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2020 – today
- 2023
- [c81]Nicoletta Chiara Tancred, Selen Türkay, Nicole E. M. Vickery, Peta Wyeth:
Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective. OZCHI 2023: 11-23 - 2022
- [c80]Nicole E. M. Vickery, Peta Wyeth:
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3. OZCHI 2022: 310-318 - [c79]Yuehao Wang, Nicole E. M. Vickery, Dannielle Tarlinton, Bernd Ploderer, Linda Knight, Alethea Blackler, Peta Wyeth:
Exploring the Affordances of Digital Toys for Young Children's Active Play. OZCHI 2022: 325-337 - 2021
- [j9]Anne Ozdowska, Peta Wyeth, Suzanne Carrington, Jill Ashburner:
Using assistive technology with SRSD to support students on the autism spectrum with persuasive writing. Br. J. Educ. Technol. 52(2): 934-959 (2021) - [j8]April Tyack, Peta Wyeth:
"The Small Decisions Are What Makes it Interesting": Autonomy, Control, and Restoration in Player Experience. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 282:1-282:26 (2021) - [c78]Nicole Vickery, Yuehao Wang, Dannielle Tarlinton, Alethea Blackler, Bernd Ploderer, Peta Wyeth, Linda Knight:
Embodied Interaction Design for Active Play with Young Children: A Scoping Review. OZCHI 2021: 293-306 - 2020
- [c77]Mitchell W. McEwan, Cody J. Phillips, Peta Wyeth, Daniel Johnson:
Puppy island: theory-driven design of a serious game for young children with cystic fibrosis. IDC 2020: 532-540 - [c76]Alessandro Soro, Ross Brown, Peta Wyeth, Selen Türkay:
Towards a Smart and Socialised Augmented Reality. CHI Extended Abstracts 2020: 1-8 - [c75]Nicoletta Tancred, Selen Türkay, Nicole Vickery, Peta Wyeth, Anna McCoombe:
Understanding Women Modders using the Serious Leisure Perspective. CHI 2020: 1-13 - [c74]April Tyack, Peta Wyeth, Daniel Johnson:
Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event. CHI 2020: 1-15 - [c73]Mitchell W. McEwan, Alethea Blackler, Peta Wyeth, Daniel Johnson:
Intuitive Interaction with Motion Controls in a Tennis Video Game. CHI PLAY 2020: 321-333 - [c72]Sonam Adinolf, Peta Wyeth, Ross Brown, Joel Harman:
My Little Robot: User Preferences in Game Agent Customization. CHI PLAY 2020: 461-471 - [c71]Sonam Adinolf, Peta Wyeth, Ross Brown, Leonie Simpson:
Near and Dear: Designing Relatable VR Agents for Training Games. OZCHI 2020: 413-425 - [c70]Leyi Ouyang, Bernd Ploderer, Peta Wyeth, Xiaoxin Wang, Ross Andrew Brown:
Designing Tangible Interactions with Children for Pre-school Music Education. OZCHI 2020: 687-691
2010 – 2019
- 2019
- [c69]Sonam Adinolf, Peta Wyeth, Ross Brown, Roger Altizer:
Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training. OZCHI 2019: 452-456 - 2018
- [j7]Margot Brereton, Alessandro Soro, Laurianne Sitbon, Paul Roe, Peta Wyeth, Bernd Ploderer, Dhaval Vyas, Jinglan Zhang, Aloha May Hufana Ambe, Cara Wilson, Tshering Dema, Jennyfer Lawrence Taylor, Jessica L. Oliver, Diego Muñoz, Andy Bayor, Filip Bircanin, Riga Anggarendra, Tara Capel, Gereon Koch Kapuire, Helvi Itenge-Wheeler:
Design participation lab. Interactions 25(2): 14-17 (2018) - [c68]April Tyack, Peta Wyeth, Madison Klarkowski:
Video Game Selection Procedures For Experimental Research. CHI 2018: 186 - [c67]Aidan D'Souza, Bernd Ploderer, Madison Klarkowski, Peta Wyeth:
Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach. CHI PLAY 2018: 113-125 - [c66]Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith:
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity. CHI PLAY 2018: 231-242 - [c65]Nicoletta Tancred, Nicole Vickery, Peta Wyeth, Selen Türkay:
Player Choices, Game Endings and the Design of Moral Dilemmas in Games. CHI PLAY (Companion) 2018: 627-636 - [c64]Peta Wyeth, Joshua V. Hall, Marcus Carter, April Tyack, Roger Altizer:
New Research Perspectives on Game Design and Development Education. CHI PLAY (Companion) 2018: 703-708 - [c63]Nicole Vickery, Nicoletta Tancred, Peta Wyeth, Daniel Johnson:
Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3. OZCHI 2018: 495-500 - [e2]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5624-4 [contents] - [e1]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5968-9 [contents] - 2017
- [j6]Zachary Fitz-Walter, Daniel M. Johnson, Peta Wyeth, Dian Tjondronegoro, Bridie Scott-Parker:
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. Comput. Hum. Behav. 71: 586-595 (2017) - [j5]Penelope Sweetser, Daniel M. Johnson, Peta Wyeth, Aiman Anwar, Yan Meng, Anne Ozdowska:
GameFlow in Different Game Genres and Platforms. Comput. Entertain. 15(3): 1:1-1:24 (2017) - [c62]Alessandro Soro, Margot Brereton, Paul Roe, Peta Wyeth, Daniel M. Johnson, Aloha May Hufana Ambe, Ann Morrison, Shaowen Bardzell, Tuck Wah Leong, Wendy Ju, Silvia Lindtner, Yvonne Rogers, Jacob Buur:
Designing the Social Internet of Things. CHI Extended Abstracts 2017: 617-623 - [c61]April Tyack, Peta Wyeth:
Adapting Epic Theatre Principles for the Design of Games for Learning. DiGRA Conference 2017 - [c60]April Tyack, Peta Wyeth:
Exploring relatedness in single-player video game play. OZCHI 2017: 422-427 - [c59]Margot Brereton, Min Zhen Chai, Alessandro Soro, Aloha May Hufana Ambe, Daniel M. Johnson, Peta Wyeth, Paul Roe, Yvonne Rogers:
Make and connect: enabling people to connect through their things. OZCHI 2017: 612-616 - 2016
- [c58]Kellie Vella, Madison Klarkowski, Daniel M. Johnson, Leanne Hides, Peta Wyeth:
The Social Context of Video Game Play: Challenges and Strategies. Conference on Designing Interactive Systems 2016: 761-772 - [c57]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith:
Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal. CHI Extended Abstracts 2016: 1930-1936 - [c56]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Mitchell W. McEwan, Cody J. Phillips, Simon Smith:
Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation. CHI 2016: 5583-5594 - [c55]April Tyack, Peta Wyeth, Daniel M. Johnson:
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop. CHI PLAY 2016: 313-325 - [c54]Alexander Baldwin, Daniel M. Johnson, Peta Wyeth:
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games. CHI PLAY 2016: 326-337 - [c53]Joshua V. Hall, Peta Wyeth, Daniel M. Johnson:
Creating Authentic Experiences Within a Serious Game Context: Evaluation of Engagement and Learning. JCSG 2016: 55-66 - 2015
- [c52]Daniel M. Johnson, Lennart E. Nacke, Peta Wyeth:
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. CHI 2015: 2265-2274 - [c51]Gareth R. White, Joonhwan Lee, Daniel M. Johnson, Peta Wyeth, Pejman Mirza-Babaei:
Crossing Domains: Diverse Perspectives on Players. CHI Extended Abstracts 2015: 2349-2352 - [c50]Daniel M. Johnson, Peta Wyeth, Madison Clark, Christopher N. Watling:
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play. CHI 2015: 3721-3730 - [c49]Christopher Lee, Peta Wyeth, Daniel M. Johnson, Joshua V. Hall:
Flow during Individual and Co-operative Gameplay. CHI PLAY 2015: 103-107 - [c48]Nicole McMahon, Peta Wyeth, Daniel M. Johnson:
From Challenges to Activities: Categories of Play in Videogames. CHI PLAY 2015: 637-642 - [c47]Peta Wyeth, Margot Brereton, Paul Roe, Ann Judith Morrison, Yvonne Rogers, Alessandro Soro, Daniel M. Johnson:
The Internet of Playful Things. CHI PLAY 2015: 821-826 - [c46]Cody J. Phillips, Daniel M. Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski:
Redefining Videogame Reward Types. OZCHI 2015: 83-91 - [c45]Nicole McMahon, Peta Wyeth, Daniel M. Johnson:
Engaging in Videogame Play: An Activity-Centric Analysis of the Player Experience. OZCHI 2015: 101-108 - [c44]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Simon Smith, Cody J. Phillips:
Operationalising and Measuring Flow in Video Games. OZCHI 2015: 114-118 - 2014
- [j4]Peta Wyeth, Jennifer Summerville, Barbara Adkins:
Playful Interactions for People with Intellectual Disabilities. Comput. Entertain. 11(3): 2:1-2:18 (2014) - [j3]Christiane Moser, Manfred Tscheligi, Bieke Zaman, Vero Vanden Abeele, Luc Geurts, Mieke Vandewaetere, Panos Markopoulos, Peta Wyeth:
Editorial: Learning from failures in game design for children. Int. J. Child Comput. Interact. 2(2): 73-75 (2014) - [c43]Alexander Baldwin, Daniel M. Johnson, Peta Wyeth:
The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. CHI Extended Abstracts 2014: 1489-1494 - [c42]Zachary Fitz-Walter, Peta Wyeth, Dian Tjondronegoro, Daniel M. Johnson:
Exploring the effect of achievements on students attending university orientation. CHI PLAY 2014: 87-96 - [c41]Joshua V. Hall, Peta A. Wyeth, Daniel M. Johnson:
Instructional objectives to core-gameplay: a serious game design technique. CHI PLAY 2014: 121-130 - [c40]Mitchell W. McEwan, Alethea L. Blackler, Daniel M. Johnson, Peta A. Wyeth:
Natural mapping and intuitive interaction in videogames. CHI PLAY 2014: 191-200 - [c39]Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson:
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games. ICEC 2014: 19-26 - [c38]Peta Wyeth, Joshua V. Hall, Daniel M. Johnson:
Designing a Digital Experience for Young Children with Developmental Disabilities. ICEC 2014: 139-146 - 2013
- [c37]Christiane Moser, Manfred Tscheligi, Bieke Zaman, Vero Vanden Abeele, Luc Geurts, Mieke Vandewaetere, Panos Markopoulos, Peta Wyeth, Jörg Hofstätter:
Let's talk about failures: why was the game for children not a success? CHI Extended Abstracts 2013: 3199-3202 - [c36]Alexander Baldwin, Daniel M. Johnson, Peta Wyeth, Penelope Sweetser:
A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. IGIC 2013: 16-19 - [c35]Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson:
Does activity in computer game play have an impact on creative behaviour? IGIC 2013: 77-84 - [c34]Daniel M. Johnson, Peta Wyeth, Penelope Sweetser:
The People-Game-Play model for understanding videogames' impact on wellbeing. IGIC 2013: 85-88 - [c33]Penelope Sweetser, Peta Wyeth, Nicole McMahon, Daniel M. Johnson:
Female game developers wanted Low pay, long hours, inflexible work environments. IGIC 2013: 243-249 - [c32]Zachary Fitz-Walter, Peta Wyeth, Dian Tjondronegoro, Bridie Scott-Parker:
Driven to drive: designing gamification for a learner logbook smartphone application. Gamification 2013: 42-49 - [c31]Cody J. Phillips, Daniel M. Johnson, Peta Wyeth:
Videogame reward types. Gamification 2013: 103-106 - [c30]Wilawan Inchamnan, Peta Wyeth:
Motivation during videogame play: analysing player experience in terms of cognitive action. IE 2013: 6:1-6:9 - [c29]Nicole McMahon, Peta Wyeth, Daniel M. Johnson:
Exploring the role of activity in genre. IE 2013: 26:1-26:3 - [c28]David Conroy, Peta Wyeth, Daniel M. Johnson:
Understanding player threat responses in FPS games. IE 2013: 32:1-32:3 - [c27]Peta Wyeth, Daniel M. Johnson, Jenny M. Ziviani:
Activity, motivation and games for young children. IE 2013: 33:1-33:3 - 2012
- [j2]Peta Wyeth, Ian MacColl:
Noise detectives: design implications for mobile learning. Int. J. Arts Technol. 5(2/3/4): 177-198 (2012) - [c26]Nicole McMahon, Peta Wyeth, Daniel Johnson:
Personality and player types in Fallout New Vegas. Fun and Games 2012: 113-116 - [c25]Daniel Johnson, Peta Wyeth, Penny Sweetser, John A. Gardner:
Personality, genre and videogame play experience. Fun and Games 2012: 117-120 - [c24]David Conroy, Peta Wyeth, Daniel M. Johnson:
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. ICEC 2012: 114-121 - [c23]Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson, David Conroy:
A Method for Measuring the Creative Potential of Computer Games. ICEC 2012: 270-283 - [c22]Penelope Sweetser, Daniel M. Johnson, Anne Ozdowska, Peta Wyeth:
GameFlow heuristics for designing and evaluating real-time strategy games. IE 2012: 1 - [c21]Mitchell W. McEwan, Daniel M. Johnson, Peta Wyeth, Alethea Blackler:
Videogame control device impact on the play experience. IE 2012: 18 - [c20]Zachary Fitz-Walter, Dian Tjondronegoro, Peta Wyeth:
A gamified mobile application for engaging new students at university orientation. OZCHI 2012: 138-141 - [c19]Matthew Ford, Peta Wyeth, Daniel M. Johnson:
Self-determination theory as applied to the design of a software learning system using whole-body controls. OZCHI 2012: 146-149 - 2011
- [c18]David Conroy, Peta Wyeth, Daniel M. Johnson:
Modeling player-like behavior for game AI design. Advances in Computer Entertainment Technology 2011: 9 - [c17]Peta Wyeth, Jennifer Summerville, Barbara Adkins:
Stomp: an interactive platform for people with intellectual disabilities. Advances in Computer Entertainment Technology 2011: 51 - [c16]Zachary Fitz-Walter, Dian Tjondronegoro, Peta Wyeth:
Orientation Passport: using gamification to engage university students. OZCHI 2011: 122-125 - [c15]Peta Wyeth, Mitchell W. McEwan, Paul Roe, Ian MacColl:
Expressive interactions: tablet usability for young mobile learners. OZCHI 2011: 311-314 - 2010
- [c14]Peta Wyeth, Ian MacColl:
Noising around: investigations in mobile learning. IDC 2010: 147-155
2000 – 2009
- 2008
- [c13]Peta Wyeth:
Understanding engagement with tangible user interfaces. OZCHI 2008: 331-334 - 2007
- [c12]Peta Wyeth:
Agency, tangible technology and young children. IDC 2007: 101-104 - [c11]Erica Mealy, David A. Carrington, Paul A. Strooper, Peta Wyeth:
Improving Usability of Software Refactoring Tools. ASWEC 2007: 307-318 - [c10]Peta Wyeth, Gordon F. Wyeth:
Robot Building for Preschoolers. RoboCup 2007: 124-135 - 2006
- [c9]Peta Wyeth:
Ethnography in the kindergarten: examining children's play experiences. CHI 2006: 1225-1228 - [c8]Peta Wyeth, Carla Diercke, Stephen Viller:
Design for inspiration: children, personal connections and educational technology. OZCHI 2006: 365-368 - [c7]Peta Wyeth, Carla Diercke:
Designing cultural probes for children. OZCHI 2006: 385-388 - 2005
- [j1]Penelope Sweetser, Peta Wyeth:
GameFlow: a model for evaluating player enjoyment in games. Comput. Entertain. 3(3): 3 (2005) - 2004
- [c6]Penelope Drennan, Stephen Viller, Peta Wyeth:
Engaging Game Characters: Informing Design with Player Perspectives. ICEC 2004: 355-358 - 2003
- [b1]Peta Wyeth:
Electronic blocks: a new resource for technology education. University of Queensland, Australia, 2003 - [c5]Peta Wyeth, Helen C. Purchase:
Using developmental theories to inform the design of technology for children. IDC 2003: 93-100 - [c4]Peta Wyeth, Mark Venz, Gordon F. Wyeth:
Scaffolding Children's Robot Building and Programming Activities. RoboCup 2003: 308-319 - 2002
- [c3]Peta Wyeth, Helen C. Purchase:
Tangible programming elements for young children. CHI Extended Abstracts 2002: 774-775 - 2001
- [c2]Peta Wyeth, Gordon F. Wyeth:
Electronic Blocks: Tangible Programming Elements for Preschoolers. INTERACT 2001: 496-503 - 2000
- [c1]Peta Wyeth, Helen C. Purchase:
Programming without a Computer: A New Interface for Children under Eight. AUIC 2000: 141-148
Coauthor Index
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