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Paul Kanyuk
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2020 – today
- 2024
- [c15]Guilherme Gomes Haetinger, Jingwei Tang, Raphael Ortiz, Paul Kanyuk, Vinicius C. Azevedo:
Controllable Neural Style Transfer for Dynamic Meshes. SIGGRAPH (Conference Paper Track) 2024: 88 - 2023
- [c14]Paul Kanyuk, Sasha Ouellet, Aksel Taylan, Arnold Moon, William Reeves:
Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental. SIGGRAPH Talks 2023: 33:1-33:2 - [c13]Paul Kanyuk, Vinicius C. Azevedo, Raphael Ortiz, Jingwei Tang:
Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation. SIGGRAPH Talks 2023: 40:1-40:2 - [c12]Jonathan Hoffman, Te Hu, Paul Kanyuk, Stephen Marshall, George Nguyen, Hope Schroers, Patrick Witting:
Creating Elemental Characters: From Sparks to Fire. SIGGRAPH Talks 2023: 51:1-51:2 - 2020
- [c11]Stephen Gustafson, Aaron Lo, Paul Kanyuk:
Analytically Learning an Inverse Rig Mapping. SIGGRAPH Talks 2020: 27:1-27:2
2010 – 2019
- 2018
- [c10]Mahyar Abousaeedi, Beth Albright, Evan Bonifacio, Chris Burrows, Gordon Cameron, Ralph Eggleston, Nathan Fariss, Fran Kalal, Paul Kanyuk, Ted Mathot, Philip Metschan, Tom Nettleship, Bret Parker, Darwyn Peachey, Reid Sandros, Rick Sayre, Stephen Schaffer, Erik Smitt, Esdras Varagnolo, Bill Watral, Bill Wise:
The Incredibles 2: suit up, it might get weird! SIGGRAPH Production Sessions 2018: 7:1 - [c9]Paul Kanyuk, Patrick Coleman, Jonah Laird:
Mobilizing mocap, motion blending, and mayhem: rig interoperability for crowd simulation on Incredibles 2. SIGGRAPH Talks 2018: 51:1-51:2 - 2016
- [c8]Stephen Gustafson, Hemagiri Arumugam, Paul Kanyuk, Michael Lorenzen:
MURE: fast agent based crowd simulation for VFX and Animation. SIGGRAPH Talks 2016: 56:1-56:2 - 2015
- [c7]Paul Kanyuk, Stephen Gustafson:
AI in feature film animation: how crowds artists use AI techniques at Pixar. SIGGRAPH Asia Courses 2015: 2:1 - 2014
- [c6]Paul Kanyuk:
Level of detail in an age of GI: rethinking crowd rendering. SIGGRAPH Talks 2014: 6:1 - [c5]Paul Kanyuk:
Shader interoperability: baking and reusing materials across rendering architectures at pixar. SIGGRAPH ASIA Courses 2014: 17:1 - 2010
- [c4]Paul Kanyuk:
Ratatouille: Rivers of Rodents. SIGGRAPH Dailies 2010: 31:1 - [c3]Paul Kanyuk:
Procedural shading in RenderMan. SIGGRAPH ASIA (Courses) 2010: 10:1
2000 – 2009
- 2009
- [j1]Paul Kanyuk:
Brain Springs: Fast Physics for Large Crowds in WALL•E. IEEE Computer Graphics and Applications 29(4): 19-25 (2009) - 2008
- [c2]Paul Kanyuk, Christopher Lawrence:
Brain springs: fast physics for large crowds on WALL·E. SIGGRAPH Talks 2008: 26:1 - 2007
- [c1]David Ryu, Paul Kanyuk:
Rivers of rodents: an animation-centric crowds pipeline for Ratatouille. SIGGRAPH Sketches 2007: 65
Coauthor Index
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