gecco/gecco2009.html#MoraglioT09 Justin Bayer Daan Wierstra Julian Togelius Jürgen Schmidhuber Evolving Memory Cell Structures for Sequence Learning. 755-764 2009 ICANN (2) https://doi.org/10.1007/978-3-642-04277-5_76 https://www.wikidata.org/entity/Q55897734 conf/icann/2009-2 db/conf/icann/icann2009-2.html#BayerWTS09 Faustino J. Gomez Julian Togelius Jürgen Schmidhuber Measuring and Optimizing Behavioral Complexity for Evolutionary Reinforcement Learning. 765-774 2009 ICANN (2) https://doi.org/10.1007/978-3-642-04277-5_77 conf/icann/2009-2 db/conf/icann/icann2009-2.html#GomezTS09
Julian Togelius Simon M. Lucas Ho Duc Thang Jonathan M. Garibaldi Tomoharu Nakashima Chin Hiong Tan Itamar Elhanany Shay Berant Philip Hingston Robert M. MacCallum Thomas Haferlach Aravind Gowrisankar Peter Burrow The 2007 IEEE CEC simulated car racing competition. 295-329 2008 9 Genet. Program. Evolvable Mach. 4 https://doi.org/10.1007/s10710-008-9063-0 https://www.wikidata.org/entity/Q57585447 db/journals/gpem/gpem9.html#TogeliusLTGNTEBHMHGB08
Julian Togelius Faustino J. Gomez Jürgen Schmidhuber Learning what to ignore: Memetic climbing in topology and weight space. 3274-3281 2008 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2008.4631241 conf/cec/2008 db/conf/cec/cec2008.html#TogeliusGS08 Julian Togelius Renzo De Nardi Alberto Moraglio Geometric PSO + GP = Particle Swarm Programming. 3594-3600 2008 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2008.4631284 conf/cec/2008 db/conf/cec/cec2008.html#TogeliusNM08 Julian Togelius Jürgen Schmidhuber An experiment in automatic game design. 111-118 2008 CIG https://doi.org/10.1109/CIG.2008.5035629 conf/cig/2008 db/conf/cig/cig2008.html#TogeliusS08 Daniele Loiacono Julian Togelius Pier Luca Lanzi Leonard Kinnaird-Heether Simon M. Lucas Matt Simmerson Diego Perez Liebana Robert G. Reynolds Yago Sáez The WCCI 2008 simulated car racing competition. 119-126 2008 CIG https://doi.org/10.1109/CIG.2008.5035630 conf/cig/2008 db/conf/cig/cig2008.html#LoiaconoTLKLSPRS08 Alexandros Agapitos Julian Togelius Simon M. Lucas Jürgen Schmidhuber Andreas Konstantinidis 0002 Generating diverse opponents with multiobjective evolution. 135-142 2008 CIG https://doi.org/10.1109/CIG.2008.5035632 conf/cig/2008 db/conf/cig/cig2008.html#AgapitosTLSK08 Julian Togelius Tom Schaul Jürgen Schmidhuber Faustino J. Gomez Countering Poisonous Inputs with Memetic Neuroevolution. 610-619 2008 PPSN https://doi.org/10.1007/978-3-540-87700-4_61 conf/ppsn/2008 db/conf/ppsn/ppsn2008.html#TogeliusSSG08 Alexandros Agapitos Julian Togelius Simon M. Lucas Multiobjective techniques for the use of state in genetic programming applied to simulated car racing. 1562-1569 2007 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2007.4424659 conf/cec/2007 db/conf/cec/cec2007.html#AgapitosTL07 Julian Togelius Peter Burrow Simon M. Lucas Multi-population competitive co-evolution of car racing controllers. 