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SIGGRAPH Asia 2010 Courses: Seoul, Republic of Korea
- Sophie Revillard:
ACM SIGGRAPH ASIA 2010 Courses, Seoul, Republic of Korea, December 15-18, 2010. ACM 2010, ISBN 978-1-4503-0527-3 - Ig-Jae Kim:
Introduction to augmented reality and its applications. 1:1 - John P. Lewis, Frédéric H. Pighin, Ken Anjyo:
Scattered data interpolation and approximation for computer graphics. 2:1-2:73 - Hanan Samet:
Sorting in space: multidimensional, spatial, and metric data structures for computer graphics applications. 3:1-3:52 - Jehee Lee:
Introduction to data-driven animation: programming with motion capture. 4:1-4:50 - Aaron Marcus:
Cross-cultural user-interface design for work, home, play, and on the way. 5:1-5:160 - Mike Bailey, Steve Cunningham:
Introduction to computer graphics. 6:1-6:100 - Todor G. Georgiev, Andrew Lumsdaine:
Lightfield photography: theory and methods. 7:1 - Tianyun Ni:
Efficient substitutes for subdivision surfaces in feature-quality games. 8:1-8:77 - Justin Hensley:
What is OpenCL™? 9:1-9:61 - Paul Kanyuk:
Procedural shading in RenderMan. 10:1 - Justin Hensley, Derek K. Gerstmann, Jason C. Yang:
Physical and graphical effects in OpenCL by example. 11:1 - Byoungwon Choe, Jaesik Hwang, Chang-Joon Park, Jongwon Kim:
Recent advances in online game technology. 12:1 - Stephanie Huerre, Jehee Lee, Ming C. Lin, Carol O'Sullivan:
Simulating believable crowd and group behaviors. 13:1-13:92 - Sidney S. Fels, Michael J. Lyons:
Creating new interfaces for musical expression: introduction to NIME. 14:1 - Isaac Kerlow:
Storytelling for computer-animated shorts. 15:1 - Matthew Hirsch, Douglas Lanman:
Build your own 3D display. 16:1-16:171 - Chris W. Kim:
DirectX 11: learn the latest tricks. 17:1 - Gimme somethin' to shoot: filming the cinematics of Starcraft II: Wings of Liberty. 18:1-18:42
- Dave Shreiner, Edward Angel:
An introduction to OpenGL 4.0 programming. 19:1 - Seunghun Lee:
Geometry simulation for feature films. 20:1 - Malcolm Kesson, Hosuk Chang:
Introduction to using RenderMan. 21:1-21:153 - Takahiro Harada, Young J. Kim, Sung-Eui Yoon:
Recent advances in real-time collision and proximity computations for games and simulations. 22:1-22:110 - Mike Bailey, Steve Cunningham:
Computer graphics shaders using OpenGL 4.X. 23:1-23:173 - Daniel Scherzer, Lei Yang, Oliver Mattausch:
Exploiting temporal coherence in real-time rendering. 24:1-24:26 - Introduction to processing on Android devices. 25:1-25:137
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