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Leif Oppermann
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2020 – today
- 2024
- [j8]Yogesh K. Dwivedi, Anand Jeyaraj, Laurie Hughes, Gareth H. Davies, Manju Ahuja, Mousa Ahmed Albashrawi, Adil S. Al-Busaidi, Salah A. Al-Sharhan, Khalid Ibrahim Al-Sulaiti, Levent Altinay, Shem Amalaya, Sunil Archak, María Teresa Ballestar, Shonil A. Bhagwat, Anandhi Bharadwaj, Amit Bhushan, Indranil Bose, Pawan Budhwar, Deborah Bunker, Alexandru Capatina, Lemuria D. Carter, Ioanna D. Constantiou, Crispin R. Coombs, Tom Crick, Csaba Csáki, Yves Darnige, Rahul Dé, Rick Delbridge, Rameshwar Dubey, Robin Gauld, Ravikumar Gutti, Marié Hattingh, Arve Haug, Leeya Hendricks, Airo Hino, Cathy H. C. Hsu, Netta Iivari, Marijn Janssen, Ikram Jebabli, Paul Jones, Iris A. Junglas, Abhishek Kaushik, Deepak Khazanchi, Mitsuru Kodama, Sascha Kraus, Vikram Kumar, Christian Maier, F. Tegwen Malik, Machdel Matthee, Ian P. McCarthy, Marco Meier, Bhimaraya A. Metri, Adrian Micu, Angela-Eliza Micu, Santosh K. Misra, Anubhav Mishra, Tonja Molin-Juustila, Leif Oppermann, Nicholas O'Regan, Abhipsa Pal, Neeraj Pandey, Ilias O. Pappas, Andrew Parker, Kavita Pathak, Daniel A. Pienta, Ariana Polyviou, Ramakrishnan Raman, Samuel Ribeiro-Navarrete, Paavo Ritala, Michael Rosemann, Suprateek Sarker, Pallavi Saxena, Daniel Schlagwein, Hergen Schultze, Chitra Sharma, Sujeet Kumar Sharma, Antonis C. Simintiras, Vinay Kumar Singh, Hanlie Smuts, John Soldatos, Manoj Kumar Tiwari, Jason Bennett Thatcher, Cristina Vanberghen, Ákos Varga, Polyxeni Vassilakopoulou, Viswanath Venkatesh, Giampaolo Viglia, Tim Vorley, Michael Wade, Paul Walton:
"Real impact": Challenges and opportunities in bridging the gap between research and practice - Making a difference in industry, policy, and society. Int. J. Inf. Manag. 78: 102750 (2024) - [c38]Florian 'Floyd' Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blythe, Paul H. Dietz, Joe Marshall, Scott Bateman, Ian C. J. Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni, Alexander Bakogeorge, Mathieu Simonnet, Kirsten Ellis, Nathan Arthur Semertzidis, Winslow Burleson, John Quarles, Steve Mann, Christian N. Hill, Christal Clashing, Don Samitha Elvitigala:
Grand challenges in WaterHCI. CHI 2024: 225:1-225:18 - [c37]Rishab Bhattacharyya, Linda Hirsch, Leif Oppermann:
Exploring an XR Indoor Navigation System for Remote Collaboration. VRST 2024: 79:1-79:2 - 2023
- [c36]Leif Oppermann, Florian Buchholz, Yücel Uzun:
Industrial Metaverse: Supporting remote maintenance with avatars and digital twins in collaborative XR environments. CHI Extended Abstracts 2023: 178:1-178:5 - 2022
- [j7]Urs Riedlinger, Florian Klein, Marcos Hill, Christian Lambracht, Sonja Nieborowski, Ralph Holst, Sascha Bahlau, Leif Oppermann:
Evaluation of Mixed Reality Support for Bridge Inspectors Using BIM Data. i-com 21(2): 253-267 (2022) - [j6]Florian Buchholz, Leif Oppermann, Wolfgang Prinz:
There's more than one metaverse. i-com 21(3): 313-324 (2022) - [c35]Christal Clashing, Maria Fernanda Montoya Vega, Ian C. J. Smith, Joe Marshall, Leif Oppermann, Paul H. Dietz, Mark Blythe, Scott Bateman, Sarah Jane Pell, Swamy Ananthanarayan, Florian 'Floyd' Mueller:
Splash! Identifying the Grand Challenges for WaterHCI. CHI Extended Abstracts 2022: 78:1-78:6 - [c34]Urs Riedlinger, Leif Oppermann, Florian Klein, Marcos Hill, Sascha Bahlau, Christian Lambracht, Sonja Nieborowski, Ralph Holst:
Mixed Reality Support for Bridge Inspectors. VR Workshops 2022: 704-705 - [p3]Ralf Doerner, Christian Geiger, Leif Oppermann, Volker Paelke, Steffi Beckhaus:
Interaction in Virtual Worlds. Virtual and Augmented Reality 2022: 201-244 - 2021
- [c33]Veronika Krauß, Alexander Boden, Leif Oppermann, René Reiners:
Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development. CHI 2021: 454:1-454:15 - 2020
- [c32]Urs Riedlinger, Leif Oppermann, Yücel Uzun, Constantin Brosda:
AR Mini-Games for Supermarkets. ISMAR Adjunct 2020: 19-20
2010 – 2019
- 2019
- [j5]Urs Riedlinger, Leif Oppermann, Wolfgang Prinz:
Tango vs. HoloLens: A Comparison of Collaborative Indoor AR Visualisations Using Hand-Held and Hands-Free Devices. Multimodal Technol. Interact. 3(2): 23 (2019) - [c31]Leif Oppermann, Alexander Boden, Britta Hofmann, Wolfgang Prinz, Stefan Decker:
Beyond HCI and CSCW: Challenges and Useful Practices Towards a Human-Centred Vision of AI and IA. HTTF 2019: 37:1-37:5 - [c30]Veronika Krauß, Yücel Uzun, Leif Oppermann, René Reiners:
Smartglasses in the Sterile Supply Process. MuC 2019: 859-861 - 2017
- [c29]Leif Oppermann, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heike Müller, Silke Bartsch:
Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games. ACE 2017: 774-794 - [c28]Peter de Lange, Boris Bähre, Christiane Finetti-Imhof, Ralf Klamma, Andreas Koch, Leif Oppermann:
Socio-technical Challenges in the Digital Gap between Building Information Modeling and Industry 4.0. STPIS@CAiSE 2017: 33-46 - [c27]Juting Dai, Xinyi Tang, Leif Oppermann:
ORBFusion: Real-Time and Accurate Dense SLAM at Large Scale. ISMAR Adjunct 2017: 124-129 - 2016
- [j4]Leif Oppermann, Wolfgang Prinz:
Introduction to this Special Issue on Smart Glasses. i-com 15(2): 123-132 (2016) - [j3]Ralf Esser, Leif Oppermann:
Head-Mounted Displays in German Companies A Virtual, Augmented and Mixed Reality Check. i-com 15(2): 211-217 (2016) - [c26]Constantin Brosda, Leif Oppermann, Mario Loehrer, Marko Wischnowski, Yves-Simon Gloy:
Blended Learning an einer Textilmaschine im Technikum. MuC (Workshopband) 2016 - [c25]Leif Oppermann, Lisa Blum, Marius Shekow:
Playing on AREEF: evaluation of an underwater augmented reality game for kids. MobileHCI 2016: 330-340 - [c24]Leif Oppermann, Marius Shekow, Deniz Bicer:
Mobile cross-media visualisations made from building information modelling data. MobileHCI Adjunct 2016: 823-830 - [c23]Constantin Brosda, Silke Bartsch, Leif Oppermann, Steffen Schaal:
On the use of audio in the educational location based game platform MILE. MobileHCI Adjunct 2016: 1049-1054 - 2015
- [c22]Leif Oppermann, Clemens Putschli, Constantin Brosda, Oleksandr Lobunets, Fabien Prioville:
The Smartphone Project: An Augmented Dance Performance. CHI 2015: 2569-2572 - [c21]Leif Oppermann, Michaela Slussareff:
Pervasive Games. Entertainment Computing and Serious Games 2015: 475-520 - [c20]Leif Oppermann, Elke Hinrichs, Ulrich Schade, Thomas Koch, Manuela Rettweiler, Frederike Ohrem, Patrick Plötz, Carsten Beier, Wolfgang Prinz:
EnArgus: Zentrales Informationssystem Energieforschungsförderung. GI-Jahrestagung 2015: 1717-1730 - [i2]Constantin Brosda, Leif Oppermann:
Augmented Reality Supported Learning. ERCIM News 2015(103) (2015) - [i1]Leif Oppermann:
Auto AR - In Situ Visualization for Building Information Modelling. ERCIM News 2015(103) (2015) - 2014
- [c19]Sarah León Rojas, Leif Oppermann, Lisa Blum, Martin Wolpers:
Natural Europe educational games suite: using structured museum-data for creating mobile educational games. Advances in Computer Entertainment 2014: 6:1-6:6 - 2013
- [c18]Audrius Jurgelionis, Richard Wetzel, Lisa Blum, Leif Oppermann:
TOTEM.Scout: A mobile tool for in-situ creation of location-based content. IGIC 2013: 89-96 - [c17]Leif Oppermann, Lisa Blum, Junyeong Lee, Jung-Hyub Seo:
AREEF Multi-player Underwater Augmented Reality experience. IGIC 2013: 199-202 - 2012
- [j2]Astrid M. von der Pütten, Jennifer Klatt, Simon Ten Broeke, Roderick McCall, Nicole C. Krämer, Richard Wetzel, Lisa Blum, Leif Oppermann, Johannes Klatt:
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interact. Comput. 24(4): 317-325 (2012) - [c16]Lisa Blum, Richard Wetzel, Rod McCall, Leif Oppermann, Wolfgang Broll:
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. Conference on Designing Interactive Systems 2012: 711-720 - [c15]Richard Wetzel, Lisa Blum, Leif Oppermann:
Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. FDG 2012: 238-241 - [c14]Barbara Grüter, Holger Mügge, Leif Oppermann, Mark Billinghurst:
Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real. ICEC 2012: 549-552 - 2011
- [j1]Alan Chamberlain, Leif Oppermann, Martin Flintham, Steve Benford, Peter Tolmie, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Joe Marshall, Tom Rodden:
Locating experience: touring a pervasive performance. Pers. Ubiquitous Comput. 15(7): 717-730 (2011) - [c13]Richard Wetzel, Lisa Blum, Feng Feng, Leif Oppermann, Michael Straeubig:
Tidy City: A location-based game for city exploration based on user-created content. MuC 2011: 487-496 - [c12]Leif Oppermann, Martin Flintham, Stuart Reeves, Steve Benford, Chris Greenhalgh, Joe Marshall, Matt Adams, Ju Row-Farr, Nick Tandavanitj:
Lessons from Touring a Location-Based Experience. Pervasive 2011: 232-249 - [p2]Richard Wetzel, Lisa Blum, Wolfgang Broll, Leif Oppermann:
Designing Mobile Augmented Reality Games. Handbook of Augmented Reality 2011: 513-539
2000 – 2009
- 2009
- [b1]Leif Oppermann:
Facilitating the development of location-based experiences. University of Nottingham, UK, 2009 - [c11]Leif Oppermann:
An Abstract Location Model for Mobile Games. GI Jahrestagung 2009: 1863-1872 - [c10]Duncan Rowland, Martin Flintham, Leif Oppermann, Joe Marshall, Alan Chamberlain, Boriana Koleva, Steve Benford, Citlali Perez:
Ubikequitous computing: designing interactive experiences for cyclists. Mobile HCI 2009 - 2008
- [c9]Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs:
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. Advances in Computer Entertainment Technology 2008: 322-329 - [c8]Leif Oppermann:
On the choice of programming languages for developing location-based mobile games. GI Jahrestagung (1) 2008: 481-488 - [p1]Volker Paelke, Leif Oppermann, Christian Reimann:
Mobile Location-Based Gaming. Map-based Mobile Services 2008: 310-334 - 2007
- [c7]Chris Greenhalgh, Steve Benford, Adam Drozd, Martin Flintham, Alastair Hampshire, Leif Oppermann, Keir Smith, Christoph von Tycowicz:
Addressing Mobile Phone Diversity in Ubicomp Experience Development. UbiComp 2007: 447-464 - [c6]Ralf Dörner, Christian Geiger, Anke Lehmann, Leif Oppermann:
Mixed Reality Techniques for Visualizations in a 3D Information Space. SimVis 2007: 259-270 - 2006
- [c5]Leif Oppermann, Gregor Broll, Mauricio Capra, Steve Benford:
Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer. UbiComp 2006: 52-68 - 2005
- [c4]Mauricio Capra, Milena Radenkovic, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham:
The multimedia challenges raised by pervasive games. ACM Multimedia 2005: 89-95 - 2004
- [c3]Ralf Dörner, Leif Oppermann, Christian Geiger:
Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. ISMAR 2004: 268-269 - [c2]Christian Geiger, Leif Oppermann:
Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen. SimVis 2004: 263-274 - 2003
- [c1]Christian Geiger, Leif Oppermann:
Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte. SimVis 2003: 453-464
Coauthor Index
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last updated on 2024-10-07 21:23 CEST by the dblp team
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