4043-4050 2007 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2007.4424998 conf/cec/2007 db/conf/cec/cec2007.html#TogeliusBL07 Julian Togelius Renzo De Nardi Simon M. Lucas Towards automatic personalised content creation for racing games. 252-259 2007 CIG https://doi.org/10.1109/CIG.2007.368106 conf/cig/2007 db/conf/cig/cig2007.html#TogeliusNL07 Simon M. Lucas Julian Togelius Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning. 260-267 2007 CIG https://doi.org/10.1109/CIG.2007.368107 conf/cig/2007 db/conf/cig/cig2007.html#LucasT07 Alberto Moraglio Julian Togelius Geometric particle swarm optimization for the sudoku puzzle. 118-125 2007 conf/gecco/2007 GECCO https://doi.org/10.1145/1276958.1276975 db/conf/gecco/gecco2007.html#MoraglioT07 Julian Togelius Renzo De Nardi Hugo Gravato Marques Richard A. Newcombe Simon M. Lucas Owen Holland Nonlinear dynamics modelling for controller evolution. 324-333 2007 conf/gecco/2007 GECCO https://doi.org/10.1145/1276958.1277020 db/conf/gecco/gecco2007.html#TogeliusNMNLH07 Edgar Galván López Julian Togelius Simon M. Lucas Towards understanding the effects of neutrality on the sudoku problem. 1509 2007 conf/gecco/2007 GECCO https://doi.org/10.1145/1276958.1277238 db/conf/gecco/gecco2007.html#LopezTL07 Alexandros Agapitos Julian Togelius Simon M. Lucas Evolving controllers for simulated car racing using object oriented genetic programming. 1543-1550 2007 conf/gecco/2007 GECCO https://doi.org/10.1145/1276958.1277271 db/conf/gecco/gecco2007.html#AgapitosTL07 Hugo Gravato Marques Julian Togelius Magdalena Kogutowska Owen Holland Simon M. Lucas Sensorless but not Senseless: Prediction in Evolutionary Car Racing. 370-377 2007 ALIFE https://doi.org/10.1109/ALIFE.2007.367819 conf/ieeealife/2007 db/conf/ieeealife/ieeealife2007.html#MarquesTKHL07 Julian Togelius Simon M. Lucas Renzo De Nardi Computational Intelligence in Racing Games. 39-69 2007 Advanced Intelligent Paradigms in Computer Games https://doi.org/10.1007/978-3-540-72705-7_3 series/sci/2007-71 db/series/sci/sci71.html#TogeliusLN07 Alberto Moraglio Julian Togelius Simon M. Lucas Product Geometric Crossover for the Sudoku Puzzle. 470-476 2006 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2006.1688347 conf/cec/2006 db/conf/cec/cec2006.html#MoraglioTL06 Julian Togelius Simon M. Lucas Evolving robust and specialized car racing skills. 1187-1194 2006 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2006.1688444 conf/cec/2006 db/conf/cec/cec2006.html#TogeliusL06 Renzo De Nardi Julian Togelius Owen Holland Simon M. Lucas Evolution of Neural Networks for Helicopter Control: Why Modularity Matters. 1799-1806 2006 IEEE Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2006.1688525 conf/cec/2006 db/conf/cec/cec2006.html#NardiTHL06 Julian Togelius Simon M. Lucas Arms Races and Car Races. 613-622 2006 conf/ppsn/2006 PPSN https://doi.org/10.1007/11844297_62 db/conf/ppsn/ppsn2006.html#TogeliusL06
