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Pejman Mirza-Babaei
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- affiliation: Ontario Institute of Technology, Canada
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2020 – today
- 2024
- [j10]Sebastian Long, Alena Denisova, Pejman Mirza-Babaei:
From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry. Interactions 31(2): 54-58 (2024) - [j9]Alena Denisova, Steve Bromley, Pejman Mirza-Babaei, Elisa D. Mekler:
Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-25 (2024) - [c70]Regan L. Mandryk, Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, Daniel Johnson:
Games and Play SIG: Connecting Games Research to the Broader HCI Context. CHI Extended Abstracts 2024: 580:1-580:6 - [c69]Pejman Mirza-Babaei:
Strategies in securing industry funding for your academic research program. CHI Extended Abstracts 2024: 603:1-603:3 - [c68]Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen:
User Experience Research and Design in Video Games. CHI Extended Abstracts 2024: 606:1-606:3 - [c67]Vishal Sharma, Neha Kumar, Pejman Mirza-Babaei, Aakash Gautam, Cindy Lin, Volker Wulf, Nazanin Andalibi:
Nurturing Digitally Mediated Post-Growth Work Economies. CSCW Companion 2024: 121-124 - [c66]Guo Freeman, Regan L. Mandryk, Julian Frommel, Pejman Mirza-Babaei, Cliff Lampe:
Games and Play SIG at CSCW: Approaching Games Research from a CSCW Perspective. CSCW Companion 2024: 666-668 - 2023
- [j8]Nour Halabi, Evan Jones, Pejman Mirza-Babaei:
Unleashing Immersive Experiences: The Power of Gesture-Based VR Interaction. Interactions 30(6): 52-55 (2023) - [c65]Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister:
Games and Play SIG: Connecting Through Social and Playful Technologies. CHI Extended Abstracts 2023: 513:1-513:4 - [c64]Pejman Mirza-Babaei, Samantha Nicole Stahlke:
Interaction Design in Digital Games. CHI Extended Abstracts 2023: 546:1-546:2 - [c63]Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen:
User Experience Design and Research in Games. CHI Extended Abstracts 2023: 560:1-560:3 - [c62]Vahid Ranandeh, Pejman Mirza-Babaei:
Beyond Equilibrium: Utilizing AI Agents in Video Game Economy Balancing. CHI PLAY (Companion) 2023: 155-160 - [c61]Pavel Mrázek, Pejman Mirza-Babaei, Günter Wallner, Simone Kriglstein:
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. INTERACT (4) 2023: 517-522 - 2022
- [c60]SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan M. Dray, Susanne Boll, Tamara L. Clegg:
SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40. CHI Extended Abstracts 2022: 158:1-158:3 - [c59]SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Matt Jones, Luigi De Russis, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Susan M. Dray, Susanne Boll, Stacy M. Branham, Tamara L. Clegg:
Equity Talks @SIGCHI. CHI Extended Abstracts 2022: 161:1-161:3 - [c58]SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan Dray, Susanne Boll, Tamara L. Clegg:
Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences. CHI Extended Abstracts 2022: 164:1-164:3 - [c57]Wen Bo Yu, Nicole A. Beres, Raquel Breejon Robinson, Madison Klarkowski, Pejman Mirza-Babaei:
Exploring Esports Spectator Motivations. CHI Extended Abstracts 2022: 388:1-388:6 - [c56]Pejman Mirza-Babaei, Raquel Robinson, Regan L. Mandryk, Johanna Pirker, Carissa Kang, Andrea Fletcher:
Games and the Metaverse. CHI PLAY 2022: 318-319 - [c55]Jess Tompkins, Pejman Mirza-Babaei:
Effective Industry Research Partnership. CHI PLAY 2022: 320-321 - [c54]Atiya Nova, Stevie Cheryl Francesca Sansalone, Raquel Robinson, Pejman Mirza-Babaei:
Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation. FDG 2022: 28:1-28:12 - 2021
- [c53]Atiya N. Nova, Stevie Cheryl Francesca Sansalone, Pejman Mirza-Babaei:
PathOS+: A New Realm in Expert Evaluation. CHI PLAY 2021: 122-127 - 2020
- [j7]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study. Frontiers Comput. Sci. 2: 530309 (2020) - [c52]Simone Kriglstein, Günter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi:
Be Part Of It: Spectator Experience in Gaming and Esports. CHI Extended Abstracts 2020: 1-7 - [c51]Pejman Mirza-Babaei, Samantha N. Stahlke, Günter Wallner, Atiya Nova:
A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games. CHI 2020: 1-12 - [c50]Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk:
Games and Play SIG: Shaping the Next Decade of Games & HCI Research. CHI Extended Abstracts 2020: 1-4 - [c49]Nour Halabi, Pejman Mirza-Babaei, Lena Uszkoreit, Günter Wallner:
Exploring Severity of Gameplay Issues from Players' Perspective. CHI PLAY (Companion) 2020: 108-113 - [c48]Samantha N. Stahlke, Atiya Nova, Pejman Mirza-Babaei:
Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design. CHI PLAY 2020: 267-280 - [c47]Wen Bo Yu, James Robb, Pejman Mirza-Babaei:
Profiling Livestream Spectators. CHI PLAY (Companion) 2020: 403-407 - [c46]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. HCI (28) 2020: 292-309 - [e2]Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk:
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020. ACM 2020, ISBN 978-1-4503-8074-4 [contents] - [e1]Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk:
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts. ACM 2020, ISBN 978-1-4503-7587-0 [contents]
2010 – 2019
- 2019
- [j6]Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei:
An Introduction to Spatial Sound Rendering in Virtual Environments and Games. Comput. Games J. 8(3-4): 199-214 (2019) - [j5]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Older Adults' Physical Activity and Exergames: A Systematic Review. Int. J. Hum. Comput. Interact. 35(2): 140-167 (2019) - [c45]Frederico Da Rocha Tomé Filho, Pejman Mirza-Babaei, Bill Kapralos, Glaudiney Moreira Mendonça Junior:
Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment. CHI 2019: 631 - [c44]Daniel MacCormick, Alain Sangalang, Jackson Rushing, Ravnik Singh Jagpal, Pejman Mirza-Babaei, Loutfouz Zaman:
FRVRIT: A Tool for Full Body Virtual Reality Game Evaluation. CHI Extended Abstracts 2019 - [c43]Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen:
User Experience (UX) Research in Games. CHI Extended Abstracts 2019 - [c42]Samantha N. Stahlke, Atiya Nova, Pejman Mirza-Babaei:
Artificial Playfulness: A Tool for Automated Agent-Based Playtesting. CHI Extended Abstracts 2019 - [c41]Günter Wallner, Nour Halabi, Pejman Mirza-Babaei:
Aggregated Visualization of Playtesting Data. CHI 2019: 363 - [c40]Nour Halabi, Günter Wallner, Pejman Mirza-Babaei:
Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization. CHI PLAY 2019: 639-650 - [c39]Wen Bo Yu, Daniel MacCormick, Loutfouz Zaman, Pejman Mirza-Babaei:
Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games. CHI PLAY (Companion) 2019: 797-804 - [c38]Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei:
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR. CoG 2019: 1-8 - [c37]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation. HCI (27) 2019: 388-406 - 2018
- [j4]Samantha N. Stahlke, Pejman Mirza-Babaei:
Usertesting Without the User: Opportunities and Challenges of an AI-Driven Approach in Games User Research. Comput. Entertain. 16(2): 9:1-9:18 (2018) - [j3]Samantha N. Stahlke, James Robb, Pejman Mirza-Babaei:
The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences. Int. J. Gaming Comput. Mediat. Simulations 10(1): 42-62 (2018) - [c36]Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister:
Games and Play SIG: Engaging Small Developer Communities. CHI Extended Abstracts 2018 - [c35]Pejman Mirza-Babaei, Lennart E. Nacke, Anders Drachen:
Games User Research Methods. CHI PLAY (Companion) 2018: 1-4 - [c34]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Gamification of Older Adults' Physical Activity: An Eight-Week Study. HICSS 2018: 1-10 - 2017
- [j2]Isabel Pedersen, Nathan Gale, Pejman Mirza-Babaei, Samantha Reid:
More than Meets the Eye: The Benefits of Augmented Reality and Holographic Displays for Digital Cultural Heritage. ACM Journal on Computing and Cultural Heritage 10(2): 11:1-11:15 (2017) - [c33]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Gamification through the Application of Motivational Affordances for Physical Activity Technology. CHI PLAY 2017: 5-18 - [c32]Falko Weigert Petersen, Line Ebdrup Thomsen, Pejman Mirza-Babaei, Anders Drachen:
Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach. CHI PLAY 2017: 377-388 - [c31]Kathrin Gerling, Guenter Wallner, Pejman Mirza-Babaei, John Shearer, Conor Linehan, Kieran Hicks:
Exploiting Players?: Critical Reflections on Participation in Game Development. CHI PLAY (Companion) 2017: 653-655 - [c30]Brandon Drenikow, Pejman Mirza-Babaei:
Vixen: interactive visualization of gameplay experiences. FDG 2017: 3:1-3:10 - [c29]Cameron Chodan, Pejman Mirza-Babaei, Karthik Sankaranarayanan:
Safety Does Not Happen by Accident, Can Gaming Help Improve Occupational Health and Safety in Organizations? HCI (17) 2017: 321-332 - 2016
- [c28]Isabel Pedersen, Nathan Gale, Pejman Mirza-Babaei:
TombSeer: Illuminating the Dead. AH 2016: 24:1-24:4 - [c27]Naeem Moosajee, Pejman Mirza-Babaei:
Games User Research (GUR) for Indie Studios. CHI Extended Abstracts 2016: 3159-3165 - [c26]Lennart E. Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, Zhu (Cole) Zhenyu:
Lightweight Games User Research for Indies and Non-Profit Organizations. CHI Extended Abstracts 2016: 3597-3603 - [c25]Line E. Thomsen, Falko Weigert Petersen, Anders Drachen, Pejman Mirza-Babaei:
Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. ICEC 2016: 241-246 - [c24]Pejman Mirza-Babaei, Naeem Moosajee, Brandon Drenikow:
Playtesting for indie studios. MindTrek 2016: 366-374 - 2015
- [j1]Reza Rawassizadeh, Elaheh Momeni, Chelsea Dobbins, Pejman Mirza-Babaei, Ramin Rahnamoun:
Lesson Learned from Collecting Quantified Self Information via Mobile and Wearable Devices. J. Sens. Actuator Networks 4(4): 315-335 (2015) - [c23]Gareth R. White, Joonhwan Lee, Daniel M. Johnson, Peta Wyeth, Pejman Mirza-Babaei:
Crossing Domains: Diverse Perspectives on Players. CHI Extended Abstracts 2015: 2349-2352 - [c22]Lennart E. Nacke, Steve Engels, Pejman Mirza-Babaei:
Actionable Inexpensive Games User Research. CHI Extended Abstracts 2015: 2461-2462 - [c21]Mikael Fodor, Pejman Mirza-Babaei, Judith Good:
Agents and Avatars: Event based analysis of competitive differences. CHI PLAY 2015: 511-516 - [c20]Nathan Gale, Pejman Mirza-Babaei, Isabel Pedersen:
Heuristic Guidelines for Playful Wearable Augmented Reality Applications. CHI PLAY 2015: 529-534 - [c19]Chek Tien Tan, Pejman Mirza-Babaei, Veronica Zammitto, Alessandro Canossa, Genevieve Conley, Guenter Wallner:
Tool Design Jam: Designing tools for Games User Research. CHI PLAY 2015: 827-831 - [c18]Pejman Mirza-Babaei, Naeem Moosajee, Robert J. Teather, Jacques Carette, Victoria McArthur:
Workshop proposal: Game UI design, evaluation, and user research. GEM 2015: 1-2 - [c17]Karthik Sankaranarayanan, Pejman Mirza-Babaei, Frederico Da Rocha Tomé Filho:
Video games to the rescue: Can game design make software based lab experiments engaging? GEM 2015: 1-4 - [c16]Isabel Pedersen, Pejman Mirza-Babaei, Nathan Gale:
iMind: paul klee, dialogism& BCI. UbiComp/ISWC Adjunct 2015: 557-562 - 2014
- [b1]Pejman Mirza-Babaei:
Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. University of Sussex, UK, 2014 - [c15]Veronica Zammitto, Pejman Mirza-Babaei, Ian J. Livingston, Marina Kobayashi, Lennart E. Nacke:
Player experience: mixed methods and reporting results. CHI Extended Abstracts 2014: 147-150 - [c14]Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt:
Games and entertainment community SIG: reaching beyond CHI. CHI Extended Abstracts 2014: 1123-1126 - [c13]Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke:
Unified visualization of quantitative and qualitative playtesting data. CHI Extended Abstracts 2014: 1363-1368 - [c12]Dennis L. Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, Daniel Buckstein, James Robb, Lennart E. Nacke:
Engaged by boos and cheers: the effect of co-located game audiences on social player experience. CHI PLAY 2014: 151-160 - [c11]Pejman Mirza-Babaei, Nathan Gale, João P. Costa, Lennart E. Nacke, Daniel M. Johnson:
Understanding expectations with multiple controllers in an augmented reality videogame. CHI PLAY 2014: 201-206 - [c10]Brandon Drenikow, David Arppe, Pejman Mirza-Babaei, Andrew Hogue:
Interactive 3D visualisation of playtesting data. GEM 2014: 1 - [c9]Pejman Mirza-Babaei, Lennart E. Nacke:
Introducing the biometric storyboards tool for games user research. GEM 2014: 1-7 - [c8]Isabel Pedersen, Pejman Mirza-Babaei, Nathan Gale:
iMind: An alternative dialogue between viewers and artists. GEM 2014: 1-2 - 2013
- [c7]William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E. Nacke:
Assessing user preference of video game controller button settings. CHI Extended Abstracts 2013: 1107-1112 - [c6]Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, Nick Collins, Geraldine Fitzpatrick:
How does it play better?: exploring user testing and biometric storyboards in games user research. CHI 2013: 1499-1508 - [c5]Pejman Mirza-Babaei, Veronica Zammitto, Jörg Niesenhaus, Mirweis Sangin, Lennart E. Nacke:
Games user research: practice, methods, and applications. CHI Extended Abstracts 2013: 3219-3222 - [p1]Graham McAllister, Pejman Mirza-Babaei, Jason Avent:
Improving Gameplay with Game Metrics and Player Metrics. Game Analytics, Maximizing the Value of Player Data 2013: 621-638 - 2012
- [c4]Pejman Mirza-Babaei, Lennart E. Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins:
Biometric storyboards: visualising game user research data. CHI Extended Abstracts 2012: 2315-2320 - 2011
- [c3]Pejman Mirza-Babaei:
Biometrics to improve methodologies on understanding player's gameplay experience. BCS HCI 2011: 546-549 - [c2]Gareth R. White, Pejman Mirza-Babaei, Graham McAllister, Judith Good:
Weak inter-rater reliability in heuristic evaluation of video games. CHI Extended Abstracts 2011: 1441-1446 - [c1]Pejman Mirza-Babaei, Sebastian Long, Emma Foley:
Understanding the Contribution of Biometrics to Games User Research. DiGRA Conference 2011 - [i1]Pejman Mirza-Babaei:
Using physiological measures in conjunction with other UX approaches for better understanding of the player's gameplay experiences. CoRR abs/1102.3325 (2011)
Coauthor Index
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last updated on 2024-11-22 19:40 CET by the dblp team
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