@article{DBLP:journals/gamestudies/Arjoranta22,
author = {Jonne Arjoranta},
title = {How are Games Interpreted? Hermeneutics for Game Studies},
journal = {Game Stud.},
volume = {22},
number = {3},
year = {2022},
url = {https://gamestudies.org/2203/articles/arjoranta\_how\_are\_games\_interpreted},
timestamp = {Thu, 02 Mar 2023 00:00:00 +0100},
biburl = {https://dblp.org/rec/journals/gamestudies/Arjoranta22.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Arjoranta19,
author = {Jonne Arjoranta},
title = {How to Define Games and Why We Need to},
journal = {Comput. Games J.},
volume = {8},
number = {3-4},
pages = {109--120},
year = {2019},
url = {https://doi.org/10.1007/s40869-019-00080-6},
doi = {10.1007/S40869-019-00080-6},
timestamp = {Wed, 16 Mar 2022 00:00:00 +0100},
biburl = {https://dblp.org/rec/journals/cgj/Arjoranta19.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/ArjorantaS18,
author = {Jonne Arjoranta and
Marko Siitonen},
title = {Why Do Players Misuse Emotes in Hearthstone? Negotiating the Use of
Communicative Affordances in an Online Multiplayer Game},
journal = {Game Stud.},
volume = {18},
number = {2},
year = {2018},
url = {http://gamestudies.org/1802/articles/arjoranta\_siitonen},
timestamp = {Thu, 25 Feb 2021 00:00:00 +0100},
biburl = {https://dblp.org/rec/journals/gamestudies/ArjorantaS18.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gac/Arjoranta17,
author = {Jonne Arjoranta},
title = {Narrative Tools for Games: Focalization, Granularity, and the Mode
of Narration in Games},
journal = {Games Cult.},
volume = {12},
number = {7-8},
pages = {696--717},
year = {2017},
url = {https://doi.org/10.1177/1555412015596271},
doi = {10.1177/1555412015596271},
timestamp = {Sun, 02 Oct 2022 01:00:00 +0200},
biburl = {https://dblp.org/rec/journals/gac/Arjoranta17.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jvrb/KankainenAN17,
author = {Ville Kankainen and
Jonne Arjoranta and
Timo Nummenmaa},
title = {Games as Blends: Understanding Hybrid Games},
journal = {J. Virtual Real. Broadcast.},
volume = {14},
number = {4},
year = {2017},
url = {https://doi.org/10.20385/1860-2037/14.2017.4},
doi = {10.20385/1860-2037/14.2017.4},
timestamp = {Tue, 29 Dec 2020 00:00:00 +0100},
biburl = {https://dblp.org/rec/journals/jvrb/KankainenAN17.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/KariAS17,
author = {Tuomas Kari and
Jonne Arjoranta and
Markus Salo},
editor = {Sebastian Deterding and
Alessandro Canossa and
Casper Harteveld and
Jichen Zhu and
Miguel Sicart},
title = {Behavior change types with Pok{\'{e}}mon {GO}},
booktitle = {Proceedings of the International Conference on the Foundations of
Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017},
pages = {33:1--33:10},
publisher = {{ACM}},
year = {2017},
url = {https://doi.org/10.1145/3102071.3102074},
doi = {10.1145/3102071.3102074},
timestamp = {Wed, 16 Mar 2022 00:00:00 +0100},
biburl = {https://dblp.org/rec/conf/fdg/KariAS17.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ACMace/ArjorantaKN16,
author = {Jonne Arjoranta and
Ville Kankainen and
Timo Nummenmaa},
editor = {Itaru Kuramoto and
Hideyuki Ando and
G{\"{u}}nter Wallner},
title = {Blending in Hybrid Games: Understanding Hybrid Games Through Experience},
booktitle = {Proceedings of the 13th International Conference on Advances in Computer
Entertainment Technology, {ACE} 2016, Osaka, Japan, November 9-12,
2016},
pages = {26:1--26:6},
publisher = {{ACM}},
year = {2016},
url = {https://doi.org/10.1145/3001773.3001798},
doi = {10.1145/3001773.3001798},
timestamp = {Wed, 16 Mar 2022 00:00:00 +0100},
biburl = {https://dblp.org/rec/conf/ACMace/ArjorantaKN16.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/Jonne16,
author = {Jonne Arjoranta},
editor = {Staffan Bj{\"{o}}rk and
Casey O'Donnell and
Rafael Bidarra},
title = {What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of
Dragon Pass},
booktitle = {Proceedings of the First Joint International Conference of Digital
Games Research Association and Foundation of Digital Games, DiGRA/FDG
2016, Dundee, Scotland, UK, August 1-6, 2016},
publisher = {Digital Games Research Association/Society for the Advancement of
the Science of Digital Games},
year = {2016},
url = {http://www.digra.org/digital-library/publications/what-does-it-mean-to-be-orlanthi-hermeneutic-challenge-in-king-of-dragon-pass/},
timestamp = {Wed, 10 Feb 2021 08:46:10 +0100},
biburl = {https://dblp.org/rec/conf/digra/Jonne16.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Arjoranta14,
author = {Jonne Arjoranta},
title = {Game Definitions: {A} Wittgensteinian Approach},
journal = {Game Stud.},
volume = {14},
number = {1},
year = {2014},
url = {http://gamestudies.org/1401/articles/arjoranta},
timestamp = {Mon, 22 Feb 2021 00:00:00 +0100},
biburl = {https://dblp.org/rec/journals/gamestudies/Arjoranta14.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/Jonne11,
author = {Jonne Arjoranta},
editor = {Marinka Copier and
Annika Waern and
Helen W. Kennedy},
title = {Do We Need Real-Time Hermeneutics? Structures of Meaning in Games},
booktitle = {Proceedings of the 2011 DiGRA International Conference: Think, Design,
Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
publisher = {Digital Games Research Association},
year = {2011},
url = {http://www.digra.org/digital-library/publications/do-we-need-real-time-hermeneutics-structures-of-meaning-in-games/},
timestamp = {Wed, 10 Feb 2021 08:45:48 +0100},
biburl = {https://dblp.org/rec/conf/digra/Jonne11.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}