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Game Studies, Volume 12
Volume 12, Number 1, September 2012
- Tuur Ghys:
Technology Trees: Freedom and Determinism in Historical Strategy Games. - Martin R. Gibbs, Joji Mori, Michael Victor Arnold, Tamara Kohn:
Tombstones, Uncanny Monuments and Epic Quests: Memorials in World of Warcraft. - Graeme Kirkpatrick:
Constitutive Tensions of Gaming's Field: UK gaming magazines and the formation of gaming culture 1981-1995. - Carly A. Kocurek:
The Agony and the Exidy: A History of Video Game Violence and the Legacy of Death Race. - Kevin Veale:
"Interactive Cinema" Is an Oxymoron, but May Not Always Be.
- Ian Bogost:
Pretty Hate Machines: A Review of Gameplay Mode.
Volume 12, Number 2, December 2012
- Michael Burden, Sean Gouglas:
The Algorithmic Experience: Portal as Art. - Sara Mosberg Iversen:
In the Double Grip of the Game: Challenge and Fallout 3. - Olli Tapio Leino:
Death Loop as a Feature. - Sean Targett, Victoria Verlysdonk, Howard J. Hamilton, Daryl H. Hepting:
A Study of User Interface Modifications in World of Warcraft.
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