Julian Togelius Simon M. Lucas Evolving controllers for simulated car racing http://arxiv.org/abs/cs/0611006 2006 CoRR abs/cs/0611006 db/journals/corr/corr0611.html#abs-cs-0611006
Julian Togelius Simon M. Lucas Evolving controllers for simulated car racing. 1906-1913 2005 conf/cec/2005 Congress on Evolutionary Computation https://doi.org/10.1109/CEC.2005.1554920 db/conf/cec/cec2005.html#TogeliusL05 Julian Togelius Simon M. Lucas Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz. 2005 conf/cig/2005 CIG http://csapps.essex.ac.uk/cig/2005/papers/p1056.pdf db/conf/cig/cig2005.html#TogeliusL05
Julian Togelius Evolution of a subsumption architecture neurocontroller. 15-20 2004 15 J. Intell. Fuzzy Syst. 1 http://content.iospress.com/articles/journal-of-intelligent-and-fuzzy-systems/ifs00221 db/journals/jifs/jifs15.html#Togelius04
Julian Togelius Evolution of a Subsumption Architecture Neurocontroller http://arxiv.org/abs/cs/0405027 2004 CoRR cs.AI/0405027 db/journals/corr/corr0405.html#cs-AI-0405027
Hussein A. Abbass Febri Abdullah Mohamed Abou-Zleikha Alexandros Agapitos Elvis Alistar Athoug Alsoughayer Alberto Alvarez 0002 Samuel Alvernaz Kasper R. Andersen Damien Anderson Monica Anderson 0001 Asad Anjum Claus Aranha Kai Arulkumaran Sahar Asadi Dan AshlockDaniel A. Ashlock Phillipa Avery Byung-Chull Bae Sudipta Banerjee Guy Barash Jakob E. Bardram Gabriella A. B. BarrosGabriella Alves Bulhoes Barros Roman Barták Christian Bauckhage Robin Baumgarten Justin Bayer Shay Berant Tudor Berechet Vincent-Pierre Berges Nicola Beume Yash Bhartia Aditya Bhatt 0002 Debosmita Bhaumik Rafael Bidarra Staffan Björk Philip Bontrager Ivan Bravi Adrian Brightmoore Denny Britz Cameron Browne John S. Brownstein Joan Bruna David L. Buckeridge Peter Burrow Crystal Butler Sean Butler Martin V. Butz Stefano Cagnoni Rodrigo CanaanRodrigo De Moura Canaan Alessandro Canossa Changxing Cao Luigi Cardamone Andrew Borg Cardona Gianni A. Di Caro Mauricio Castillo-Effen Tristan Cazenave Alex J. Champandard Megan Charity Bingcheng Chen Hanmo Chen Jiaxin Chen Pan Chen Yangkun Chen Yun-Gyung Cheong Niyati Chhaya Cecilia Di Chio Kyunghyun Cho Tae Jong Choi Steffen Christophersen Youjin Chung Peter Clark Christopher W. Cleghorn Leandro dos Santos Coelho Carlos A. Coello Coello Michael Cook 0001 Carlos Cotta Adrien Couëtoux Adam Crespi Giuseppe Cuccu Philippe Cudré-Mauroux Luis Cueto-Felgueroso Antoine Cully Steve Dahlskog Isaac M. Dart Rohin Dasari Isha Dave Guy Davidson Omar Delarosa Mury F. Dewantoro Aaron Dharna Bistra Dilkina Hang Dong Afsaneh Doryab Anders Drachen Rolf Drechsler Rui Du Sam Earle Marc Ebner Stefan Edelkamp Maria Edwards Anikó Ekárt Peter W. Eklund Mirjam Palosaari EladhariMirjam P. EladhariMirjam Eladhari Hoda Eldardiry Wes Eldridge Itamar Elhanany Anna Esparcia-AlcázarAnna Isabel Esparcia-Alcázar Huáscar Espinoza A. Sima Etaner-UyarSima Uyar Vinay Sudha Ethiraj Nikolaj Falsted Eitan Farchi