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Jan-Niklas Voigt-Antons
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- affiliation: TU Berlin, Quality and Usability Lab, Germany
- affiliation: Telekom Innovation Laboratories, Berlin, Germany
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2020 – today
- 2024
- [c78]Carolin Stellmacher, Feri Irsanto Pujianto, Tanja Kojic, Jan-Niklas Voigt-Antons, Johannes Schöning:
Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback. CHI 2024: 421:1-421:13 - [c77]Navid Ashrafi, Vanessa Neuhaus, Francesco Vona, Nicolina Laura Peperkorn, Youssef Shiban, Jan-Niklas Voigt-Antons:
Effect of External Characteristics of a Virtual Human Being During the Use of a Computer-Assisted Therapy Tool. HCI (3) 2024: 3-21 - [c76]Maurizio Vergari, Tanja Kojic, Maximilian Warsinke, Sebastian Möller, Jan-Niklas Voigt-Antons, Osama Abboud, Xun Xiao:
Optimizing XR User Experiences Through Network-Based Asset Bundles. HCI (24) 2024: 105-115 - [c75]Tanja Kojic, Alina Dovhalevska, Maurizio Vergari, Sebastian Möller, Jan-Niklas Voigt-Antons:
Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology. HCI (59) 2024: 114-122 - [c74]Maurizio Vergari, Maximilian Warsinke, Tanja Kojic, Sebastian Möller, Jan-Niklas Voigt-Antons, Osama Abboud, Xun Xiao:
The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications. HCI (23) 2024: 290-300 - [c73]Navid Ashrafi, Francesco Vona, Carina Ringsdorf, Christian Hertel, Luca Toni, Sarina Kailer, Alice Bartels, Tanja Kojic, Jan-Niklas Voigt-Antons:
Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars. ISMAR-Adjunct 2024: 345-346 - [c72]Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Jan-Niklas Voigt-Antons, Sebastian Möller:
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. ISMAR-Adjunct 2024: 578-581 - [c71]Janne Kaeder, Maurizio Vergari, Verena Biener, Tanja Kojic, Jens Grubert, Sebastian Möller, Jan-Niklas Voigt-Antons:
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability. ISMAR 2024: 740-748 - [c70]Tanja Kojic, Maurizio Vergari, Simon Knuth, Maximilian Warsinke, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR. MMVE@MMSys 2024: 22-28 - [c69]Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Robert P. Spang, Jan-Niklas Voigt-Antons, Sebastian Möller:
Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study. QoMEX 2024: 139-145 - [c68]Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic, Francesco Vona, Sebastian Möller, Franca Garzotto, Jan-Niklas Voigt-Antons:
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game. QoMEX 2024: 160-166 - [c67]Francesco Vona, Michael Stern, Navid Ashrafi, Tanja Kojic, Sina Hinzmann, David Grieshammer, Jan-Niklas Voigt-Antons:
Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences. QoMEX 2024: 293-299 - [c66]Tanja Kojic, Maurizio Vergari, Marco Podratz, Sebastian Möller, Jan-Niklas Voigt-Antons:
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. VR Workshops 2024: 855-856 - [c65]Katerina Georgieva Koleva, Maurizio Vergari, Tanja Kojic, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality. VR Workshops 2024: 929-930 - [c64]Maurizio Vergari, Tanja Kojic, Wafaa Wardah, Maximilian Warsinke, Sebastian Möller, Jan-Niklas Voigt-Antons, Robert P. Spang:
Digital Eyes: Social Implications of XR EyeSight. VRST 2024: 53:1-53:2 - [c63]Navid Ashrafi, Francesco Vona, Sina Hinzmann, Philipp Graf, Philipp Harnisch, Jan-Niklas Voigt-Antons:
Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational Systems. VRST 2024: 73:1-73:2 - [i25]Maurizio Vergari, Tanja Kojic, Nicole Stefanie Bertges, Francesco Vona, Sebastian Möller, Jan-Niklas Voigt-Antons:
Exploring users' sense of safety in public using an Augmented Reality application. CoRR abs/2402.13688 (2024) - [i24]Navid Ashrafi, Vera Schmitt, Robert P. Spang, Sebastian Möller, Jan-Niklas Voigt-Antons:
Protect and Extend - Using GANs for Synthetic Data Generation of Time-Series Medical Records. CoRR abs/2402.14042 (2024) - [i23]Navid Ashrafi, Vanessa Neuhaus, Francesco Vona, Nicolina Laura Peperkorn, Youssef Shiban, Jan-Niklas Voigt-Antons:
Effect of external characteristics of a virtual human being during the use of a computer-assisted therapy tool. CoRR abs/2403.09544 (2024) - [i22]Tanja Kojic, Maurizio Vergari, Marco Podratz, Sebastian Möller, Jan-Niklas Voigt-Antons:
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. CoRR abs/2403.09879 (2024) - [i21]Katerina Georgieva Koleva, Maurizio Vergari, Tanja Kojic, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality. CoRR abs/2403.09883 (2024) - [i20]Francesco Vona, Miladin Ceranic, Irma Rybnikova, Jan-Niklas Voigt-Antons:
Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study. CoRR abs/2403.10312 (2024) - [i19]Tanja Kojic, Maurizio Vergari, Simon Knuth, Maximilian Warsinke, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR. CoRR abs/2404.03337 (2024) - [i18]Francesco Vona, Sina Hinzmann, Michael Stern, Tanja Kojic, Navid Ashrafi, David Grieshammer, Jan-Niklas Voigt-Antons:
Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences. CoRR abs/2404.09174 (2024) - [i17]Jan-Niklas Voigt-Antons, Zhirou Sun, Maurizio Vergari, Navid Ashrafi, Francesco Vona, Tanja Kojic:
Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks. CoRR abs/2404.16473 (2024) - [i16]Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic, Francesco Vona, Sebastian Möller, Franca Garzotto, Jan-Niklas Voigt-Antons:
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game. CoRR abs/2404.16479 (2024) - [i15]Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Robert P. Spang, Jan-Niklas Voigt-Antons, Sebastian Möller:
Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study. CoRR abs/2404.16487 (2024) - [i14]Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Jan-Niklas Voigt-Antons, Sebastian Möller:
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. CoRR abs/2408.12238 (2024) - [i13]Maurizio Vergari, Tanja Kojic, Wafaa Wardah, Maximilian Warsinke, Sebastian Möller, Jan-Niklas Voigt-Antons, Robert P. Spang:
Digital Eyes: Social Implications of XR EyeSight. CoRR abs/2410.02053 (2024) - [i12]Navid Ashrafi, Francesco Vona, Philipp Graf, Philipp Harnisch, Sina Hinzmann, Jan-Niklas Voigt-Antons:
Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational Systems. CoRR abs/2410.04852 (2024) - [i11]Janne Kaeder, Maurizio Vergari, Verena Biener, Tanja Kojic, Jens Grubert, Sebastian Möller, Jan-Niklas Voigt-Antons:
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability. CoRR abs/2410.04899 (2024) - [i10]Navid Ashrafi, Francesco Vona, Carina Ringsdorf, Christian Hertel, Luca Toni, Sarina Kailer, Alice Bartels, Tanja Kojic, Jan-Niklas Voigt-Antons:
Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars. CoRR abs/2410.05131 (2024) - 2023
- [j15]Phil Lopes, Jan-Niklas Voigt-Antons, Jaime Andres Garcia, David Melhart:
Editorial: User states in extended reality media experiences for entertainment games. Frontiers Virtual Real. 4 (2023) - [j14]Andres Pinilla, Jan-Niklas Voigt-Antons, Jaime Andres Garcia, William L. Raffe, Sebastian Möller:
Corrigendum: Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals. Frontiers Virtual Real. 4 (2023) - [j13]Tanja Kojic, Robert P. Spang, Maurizio Vergari, Luis Meier, Sebastian Möller, Jan-Niklas Voigt-Antons:
Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames. Qual. User Exp. 8(1) (2023) - [c62]Francesco Vona, Miladin Ceranic, Irma Rybnikova, Jan-Niklas Voigt-Antons:
Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study. HCI (47) 2023: 324-331 - [c61]Leonie Lübbing, Tanja Kojic, Sebastian Möller, Jan-Niklas Voigt-Antons:
Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications. HCI (17) 2023: 359-371 - [c60]Navid Ashrafi, Vera Schmitt, Robert P. Spang, Sebastian Möller, Jan-Niklas Voigt-Antons:
Protect and Extend - Using GANs for Synthetic Data Generation of Time-Series Medical Records. QoMEX 2023: 171-176 - [c59]Maurizio Vergari, Tanja Kojic, Nicole Stefanie Bertges, Francesco Vona, Sebastian Möller, Jan-Niklas Voigt-Antons:
Exploring users' sense of safety in public using an Augmented Reality application. QoMEX 2023: 193-196 - [c58]Tanja Kojic, Maurizio Vergari, Francesco Vona, Sebastian Möller, Jan-Niklas Voigt-Antons:
An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality. QoMEX 2023: 282-287 - 2022
- [j12]Avner Shahal, Robert P. Spang, Michael Minge, Carola Trahms, Jan-Niklas Voigt-Antons:
User-specific touch interfaces: a viable solution for an aging society? Behav. Inf. Technol. 41(9): 1928-1940 (2022) - [j11]Andres Pinilla, Jan-Niklas Voigt-Antons, Jaime Andres Garcia, William L. Raffe, Sebastian Möller:
Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals. Frontiers Virtual Real. 3 (2022) - [c57]Maurizio Vergari, Tanja Kojic, Katerina Georgieva Koleva, Stefan Hillmann, Sebastian Möller, Jan-Niklas Voigt-Antons:
Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR. HCI (17) 2022: 142-152 - [c56]Tanja Kojic, Maurizio Vergari, Sebastian Möller, Jan-Niklas Voigt-Antons:
Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality. HCI (16) 2022: 199-211 - [c55]Robert P. Spang, Oliver Machacík, Kerstin Pieper, Maurizio Vergari, Jan-Niklas Voigt-Antons:
Reconstruction and Physiological Basis of Samsung's Galaxy Watch Stress Score. HCI (40) 2022: 445-452 - [c54]Patrick Burkert, Benjamin Schaufler, Jan-Niklas Voigt-Antons:
ColorTable: Manipulating Tasting Experiences, Impact of Light Color on Food Flavor Perception. HCI (48) 2022: 595-601 - [c53]Robert P. Spang, Jan-Niklas Voigt-Antons, Sebastian Möller:
The Story time Dataset: Simulated Videotelephony Clips for Quality Perception Research. QoMEX 2022: 1-6 - [c52]Maurizio Vergari, Robert P. Spang, Tanja Kojic, Britta Hesse, Sebastian Möller, Jan-Niklas Voigt-Antons:
Investigation of Personal Space perception in Augmented Reality. QoMEX 2022: 1-6 - 2021
- [j10]Andres Pinilla Palacios, Jaime Andres Garcia, William L. Raffe, Jan-Niklas Voigt-Antons, Robert P. Spang, Sebastian Möller:
Affective Visualization in Virtual Reality: An Integrative Review. Frontiers Virtual Real. 2: 630731 (2021) - [c51]Martin Burghart, Julie Lorraine O'Sullivan, Robert P. Spang, Jan-Niklas Voigt-Antons:
DemSelf, A Mobile App for Self-administered Touch-Based Cognitive Screening: Participatory Design with Stakeholders. HCI (26) 2021: 193-209 - [c50]Kathrin Ganser, Tanja Kojic, Jan-Niklas Voigt-Antons:
User Experience of Connected Services in Cars. HCI (39) 2021: 233-240 - [c49]Tanja Kojic, Maurizio Vergari, Rahul Thangaraj, Marco Braune, Jan-Niklas Voigt-Antons:
Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality. HCI (38) 2021: 269-277 - [c48]Jan-Niklas Voigt-Antons, Petr Devaikin, Tanja Kojic:
Automatic Recognition of Experienced Emotional State from Body Movement. HCI (1) 2021: 633-652 - [c47]Jan-Niklas Voigt-Antons, Robert P. Spang, Tanja Kojic, Luis Meier, Maurizio Vergari, Sebastian Möller:
Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. VR 2021: 679-686 - [c46]Maurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality. VR 2021: 695-704 - [i9]Martin Burghart, Julie Lorraine O'Sullivan, Robert P. Spang, Jan-Niklas Voigt-Antons:
DemSelf, a Mobile App for Self-Administered Touch-Based Cognitive Screening: Participatory Design With Stakeholders. CoRR abs/2102.09940 (2021) - 2020
- [j9]Simone Porcu, Alessandro Floris, Jan-Niklas Voigt-Antons, Luigi Atzori, Sebastian Möller:
Estimation of the Quality of Experience During Video Streaming From Facial Expression and Gaze Direction. IEEE Trans. Netw. Serv. Manag. 17(4): 2702-2716 (2020) - [c45]Tanja Kojic, Sandra Ashipala, Sebastian Möller, Jan-Niklas Voigt-Antons:
Exploring Visualisations for Financial Statements in Virtual Reality. AIVR 2020: 49-52 - [c44]Robert Greinacher, Jan-Niklas Voigt-Antons:
Accuracy Assessment of ARKit 2 Based Gaze Estimation. HCI (1) 2020: 439-449 - [c43]Emanuel Schmitt, Jan-Niklas Voigt-Antons:
Predicting Tap Locations on Touch Screens in the Field Using Accelerometer and Gyroscope Sensor Readings. HCI (30) 2020: 637-651 - [c42]Robert Greinacher, Tanja Kojic, Luis Meier, Rudresha Gulaganjihalli Parameshappa, Sebastian Möller, Jan-Niklas Voigt-Antons:
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. QoMEX 2020: 1-6 - [c41]Martin Haug, Paavo Camps, Tobias Umland, Jan-Niklas Voigt-Antons:
Assessing Differences in Flow State Induced by an Adaptive Music Learning Software. QoMEX 2020: 1-4 - [c40]Tanja Kojic, Danish Ali, Robert Greinacher, Sebastian Möller, Jan-Niklas Voigt-Antons:
User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. QoMEX 2020: 1-6 - [c39]Christian Krüger, Tanja Kojic, Luis Meier, Sebastian Möller, Jan-Niklas Voigt-Antons:
Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. QoMEX 2020: 1-6 - [c38]Jan-Niklas Voigt-Antons, Tanja Kojic, Danish Ali, Sebastian Möller:
Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience. QoMEX 2020: 1-4 - [c37]Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios, Danish Ali, Tanja Kojic, Sebastian Möller:
Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen. QoMEX 2020: 1-6 - [i8]Christian Krüger, Tanja Kojic, Luis Meier, Sebastian Möller, Jan-Niklas Voigt-Antons:
Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. CoRR abs/2004.00034 (2020) - [i7]Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios, Danish Ali, Tanja Kojic, Sebastian Möller:
Comparing emotional states induced by 360° videos via head-mounted display and computer screen. CoRR abs/2004.01532 (2020) - [i6]Tanja Kojic, Danish Ali, Robert Greinacher, Sebastian Möller, Jan-Niklas Voigt-Antons:
User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. CoRR abs/2004.01545 (2020) - [i5]Robert Greinacher, Tanja Kojic, Luis Meier, Rudresha Gulaganjihalli Parameshappa, Sebastian Möller, Jan-Niklas Voigt-Antons:
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. CoRR abs/2004.01555 (2020) - [i4]Jan-Niklas Voigt-Antons, Tanja Kojic, Danish Ali, Sebastian Möller:
Influence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience. CoRR abs/2004.12642 (2020) - [i3]Martin Haug, Paavo Camps, Tobias Umland, Jan-Niklas Voigt-Antons:
Assessing differences in flow state induced by an adaptive music learning software. CoRR abs/2004.13362 (2020) - [i2]Andrew Perkis, Christian Timmerer, Sabina Barakovic, Jasmina Barakovic Husic, Søren Bech, Sebastian Bosse, Jean Botev, Kjell Brunnström, Luís Alberto da Silva Cruz, Katrien De Moor, Andrea de Polo Saibanti, Wouter Durnez, Sebastian Egger-Lampl, Ulrich Engelke, Tiago H. Falk, Asim Hameed, Andrew Hines, Tanja Kojic, Dragan Kukolj, Eirini Liotou, Dragorad Milovanovic, Sebastian Möller, Niall Murray, Babak Naderi, Manuela Pereira, Stuart W. Perry, António M. G. Pinheiro, Andres Pinilla Palacios, Alexander Raake, Sarvesh Rajesh Agrawal, Ulrich Reiter, Rafael Rodrigues, Raimund Schatz, Peter Schelkens, Steven Schmidt, Saeed Shafiee Sabet, Ashutosh Singla, Lea Skorin-Kapov, Mirko Suznjevic, Stefan Uhrig, Sara Vlahovic, Jan-Niklas Voigt-Antons, Saman Zadtootaghaj:
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). CoRR abs/2007.07032 (2020) - [i1]Andres Pinilla Palacios, Jaime Andres Garcia, William L. Raffe, Jan-Niklas Voigt-Antons, Robert P. Spang, Sebastian Möller:
Emotion visualization in Virtual Reality: An integrative review. CoRR abs/2012.08849 (2020)
2010 – 2019
- 2019
- [j8]Jeehoon Cha, Jan-Niklas Voigt-Antons, Carola Trahms, Julie Lorraine O'Sullivan, Paul Gellert, Adelheid Kuhlmey, Sebastian Möller, Johanna Nordheim:
Finding critical features for predicting quality of life in tablet-based serious games for dementia. Qual. User Exp. 4(1) (2019) - [j7]Georg Regal, Jan-Niklas Voigt-Antons, Steven Schmidt, Johann Schrammel, Tanja Kojic, Manfred Tscheligi, Sebastian Möller:
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments. Qual. User Exp. 4(1) (2019) - [c36]Gaurav Vashisth, Jan-Niklas Voigt-Antons, Michael Mikhailov, Roland Roller:
Exploring Diachronic Changes of Biomedical Knowledge using Distributed Concept Representations. BioNLP@ACL 2019: 348-358 - [c35]Tanja Kojic, Lan Thao Nugyen, Jan-Niklas Voigt-Antons:
Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames. ISM 2019: 307-310 - [c34]Tanja Kojic, Steven Schmidt, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? QoMEX 2019: 1-3 - [c33]Tanja Kojic, Uliana Sirotina, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of UI Complexity and Positioning on User Experience During VR Exergames. QoMEX 2019: 1-6 - [c32]Simone Porcu, Stefan Uhrig, Jan-Niklas Voigt-Antons, Sebastian Möller, Luigi Atzori:
Emotional Impact of Video Quality: Self-Assessment and Facial Expression Recognition. QoMEX 2019: 1-6 - 2018
- [c31]Sebastian Arndt, Andrew Perkis, Jan-Niklas Voigt-Antons:
Using Virtual Reality and Head-Mounted Displays to Increase Performance in Rowing Workouts. MMSports@MM 2018: 45-50 - [c30]Steven Schmidt, Patrick Ehrenbrink, Benjamin Weiss, Jan-Niklas Voigt-Antons, Tanja Kojic, Andrew Johnston, Sebastian Möller:
Impact of Virtual Environments on Motivation and Engagement During Exergames. QoMEX 2018: 1-6 - [c29]Tanja Kojic, Jan-Niklas Voigt-Antons, Steven Schmidt, Lukas Tetzlaff, Bruno Kortowski, Uliana Sirotina, Sebastian Möller:
Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. QoMEX 2018: 1-3 - [c28]Ludwig Küster, Carola Trahms, Jan-Niklas Voigt-Antons:
Predicting personality traits from touchscreen based interactions. QoMEX 2018: 1-6 - [c27]Carola Trahms, Sebastian Möller, Jan-Niklas Voigt-Antons:
Estimating Quality Ratings from Touch Interactions in Mobile Games. QoMEX 2018: 1-6 - [c26]Stefan Uhrig, Thilo Michael, Sebastian Möller, Peter E. Keller, Jan-Niklas Voigt-Antons:
Effects of delay on perceived quality, behavior and oscillatory brain activity in dyadic telephone conversations. QoMEX 2018: 1-6 - [c25]Stefan Uhrig, Sebastian Möller, Jan-Niklas Voigt-Antons:
Dissociating Perceptual Quality Dimensions of Transmitted Speech Using Electroencephalography. QoMEX 2018: 1-3 - [c24]Jan-Niklas Voigt-Antons, Tobias Hoßfeld, Sebastian Egger-Lampl, Raimund Schatz, Sebastian Möller:
User Experience of Web Browsing - The Relationship of Usability and Quality of Experience. QoMEX 2018: 1-3 - 2017
- [j6]Ulrich Engelke, Daniel P. Darcy, Grant H. Mulliken, Sebastian Bosse, Maria G. Martini, Sebastian Arndt, Jan-Niklas Antons, Kit Yan Chan, Naeem Ramzan, Kjell Brunnström:
Psychophysiology-Based QoE Assessment: A Survey. IEEE J. Sel. Top. Signal Process. 11(1): 6-21 (2017) - [j5]Jenni Radun, Mikko Nuutinen, Jan-Niklas Antons, Sebastian Arndt:
Did You Notice It? - How Can We Predict the Subjective Detection of Video Quality Changes From Eye Movements? IEEE J. Sel. Top. Signal Process. 11(1): 37-47 (2017) - [j4]Stefan Uhrig, Sebastian Arndt, Sebastian Möller, Jan-Niklas Voigt-Antons:
Perceptual references for independent dimensions of speech quality as measured by electroencephalography. Qual. User Exp. 2(1) (2017) - [c23]Carola Trahms, Sebastian Möller, Jan-Niklas Voigt-Antons:
Towards Prediction of User Experience from Touch Interactions with Mobile Applications. HCI (30) 2017: 505-512 - [c22]Katrien De Moor, Sebastian Arndt, Doreid Ammar, Jan-Niklas Voigt-Antons, Andrew Perkis, Poul E. Heegaard:
Exploring diverse measures for evaluating QoE in the context of WebRTC. QoMEX 2017: 1-3 - 2016
- [j3]Sebastian Arndt, Jan-Niklas Antons, Robert Schleicher, Sebastian Möller:
Using electroencephalography to analyze sleepiness due to low-quality audiovisual stimuli. Signal Process. Image Commun. 42: 120-129 (2016) - [c21]Sebastian Arndt, Kjell Brunnström, Eva Cheng, Ulrich Engelke, Sebastian Möller, Jan-Niklas Antons:
Review on using physiology in quality of experience. HVEI 2016: 1-9 - 2015
- [b1]Jan-Niklas Antons:
Neural Correlates of Quality Perception for Complex Speech Signals. T-Labs Series in Telecommunication Services, Springer 2015, ISBN 978-3-319-15520-3, pp. I-XIV, 1-97 - [c20]Sebastian Möller, Jan-Niklas Antons:
Motivating New Interaction Experiences Involving Implicit Interaction, Body Sensors, Adaptive, and Persuasive Interfaces. FETLT 2015: 3-9 - [c19]Jan-Niklas Antons, Sebastian Arndt, Katrien De Moor, Steffen Zander:
Impact of perceived quality and other influencing factors on emotional video experience. QoMEX 2015: 1-6 - [c18]Justus Beyer, Richard Varbelow, Jan-Niklas Antons, Sebastian Möller:
Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming. QoMEX 2015: 1-6 - [c17]Justus Beyer, Richard Varbelow, Jan-Niklas Antons, Steffen Zander:
A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level. QoMEX 2015: 1-2 - [c16]Stefan Greiner, Jan-Niklas Antons, Ina Wechsung:
Emotional responses to thermally augmented audiovisual stimuli. QoMEX 2015: 1-6 - [c15]Sebastian Möller, Jan-Niklas Antons, Justus Beyer, Sebastian Egger, Elena Núñez Castellar, Lea Skorin-Kapov, Mirko Suznjevic:
Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE. QoMEX 2015: 1-6 - 2014
- [j2]Sebastian Arndt, Jan-Niklas Antons, Robert Schleicher, Sebastian Möller, Gabriel Curio:
Using Electroencephalography to Measure Perceived Video Quality. IEEE J. Sel. Top. Signal Process. 8(3): 366-376 (2014) - [c14]Khalil ur Rehman Laghari, Rishabh Gupta, Sebastian Arndt, Jan-Niklas Antons, Sebastian Möller, Tiago H. Falk:
Characterization of human emotions and preferences for text-to-speech systems using multimodal neuroimaging methods. CCECE 2014: 1-5 - [c13]Sebastian Arndt, Markus Wenzel, Jan-Niklas Antons, Friedemann Köster, Sebastian Möller, Gabriel Curio:
A next step towards measuring perceived quality of speech through physiology. INTERSPEECH 2014: 1998-2001 - [c12]Sebastian Arndt, Jan-Niklas Antons, Sebastian Möller:
Is low quality media affecting the level of fatigue? QoMEX 2014: 47-48 - [c11]Sebastian Arndt, Jenni Radun, Jan-Niklas Antons, Sebastian Möller:
Using eye-tracking and correlates of brain activity to predict quality scores. QoMEX 2014: 281-285 - [p2]Jan-Niklas Antons, Sebastian Arndt, Robert Schleicher, Sebastian Möller:
Brain Activity Correlates of Quality of Experience. Quality of Experience 2014: 109-119 - [p1]Robert Schleicher, Jan-Niklas Antons:
Evoking Emotions and Evaluating Emotional Impact. Quality of Experience 2014: 121-132 - 2013
- [c10]Jan-Niklas Antons, Sebastian Arndt, Julia Seebode, Robert Schleicher, Sebastian Möller:
Did you notice?: neuronal processing of multimodal mobile phone feedback. CHI Extended Abstracts 2013: 325-330 - [c9]Khalil ur Rehman Laghari, Rishabh Gupta, Jan-Niklas Antons, Robert Schleicher, Sebastian Möller, Tiago H. Falk:
Objective characterization of human behavioural characteristics for QoE assessment: A pilot study on the use of electroencephalography features. GLOBECOM Workshops 2013: 1168-1173 - [c8]Jan-Niklas Antons, Khalil ur Rehman Laghari, Sebastian Arndt, Robert Schleicher, Sebastian Möller, Douglas D. O'Shaughnessy, Tiago H. Falk:
Cognitive, affective, and experience correlates of speech quality perception in complex listening conditions. ICASSP 2013: 3672-3676 - [c7]Khalil ur Rehman Laghari, Rishabh Gupta, Sebastian Arndt, Jan-Niklas Antons, Robert Schleicher, Sebastian Möller, Tiago H. Falk:
Neurophysiological experimental facility for Quality of Experience (QoE) assessment. IM 2013: 1300-1305 - [c6]Jan-Niklas Antons, Friedemann Köster, Sebastian Arndt, Sebastian Möller, Robert Schleicher:
Changes of vigilance caused by varying bit rate conditions. QoMEX 2013: 148-151 - [c5]Sebastian Arndt, Jan-Niklas Antons, Rishabh Gupta, Khalil ur Rehman Laghari, Robert Schleicher, Sebastian Möller, Tiago H. Falk:
Subjective quality ratings and physiological correlates of synthesized speech. QoMEX 2013: 152-157 - 2012
- [j1]Jan-Niklas Antons, Robert Schleicher, Sebastian Arndt, Sebastian Möller, Anne Porbadnigk, Gabriel Curio:
Analyzing Speech Quality Perception Using Electroencephalography. IEEE J. Sel. Top. Signal Process. 6(6): 721-731 (2012) - [c4]Denys J. C. Matthies, Jan-Niklas Antons, Frank Heidmann, Reto Wettach, Robert Schleicher:
NeuroPad: use cases for a mobile physiological interface. NordiCHI 2012: 795-796 - [c3]Jan-Niklas Antons, Robert Schleicher, Sebastian Arndt, Sebastian Möller, Gabriel Curio:
Too tired for calling? A physiological measure of fatigue caused by bandwidth limitations. QoMEX 2012: 63-67 - [c2]Sebastian Arndt, Jan-Niklas Antons, Robert Schleicher, Sebastian Möller, Gabriel Curio:
Perception of low-quality videos analyzed by means of electroencephalography. QoMEX 2012: 284-289 - 2011
- [c1]Sebastian Arndt, Jan-Niklas Antons, Robert Schleicher, Sebastian Möller, Simon Scholler, Gabriel Curio:
A Physiological Approach to Determine Video Quality. ISM 2011: 518-523
Coauthor Index
aka: Robert Greinacher
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