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Link to original content: https://dblp.org/pid/184/5888.bib
@article{DBLP:journals/gamestudies/Arjoranta22, author = {Jonne Arjoranta}, title = {How are Games Interpreted? Hermeneutics for Game Studies}, journal = {Game Stud.}, volume = {22}, number = {3}, year = {2022}, url = {https://gamestudies.org/2203/articles/arjoranta\_how\_are\_games\_interpreted}, timestamp = {Thu, 02 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Arjoranta22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} } @article{DBLP:journals/cgj/Arjoranta19, author = {Jonne Arjoranta}, title = {How to Define Games and Why We Need to}, journal = {Comput. Games J.}, volume = {8}, number = {3-4}, pages = {109--120}, year = {2019}, url = {https://doi.org/10.1007/s40869-019-00080-6}, doi = {10.1007/S40869-019-00080-6}, timestamp = {Wed, 16 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/cgj/Arjoranta19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} } @article{DBLP:journals/gamestudies/ArjorantaS18, author = {Jonne Arjoranta and Marko Siitonen}, title = {Why Do Players Misuse Emotes in Hearthstone? Negotiating the Use of Communicative Affordances in an Online Multiplayer Game}, journal = {Game Stud.}, volume = {18}, number = {2}, year = {2018}, url = {http://gamestudies.org/1802/articles/arjoranta\_siitonen}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/ArjorantaS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} } @article{DBLP:journals/gac/Arjoranta17, author = {Jonne Arjoranta}, title = {Narrative Tools for Games: Focalization, Granularity, and the Mode of Narration in Games}, journal = {Games Cult.}, volume = {12}, number = {7-8}, pages = {696--717}, year = {2017}, url = {https://doi.org/10.1177/1555412015596271}, doi = {10.1177/1555412015596271}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gac/Arjoranta17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} } @article{DBLP:journals/jvrb/KankainenAN17, author = {Ville Kankainen and Jonne Arjoranta and Timo Nummenmaa}, title = {Games as Blends: Understanding Hybrid Games}, journal = {J. Virtual Real. Broadcast.}, volume = {14}, number = {4}, year = {2017}, url = {https://doi.org/10.20385/1860-2037/14.2017.4}, doi = {10.20385/1860-2037/14.2017.4}, timestamp = {Tue, 29 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/jvrb/KankainenAN17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} } @inproceedings{DBLP:conf/fdg/KariAS17, author = {Tuomas Kari and Jonne Arjoranta and Markus Salo}, editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart}, title = {Behavior change types with Pok{\'{e}}mon {GO}}, booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017}, pages = {33:1--33:10}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3102071.3102074}, doi = {10.1145/3102071.3102074}, timestamp = {Wed, 16 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/KariAS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} } @inproceedings{DBLP:conf/ACMace/ArjorantaKN16, author = {Jonne Arjoranta and Ville Kankainen and Timo Nummenmaa}, editor = {Itaru Kuramoto and Hideyuki Ando and G{\"{u}}nter Wallner}, title = {Blending in Hybrid Games: Understanding Hybrid Games Through Experience}, booktitle = {Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, {ACE} 2016, Osaka, Japan, November 9-12, 2016}, pages = {26:1--26:6}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/3001773.3001798}, doi = {10.1145/3001773.3001798}, timestamp = {Wed, 16 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ACMace/ArjorantaKN16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} } @inproceedings{DBLP:conf/digra/Jonne16, author = {Jonne Arjoranta}, editor = {Staffan Bj{\"{o}}rk and Casey O'Donnell and Rafael Bidarra}, title = {What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass}, booktitle = {Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016}, publisher = {Digital Games Research Association/Society for the Advancement of the Science of Digital Games}, year = {2016}, url = {http://www.digra.org/digital-library/publications/what-does-it-mean-to-be-orlanthi-hermeneutic-challenge-in-king-of-dragon-pass/}, timestamp = {Wed, 10 Feb 2021 08:46:10 +0100}, biburl = {https://dblp.org/rec/conf/digra/Jonne16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} } @article{DBLP:journals/gamestudies/Arjoranta14, author = {Jonne Arjoranta}, title = {Game Definitions: {A} Wittgensteinian Approach}, journal = {Game Stud.}, volume = {14}, number = {1}, year = {2014}, url = {http://gamestudies.org/1401/articles/arjoranta}, timestamp = {Mon, 22 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Arjoranta14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} } @inproceedings{DBLP:conf/digra/Jonne11, author = {Jonne Arjoranta}, editor = {Marinka Copier and Annika Waern and Helen W. Kennedy}, title = {Do We Need Real-Time Hermeneutics? Structures of Meaning in Games}, booktitle = {Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011}, publisher = {Digital Games Research Association}, year = {2011}, url = {http://www.digra.org/digital-library/publications/do-we-need-real-time-hermeneutics-structures-of-meaning-in-games/}, timestamp = {Wed, 10 Feb 2021 08:45:48 +0100}, biburl = {https://dblp.org/rec/conf/digra/Jonne11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }