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32nd SIGGRAPH 2005: Los Angeles, California, USA - Posters
- Juan Buhler:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Posters. ACM 2005
Geometry & modeling
- Roman Tankelevich, Andreas Karageorghis:
The method of fundamental solutions in geometric design with potential fields. 1 - Blerim Mustafa, Vlado Trajkovik, Danco Davcev:
Feature comparison of 3D meshes by inferring 2D feature maps. 2 - Kenichi Sugihara:
Automatic generation of 3-D building model from divided building polygon. 3 - Yoshiyuki Furukawa, Yasuhiro Yoshioka, Hiroshi Masuda:
Volume-based mesh editing using cylindrical parameterization. 4 - Tiberiu Popa, Dan Julius, Alla Sheffer:
Material aware mesh deformations. 5 - Robert B. Trempe Jr., Christopher P. Redmann:
Repetitive deviations: techniques in planar fabrication of 3-D curvilinear forms. 6 - Gabriel Taubin, William S. Klug:
Hierarchical G1 smooth surface interpolation with local control. 7 - Kevin S. Colyar, Geoffrey B. Matthews:
Procedural modeling of medieval castles. 8
Social computing
- Daisuke Uriu, Naohito Okude:
KAYAGOMORI: private space for withdrawing into one's shell and landscape diary to refresh oneself in mind. 9 - Luisa Paraguai Donati:
Vestis. 10 - Yoshiro Sugano, Yusuke Ozawa, Jumpei Ohtsuji, Mariko Koizumi, Shigeyuki Takeuchi, Naohito Okude:
Kiitemoiide TUNE: the system of listening to the conversation at the party. 11 - Hugo Liu, Matthew Hockenberry, Ted Selker:
Synesthetic recipes: foraging for food with the family, in taste-space. 12 - Yuya Nomata, Junichi Hoshino:
Visualization of personal stories. 13 - Itsuki Shibata, Naohito Okude:
Ubiquitous ivy: a communication media for intimate company. 14 - Sho Hashimoto, Daisuke Uriu, Shota Nagao, Yuto Fukushima, Naohito Okude:
LATTEMEGANE: the glasses and actuator-network for looking for one's own treasure. 15 - Marcelo Coelho:
DinnerWare: why playing with food should be encouraged. 16 - Tetsuya Hamada, Satoru Hashimoto, Yumi Furuoka, Naohito Okude:
PiedPiper: a media to create a new site of pilgrimage in town. 17 - Jürgen Scheible, Timo Ojala:
Mobile group interaction with interactive video on large public display. 18
Art & design
- Brian Evans:
Time slices to sonic maps. 19 - Daryl H. Hepting, David Gerhard, Joel Rathgaber:
Realtime interactive multimedia performance. 20 - Jun Fujiki, Kiyoshi Tomimatsu:
Hyper-paint: a possible software-toy. 21 - Paige Taylor:
Operation rhinoctopus: a real-time interactive video manipulation device. 22 - Keiko Yamamoto, Masaru Hisada, Ichiroh Kanaya, Kosuke Sato:
The HYPERREAL design system. 23 - Cati Vaucelle, Michael John Gorman, Andrew Clancy, Brendan Tangney:
Re-thinking real time video making for the museum exhibition space. 24 - Nicola Quinn, Mikael Fernström:
A multimodal artistic interface. 25
Animation
- Amy Hawkins, Cindy M. Grimm:
Keyframing using linear interpolation of matrices. 26 - Tatsuo Yotsukura, Shigeo Morishima, Satoshi Nakamura:
Speech to talking heads system based on hidden Markov models. 27 - Shinichi Kawamoto, Tatsuo Yotsukura, Shigeo Morishima, Satoshi Nakamura:
Automatic head-movement control for emotional speech. 28 - Matt S. Berger, Lijun Yin:
Automatic camera navigation for time-variant objects. 29
Non-photorealistic rendering & animation
- Tomokazu Terai, Shinji Mizuno, Minoru Okada:
Color decomposition for reproducing multi-color woodblock prints. 30 - Chris Rowland:
Using NPAR to reveal "The Swan". 31 - Toshiaki Nakasu, Naiwala P. Chandrasiri, Takeshi Naemura, Hiroshi Harashima:
NIGAO: interactive facial caricature drawing system using genetic algorithm. 32 - Daisuke Tasaki, Shinji Mizuno, Minoru Okada:
Virtual mezzotint using a model-driven strategy. 33 - Michael Haller, Florian Landerl, Mark Billinghurst:
More sketchy, more AR, more fun! 34 - Neeharika Adabala, Kentaro Toyama:
Semantics-guided procedural rendering for woodcut maps. 35 - Salil Apte, Matthew Loper, Pat McNally:
Enviromosaics. 36
Texture
- Marc ten Bosch:
Real-time non photorealistic paint spreading using stencil volumes. 37 - Kenji Kamimura, Toshiya Nakaguchi, Norimichi Tsumura, Hideto Motomura, Katsuhiro Kanamori, Yoichi Miyake:
Real-time texton substitution for super resolution. 38 - Shigenori Mochizuki, Daisuke Horie, DongSheng Cai:
Stealing autumn colors. 39
Rendering
- Ian Stephenson:
A real virtual pinhole. 40 - Francesco Banterle:
A fast translucency appearance model. 41 - Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima:
Glare simulation and its application to evaluation of bright lights with spectral power distribution. 42 - Chee-Kien Gabriyel Wong, Jian Liang Wang:
Effective level-of-detail management using fuzzy logic. 43 - Ruigang Yang, Xinyu Huang, Shunnan Chen:
Efficient rendering of integral images. 44 - Masashi Baba, Sachiko Miura, Masayuki Mukunoki, Naoki Asada:
Reflectance estimation of sparkle in metallic paints. 45 - Florent Duguet, Carlos Hernández, George Drettakis, Francis Schmitt:
Level of detail continuum for huge geometric data. 46 - Scott Davis, Xiaoqian Jiang, Greg Nichols, James Cremer:
Exploring volume rendering with path tracing. 47 - Ryo Shimada, Yoichiro Kawaguchi:
Spectral BRDF creation for structural colors. 48 - Diego Gutierrez, Oscar Anson, Francisco J. Serón, Veronica Sundstedt, Alan Chalmers:
Efficient physically-based perceptual rendering of participating media. 49
Augmented and virtual reality
- Vaibhav Govil, Ronald R. Mourant:
A tile/scenario algorithm for real-time 3D environments. 50 - Michael N. Wallick, Michael Gleicher:
Magic boards. 51 - Ronald Reisman, Stephen R. Ellis:
Air traffic control tower augmented reality field study. 52 - Matthew J. Leotta, Kristin Boyle:
Plausible physics in augmented images. 53 - Marie Akita, Itsuki Shibata, Kazuya Sumaki, Kaori Ochiai, Naohito Okude:
Expansible table: for visualizing daily experiences of reading. 54 - Peter Presti, Maribeth Gandy, Blair MacIntyre, Steven Dow:
A sketch interface to support storyboarding of augmented reality experiences. 55 - Matthias Kreiser, Jürgen P. Schulze, Andrew S. Forsberg:
User-friendly input of floating-point numbers in virtual environments. 56 - Jiang Tian, Derrick J. Parkhurst:
VSARD: a low-cost augmented reality system for desktop applications. 57 - Mark J. Prusten, Michelle McIntyre, Marvin Landis:
3D workflow pipeline for CAVE virtual environments. 58 - Jong-Phil Kim, Beom-Chan Lee, Jeha Ryu:
A haptic rendering for hybrid environments. 59 - Chia-Hsun Lee, Leonardo Bonanni, Ted Selker:
Augmented reality kitchen: enhancing human sensibility in domestic life. 60 - Yoshihiro Kuroda, Megumi Nakao, Tomohiro Kuroda, Hiroshi Oyama, Hiroyuki Yoshihara:
Design and implementation of MVL: medical VR simulation library. 61
Image-based modeling & rendering
- Yuichi Taguchi, Takeshi Naemura:
Free-viewpoint thumbnail for light field compression. 62 - Tomohiro Tachi:
Full-spectral image-based lighting with skylight. 63 - Hansung Kim, Dongbo Min, Shinwoo Choi, Donghyun Kim, Kwanghoon Sohn:
Real-time shape recovery from silhouette and disparity. 64 - Severin Todt, Christof Rezk-Salama, Andreas Kolb:
Real time fusion of range and light field images. 65 - Paul E. Debevec:
A median cut algorithm for light probe sampling. 66 - Jonghyun Ha, Masaru Kojima, Keita Takahashi, Takeshi Naemura:
All in-focus light field live with thousands of lenslets. 67 - Makoto Fujimura, Yusuke Kajiwara, Hideo Kuroda, Hiroki Imamura:
3D computer-graphics world by stage setting model. 68 - Daniel E. Crispell, Gabriel Taubin:
Image-based rug patterns. 70 - Tyler Daniel:
Real-time video lighting. 70 - Megan A. Wachs, Daniel E. Crispell, Gabriel Taubin:
Calibrating a catadioptric light field array. 71
Image processing
- Géraldine Joffre, William Puech, Frédéric Comby, Jacques Joffre:
High dynamic range images from digital cameras raw data. 72 - Hongen Liao, Keisuke Nomura, Takeyoshi Dohi:
Autostereoscopic integral photography imaging using pixel distribution of computer graphics generated image. 73 - Yaser Jazouane, Tomohiro Yendo, Toshiaki Fujii, Masayuki Tanimoto:
Ray-space interpolation for free viewpoint generation. 74 - Shinsaku Hiura, Takayuki Moritani, Kosuke Sato:
Scene analysis based on an optimization of CG images. 75 - Hongseok Kim, Chang-Joon Park, In-Ho Lee:
No more blurred blown-up images! 76
Applications
- Yoshihiro Adachi, Shigeo Morishima:
Interactive speech conversion system cloning speaker intonation automatically. 77 - Hiroyuki Fukuda, Junko Kishimoto, Masahiro Yamaguchi, Hideaki Haneishi, Nagaaki Ohyama:
Spectral-based image-editing system. 78 - Afzal Godil, Sandy Ressler:
Similarity based retrieval from a 3D human database. 79 - Uwe Kowalik, Terumasa Aoki, Hiroshi Yasuda:
BROAFERENCE: using emotion data in multimedia services. 80 - Michael Haller, Daniel Leithinger, Jakob Leitner, Thomas Seifried:
An augmented surface environment for storyboard presentations. 81
Education
- Mel Alexenberg:
Educating artists in a digital age. 82 - Jonathan Sells, Andrew Wilson, Jason Brandt, Vicki Johnston:
Creating a real-world environment for WMD incident command training. 83 - Daisuke Horiguchi, Toshiya Usui, Jumpei Ohtuji, Naohito Okude:
Tath: tangible mathematic media. 84 - Rai Chan, Jun Takazawa, Junichi Hoshino:
Building active conversation environment for edutainment. 85 - Betsy Williams, Kadira Belynne, Bobby Bodenheimer:
An evaluation of animation in a pedagogical agent. 86 - Dana Tenneson, Sascha Becker:
ChemPad: generating 3D molecules from 2D sketches. 87 - Dana Tenneson, Anne Morgan Spalter:
The graphics teaching tool for non-technical students. 88 - William J. Joel, Abe Echevarria:
A kinesthetic exercise for teaching computer animation. 89
Interaction
- Mari Yoshimura, Keigo Aoki, Kazuya Sumaki, Naohito Okude:
Pictan: interacting through free-hand images. 90 - Yoshihiro Kawahara, Chika Sugimoto, Satori Arimitsu, Tomoko Itao, Anna Morandini, Hiroyuki Morikawa, Tomonori Aoyama:
Context inference techniques for a wearable exercise support system. 91 - Norio Nakamura, Yukio Fukui:
An innovative non-grounding haptic interface 'GyroCubeSensuous' displaying illusion sensation of push, pull and lift. 92 - Nisha Sudarsanam, Cindy M. Grimm, Karan Singh:
CubeCam: a screen-space camera manipulation tool. 93 - Nanako Ishido, Yoshinov Yamamoto, Yoichiro Kawaguchi:
Interface for clay animation creation. 94 - Philip Sanders, Jon Bulava, Justin Gaynor:
Interactive forms: abstract, associative, multilinear storytelling. 95 - Tomoki Yoshihisa, Masahiko Tsukamoto, Tomoko Itao, Yuki Fujii, Anna Morandini:
A system for controlling multiple wearable cameras. 96 - Takashi Matsumoto, Naohito Okude:
LED-matrix Z-agon: the tangible multi-display cube and algorithm. 97 - Hidenori Takahashi, Masashi Usami:
Lift-mouse: tangible device to feel 3-D surface of 2-D picture. 98 - Daniel F. Keefe, David H. Laidlaw:
A haptic interface for creating smooth 3D curves with varying line weight. 99 - Yohei Takahashi, Naohito Okude:
Dipa: play equipment with respiration-sensing interface. 100
Perception
- Charles Adetiloye, Qiong Wu, Ronald R. Mourant:
Perception of optical flow and geometric field of view. 101 - Irene Cheng, Pierre Boulanger:
Automatic selection of level-of-detail based on just-noticeable-difference (JND). 102 - Junko Kishimoto, Masahiro Yamaguchi, Hideaki Haneishi, Nagaaki Ohyama:
Color palette with enhanced psychological effect uncovered by multiprimary color display. 103 - Jing Wang, Bobby Bodenheimer:
The just noticeable difference of transition durations. 104 - Nicholaos Mourkoussis, Katerina Mania, Tom Troscianko, Rycharde Hawkes:
Assessing functional realism. 105 - Katerina Mania, Adam Bennett:
The effect of stereo on schema activation within immersive virtual environments. 106
