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ICALT 2011: Athens, Georgia, USA
- ICALT 2011, 11th IEEE International Conference on Advanced Learning Technologies, Athens, Georgia, USA, 6-8 July 2011. IEEE Computer Society 2011, ISBN 978-0-7695-4346-8
Main Track
- Chin-Yea Wang, Shin-Chen Yeh, Jing-Liang Wang, Shin-Chen Yang, Albert A. Rizzo:
A 3D Motion Controlled Method for the Training of Mental Rotation. 1-3 - Pavlos Kallonis, Demetrios G. Sampson:
A 3D Virtual Classroom Simulation for Supporting School Teachers Training Based on Synectics - "Making the Strange Familiar". 4-6 - Morris S. Y. Jong, Fong-lok Lee, Jimmy Ho-Man Lee, Junjie Shang:
A Case Study of an Academic Achievement-oriented Student in Game-based Learning. 7-11 - Prabir Bhattacharya, Minzhe Guo, Lixin Tao, Bin Wu, Kai Qian, E. Kent Palmer:
A Cloud-based Cyberlearning Environment for Introductory Computing Programming Education. 12-13 - Prabir Bhattacharya, Minzhe Guo, Lixin Tao, Yujian Fu, Kai Qian:
A Collaborative Interactive Cyber-learning Platform for Anywhere Anytime Java Programming Learning. 14-16 - Anika Anwar, Md. Mustafizur Rahman, S. M. Ferdous, Samiul Alam Anik, Syed Ishtiaque Ahmed:
A Computer Game Based Approach for Increasing Fluency in the Speech of the Autistic Children. 17-18 - Martin M. Weng, Ireti Fakinlede, Fuhua Lin, Timothy K. Shih, Maiga Chang:
A Conceptual Design of Multi-Agent Based Personalized Quiz Game. 19-21 - Pierre-Yves Gicquel, Dominique Lenne:
A Contextualized Annotation Model for Mobile Learning. 22-24 - Kuan-Chang Chen, Chia-Jung Wu, Gwo-Dong Chen:
A Digital Board Game Based Learning System for Authentic Learning. 25-29 - Olivier Champalle, Karim Sehaba, Alain Mille, Yannick Prié:
A Framework for Observation and Analysis of Learners' Behavior in a Full-Scope Simulator of a Nuclear Power Plant - Approach Based on Modelled Traces. 30-31 - Ryo Takaoka, Masayuki Shimokawa, Toshio Okamoto:
A Framework of Educational Control in Game-based Learning Environment. 32-36 - Wen-Hsuan Chang, Jie-Chi Yang, Yu-Chieh Wu:
A Keyword-based Video Summarization Learning Platform with Multimodal Surrogates. 37-41 - Jean-Christophe Puja, David Parsons:
A Location-Based Mobile Game for Business Education. 42-44 - Vani Kalloo, Permanand Mohan:
A Mobile Learning Study in High School Mathematics: Challenges, Lessons Learned and Recommendations. 45-47 - Jonas Vian, Ronaldo Lima Rocha Campos, Cecilia Estela Giuffra Palomino, Ricardo Azambuja Silveira:
A Multiagent Model for Searching Learning Objects in Heterogeneous Set of Repositories. 48-52 - Carlo Giovannella, Simone Carcone:
A New Application to Detect "Emotional Perception and Styles" of Primary School Children, and their Evolution with Age. 53-55 - Antonio Robles-Gómez, Llanos Tobarra, Salvador Ros, Roberto Hernández, Agustín C. Caminero, Rafael Pastor Vargas:
A New e-Learning Architecture for the Automatic Assessment of Network Services. 56-57 - Yi-Ting Huang, Hsiao-Pei Chang, Yeali S. Sun, Meng Chang Chen:
A Robust Estimation Scheme of Reading Difficulty for Second Language Learners. 58-62 - Xiaoqing Liu, Lei Zhang, Jacob Yadegar, Niranjan Kamat:
A Robust Multi-Modal Emotion Recognition Framework for Intelligent Tutoring Systems. 63-65 - Melody Siadaty, Jelena Jovanovic, Kai Pata, Teresa Holocher-Ertl, Dragan Gasevic, Nikola Milikic:
A Semantic Web-enabled Tool for Self-Regulated Learning in the Workplace. 66-70 - Lu Xiao:
A Shared Rationale Space for Supporting Knowledge Awareness in Collaborative Learning Activities: An Empirical Study. 71-75 - Chia-Tien Dan Lo, Kai Qian, Yanqing Zhang:
A Simple Low-Cost Portable Energy Efficient Device to Supplement Operating System Curriculum. 76-77 - Tz-Yung Fang, Jie-Chi Yang, Yu-Chieh Wu, Chi-Cheng Tsai:
A Study of Video-based Concordancer on Scene Classification. 78-82 - Jun-Ming Chen, Ying-Ying Chen, Yeali S. Sun, Meng Chang Chen:
A Study on an Automatic Early-Alert Mechanism for a Tag-based Learning Environment: Development of a Teaching Support Platform Based on a Tag-based Knowledge Acquisition Approach. 83-87 - Jiwei Qin, Qinghua Zheng, Feng Tian:
A Trust-Personality Mechanism for Emotion Compensation. 88-92 - Amine Bouabid, Philippe Vidal, Julien Broisin:
A Web Application Dedicated to Online Practical Activities: The Case of System and Network Experiments. 93-97 - Lingyan Wang, Wanda Moses, Joshua I. Ekandem, Juan E. Gilbert:
AADMLSS Practice: A Culturally Relevant Algebra Tutor. 98-99 - Diana Andone, Mark Frydenberg:
Across Continents: Using Web Based Collaboration Tools for Learning. 100-102 - Karim Sehaba:
Adaptation of Shared Traces in e-learning Environment. 103-104 - Laura Mancera, Silvia Baldiris, Ramón Fabregat, Ferran Viñas, Beatriz Caparros:
Adapting Suitable Spaces in Learning Management Systems to Support Distance Learning in Adults with ADHD. 105-109 - Ailiya, Zhiqi Shen, Chunyan Miao:
Affective Teachable Agent in VLE: A Goal Oriented Approach. 110-114 - Andreas Lingnau, Andreas Harrer:
An Analytic Process Schema for Collaborative Multi-Touch Applications. 115-117 - Vincent W. L. Tam, Chao Huang:
An Extendible Software for Learning to Write Chinese Characters in Correct Stroke Sequences on Smartphones. 118-119 - Aina Lekira, Christophe Després, Pierre Jacoboni:
An Indicator-based Approach to Support Teachers' Activities: Use Case within the Framework of Learning Object-Oriented Programming with HOP3X. 120-122 - Wen-Hung Liao, Chien-Pao Chueh:
Analysis and Interpretation of e-Reader User Logs: A Case Study of High School Students' User Behaviors. 123-125 - Luca Simeone, Salvatore Iaconesi:
Anthropological Conversations: Augmented Reality Enhanced Artifacts to Foster Education in Cultural Anthropology. 126-128 - Shao-Chun Li, Ko-Kang Chun:
Apply Problem-Based Learning in Mobile Learning Environment. 129-130 - Wen-Wei Liao, Rong-Guey Ho:
Applying Observational Learning in the Cloud Education System of Art Education in an Elementary School. 131-135 - Lakshmi Ramachandran, Edward F. Gehringer:
Automated Assessment of Review Quality Using Latent Semantic Analysis. 136-138 - Swaroop Vattam, Ashok K. Goel, Spencer Rugaber:
Behavior Patterns: Bridging Conceptual Models and Agent-Based Simulations in Interactive Learning Environments. 139-141 - Francesco Di Cerbo, Gabriella Dodero, BaoYng Teresa Liew:
Bridging the Gap between PLE and LMS. 142-146 - Fariel Mohan:
Building a Cultural Community Classroom to Connect Instructors with Students. 147-149 - Yukari Kato:
Building Commons to Improve Teaching and Learning for Quality Assurance through Peer Review Project. 150-154 - Hercules Panoutsopoulos, Maria-Anna Lykourentzou, Demetrios G. Sampson:
Business Simulation Games as Digital Tools for Supporting School Entrepreneurship Education. 155-156 - Cormac Hampson, Owen Conlan, Vincent Wade:
Challenges in Locating Content and Services for Adaptive eLearning Courses. 157-159 - Yuliya Bozhko, Eva Heinrich:
Concept Map-based Framework for Learner-Centered Knowledge Management in ePortfolios. 160-162 - Lauri Lahti:
ConceptMapWiki - A Collaborative Framework for Agglomerating Pedagogical Knowledge. 163-165 - Gregory Clinton, Eunbae Lee, Regene Logan:
Connectivism as a Framework for Creative Productivity in Instructional Technology. 166-170 - Ming-Han Lee, Guido Rößling:
Constructivist and Constructionist Approaches to Constructing Algorithm Visualizations: A Proposal. 171-173 - Vani Kalloo, Permanand Mohan:
Correlation between Student Performance and Use of an mLearning Application for High School Mathematics. 174-178 - Demetrios G. Sampson, Panagiotis Zervas:
Cost Metrics for Effective Learning Objects Reuse. 179-183 - Sheila Warren, Stephanie Moore:
Cross-Institutional Online Engineering Tutoring: Implementation of Tutoring at a Distance. 184-186 - Imran A. Zualkernan, Anjana Raza, Asad Karim:
Curriculum-Guided Crowd-Sourcing of Assessments for Primary Schools in a Developing Country. 187-191 - Rita Kuo, Maiga Chang, Keith Ying, Jia-Sheng Heh:
Design Electronic Botany Worksheet Generation Based on Bloom's Taxonomy for Mobile Learning. 192-194 - Akiyuki Minamide, Kazuya Takemata, Megan Hastie:
Design of a Long-Distance-Controlled Robot System for Distance Education. 195-196 - Kazuya Takemata, Akiyuki Minamide, Sumio Nakamura, Nobuhiro Tanba:
Design of Lifelong Learning Content Using Space Education: Development of the Mobile 3D (Three Dimensional) Image Projection System. 197-198 - Seung Won Park, ChanMin Kim:
Designing a Virtual Tutee System to Enhance College Student Motivation. 199-201 - Li-Der Chou, Tzu-Chien Liu, David Chunhu Li, Yi-Shou Chen, Man Tat Ieong, Pei-Husn Lee, Yi-Chun Lin:
Development of a Game-based Learning System Using Toy Robots. 202-204 - El Amine Ouraiba, Christophe Choquet, Philippe Cottier:
Domain-Specific Modeling Approach to Support Instructional Design Rationale. 205-206 - Bian Wu, Minhong Wang:
Dual Mapping for Support of Problem Solving and Knowledge Construction. 207-209 - Juan Carlos Vidal, Manuel Lama, Beatriz Fernández-Gallego, Alberto Bugarín:
Dynamic Adaptation in OPENET4LD. 210-214 - Samar M. Alkhuraiji, Barry M. G. Cheetham, Omaima Bamasak:
Dynamic Adaptive Mechanism in Learning Management System Based on Learning Styles. 215-217 - Silvia Baldiris, Sabine Graf, Ramón Fabregat:
Dynamic User Modeling and Adaptation Based on Learning Styles for Supporting Semi-Automatic Generation of IMS Learning Design. 218-220 - David A. Jones, Maiga Chang:
Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance. 221-223 - Heilo Altin, Margus Pedaste, Alvo Aabloo:
Educational Robotics and Inquiry Learning: A Pilot Study in a Web-Based Learning Environment. 224-226 - Surya Kiran Reddy Karri, Sandhya Kode:
Effectiveness of "Learning by Doing" Methodology in Training Programs - An Evaluation of a Teacher Training Program for Information Technology Education. 227-231 - Tony C. T. Kuo, Rustam Shadiev, Wu-Yuin Hwang, Nian-Shing Chen:
Effects of Applying STR for Group Learning Activities on Learning Performance in a Synchronous Cyber Classroom. 232-236 - Manfred Lohr:
e-Learning Using iPads - An e-learning Scenario Using Mobile Devices and Sensors for Measurements. 237-238 - Michael E. Helms, Swaroop Vattam, Ashok K. Goel, Jeannette Yen:
Enhanced Understand of Biological Systems Using Structure-Behavior-Function Models. 239-243 - Daniel Chia-En Teng, Nian-Shing Chen, Cheng-Han Lee:
Enhancing English Reading Comprehension by Integrating Direct Access to Digital Materials and Scaffolded Questionings in Paper Prints. 244-248 - S. T. Fung, Vincent W. L. Tam, Edmund Y. Lam:
Enhancing Learning Paths with Concept Clustering and Rule-Based Optimization. 249-253 - Fathi Essalmi, Leila Jemni Ben Ayed, Mohamed Jemni, Kinshuk, Sabine Graf:
Evaluation of Personalization Strategies Based on Fuzzy Logic. 254-256 - David A. Joyner, Ashok K. Goel, Spencer Rugaber, Cindy E. Hmelo-Silver, Rebecca Jordan:
Evolution of an Integrated Technology for Supporting Learning about Complex Systems. 257-259 - Rayshun Dorsey, Ayanna M. Howard:
Examining the Effects of Technology-Based Learning on Children with Autism: A Case Study. 260-261 - Sebastian Fiedler, Terje Väljataga:
Expanding the Concept of Learner Control in Higher Education: Consequences for Intervention Design. 262-264 - Maite Martín, Ainhoa Alvarez, Isabel Fernández-Castro, David Reina, Maite Urretavizcaya:
Experiences in Visualizing the Analysis of Blended-Learning Interactions to Support Teachers. 265-266 - Voula Gkatzidou, Elaine Pearson:
Exploring a Standards-based Approach to the Design and Delivery of Adaptable Learning Content: A Case Study. 267-271 - Salys Sultan, Permanand Mohan:
Facilitating Informal Learning in a Mobile Application for a Group of Type 2 Diabetics. 272-273 - Lee Griffiths:
Flexible Learning Support in an Inflexible Society. 274-276 - Michael A. Bedek, Sobah Abbas Petersen, Tuija Heikura:
From Behavioral Indicators to Contextualized Competence Assessment. 277-281 - Daniel Rodriguez-Cerezo, Mercedes Gómez-Albarrán, José Luis Sierra:
From Collections of Exercises to Educational Games: A Process Model and a Case Study. 282-284 - Demetrios G. Sampson, Panagiotis Zervas, Sofoklis A. Sotiriou:
From Learning Objects Repositories to Learning Design Repositories: The COSMOS Learning Design Repository. 285-289 - Thierry Condamines:
Gathering Practice Sharing and Problem Solving on a Single Platform for Teacher Training: A Collaborative Platform Model for Teacher Professional Development. 290-294 - Ivon Arroyo, Imran A. Zualkernan, Beverly Park Woolf:
Hoodies and Barrels: Using a Hide-and-seek Ubiquitous Game to Teach Mathematics. 295-299 - Milos Kravcik, Ralf Klamma, Zinayida Petrushyna:
How Can Psychology Inform the Design of Learning Experiences? 300-301 - Sheng-Jie Yang, Gwo-Dong Chen, Liang-Yi Li:
How Students Use Contextual Cues in Finding Information in Paper and Electronic Textbooks. 302-304 - Mei Jen Audrey Shih, Jie-Chi Yang:
How to Learn Chinese through Online Tools? From the Perspective of Informal Learning to Culture Immersion. 305-306 - Julian Krenge, Zinayida Petrushyna, Milos Kravcik, Ralf Klamma:
Identification of Learning Goals in Forum-based Communities. 307-309 - Zhanlin Ji, Damien Meere, Ivan Ganchev, Mairtin O'Droma:
Implementation of an Intelligent Framework for Utilization within an InfoStation-based mLearning Environment. 310-311 - Kuo-Ping Liu, Cheng-Chung Liu, Kuo-Chun Hung, Chih-Hsin Huang, Chia-Jung Chang:
Implementing a Classroom Oral Reading Platform for Primary EFL Students' Oral Reading Rate. 312-313 - Jorge J. Villalón, Carolina Heiremans:
Improving Students' Satisfaction in a Massive Online Academic Writing Course. 314-316 - Hend S. Al-Khalifa, Henda Chorfi, Afnan A. Al-Subaihin, Amal Al-Ibrahim, Maha M. Al-Yahya:
Incorporating the Prisoners' Dilemma in Peer-Assessment: An Experimental Study. 317-319 - Nai Li, Yuan Xun Gu, Leanne Chang, Henry Been-Lirn Duh:
Influences of AR-Supported Simulation on Learning Effectiveness in Face-to-face Collaborative Learning for Physics. 320-322 - Mizue Kayama, Kazunori Itoh, Kazushi Asanuma, Masami Hashimoto, Makoto Otani:
Instructional Expertise for Phrase Singing and its Application for a Chorus Learning Support System. 323-325 - Nicola Capuano, Matteo Gaeta, Giuseppina Rita Mangione, Francesco Orciuoli, Pierluigi Ritrovato:
Integrating Trust and Competency Management to Improve Learning. 326-330 - Mario Mäeots, Margus Pedaste, Tago Sarapuu:
Interactions between Inquiry Processes in a Web-Based Learning Environment. 331-335 - Jui-Feng Weng, Hsiu-lien Kuo, Shian-Shyong Tseng:
Interactive Storytelling for Elementary School Nature Science Education. 336-338 - Ramón Zataraín-Cabada, María Lucía Barrón-Estrada, L. Edgar Parra, Carlos A. Reyes García:
Interpreter for the Deployment of Intelligent Tutoring Systems in Mobile Devices. 339-340 - Javier Torrente, Jose Angel Vallejo Pinto, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience. 341-343 - Chi-Ting Wei, Shelley S. C. Young:
Investigating the Role and Potentials of Using Web2.0 in Music Education from Student Perspective. 344-346 - Ting-Wen Chang, Kinshuk, Pao-Ta Yu, Jenq-Muh Hsu:
Investigations of Using Interactive Whiteboards with and without an Additional Screen. 347-349 - Johannes Konert, Stefan Göbel, Kristina Richter, Regina Bruder:
Knowledge Sharing in the Classroom: A Social Network Approach for Diagnostic Assessment and Learning Together. 350-354 - Bryan Wiltgen, Swaroop Vattam, Michael E. Helms, Ashok K. Goel, Jeannette Yen:
Learning Functional Models of Biological Systems for Biologically Inspired Design. 355-357 - Demetrios G. Sampson, Panagiotis Zervas, Sofoklis A. Sotiriou:
Learning Object Repositories for Science Education: The Case of the OpenScienceResources Repository. 358-359 - Maha M. Al-Yahya, Hend S. Al-Khalifa, Alia Bahanshal, Iman Alodah:
LEXI: A Semantic Tool to Enrich Lexical Competence of Language Learners. 360-361 - Bin Wu, Kai Qian, Prabir Bhattacharya, Minzhe Guo, Wanjun Hu:
Live Programming Learning Objects on Cloud. 362-363 - Agustín C. Caminero, Salvador Ros, Roberto Hernández, Antonio Robles-Gómez, Rafael Pastor Vargas:
Load Forecasting Mechanism for e-Learning Infrastructures Using Exponential Smoothing. 364-365 - Alexander Neef, Dennis Maciuszek, Alke Martens:
Mapping Business Simulation Games to a Component Architecture. 366-368 - Pei-Ren Huang, Li-Ping Chang, Yu-Cheng Shih, Yung-Chi Hsu, Sherry Y. Chen:
Matching and Mismatching in Web-based Learning: A Human Centered Apprach. 369-371 - Jorge Martín-Gutiérrez, Manuel Contero:
Mixed Reality for Learning Standard Mechanical Elements. 372-374 - Swaroop Vattam, Ashok K. Goel:
Model-based Tagging: Promoting Access to Online Texts on Complex Systems for Interdisciplinary Learning. 375-377 - Ahmed Al-Hmouz, Jun Shen, Jun Yan, Rami Al-Hmouz:
Modeling Mobile Learning System Using ANFIS. 378-380 - Emilio Julio Lorenzo, M. Felisa Verdejo:
Modelling the Aggregation of Multimedia Data to Connect the Inputs and Outcomes of a Variety of Tools. 381-383 - Ilkka Niskanen, Jyri Toivonen, Julia Kantorovitch:
MuistiKoti - Towards Better Awareness of the Technological Solutions Designed for People with Alzheimer's Disease. 384-385 - Carlo Giovannella:
No Evidence of Correlation among Felder-Silverman's Learning Styles, Visual Memory and Visualization Styles. 386-387 - Ioan Szilagyi, Radu Balog-Crisan, Ana Roxin, Ioan Roxin:
Ontologies and Knowledge Aggregation in the Active Semantic Learning System. 388-392 - Maha M. Al-Yahya:
OntoQue: A Question Generation Engine for Educational Assesment Based on Domain Ontologies. 393-395 - Aymen Abedmouleh, Lahcen Oubahssi, Pierre Laforcade, Christophe Choquet:
Operationalization of Learning Scenarios on Open and Distance Learning Platforms: The Case of the Moodle Platform. 396-398 - Mark Floryan, Beverly Park Woolf:
Optimizing the Performance of Educational Web Services. 399-400 - Anna Mansour, Chris Sumsky, Brian Magerko:
Paleoclimate Clues: Problem-Based Learning Digital Media for Climate Science. 401-402 - Yulita Hanum P. Iskandar, Lester Gilbert, Gary B. Wills:
Pedagogy in Computer-Based Sport Training. 403-408 - Cen Li, Zhijiang Dong, Roland H. Untch, Michael Chasteen, Nathan Reale:
PeerSpace - An Online Collaborative Learning Environment for Computer Science Students. 409-411 - Nguyen Thai-Nghe, Tomás Horváth, Lars Schmidt-Thieme:
Personalized Forecasting Student Performance. 412-414 - Pradeepa Thomas, Amel Yessad, Jean-Marc Labat:
Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games. 415-419 - Darren Mundy, Linda Hockley:
Pictures, Audio and Movies - Positioned around Me (PAM-PAM). 420-422 - Min-Kyu Kim:
Preliminary Review of Assessment Technologies Visualizing Knowledge Structure: Exploring an Alternative Approach. 423-427 - Andrea Valente, Emanuela Marchetti:
Programming Turing Machines as a Game for Technology Sense-Making. 428-430 - Michael Derntl, Susanne Neumann, Petra Oberhuemer:
Propelling Standards-based Sharing and Reuse in Instructional Modeling Communities: The Open Graphical Learning Modeler (OpenGLM). 431-435 - Mark Floryan, Beverly Park Woolf:
Rashi Game: Towards an Effective Educational 3D Gaming Experience. 436-437 - Bakhtiyor Bahritidinov, Eduardo Sánchez, Manuel Lama:
Recommending Teachers for Collaborative Authoring Tools. 438-442 - David García-Solórzano, Germán Cobo, Eugènia Santamaria, Jose Antonio Morán, Javier Melenchón:
Representation of a Course Structure Focused on Activities Using Information Visualization Techniques. 443-445 - Xuefeng Wei, Li Li, Guangzuo Cui:
Research in Classroom Interaction: Insight from Cognitive Process. 446-447 - Ana María Fermoso García, Alberto Pedrero Esteban:
Reusing Educational Contents in M-learning. 448-449 - Diego Alonso Gómez Aguilar, Miguel Ángel Conde González, Roberto Therón, Francisco José García-Peñalvo:
Reveling the Evolution of Semantic Content through Visual Analysis. 450-454 - Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo, Mario Rafael Ruíz Vargas:
Seeking Reusability of Computer Games Designs for Informal Learning. 455-459 - Manuel Lama, Juan Carlos Vidal, Estefanía Otero-García, Alberto Bugarín, Senén Barro:
Semantic Linking of a Learning Object Repository to DBpedia. 460-464 - Herli J. de Menezes, Sean W. M. Siqueira, Leila C. V. de Andrade:
Sequencing Learning Objects: Space-time, Semiotic and Pedagogical Constraints. 465-466 - Nai Li, Yuan Xun Gu, Leanne Chang, Henry Been-Lirn Duh:
Sociality of Mobile Collaborative AR: Augmenting a Dual-Problem Space for Social Interaction in Collaborative Social Learning. 467-469 - Tore Hoel, Paul A. Hollins:
Standards for Learning, Education and Training A Proposal for an Improved Process. 470-472 - Mark Floryan, Beverly Park Woolf:
Students that Benefit from Educational 3D Games. 473-475 - Yoshitaka Sakurai, Setsuo Tsuruta, Rainer Knauf:
Success Chances Estimation of University Curricula Based on Educational History, Self-Estimated Intellectual Traits and Vocational Ambitions. 476-478 - Vu-Minh Chieu, Patricio G. Herbst:
Supporting Mathematics Teachers' Online Discussion with the Use of Animated Classroom Stories as Reference Point. 479-481 - Daniel Müller, Melanie Heintz, Stefan Strohmeier:
System- and Information-Related Success Drivers of Virtual Learning Environments. 482-483 - Antonio García-Cabot, Eva García, Luis de-Marcos, José Ramón Hilera, José Antonio Gutiérrez, José María Gutiérrez, Salvador Otón, Roberto Barchino, José-Javier Martínez:
A System for Adaptation of Educational Contents to Learners and their Mobile Device. 484-485 - Aarij Mahmood Hussaan, Karim Sehaba, Alain Mille:
Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities. 486-490 - Li-Chiou Chen, Lixin Tao:
Teaching Web Security Using Portable Virtual Labs. 491-495 - Onintra Poobrasert, Piyada Sabayjai, Namnueng Mitsamarn:
Technology-enhanced Learning for Students with Learning Disabilities. 496-497 - Maria De Marsico, Andrea Sterbini, Marco Temperini:
The Definition of a Tunneling Strategy between Adaptive Learning and Reputation-based Group Activities. 498-500 - Phaedra Mohammed, Permanand Mohan:
The Design and Implementation of an Enculturated Web-Based Intelligent Tutoring System for Computer Science Education. 501-505 - Ivon Arroyo, Beverly Park Woolf, David G. Cooper, Winslow Burleson, Kasia Muldner:
The Impact of Animated Pedagogical Agents on Girls' and Boys' Emotions, Attitudes, Behaviors and Learning. 506-510 - Kuo-Liang Ou, Wernhuar Tarng, Yu-Chung Yao, Gwo-Dong Chen:
The Influence of a Motion-sensing and Game-based Mobile Learning System on Learning Achievement and Learning Retention. 511-515 - Chia-Jung Chang, Cheng-Chung Liu, Kuo-Ping Liu:
The Interaction Analysis of Web Collaborative Exploration Learning in Two Scenarios: Shared-Computer and One-to-One Computer. 516-520 - Lu Xiao:
The Practice of Rationale Sharing in Virtual Group Learning Activities: An Empirical Study. 521-523 - Li-Chun Wang, Ming-Puu Chen:
The Relationships of Social Economic Status and Learners' Motivation and Performance in Learning from a Game-Design Project. 524-528 - Brian R. Belland, Joel Drake, Zhiying Liu:
The Role of Affordances and Motives in Explaining How and Why Students Use Computer-based Scaffolds. 529-531 - Zhongxiao Li, Kairui Chen, Xin Xu:
The Structure and Substance of Student Asynchronous Communication in Hybrid STEM Courses. 532-533 - Panagiotis Zervas, Sergio Eduardo Gómez Ardila, Ramón Fabregat, Demetrios G. Sampson:
Tools for Context-Aware Learning Design and Mobile Delivery. 534-535 - Ramzi Farhat, Bruno Defude, Mohamed Jemni:
Towards a Better Understanding of Learning Objects Content. 536-540 - Adam Moore, Owen Conlan, Declan Dagger, Vincent Wade:
Towards Non-invasive Adaptive Meta-Cognitive Support for Online Training. 541-542 - Mai Yin Tsoi, Sonal Dekhane:
TsoiChem: A Mobile Application to Facilitate Student Learning in Organic Chemistry. 543-547 - Yonghe Zhang, Yanyan Li, Peijie Cao, Ronghuai Huang:
Understanding Learners' Interaction Patterns through Analyzing Context of Questions in Discussion Transcripts. 548-552 - Marc-Andre Orthmann, Martin Friedrich, Uwe Kirschenmann, Katja Niemann, Maren Scheffel, Hans-Christian Schmitz, Martin Wolpers:
Usage-based Clustering of Learning Objects for Recommendation. 553-557 - Emilio Julio Lorenzo, Miguel Rodríguez-Artacho, Beatriz Barros Blanco:
Using Collaborative Concept Maps for Coordination and Knowledge-sharing in Learning Communities for Science. 558-562 - João C. Prates, Sean W. M. Siqueira:
Using Educational Resources to Improve the Efficiency of Web Searches for Additional Learning Material. 563-567 - Aina Lekira, Christophe Després, Pierre Jacoboni, Christophe Choquet, Sébastien Iksal, Dominique Py, Diem Pham Thi Ngoc:
Using Indicators During Synchronous Tutoring of Practical Work. 568-572 - Gislaine Cristina Micheloti Rosales, Regina Borges de Araujo, Joice Lee Otsuka, Rodrigo Vilela da Rocha:
Using Logical Sensors Network to the Accurate Monitoring of the Learning Process in Distance Education Courses. 573-575 - S. A. Bogle, Walter D. Potter:
Using Robot Based Learning to Enhance CS Curriculum Delivery. 576-578 - Minghui Tai, Beverly Park Woolf, Ivon Arroyo:
Using the Think Aloud Method to Observe Students' Help-seeking Behavior in Math Tutoring Software. 579-581 - Radu Vasiu, Diana Andone:
Using Web 2.0 Technologies in Academic Education for Students in Engineering. 582-584 - Yusuke Kometani, Takehiro Furuta, Takako Akakura:
Video Bookmarking for Learner Support in Blended Learning: Selection of Appropriate Keywords for Efficient Review of Lecture Video. 585-586 - Feng Tian, Huisan Zhang, Longzhuang Li, Qinghua Zheng, Yang Yang:
Visualizing e-Learner Emotion, Topic, and Group Structure in Chinese Interactive Texts. 587-589 - Elaine Pearson, Voula Gkatzidou, Steve Green:
Widgets to Support the Concept of an Adaptable Personal Learning Environment. 590-592 - Mari Luz Guenaga, Andoni Eguíluz, Iker Jamardo:
Working WITH vs. Working ON Audiovisual Educational Content. 593-595
Learning Technologies for the Developing World (LT4D) - Issues, Constraints and Solutions Workshop
- Boris Kizelshteyn, John Bosco Lourdusamy:
Purposeful Learning is Transformative: How Experience with Media Production Tools at a Digital Agricultural Extension in India Suggests an Approach for Deepening the Impact of Educational ICT4D Project. 596-597 - Tiago Thompsen Primo, Rosa Maria Vicari:
A Recommender System that Allows Reasoning and Interoperability over Educational Content Metadata. 598-599 - Adam Blake, Claire Donald, Ashwini Datt, Xiaoyan Bai:
Cross-Cultural Learning Design: Past the Head and the Hands to the HEART of the Matter. 600-601 - Swarandeep Singh, Esha Goel, Aman Goyal, Anupriya Chauhan, Manu Sheel Gupta:
Information and Communication Technology (ICT) Development in Indian Schools: A Case Study. 602-606
