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Lasse Juel Larsen
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2020 – today
- 2023
- [j6]Bo Kampmann Walther, Lasse Juel Larsen:
The Orc - Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game World of Warcraft. Games Cult. 18(7): 868-888 (2023) - 2022
- [c5]Lasse Juel Larsen, Troels Deibjerg Kristensen, Bo Kampmann Walther, Gunver Majgaard:
The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction. HCI (16) 2022: 465-484 - 2021
- [j5]Bo Kampmann Walther, Lasse Juel Larsen:
Reflections on Ludification: Approaching a Conceptual Framework - And Discussing Inherent Challenges. Int. J. Serious Games 8(3): 115-127 (2021) - [c4]Bo Kampmann Walther, Lasse Juel Larsen:
The art of speed: The ludification of cinematic television - The case of 24. GamiFIN 2021: 150-159 - 2020
- [j4]Lasse Juel Larsen, Bo Kampmann Walther:
The Ontology of Gameplay: Toward a New Theory. Games Cult. 15(6): 609-631 (2020) - [j3]Lasse Juel Larsen:
Scaffolding Content and Context: A Revision of Gregory Bateson's Learning Theory Through a Micro-level Analysis of How Learning Takes Place in the Computer Game StarCraft 2. Technol. Knowl. Learn. 25(2): 279-295 (2020) - [c3]Oliver Wolter Nielsen, Miriam Krebs, Jake Sølberg, Michael Holton Hovgaard, Nicolai Staal Hansen, Bjørn Dalsgaard Hansen, Lasse Juel Larsen:
The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play. ArtsIT 2020: 141-159 - [c2]Bo Kampmann Walther, Lasse Juel Larsen:
Gamification and Beyond: The Case of Ludification. GALA 2020: 125-134
2010 – 2019
- 2019
- [j2]Lasse Juel Larsen:
Play and Gameful Movies: The Ludification of Modern Cinema. Games Cult. 14(5): 455-477 (2019) - 2016
- [c1]Sacha Kjærhus Therkildsen, Nanna Cassøe Bunkenborg, Lasse Juel Larsen:
An Adaptation Framework for Turning Real Life Events into Games: The Design Process of the Refugee Game. ArtsIT/DLI 2016: 239-247
2000 – 2009
- 2009
- [j1]Niels Henrik Helms, Lasse Juel Larsen:
Pervasive Learning - A Question of Context (Pervasive Learning - Eine Frage des Kontexts). it Inf. Technol. 51(1): 40-47 (2009)
Coauthor Index
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