MoCap
- Jonathan Cameron, Joan Lasenby:
A real-time sequential algorithm for human joint localization. 107 - Hiroaki Yanagisawa, Akinobu Maejima, Tatsuo Yotsukura, Shigeo Morishima:
Quantitative representation of face expression using motion capture system. 108 - Shohei Nishimura, Shoichiro Iwasawa, Eiji Sugisaki, Shigeo Morishima:
Reconstructing motion using a human structure model. 109 - Jason Mallios, Neil Mehta, Chipalo Street, Odest Chadwicke Jenkins:
Modular dynamic response from motion databases. 110
Simulation
- Pei Chen, Kenneth E. Barner, Karl V. Steiner:
A spring-net deformable model for surgery simulation with haptic feedback. 111 - Nils Thürey, Ulrich Rüde:
Optimized free surface fluids on adaptive grids with the lattice Boltzmann method. 112 - Ohan Oda, Stephen Chenney:
Fast dynamic fracture of brittle objects. 113 - Toshiya Hachisuka:
Combined Lagrangian-Eulerian approach for accurate advection. 114 - Kai Yip Wong, Mary-Ann Thyvetil, Andriana Machaira, Céline Loscos:
System for simulating dynamic features of crowd behavior. 115 - Ori P. Ratner, David C. Brogan:
Simulating crowds with balance dynamics. 116 - Jan Klein, Gabriel Zachmann:
The expected running time of hierarchical collision detection. 117
GPU techniques
- Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke:
Fine-grained graphics architectural simulation with Qsilver. 118 - Antonio S. Montemayor, Juan José Pantrigo, Ángel Sánchez, Felipe Fernández:
Particle filter on GPUs for multiple object tracking in HCI applications. 119 - Akihiko Shirai, Masafumi Takahashi, Kiichi Kobayashi, Hideki Mitsumine, Simon Richir:
A new real-time video synthesis method for virtual studio environments using GPU and projected screens. 120 - Leif L. Delgass, Kyle McGhee:
Parallax searching and mesosurface shadowing. 121 - Akihiko Shirai, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir:
Development of robotic TV game player using haptic interface and GPU image recognition. 122 - Minho Kim, Jörg Peters:
Realtime loop subdivision on the GPU. 123 - Jeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G. Scott Owen, Robert W. Harrison, Irene T. Weber:
Emphasizing the area of interest using real-time shaders. 124
Visualization
- Greg Quinn:
Advanced data visualization on 3D accelerated PDA's. 125 - Sven Forstmann, Jun Ohya:
Visualization of large ISO-Surfaces based on nested clip-boxes. 126 - Marc Schirski, Torsten W. Kuhlen, Christian H. Bischof:
Particles with a history: visualizing flow fields with GPU-based streamlines. 127 - Motofumi T. Suzuki, Yoshitomo Yaginuma, Yasutaka Shimizu:
A partial shape matching technique for 3D model retrieval systems. 128 - Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yuriko Takeshima, Issei Fujishiro:
Automatic cross-sectioning using 3D field topology analysis. 129 - Ryan Custer, Erik Lee, Jamie Van Randwyk:
Using 3D visualization to enhance understanding of computer network state. 130 - David Cofer, James Reid, Ying Zhu, Donald H. Edwards:
A 3D graphics toolkit for studying neural basis of adaptive behaviors. 131
Biomedical visualization
- John B. McGhee, Paul D. Andrews:
3-D cancer cell visualization for patients and scientists. 132 - William C. Ray, Hatice Gulcin Ozer:
Discovering biostructure constraints using VRML visualization. 133 - Xiaoqian Jiang, Young H. Kwon, Lee M. Alward, Michael D. Abràmoff:
Robust automatic optic disk segmentation. 134 - William C. Ray, Joseph A. Jurcisek:
Modeling the fluffy lens: construction of the virtual chinchilla. 135 - Shane Blackett, David P. Bullivant, David P. Nickerson, Peter J. Hunter:
Multi-scale and multi-physics visualization. 136 - Megumi Nakao, Tomohiro Kuroda, Kotaro Minato:
Volume interaction with voxels by manipulating 3D general grids. 137 - Thomas Wischgoll, Jörg Meyer:
An explorational exhibit of a pig's heart. 138
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