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Alissa Nicole Antle
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- affiliation: Simon Fraser University, Canada
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2020 – today
- 2024
- [j30]Alissa Nicole Antle, Elgin-Skye McLaren:
Are mobile neurofeedback games a feasible way to improve self-regulation of attention for young marginalized children? Int. J. Child Comput. Interact. 42: 100690 (2024) - [j29]Nikki Theofanopoulou, Alissa Nicole Antle, Petr Slovák:
"They Don't Come With a Handbook": Exploring Design Opportunities for Supporting Parent-Child Interaction around Emotions in the Family Context. Proc. ACM Hum. Comput. Interact. 8(CSCW1): 1-33 (2024) - [c121]Reese Muntean, Kate Hennessy, Chelsea Mills, Alissa Nicole Antle:
Untangling Cables: A Case Study of the Life & Afterlife of Digital Devices in Academic Research. Conference on Designing Interactive Systems 2024 - [c120]Xiaofei Zhou, Yushan Zhou, Yunfan Gong, Zhenyao Cai, Annie Qiu, Qinqin Xiao, Alissa Nicole Antle, Zhen Bai:
"Bee and I need diversity!" Break Filter Bubbles in Recommendation Systems through Embodied AI Learning. IDC 2024: 44-61 - [c119]Seray B. Ibrahim, Alissa Nicole Antle, Julie A. Kientz, Graham Pullin, Petr Slovák:
A Systematic Review of the Probes Method in Research with Children and Families. IDC 2024: 157-172 - [c118]Alexandra Kitson, Alissa Nicole Antle, Sadhbh Kenny, Ashu Adhikari, Kenneth Karthik, Artun Cimensel, Melissa Chan:
'I Call Upon a Friend': Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with Adolescents. CHI 2024: 691:1-691:18 - [c117]Alexandra Kitson, Petr Slovák, Alissa Nicole Antle:
Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions. CHI 2024: 694:1-694:17 - [i3]Sadhbh Kenny, Alissa Nicole Antle:
Reimagining AI: Exploring Speculative Design Workshops for Supporting BIPOC Youth Critical AI Literacies. CoRR abs/2407.08740 (2024) - 2023
- [j28]Jillian L. Warren, Alissa Nicole Antle, Alexandra Kitson, Alireza Davoodi:
A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families. Int. J. Child Comput. Interact. 37: 100596 (2023) - [j27]Petr Slovák, Alissa Nicole Antle, Nikki Theofanopoulou, Claudia Daudén Roquet, James J. Gross, Katherine Isbister:
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research. ACM Trans. Comput. Hum. Interact. 30(1): 1-51 (2023) - [c116]Ekaterina R. Stepanova, John Desnoyers-Stewart, Alexandra Kitson, Bernhard E. Riecke, Alissa Nicole Antle, Abdallah El Ali, Jérémy Frey, Vasiliki Tsaknaki, Noura Howell:
Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction. Conference on Designing Interactive Systems (Companion Volume) 2023: 101-103 - [c115]Alexandra Kitson, Alissa Nicole Antle, Petr Slovák:
Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth. IDC 2023: 14-26 - [c114]Juan Pablo Hourcade, Meryl Alper, Alissa Nicole Antle, Gökçe Elif Baykal, Elizabeth Bonsignore, Tamara L. Clegg, Flannery Hope Currin, Christian Dindler, Eva Eriksson, Jerry Alan Fails, Franca Garzotto, Michail N. Giannakos, Carina S. González, Ole Sejer Iversen, Monica Landoni, Nuria Medina-Medina, Chris Quintana, Janet C. Read, Maria Roussou, Elisa Rubegni, Summer R. Schmuecker, Suleman Shahid, Cristina Maria Sylla, Greg Walsh, Svetlana Yarosh, Jason C. Yip:
Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children. CHI Extended Abstracts 2023: 511:1-511:3 - [c113]Annemiek Veldhuis, Yumiko Murai, Anna Lin, Kristiina Kumpulainen, Alissa Nicole Antle:
Reimagining Assessment for Maker Education in Elementary Education: Findings from a Values-led Co-Design Workshop with Teachers. FabLearn/Constructionism 2023: 2:1-2:6 - [c112]Annemiek Veldhuis, Alissa Nicole Antle, Bernhard E. Riecke:
TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning. TEI 2023: 41:1-41:6 - 2022
- [j26]Alissa Nicole Antle, Juan Pablo Hourcade:
Research in Child-Computer Interaction: Provocations and envisioning future directions. Int. J. Child Comput. Interact. 32: 100374 (2022) - [j25]Michail N. Giannakos, Panos Markopoulos, Juan Pablo Hourcade, Alissa Nicole Antle:
'Lots done, more to do': The current state of interaction design and children research and future directions. Int. J. Child Comput. Interact. 33: 100469 (2022) - [j24]Yumiko Murai, Alissa Nicole Antle, Alexandra Kitson, Yves Candau, Azadeh Adibi, Zoe Minh-Tam Dao-Kroeker, John Desnoyers-Stewart, Katrien Jacobs:
Facilitating critical reflection in online distributed maker workshops: Case studies. Int. J. Child Comput. Interact. 33: 100509 (2022) - [j23]Ofir Sadka, Alissa Nicole Antle:
Interactive Technologies for Emotion Regulation Training: A Scoping Review. Int. J. Hum. Comput. Stud. 168: 102906 (2022) - [c111]Jillian L. Warren, Alissa Nicole Antle, Alexandra Kitson, Alireza Davoodi:
Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences. IDC 2022: 37-49 - [c110]Alissa Nicole Antle, Yumiko Murai, Alexandra Kitson, Yves Candau, Zoe Minh-Tam Dao-Kroeker, Azadeh Adibi:
"There are a LOT of moral issues with biowearables" ... Teaching Design Ethics through a Critical Making Biowearable Workshop. IDC 2022: 327-340 - [i2]Petr Slovák, Alissa Nicole Antle, Nikki Theofanopoulou, Claudia Daudén Roquet, James J. Gross, Katherine Isbister:
Designing for emotion regulation interventions: an agenda for HCI theory and research. CoRR abs/2204.00118 (2022) - 2021
- [j22]Alissa Nicole Antle, Alexandra Kitson:
1, 2, 3, 4 tell me how to grow more: A position paper on children, design ethics and biowearables. Int. J. Child Comput. Interact. 30: 100328 (2021) - [j21]Alyssa Friend Wise, Alissa Nicole Antle, Jillian L. Warren:
Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses. Interact. Comput. 33(3): 271-294 (2021) - [c109]Zoe Minh-Tam Dao-Kroeker, Alexandra Kitson, Alissa Nicole Antle, Yumiko Murai, Azadeh Adibi:
Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with Youth. IDC 2021: 450-455 - [c108]Saba Kawas, Andrea Tartaro, Julie A. Kientz, Alissa Nicole Antle, Lucas Franco Colusso, Emily Schlemmer, Meagan Rothschild, Nikita Soni:
Translational IDC: Bridging the IDC Research-Practice Gap. IDC 2021: 670-674 - [c107]Uddipana Baishya, Alissa Nicole Antle, Carman Neustaedter:
Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces. CHI 2021: 476:1-476:21 - [c106]Yumiko Murai, Alissa Nicole Antle, Alexandra Kitson, Yves Candau, Azadeh Adibi, Zoe Minh-Tam Dao-Kroeker, John Desnoyers-Stewart, Katrien Jacobs:
Facilitating Online Distributed Critical Making: Lessons Learned. FabLearn/MakeEd 2021: 9:1-9:9 - [c105]Alissa Nicole Antle, Alexandra Kitson, Yumiko Murai, John Desnoyers-Stewart, Yves Candau, Azadeh Adibi, Katrien Jacobs, Zoe Minh-Tam Dao-Kroeker:
Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth. FabLearn/MakeEd 2021: 13:1-13:5 - 2020
- [j20]Alissa Nicole Antle, Christopher Frauenberger:
Child-Computer Interaction in times of a pandemic. Int. J. Child Comput. Interact. 26: 100201 (2020) - [j19]Karen Tanenbaum, Marek Hatala, Theresa Jean Tanenbaum, Ron Wakkary, Alissa Nicole Antle:
Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system. User Model. User Adapt. Interact. 30(3): 607 (2020) - [c104]Reese Muntean, Alissa Nicole Antle, Kate Hennessy:
Communicating Sustainable Consumption and Production in 360° Video. Conference on Designing Interactive Systems 2020: 1259-1271 - [c103]Alissa Nicole Antle, Christopher Frauenberger, Monica Landoni, Jerry Alan Fails, Marina Jirotka, Helena Webb, Nalin Tutiyaphuengprasert:
Emergent, situated and prospective ethics for child-computer interaction research. IDC (Extended Abstracts) 2020: 54-61 - [c102]Min Fan, Alissa Nicole Antle:
An english language learning study with rural chinese children using an augmented reality app. IDC 2020: 385-397 - [c101]Victor Cheung, Alissa Nicole Antle, Shubhra Sarker, Min Fan, Jianyu Fan, Philippe Pasquier:
Techniques for augmented-tangibles on mobile devices for early childhood learning. IDC 2020: 589-601 - [c100]Alissa Nicole Antle, Juan Pablo Hourcade, Paulo Blikstein, Jerry Alan Fails, Franca Garzotto, Ole Sejer Iversen, Panos Markopoulos, Glenda Revelle:
Child-Computer Interaction SIG: Looking Forward After 18 Years. CHI Extended Abstracts 2020: 1-4 - [c99]Ofir Sadka, Alissa Nicole Antle:
Interactive Technologies for Emotion-regulation Training: Opportunities and Challenges. CHI Extended Abstracts 2020: 1-12 - [c98]Victor Cheung, Alissa Nicole Antle:
Tangible Interfaces and Interactions in Sci-Fi Movies: A Glimpse at the Possible Future of TUIs through Fictional Tangible Systems. TEI 2020: 393-401
2010 – 2019
- 2019
- [j18]Alissa Nicole Antle, Juan Pablo Hourcade, Jerry Alan Fails, Franca Garzotto, Michail N. Giannakos, Panos Markopoulos, Andrea Palumbos, Janet C. Read:
Designing for uprooted children: issues, challenges, and opportunities. Interactions 26(6): 76-79 (2019) - [c97]Christopher Frauenberger, Jerry Alan Fails, Alissa Nicole Antle, Monica Landoni, Janet C. Read, Pauline Gourlet:
Broadening the Discussion of Ethics in the Interaction Design and Children Community. IDC 2019: 3-7 - [c96]Alissa Nicole Antle, Iulian Radu, Victor Cheung, Ofir Sadka, Boxiao Gong, Uddipana Baishya:
EmotoTent: Reducing School Violence through Embodied Empathy Games. IDC 2019: 755-760 - [c95]Alissa Nicole Antle, Elgin-Skye McLaren, Holly Fiedler, Naomi Johnson:
Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home. CHI 2019: 36 - [c94]Uddipana Baishya, Alissa Nicole Antle, Elgin-Skye McLaren:
Idea Bits: A Tangible Design Tool to Aid Idea Generation for Tangible Manipulation. CHI Extended Abstracts 2019 - [c93]Min Fan, Jianyu Fan, Alissa Nicole Antle, Sheng Jin, Dongxu Yin, Philippe Pasquier:
Character Alive: A Tangible Reading and Writing System for Chinese Children At-risk for Dyslexia. CHI Extended Abstracts 2019 - [c92]Juan Pablo Hourcade, Alissa Nicole Antle, Michail N. Giannakos, Jerry Alan Fails, Janet C. Read, Panos Markopoulos, Franca Garzotto, Andrea Palumbos:
Child-Computer Interaction SIG: Designing for Refugee Children. CHI Extended Abstracts 2019 - [c91]Md. Nafiz Hasan Khan, Carman Neustaedter, Alissa Nicole Antle:
Flight Chair: An Interactive Chair for Controlling Emergency Service Drones. CHI Extended Abstracts 2019 - [c90]Alissa Nicole Antle, Elgin-Skye McLaren, Holly Fiedler, Naomi Johnson:
Design for Mental Health: How Socio-Technological Processes Mediate Outcome Measures in a Field Study of a Wearable Anxiety App. TEI 2019: 87-96 - [i1]Weina Jin, Alissa Nicole Antle, Diane Gromala:
Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children. CoRR abs/1904.03656 (2019) - 2018
- [j17]Min Fan, Alissa Nicole Antle, Maureen Hoskyn, Carman Neustaedter:
A design case study of a tangible system supporting young English language learners. Int. J. Child Comput. Interact. 18: 67-78 (2018) - [j16]Juan Pablo Hourcade, Alissa Nicole Antle, Lisa Anthony, Jerry Alan Fails, Ole Sejer Iversen, Elisa Rubegni, Mikael B. Skov, Petr Slovák, Greg Walsh, Anja Zeising:
Child-computer interaction, ubiquitous technologies, and big data. Interactions 25(6): 78-81 (2018) - [j15]Alissa Nicole Antle, Leslie Chesick, Srilekha Kirshnamachari Sridharan, Emily S. Cramer:
East meets west: a mobile brain-computer system that helps children living in poverty learn to self-regulate. Pers. Ubiquitous Comput. 22(4): 839-866 (2018) - [j14]Alissa Nicole Antle, Leslie Chesick, Elgin-Skye McLaren:
Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children. ACM Trans. Comput. Hum. Interact. 24(6): 38:1-38:33 (2018) - [c89]Christopher Frauenberger, Alissa Nicole Antle, Monica Landoni, Janet C. Read, Jerry Alan Fails:
Ethics in interaction design and children: a panel and community dialogue. IDC 2018: 748-752 - [c88]Francesco Cafaro, Leilah Lyons, Alissa Nicole Antle:
Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction. CHI 2018: 593 - [c87]Min Fan, Alissa Nicole Antle, Shubhra Sarker:
From Tangible to Augmented: Designing a PhonoBlocks Reading System Using Everyday Technologies. CHI Extended Abstracts 2018 - [c86]Min Fan, Uddipana Baishya, Elgin-Skye McLaren, Alissa Nicole Antle, Shubhra Sarker, Amal Vincent:
Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction. CHI Extended Abstracts 2018 - [c85]Min Fan, Jianyu Fan, Sheng Jin, Alissa Nicole Antle, Philippe Pasquier:
EmoStory: A Game-based System Supporting Children's Emotional Development. CHI Extended Abstracts 2018 - [c84]Min Fan, Sheng Jin, Alissa Nicole Antle:
Designing Colours and Materials in Tangible Reading Products for Foreign Language Learners of English. CHI Extended Abstracts 2018 - [c83]Azadeh Forghani, Carman Neustaedter, Manh C. Vu, Tejinder K. Judge, Alissa Nicole Antle:
G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren. CHI 2018: 155 - [c82]Juan Pablo Hourcade, Anja Zeising, Ole Sejer Iversen, Mikael B. Skov, Alissa Nicole Antle, Lisa Anthony, Jerry Alan Fails, Greg Walsh:
Child-Computer Interaction SIG: Ubiquity and Big Data - A Changing Technology Landscape for Children. CHI Extended Abstracts 2018 - [c81]Brennan Jones, Anthony Tang, Carman Neustaedter, Alissa Nicole Antle, Elgin-Skye McLaren:
Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue. CSCW Companion 2018: 161-164 - [c80]Punyashlok Dash, Carman Neustaedter, Alissa Nicole Antle:
Covert-Glass: A Wearable that Enables Surreptitious 911 Video Calling. CSCW Companion 2018: 185-188 - 2017
- [j13]Alissa Nicole Antle:
The ethics of doing research with vulnerable populations. Interactions 24(6): 74-77 (2017) - [c79]Alissa Nicole Antle:
Crazy Like Us: Design for Vulnerable Populations. IDC 2017: 3-4 - [c78]Elgin-Skye McLaren, Alissa Nicole Antle:
Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application. IDC 2017: 393-398 - [c77]Min Fan, Alissa Nicole Antle, Maureen Hoskyn, Carman Neustaedter, Emily S. Cramer:
Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell. CHI 2017: 1805-1816 - [c76]Reese Muntean, Alissa Nicole Antle, Brendan Matkin, Kate Hennessy, Susan Rowley, Jordan Wilson:
Designing Cultural Values into Interaction. CHI 2017: 6062-6074 - [c75]Amelia W. Cole, Denise T. Quesnel, Serkan Pekçetin, Diane Gromala, Heather O'Brien, Alissa Nicole Antle, Bernhard E. Riecke:
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. CHI PLAY (Companion) 2017: 73-85 - [c74]Alyssa Friend Wise, Alissa Nicole Antle, Jillian L. Warren:
Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence, and Action-Orientation. CSCL 2017 - [c73]Samarth Singhal, Carman Neustaedter, Alissa Nicole Antle, Brendan Matkin:
Flex-N-Feel: Emotive Gloves for Physical Touch Over Distance. CSCW Companion 2017: 37-40 - [c72]Samarth Singhal, Carman Neustaedter, Yee Loong Ooi, Alissa Nicole Antle, Brendan Matkin:
Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance. CSCW 2017: 98-110 - [c71]Rui Pan, Carman Neustaedter, Alissa Nicole Antle, Brendan Matkin:
Puzzle Space: A Distributed Tangible Puzzle for Long Distance Couples. CSCW Companion 2017: 271-274 - [c70]Amelia W. Cole, Bernhard E. Riecke, Alissa Nicole Antle:
Time to Relax: no effects to the stress response after Short-Term Use of a brain-Computer Interface. GBCIC 2017 - [c69]Iulian Radu, Alissa Nicole Antle:
Embodied learning mechanics and their relationship to usability of handheld augmented reality. KELVAR@VR 2017: 1-5 - 2016
- [c68]Reese Muntean, Kate Hennessy, Alissa Nicole Antle, Brendan Matkin, Susan Rowley, Jordan Wilson:
Design Interactions in ?elәwkw: Belongings. Conference on Designing Interactive Systems 2016: 582-594 - [c67]Min Fan, Alissa Nicole Antle, Emily S. Cramer:
Design Rationale: Opportunities and Recommendations for Tangible Reading Systems for Children. IDC 2016: 101-112 - [c66]Emily S. Cramer, Alissa Nicole Antle, Min Fan:
The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System. IDC 2016: 473-485 - [c65]Alissa Nicole Antle, Jillian L. Warren, Emily S. Cramer, Min Fan, Brendan B. Matkin:
Designing Tangibles for Children: One Day Hands-on Workshop. IDC 2016: 726-730 - [c64]Alissa Nicole Antle, Brendan Matkin, Jillian L. Warren:
The Story of Things: Awareness through Happenstance Interaction. IDC 2016: 745-750 - [c63]Iulian Radu, Alissa Nicole Antle:
All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit. IDC 2016: 751-758 - [c62]Emily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle:
Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. TEI 2016: 404-409 - [c61]Jillian L. Warren, Brendan B. Matkin, Alissa Nicole Antle:
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables. TEI 2016: 603-608 - [c60]Min Fan, Alissa Nicole Antle, Emily S. Cramer:
Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. TEI 2016: 689-692 - [c59]Alissa Nicole Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, Emily S. Cramer:
Designing Tangibles for Children: One Day Hands-on Workshop. TEI 2016: 749-752 - 2015
- [j12]Anna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke:
What is Intuitive Interaction? Balancing Users' Performance and Satisfaction with Natural User Interfaces. Interact. Comput. 27(3): 357-370 (2015) - [c58]Alissa Nicole Antle, Leslie Chesick, Aaron M. Levisohn, Srilekha Kirshnamachari Sridharan, Perry Tan:
Using neurofeedback to teach self-regulation to children living in poverty. IDC 2015: 119-128 - [c57]Emily S. Cramer, Alissa Nicole Antle, Min Fan:
Colouring the path from instruction to practice: perspectives on software for struggling readers. IDC 2015: 331-334 - [c56]Alyssa Friend Wise, Alissa Nicole Antle, Jillian L. Warren, Aaron May, Min Fan, Anna Macaranas:
What Kind of World Do You Want to Live In? Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia. CSCL 2015 - [c55]Reese Muntean, Kate Hennessy, Alissa Nicole Antle, Susan Rowley, Jordan Wilson, Brendan Matkin, Rachael Eckersley, Perry Tan, Ron Wakkary:
ʔeləw̓k̓ʷ - Belongings: A Tangible Interface for Intangible Cultural Heritage. EVA 2015 - [c54]Augusto Esteves, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian L. Warren, Ian Oakley:
The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks. TEI 2015: 13-20 - [c53]Emily S. Cramer, Alissa Nicole Antle:
Button Matrix: How Tangible Interfaces can Structure Physical Experiences for Learning. TEI 2015: 301-304 - [c52]Alissa Nicole Antle, Min Fan, Emily S. Cramer:
PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read. TEI 2015: 533-538 - [c51]Min Fan, Alissa Nicole Antle:
Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children. TEI 2015: 673-678 - [e1]Bill Verplank, Wendy Ju, Alissa Nicole Antle, Ali Mazalek, Florian 'Floyd' Mueller:
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15, Stanford, California, USA, January 15-19, 2015. ACM 2015, ISBN 978-1-4503-3305-4 [contents] - 2014
- [j11]Karen Tanenbaum, Marek Hatala, Theresa Jean Tanenbaum, Ron Wakkary, Alissa Nicole Antle:
A case study of intended versus actual experience of adaptivity in a tangible storytelling system. User Model. User Adapt. Interact. 24(3): 175-217 (2014) - [c50]Ying Deng, Alissa Nicole Antle, Carman Neustaedter:
Tango cards: a card-based design tool for informing the design of tangible learning games. Conference on Designing Interactive Systems 2014: 695-704 - [c49]Alissa Nicole Antle, Jillian L. Warren, Aaron May, Min Fan, Alyssa Friend Wise:
Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change. IDC 2014: 37-46 - [c48]Augusto Esteves, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian L. Warren, Ian Oakley:
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. CHI Extended Abstracts 2014: 1843-1848 - [c47]Aaron May, Jim Bizzocchi, Alissa Nicole Antle, Amber Choo:
Fraternal feelings: How brothers: A tale of two sons affects players through gameplay. GEM 2014: 1-4 - [c46]Min Fan, Alissa Nicole Antle, Carman Neustaedter, Alyssa Friend Wise:
Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity. GROUP 2014: 81-90 - 2013
- [j10]Alissa Nicole Antle:
Exploring how children use their hands to think: an embodied interactional analysis. Behav. Inf. Technol. 32(9): 938-954 (2013) - [j9]Alissa Nicole Antle, Greg J. Corness, Allen Bevans:
Balancing justice: comparing whole body and controller-based interaction for an abstract domain. Int. J. Arts Technol. 6(4): 388-409 (2013) - [j8]Alissa Nicole Antle:
Research opportunities: Embodied child-computer interaction. Int. J. Child Comput. Interact. 1(1): 30-36 (2013) - [j7]Alissa Nicole Antle, Alyssa Friend Wise:
Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design. Interact. Comput. 25(1): 1-20 (2013) - [j6]Paul Marshall, Alissa Nicole Antle, Elise van den Hoven, Yvonne Rogers:
Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design. ACM Trans. Comput. Hum. Interact. 20(1): 1:1-1:3 (2013) - [c45]Alissa Nicole Antle, Alyssa Friend Wise, Amanda Hall, Saba Nowroozi, Perry Tan, Jillian L. Warren, Rachael Eckersley, Michelle Fan:
Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity. IDC 2013: 565-568 - [c44]Theresa Jean Tanenbaum, Alissa Nicole Antle, John Robinson:
Three perspectives on behavior change for serious games. CHI 2013: 3389-3392 - [c43]Aaron May, Amber Choo, Carman Neustaedter, Alissa Nicole Antle:
A mixed-methods evaluation of nonverbal communication in collaborative video games. IGIC 2013: 169-174 - [c42]Alissa Nicole Antle, Sijie Wang:
Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces. TEI 2013: 65-72 - 2012
- [j5]Saskia Bakker, Alissa Nicole Antle, Elise van den Hoven:
Embodied metaphors in tangible interaction design. Pers. Ubiquitous Comput. 16(4): 433-449 (2012) - [c41]Alissa Nicole Antle, Allen Bevans:
Creative Design: Exploring Value Propositions with Urban Nepalese Children. Advances in Computer Entertainment 2012: 465-468 - [c40]Alissa Nicole Antle:
Knowledge gaps in hands-on tangible interaction research. ICMI 2012: 233-240 - [c39]Matthieu Macret, Alissa Nicole Antle, Philippe Pasquier:
Can a paper-based sketching interface improve the gamer experience in strategy computer games? IHCI 2012: 1-6 - [c38]Serena Hillman, Carman Neustaedter, John Bowes, Alissa Nicole Antle:
Soft trust and mCommerce shopping behaviours. Mobile HCI 2012: 113-122 - [c37]Anna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke:
Bridging the gap: attribute and spatial metaphors for tangible interface design. TEI 2012: 161-168 - 2011
- [c36]Alissa Nicole Antle, Alyssa Friend Wise, Kristine Nielsen:
Towards Utopia: designing tangibles for learning. IDC 2011: 11-20 - [c35]Jay Vidyarthi, Bernhard E. Riecke, Alissa Nicole Antle:
Sympathetic Guitar: Humans Respond Socially to Interactive Technology in an Abstract, Expressive Context. CAe 2011: 9-16 - [c34]Alissa Nicole Antle, Paul Marshall, Elise van den Hoven:
Workshop on embodied interaction: theory and practice in HCI. CHI Extended Abstracts 2011: 5-8 - [c33]Allen Bevans, Ying-Ting Hsiao, Alissa Nicole Antle:
Supporting children's creativity through tangible user interfaces. CHI Extended Abstracts 2011: 1741-1746 - [c32]Jay Vidyarthi, Alissa Nicole Antle, Bernhard E. Riecke:
Sympathetic guitar: can a digitally augmented guitar be a social entity? CHI Extended Abstracts 2011: 1819-1824 - [c31]Andrew P. Milne, Alissa Nicole Antle, Bernhard E. Riecke:
Tangible and body-based interaction with auditory maps. CHI Extended Abstracts 2011: 2329-2334 - [c30]Tilde Bekker, Alissa Nicole Antle:
Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology. CHI 2011: 2531-2540 - [c29]Alissa Nicole Antle, Theresa Jean Tanenbaum, Allen Bevans, Katie Seaborn, Sijie Wang:
Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game. INTERACT (2) 2011: 194-211 - [c28]Tess Speelpenning, Alissa Nicole Antle, Tanja Doering, Elise van den Hoven:
Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game. INTERACT (2) 2011: 605-621 - [c27]Katie Seaborn, Alissa Nicole Antle:
Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay. ICEC 2011: 379-382 - [c26]Saskia Bakker, Elise van den Hoven, Alissa Nicole Antle:
MoSo tangibles: evaluating embodied learning. TEI 2011: 85-92 - [c25]Alissa Nicole Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, Sijie Wang:
Futura: design for collaborative learning and game play on a multi-touch digital tabletop. TEI 2011: 93-100 - [c24]Karen Tanenbaum, Theresa Jean Tanenbaum, Alissa Nicole Antle, Jim Bizzocchi, Magy Seif El-Nasr, Marek Hatala:
Experiencing the reading glove. TEI 2011: 137-144 - [p1]Alissa Nicole Antle, Greg J. Corness, Allen Bevans:
Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain. Whole Body Interaction 2011: 7-18 - 2010
- [c23]Theresa Jean Tanenbaum, Karen Tanenbaum, Alissa Nicole Antle:
The Reading Glove: designing interactions for object-based tangible storytelling. AH 2010: 19 - [c22]Katie Seaborn, Alissa Nicole Antle:
The tiresias effect: feedforward using light versus temperature in a tangible user interface. CHI Extended Abstracts 2010: 3427-3432 - [c21]Sijie Wang, Allen Bevans, Alissa Nicole Antle:
StitchRV: multi-camera fiducial tracking. TEI 2010: 287-290
2000 – 2009
- 2009
- [j4]Alissa Nicole Antle, Greg J. Corness, Milena Droumeva:
Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. Int. J. Arts Technol. 2(3): 235-254 (2009) - [j3]Alissa Nicole Antle:
Lifelong Interactions - Embodied child computer interaction: why embodiment matters. Interactions 16(2): 27-30 (2009) - [j2]Alissa Nicole Antle, Greg J. Corness, Milena Droumeva:
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments. Interact. Comput. 21(1-2): 66-75 (2009) - [c20]Alissa Nicole Antle, Milena Droumeva, Daniel Ha:
Hands on what?: comparing children's mouse-based and tangible-based interaction. IDC 2009: 80-88 - [c19]Saskia Bakker, Alissa Nicole Antle, Elise van den Hoven:
Identifying embodied metaphors in children's sound-action mappings. IDC 2009: 140-149 - [c18]Alissa Nicole Antle, Ylva Fernaeus, Paul Marshall:
Children and embodied interaction: seeking common ground. IDC 2009: 306-308 - [c17]Alissa Nicole Antle, Greg J. Corness, Saskia Bakker, Milena Droumeva, Elise van den Hoven, Allen Bevans:
Designing to support reasoned imagination through embodied metaphor. Creativity & Cognition 2009: 275-284 - [c16]Alissa Nicole Antle, Greg J. Corness, Milena Droumeva:
Springboard: exploring embodiment, balance and social justice. CHI Extended Abstracts 2009: 3961-3966 - [c15]Alissa Nicole Antle, Milena Droumeva, Daniel Ha:
Thinking with hands: an embodied approach to the analysis of children's interaction with computational objects. CHI Extended Abstracts 2009: 4027-4032 - [c14]Alissa Nicole Antle, Chronis Kynigos, Leilah Lyons, Paul Marshall, Tom Moher, Maria Roussou:
Manifesting embodiment: designers' variations on a theme. CSCL (2) 2009: 15-17 - [c13]Alissa Nicole Antle, Nima Motamedi, Karen Tanenbaum, Zhen Lesley Xie:
The EventTable technique: distributed fiducial markers. TEI 2009: 307-313 - 2008
- [j1]Alissa Nicole Antle:
Child-based personas: need, ability and experience. Cogn. Technol. Work. 10(2): 155-166 (2008) - [c12]Alissa Nicole Antle, Milena Droumeva, Greg J. Corness:
Playing with the sound maker: do embodied metaphors help children learn? IDC 2008: 178-185 - [c11]Janet C. Read, Panos Markopoulos, Narcís Parés, Juan Pablo Hourcade, Alissa Nicole Antle:
Child computer interaction. CHI Extended Abstracts 2008: 2419-2422 - [c10]Alissa Nicole Antle:
Inquiring materials for tangible prototyping. TEI 2008: 139-140 - [c9]Zhen Lesley Xie, Alissa Nicole Antle, Nima Motamedi:
Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces. TEI 2008: 191-198 - 2007
- [c8]Alissa Nicole Antle:
Designing tangibles for children: what designers need to know. CHI Extended Abstracts 2007: 2243-2248 - [c7]Milena Droumeva, Alissa Nicole Antle, Ron Wakkary:
Exploring ambient sound techniques in the design of responsive environments for children. TEI 2007: 171-178 - [c6]Alissa Nicole Antle:
The CTI framework: informing the design of tangible systems for children. TEI 2007: 195-202 - 2006
- [c5]Alissa Nicole Antle:
Child-personas: fact or fiction? Conference on Designing Interactive Systems 2006: 22-30 - [c4]Alissa Nicole Antle:
Child-user abstractions. CHI Extended Abstracts 2006: 478-483 - 2005
- [c3]Ron Wakkary, Marek Hatala, Robb Lovell, Milena Droumeva, Alissa Nicole Antle, Dale Evernden, Jim Bizzocchi:
socio-ec(h)o: Ambient Intelligence and Gameplay. DiGRA Conference 2005 - 2004
- [c2]Alissa Nicole Antle:
Supporting children's emotional expression and exploration in online environments. IDC 2004: 97-104 - 2003
- [c1]Alissa Nicole Antle:
Case study: the design of CBC4Kids' StoryBuilder. IDC 2003: 59-68
Coauthor Index
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