Self-Regulated Learning in Responsive Open Learning Environments Workshop
- Alexander Mikroyannidis:
Supporting Self-Regulated Learning within a Personal Learning Environment: The OpenLearn Case Study. 607-608 - Zinayida Petrushyna, Milos Kravcik, Ralf Klamma:
Learning Analytics for Communities of Lifelong Learners: A Forum Case. 609-610 - Terje Väljataga, Kairit Tammets, Hans Poldoja:
Competence Development of Pre-Service Teachers with the Support of LeContract. 611-612 - Daniel Rodriguez-Cerezo, Mercedes Gómez-Albarrán, José Luis Sierra:
Supporting Self-Regulated Learning in Technical Domains with Repositories of Learning Objects and Recommender Systems. 613-614 - Marcel Berthold, Alexander Nussbaumer, Dietrich Albert:
Integrating Collaborative Learning Into the Self-regulated Learning Process Model. 615-616
Social Network and Augmented/Virtual Reality Technologies Enhanced Learning Workshop
- Kuei-Shu Hsu, Yueh-Min Huang:
A Study on Trends of Virtual Reality from Year 2001 to 2010 in Taiwan. 617-618 - Alexander Mikroyannidis, Alexandra Okada, Teresa Connolly:
Adapting and Sharing Open Educational Resources: A Social Networking Approach. 619-620 - Hong-Ren Chen, Jan-Pan Hwang, Ting-Ting Wu, Yueh-Min Huang, Hui-Ting Hsueh:
Assessment of Implementing a Digital Game-based Learning System over Facebook. 621-622 - Walter Ridgewell, Vive Kumar, Oscar Lin, Kinshuk:
OpenSim Virtual Worlds as a Platform for Enhanced Learning Concepts. 623-624 - Clayton Clemens, Maiga Chang, Dunwei Wen, Vive Kumar, Oscar Lin, Kinshuk:
Traces of Writing Competency - Surfing the Classroom, Social, and Virtual Worlds. 625-626
Exploring the Future of Technology Enhanced Education: Visions, Practical Implementations and Impact of Localities (DULP@ICALT2011) Workshop
- Mici Halse, Brenda Mallinson:
A Motivation for "Ubuntu" to Enhance e-Learning Social Network Services in South Africa. 627-628 - Luca Simeone, Salvatore Iaconesi, Federico Monaco:
As We May Remix: REFF Book and the Augmented Press Experience. 629-633 - Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo:
Foreseeing the Transformative Role of IT in Lectures. 634-635 - Nicola Capuano, Giuseppe Laria, Elvis Mazzoni, Anna Pierri, Giuseppina Rita Mangione:
Improving Role Taking in CSCL Script Using SNA and Semantic Web. 636-637 - Imran A. Zualkernan:
InfoCoral: Open-Source Hardware for Low-Cost, High-Density Concurrent Simple Response Ubiquitous Systems. 638-639 - ChanMin Kim, Madeline Balaam:
Monitoring Affective and Motivational Aspects of Learning Experience with the Subtle Stone. 640-641 - Alessandra Agostini, Elisa Di Biase:
Supporting Cooperative Learning in the Classroom: Exploiting Large Multi-Touch Displays. 642-643 - Carlo Giovannella, Fabrizia Moggio:
Toward a General Model of the Learning Experience. 644-645
Doctoral Consortium
- Mei Jen Audrey Shih, Jie-Chi Yang:
A Study on Using Podcast to Facilitate English Listening Comprehension. 646-647 - Sridhar Chimalakonda:
GAMBLE: Towards Ensuring Quality of Education Using Goal Driven Model Based Learning Environments: Automating a Family of eLearning Systems by Integrating Lean and Software Product Lines. 648-649 - Alicia M. Campos:
Analysing the Effectiveness of Learning Objects and Designs. 650-651 - Santiago Domínguez-Noriega, Juan Enrique Agudo, Héctor Sánchez:
Tailored Training in Mobility: Interactive Video and Device-Specific Usage Patterns. 652-653
Tutorial
- Javier Gonzalez Sanchez, Robert Christopherson, Maria Elena Chavez Echeagaray, David C. Gibson, Robert K. Atkinson, Winslow Burleson:
How to Do Multimodal Detection of Affective States? 654-655
Author Paper ICALT '10
- Mikel Larrañaga, Inaki Calvo, Jon A. Elorriaga, Ana Arruarte Lasa, Katrien Verbert, Erik Duval:
ErauzOnt: A Framework for Gathering Learning Objects from Electronic Documents. 656-658
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