Muddassar Farooq Lucas Ferreira Hagen Fischer Jacob Fischer Jakob N. Foerster José María FontJosé M. Font Matthew C. Fontaine Marie Gustafsson Friberger Tyler Friesen Rafael Fritsch Frederik Frydenberg Raluca D. Gaina Marcus Gallagher Roberto Gallotta Xianbo Gao Jonathan M. GaribaldiJon Garibaldi Xiaoyu Ge Christopher W. Geib Maria L. Gini Chi Keong Goh Faustino J. Gomez Yichen Gong Daniel GopsteinDan Gopstein Aravind Gowrisankar Corrado Grappiolo Daniele Gravina Michael Cerny Green Peter Greve Rasmus Greve Christian Guckelsberger Elin Rut Gudnadottir Juan Julián Merelo Guervós Odd Erik Gundersen Todd M. Gureckis Matthew Guzdial David Ha Jupiter Hadley Thomas Haferlach Johan Hagelbäck Perttu Hämäläinen Aske Walther Hansen Jonathan Harper Anders Hartzen Tomonori Hashiyama Haibo He Jinke He Chinmay Hegde Seán Ó hÉigeartaigh Lars Henriksen Hunter Henry José Hernández-Orallo Jean-Baptiste Hervé Philip Hingston Kristian Hjaltason Owen Holland Christoffer Holmgård Nils Iver Holtar Weijun Hong Niels van Hoorn Amy K. Hoover Chiori Hori Britton Horn Sheng-Yi Hsu Ya-Chuan Hsu Chengpeng Hu Jun Hu 0014 Shuo Huang Xiaowei Huang 0001 Yuejia Huang Christian Igel Aaron Isaksen Phillip Isola Roberto Izquierdo Emil Juul Jacobsen Alexander Jaffe Kokil Jaidka Anubhav Jain 0002 Christopher Jakobsen Daniel Jallov Steven James 0001 Catalina M. Jaramillo Alaina K. Jensen Ming Jiang Zehua Jiang Yaochu Jin Stefan J. Johansson Lawrence Johnson Mark Richard Johnson Arthur Juliani Niels Justesen Tróndur Justinussen Nidhushan Kanagaraja Pavan Kapanipathi Sergey Karakovskiy Emil Kastbjerg Harold G. Kaufman Sarah Keren Manuel Kerssemakers Rilla Khaled Ahmed Khalifa 0001 Seokhwan Kim Leonard Kinnaird-Heether Magdalena Kogutowska Filippos Kokkinos Andreas Konstantinidis 0002 Jan Koutník Ashutosh Kumar Quinn Kybartas Robert Laddaga Brenden M. Lake Marc Lanctot William B. Langdon Danny Lange Frank Lantz Pier Luca Lanzi Noelle Law Jerry Lee Scott Lee Robert Pieter van Leeuwen John Levine Bin Li 0025 Xiang Li Xinhang Li Xiu Li 0001 Yuanda Li Yuting Li Antonios Liapis Diego Perez LiebanaDiego Pérez-Liébana Chong-U Lim Wending Lin Viliam Lisý Enhong Liu Jialin Liu 0001 Ruilin Liu Shuai Liu Weiming Liu 0004 Daniele Loiacono Thies D. Lönneker Edgar Galván López Simon M. Lucas Xiaoxiao Ma Robert M. MacCallum Esther MacCallum-Stewart Tiago Machado Brian Magerko Tobias Mahlmann Sasha Makarovych Daniel Manrique Benjamin Mark Hugo Gravato Marques Rodney Martin David R. Martinez Héctor Pérez Martínez Josep B. Martinez David Mason Michael Mateas Sebastien Matringe Marwan Mattar Mausam Peter A. Mawhorter Julian J. McAuley Dávid MelhártDavid Melhart Nasir D. Memon Andre MendesAndre Mendes da Silva Stefan Menzel Timothy MerinoTim Merino Loizos Michael Martin Michalowski Michael Middleton Benedikte Mikkelsen Reuth Mirsky Jignesh Modi Sharada P. Mohanty Peter David Moore Alberto Moraglio Roozbeh Mottaghi Luvneesh Mugrai Ola Al Naameh Tomoharu Nakashima Renzo De Nardi Muhammad Umair Nasir Andrew NealenAndy Nealen Roman Negri Mark J. Nelson Ferrante Neri Richard A. Newcombe Thanh Hai Nguyen 0002 Miguel Nicolau Yuhe Nie Thorbjørn S. Nielsen Stefanos Nikolaidis Oded Nov Michael O'Neill 0001 Yew-Soon Ong Enrique Onieva Juan Ortega Joseph C. Osborn Harriet Oster Alexander Padula Ana Paiva 0001 Philippe Pasquier Michael J. Paul Chris Pedersen Christopher Pedersen David A. Pelta Julien Pérolat Éric Piette Jan Piskur Enrico Pontelli Likith Poovanna Mike Preuss Sami Purmonen Shanliang Qian Jan Quadflieg Roberta Raileanu Dipika Rajesh Peter Hald Rasmussen Jochen Renz Cinjon Resnick Robert G. Reynolds Hendrik Richter 0001 Sebastian Risi Philipp Rohlfshagen Arun Ross Gabriele De Rossi Aditi Roy Mindy Ruan Günther RuheGuenther Ruhe Pablo Ruiz 0006 Yago SaezYago Sáez Christoph Salge Spyridon Samothrakis Scott Sanner Mostaan Lotfalian Saremi Razieh Lotfalian SaremiRazieh L. Saremi Mhd Hasan Sarhan Tom Schaul David C. Schedl Stephan Schiffel Martin Schmid Jürgen Schmidhuber Tom Schumann Marco Scirea Abhi Sen Arash Shaban-Nejad Mohammad Shaker Noor Shaker Onn Shehory Haotian Shen Tomoyuki Shimizu Tianye Shu Fernando de Mesentier Silva Sara Silva Matt Simmerson Anabela Simões Arunesh Sinha Matthew Siper Filip Skwarski Adam M. Smith 0001 Gillian Smith 0001 Tristan Smith Justin Snider Sam Snodgrass Dennis J. N. J. Soemers Shirin Sohrabi Tran Cao Son Nathan Sorenson Lisa B. Soros Pieter Spronck Giovanni Squillero Paul Squires Kumar Sricharan Biplav Srivastava Kenneth O. Stanley Mark Stefik Matthew Stephenson William W. Streilein Nathan R. Sturtevant Joseph Suarez Ryan Sudhakaran Shyam Sudhakaran Charlie Summers Adam Summerville Chung-tsai Sun Pratch Suntichaikul Divyesh Surana Rasmus Taarnby Glen Takahashi Jari Takatalo Kartik Talamadupula Chin Hiong Tan Kay Chen Tan Shiqi Tang Yang Tao Ernesto Tarantino Pittawat Taveekitworachai Ervin Teng Andrea Tettamanzi Sarjak Thakkar Ho Duc Thang Ruck Thawonmas Michael Thielscher Tommy Thompson Christian Thurau Balint Tillman Bryon Tjanaka Graham Todd Hao Tong Ruben Rodriguez Torrado Long Tran-Thanh Mike Treanor Jeppe Tuxen Jordan Urbaczek Neil Urquhart Lasse Møller Uth Francisco Fernández de Vega Mathias Vielwerth Vanessa Volz Neal Wagner Byron C. Wallace Angela Wang Che Wang Lifan Wang Qinwen Wang Ziqi Wang 0005 Connor W. Watson Ben George Weber Simon Wessing E. James Whitehead Jr.Jim Whitehead Daan Wierstra Szymon Wilk Mayu Wilson Mark H. M. Winands Bo Wu Yi Xia Hardik Yagnik Hanhui Yang Ye Yang Georgios N. Yannakakis Xin Yao 0001 Hardik Yardik Chang Ye Shaofang Ye Ozlem Yildiz Koichiro Yoshino Chenhui You ChengHui YuChenghui Yu Zheng Yuan José P. Zagal Marvin Zammit Daniel Zhang Hejia Zhang Jinhong Zhang Junjie Zhang Kun Zhang Peng Zhang 0021 Quanshi Zhang Yibing Zhang Dongbin Zhao Liang Zhao Hongwei Henry Zhou Clare Zhu Hengman Zhu Jichen Zhu Xiaolong Zhu Zhan Zhuang Imed Zitouni Alexander Zook