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Johannes Pfau
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2020 – today
- 2024
- [j8]Johannes Pfau, Magy Seif El-Nasr:
On Video Game Balancing: Joining Player- and Data-Driven Analytics. Games Res. Pract. 2(3): 27:1-27:30 (2024) - [j7]Ioannis Bikas, Johannes Pfau, Thomas Muender, Rainer Malaka:
Low Latency Feedback: Contrasting Training Outcomes of Immediate versus Delayed Feedback in Speedrunning Super Mario Bros. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-14 (2024) - [j6]Erica Kleinman, Jason Xu, Johannes Pfau, Magy Seif El-Nasr:
"Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of Legends. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-28 (2024) - [j5]Sai Siddartha Maram, Johannes Pfau, Mansi Rajendra Kasar, Magy Seif El-Nasr:
A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-44 (2024) - [c49]Johannes Pfau, Manik Charan, Erica Kleinman, Magy Seif El-Nasr:
Damage Optimization in Video Games: A Player-Driven Co-Creative Approach. CHI 2024: 368:1-368:16 - [c48]Erica Kleinman, Magy Seif El-Nasr, Johannes Pfau, Simone Kriglstein, Günter Wallner, David Melhart, Georgios N. Yannakakis, Jichen Zhu, Benjamin Watson, Casper Harteveld:
Ethics and Transparency in Game Data. CHI PLAY (Companion) 2024: 466-470 - [c47]Johannes Pfau:
The Real MVP: Quantifying Individual Performances in Multiplayer Online Games. CoG 2024: 1-8 - [c46]Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr:
Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics. FDG 2024: 10 - [c45]Ioannis Bikas, Johannes Pfau, Thomas Muender, Rainer Malaka:
Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play. FDG 2024: 53 - [c44]Zhaoqing Teng, Jonattan Holmes, Francis Dominguez, Johannes Pfau, Mário Escarce Junior, Magy Seif El-Nasr:
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach. JCSG 2024: 77-90 - [c43]Patrick Schmidt, Johannes Pfau, Tim Hotfilter, Matthias Stammler, Tanja Harbaum, Jürgen Becker:
RVVe: A Minimal RISC-V Vector Processor for Embedded AI Acceleration. SOCC 2024: 1-6 - 2023
- [j4]Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, Rainer Malaka:
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling. IEEE Trans. Games 15(2): 217-227 (2023) - [c42]Reza Habibi, Johannes Pfau, Magy Seif El-Nasr:
Modeling Player Personality Factors from In-Game Behavior and Affective Expression. ACIIW 2023: 1-8 - [c41]Atieh Kashani, Johannes Pfau, Magy Seif El-Nasr:
Assessing the Impact of Personality on Affective States from Video Game Communication. ACIIW 2023: 1-7 - [c40]Johannes Pfau, Magy Seif El-Nasr:
Player-Driven Game Analytics: The Case of Guild Wars 2. CHI 2023: 728:1-728:14 - [c39]Ioannis Bikas, Johannes Pfau, Thomas Muender, Dmitry Alexandrovsky, Rainer Malaka:
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games. CHI PLAY (Companion) 2023: 36-42 - [c38]Johannes Pfau, Magy Seif El-Nasr:
Balancing Video Games: A Player-Driven Instrument. CHI PLAY (Companion) 2023: 187-195 - [c37]Sai Siddartha Maram, Johannes Pfau, Jennifer Villareale, Zhaoqing Teng, Jichen Zhu, Magy Seif El-Nasr:
Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games. CoG 2023: 1-8 - [c36]Zhaoqing Teng, Johannes Pfau, Magy Seif El-Nasr:
Visualization-based Iterative Segmentation to Augment Video Game Analytics. CoG 2023: 1-2 - [c35]Anqi Chu, Chris Manuel Hermann, Johannes Silz, Johannes Pfau, Kevin Muñoz Barón, Nidhi Anantharajaiah, Patrick Schmidt, Tim Hotfilter, Xiang Xie, Jürgen Becker, Ingmar Kallfass, Jörg Roth-Stielow, Wilhelm Stork:
LETSCOPE: Lifecycle Extensions Through Software-Defined Predictive Control of Power Electronics. EUROCON 2023: 665-670 - [c34]Christian Maximilian Karle, Marc Neu, Johannes Pfau, Jan Sperling, Jürgen Becker:
ReLoDAQ: Resource-Efficient, Low-Overhead 200 Gbits-1 Data Acquisition System for 6G Prototyping. FCCM 2023: 209 - [c33]Sai Siddartha Maram, Johannes Pfau, Jai Bhagu Dodechani, Magy Seif El-Nasr:
A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities. FDG 2023: 4:1-4:12 - [c32]Reza Habibi, Johannes Pfau, Sai Siddartha Maram, Jiahong Li, Bjarke Alexander Larsen, Jason Xu, Atieh Kashani, Shweta K. Sisodiya, Jonattan Holmes, Zhaoqing Teng, Elín Carstensdóttir, Magy Seif El-Nasr:
Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. FDG 2023: 38:1-38:10 - [c31]Emil Lundedal Hammar, Alessandro Canossa, Michael S. Debus, Johannes Pfau, Magy Seif El-Nasr, Jesper Juul, Ahmad Azadvar:
From Teams to Games: Connecting Game Development to Game Characteristics. HCI (52) 2023: 336-340 - [c30]Johannes Pfau, Richard Leys, Marc Neu, Alexey Serdyuk, Ivan Peric, Jürgen Becker:
A Unified SoC Lab Course: Combined Teaching of Mixed Signal Aspects, System Integration, Software Development and Documentation. ISCAS 2023: 1-5 - [c29]Fabian Kreß, Johannes Pfau, Fabian Kempf, Patrick Schmidt, Zhuofan He, Tanja Harbaum, Jürgen Becker:
Automated Replacement of State-Holding Flip-Flops to Enable Non-Volatile Checkpointing. NorCAS 2023: 1-7 - [c28]Johannes Pfau, Jiro Hernandez, Maximilian Reuter, Klaus Hofmann, Jürgen Becker:
Co-Simulating Region-Based Dynamic Voltage Scaling for FPGA Architecture Design. NorCAS 2023: 1-7 - [i5]Reza Habibi, Johannes Pfau, Jonattan Holmes, Magy Seif El-Nasr:
Empathetic AI for Empowering Resilience in Games. CoRR abs/2302.09070 (2023) - [i4]Johannes Pfau, Magy Seif El-Nasr:
On Video Game Balancing: Joining Player- and Data-Driven Analytics. CoRR abs/2308.07576 (2023) - [i3]Reza Habibi, Johannes Pfau, Magy Seif El-Nasr:
Modeling Player Personality Factors from In-Game Behavior and Affective Expression. CoRR abs/2308.14224 (2023) - [i2]Atieh Kashani, Johannes Pfau, Magy Seif El-Nasr:
Assessing the Impact of Personality on Affective States from Video Game Communication. CoRR abs/2309.13214 (2023) - 2022
- [j3]Sebastian Höffner, Robert Porzel, Maria M. Hedblom, Mihai Pomarlan, Vanja Sophie Cangalovic, Johannes Pfau, John A. Bateman, Rainer Malaka:
Deep understanding of everyday activity commands for household robots. Semantic Web 13(5): 895-909 (2022) - [j2]Johannes Pfau, Peter Wagih Zaki, Jürgen Becker:
V-FPGAs: Increasing Performance with Manual Placement, Timing Extraction and Extended Timing Modeling. J. Signal Process. Syst. 94(9): 865-882 (2022) - [c27]Nima Zargham, Johannes Pfau, Tobias Schnackenberg, Rainer Malaka:
"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game. CHI 2022: 153:1-153:13 - [c26]Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr:
Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies. CHI PLAY 2022: 87-92 - [c25]Reza Habibi, Sai Siddartha Maram, Johannes Pfau, Jessica Wei, Shweta K. Sisodiya, Atieh Kashani, Elín Carstensdóttir, Magy Seif El-Nasr:
A Data-Driven Design of AR Alternate Reality Games to Measure Resilience. HCI (33) 2022: 586-604 - [c24]Christian Maximilian Karle, Marius Kreutzer, Johannes Pfau, Jürgen Becker:
A hardware/software co-design approach to prototype 6G mobile applications inside the GNU Radio SDR Ecosystem using FPGA hardware accelerators. HEART 2022: 33-41 - [c23]Sai Siddartha Maram, Johannes Pfau, Reza Habibi, Magy Seif El-Nasr:
AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds. ICEC 2022: 3-17 - [c22]Ioannis Bikas, Johannes Pfau, Bastian Dänekas, Rainer Malaka:
Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends. ICEC 2022: 125-139 - [c21]Johannes Pfau, Michael S. Debus, Jesper Juul, Emil Lundedal Hammar, Alessandro Canossa, Magy Seif El-Nasr:
Predicting Success Factors of Video Game Titles and Companies. ICEC 2022: 269-282 - [i1]Freya Pfau, Johannes Pfau, Bastian Dänekas, Robert Porzel, Rainer Malaka, Melanie Krüger:
Nutzungsverhalten und Funktionsanforderungen digitaler Trainingsanwendungen während der Pandemie. CoRR abs/2207.13749 (2022) - 2021
- [b1]Johannes Pfau:
Deep player behavior modeling. Bremen University, Germany, 2021 - [j1]Maximilian Reuter, Johannes Pfau, Tillmann A. Krauss, Jürgen Becker, Klaus Hofmann:
From MOSFETs to Ambipolar Transistors: Standard Cell Synthesis for the Planar RFET Technology. IEEE Trans. Circuits Syst. I Regul. Pap. 68(1): 114-125 (2021) - [c20]Johannes Pfau, Peter Wagih Zaki, Jürgen Becker:
Evaluation of Different Manual Placement Strategies to Ensure Uniformity of the V-FPGA. ARC 2021: 35-49 - 2020
- [c19]Johannes Pfau, Jan David Smeddinck, Ioannis Bikas, Rainer Malaka:
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models. CHI 2020: 1-10 - [c18]Johannes Pfau, Jan David Smeddinck, Rainer Malaka:
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment. CHI 2020: 1-10 - [c17]Mehrdad Bahrini, Nima Zargham, Johannes Pfau, Stella Lemke, Karsten Sohr, Rainer Malaka:
Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational Game. CHI PLAY (Companion) 2020: 182-187 - [c16]Johannes Pfau, Jan David Smeddinck, Rainer Malaka:
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games. CHI PLAY (Companion) 2020: 330-334 - [c15]Johannes Pfau, Rainer Malaka:
We Asked 100 People: How Would You Train Our Robot? CHI PLAY (Companion) 2020: 335-339 - [c14]Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis, Rainer Malaka:
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. CoG 2020: 431-438 - [c13]Johannes Pfau, Maximilian Reuter, Klaus Hofmann, Jürgen Becker:
Designing Universal Logic Module FPGA Architectures for Use With Ambipolar Transistor Technology. FPT 2020: 165-173 - [c12]Mehrdad Bahrini, Nima Zargham, Johannes Pfau, Stella Lemke, Karsten Sohr, Rainer Malaka:
Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security. ICEC 2020: 18-36 - [c11]Maximilian Reuter, Johannes Pfau, Tillmann A. Krauss, Mahdi Moradinasab, Udo Schwalke, Jürgen Becker, Klaus Hofmann:
Towards Ambipolar Planar Devices: The DeFET Device in Area Constrained XOR Applications. LASCAS 2020: 1-4
2010 – 2019
- 2019
- [c10]Maximilian Reuter, Tillmann A. Krauss, Mahdi Moradinasab, Johannes Pfau, Udo Schwalke, Jürgen Becker, Klaus Hofmann:
From MOSFETs to Ambipolar Transistors: A Static DeFET Inverter Cell for SOI. APCCAS 2019: 113-116 - [c9]Johannes Pfau, Jan David Smeddinck, Rainer Malaka:
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment. CHI Extended Abstracts 2019 - [c8]Johannes Pfau, Rainer Malaka:
Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A Purpose. CHI PLAY (Companion) 2019: 605-610 - [c7]Georg Volkmar, Johannes Pfau, Rudolf Teise, Rainer Malaka:
Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation. CHI PLAY (Companion) 2019: 747-754 - [c6]Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Sophie Cangalovic, Supara Grudpan, Sebastian Höffner, John A. Bateman, Rainer Malaka:
Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation. ICEC-JCSG 2019: 85-96 - [c5]Johannes Pfau, Maximilian Reuter, Tanja Harbaum, Klaus Hofmann, Jürgen Becker:
A Hardware Perspective on the ChaCha Ciphers: Scalable Chacha8/12/20 Implementations Ranging from 476 Slices to Bitrates of 175 Gbit/s. SoCC 2019: 294-299 - 2018
- [c4]Johannes Pfau, Shalina Percy Delicia Figuli, Steffen Bähr, Jürgen Becker:
Reconfigurable FPGA-Based Channelization Using Polyphase Filter Banks for Quantum Computing Systems. ARC 2018: 615-626 - [c3]Johannes Pfau, Jan David Smeddinck, Georg Volkmar, Nina Wenig, Rainer Malaka:
Do You Think This is a Game? CHI Extended Abstracts 2018 - [c2]Johannes Pfau, Jan David Smeddinck, Rainer Malaka:
Towards Deep Player Behavior Models in MMORPGs. CHI PLAY 2018: 381-392 - 2017
- [c1]Johannes Pfau, Jan David Smeddinck, Rainer Malaka:
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving. CHI PLAY (Companion) 2017: 153-164
Coauthor Index
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last updated on 2024-12-02 21:30 CET by the dblp team
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