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IEEE Transactions on Games, Volume 14
Volume 14, Number 1, March 2022
- Georgios N. Yannakakis:
Editorial Leveling Up! 1-2 - Yoones A. Sekhavat, Samad Roohi, Hesam Sakian Mohammadi, Georgios N. Yannakakis:
Play With One's Feelings: A Study on Emotion Awareness for Player Experience. 3-12 - Riikka Numminen, Markus Juhani Viljanen, Tapio Pahikkala:
Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games. 13-22 - Chong Li, Jian Li, XueQuan Liu:
Static Rectangle Expansion A* Algorithm for Pathfinding. 23-35 - Yaser Norouzzadeh Ravari, Lars Strijbos, Pieter Spronck:
Investigating the Relation Between Playing Style and National Culture. 36-45 - Gianlucca L. Zuin, Luiz Chaimowicz, Adriano Veloso:
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games. 46-55 - Kamil A. Khan:
Solving Nonograms Using Integer Programming Without Coloring. 56-63 - Pavan Kantharaju, Katelyn Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Modeling Player Knowledge in a Parallel Programming Educational Game. 64-75 - Francisco Bartolomé, Juan Pablo Moreno, Natalia Navas, José Angel Vitali, Rodrigo Ramele, Juan Miguel Santos:
Training a Gaming Agent on Brainwaves. 85-92 - Matthew Guzdial, Mark O. Riedl:
Conceptual Game Expansion. 93-106 - Aviv Elor, Michael Powell, Evanjelin Mahmoodi, Mircea Teodorescu, Sri Kurniawan:
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation. 107-115
Volume 14, Number 2, June 2022
- Zuozhi Yang, Santiago Ontañón:
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games. 117-125 - Ana Perisic, Marko Pahor:
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market. 126-137 - Martin Pichlmair, Mads Johansen:
Designing Game Feel: A Survey. 138-152 - Wanshan Yang, Ting Huang, Junlin Zeng, Lijun Chen, Shivakant Mishra, Youjian Eugene Liu:
Utilizing Players' Playtime Records for Churn Prediction: Mining Playtime Regularity. 153-160 - Robert Ross, Artemisia Bennett:
Increasing Engagement With Engineering Escape Rooms. 161-169 - Josef Di Pietrantonio, David Mendonça:
Opening the Black Box of Team Performance With Open-Source Games: A Review and Recommendations. 170-179 - Yi Yang, Shuigeng Zhou, Jihong Guan, Chuansheng Shen:
The Complexities of Random-Turn Hex, Square, and Triangle Games. 180-190 - Han Yue, Hongfu Liu, Jian Chen:
A Gospel for MOBA Game: Ranking-Preserved Hero Change Prediction in Dota 2. 191-201 - Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions. 202-211 - Inseok Oh, Seungeun Rho, Sangbin Moon, Seongho Son, Hyoil Lee, Jinyun Chung:
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning. 212-220 - Daniel Hernández, Kevin Denamganaï, Sam Devlin, Spyridon Samothrakis, James Alfred Walker:
A Comparison of Self-Play Algorithms Under a Generalized Framework. 221-231 - Raluca D. Gaina, Sam Devlin, Simon M. Lucas, Diego Pérez-Liébana:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. 232-242 - Polona Caserman, Shule Liu, Stefan Göbel:
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame. 243-252 - Jared Lee Aurentz, Adrián Martínez Navarro, David Ríos Insua:
Learning the Rules of the Game: An Interpretable AI for Learning How to Play. 253-261 - Rinu Boney, Alexander Ilin, Juho Kannala, Jarno Seppänen:
Learning to Play Imperfect-Information Games by Imitating an Oracle Planner. 262-272 - Panagiotis Migkotzidis, Antonios Liapis:
SuSketch: Surrogate Models of Gameplay as a Design Assistant. 273-283 - Frederik Schubert, Maren Awiszus, Bodo Rosenhahn:
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games. 284-293 - Ruo-Ze Liu, Haifeng Guo, Xiaozhong Ji, Yang Yu, Zhen-Jia Pang, Zitai Xiao, Yuzhou Wu, Tong Lu:
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning. 294-307 - Joshua Juvrud, Gabriel Ansgariusson, Patrik Selleby, Magnus Johansson:
Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media. 308-317 - Mohammed Salem, Antonio Miguel Mora, Juan Julián Merelo Guervós:
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing α Operator and Grand Prix Selection. 318-327
Volume 14, Number 3, September 2022
- Michael Cook, Jeremy Gow, Gillian Smith, Simon Colton:
Danesh: Interactive Tools for Understanding Procedural Content Generators. 329-338 - Konstantinos Sfikas, Antonios Liapis:
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic. 339-349 - Markos Viggiato, Dayi Lin, Abram Hindle, Cor-Paul Bezemer:
What Causes Wrong Sentiment Classifications of Game Reviews? 350-363 - Isaac Karth, Adam M. Smith:
WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning. 364-376 - Xavier Fonseca, Stephan G. Lukosch, Heide K. Lukosch, Frances M. T. Brazier:
Requirements for Location-Based Games for Social Interaction. 377-390 - Huw Lloyd, Matthew Crossley, Mark C. Sinclair, Martyn Amos:
J-POP: Japanese Puzzles as Optimization Problems. 391-402 - Igor Q. Lordeiro, Diego B. Haddad, Douglas de O. Cardoso:
Multi-Armed Bandits for Minesweeper: Profiting From Exploration-Exploitation Synergy. 403-412 - Sean P. Walton, Alma A. M. Rahat, James Stovold:
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study. 413-422 - Yuseung Noh, Seonghoon Jeong, Huy Kang Kim:
Trading Behind-the-Scene: Analysis of Online Gold Farming Network in the Auction House System. 423-434 - Michael Cook, Azalea Raad:
Hyperstate Space Graphs. 435-445 - Qilin Deng, Minghao Zhao, Kai Wang, Runze Wu, Xudong Shen, Jianrong Tao, Changjie Fan:
Find Your Organization in MMORPGs. 446-455 - Rabindra A. Ratan, Vivian Hsueh Hua Chen, Frederik De Grove, Johannes Breuer, Thorsten Quandt, J. Patrick Williams:
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players. 456-465 - Maxwell Foxman, David Beyea, Alex P. Leith, Rabindra A. Ratan, Vivian Hsueh Hua Chen, Brian Klebig:
Beyond Genre: Classifying Virtual Reality Experiences. 466-477 - Hung Guei, Lung-Pin Chen, I-Chen Wu:
Optimistic Temporal Difference Learning for 2048. 478-487 - Sang-Gyu Nam, Chu-Hsuan Hsueh, Kokolo Ikeda:
Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG. 488-501 - Julia Smith, Minh Nguyen, Nicole Allison, Braedon Carr, Kody Wood, Alvaro Uribe-Quevedo, Sharman Perera, Akira Tokuhiro, Edward Waller:
Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices. 502-510 - Hui Yang, Junyan Li, Jingnan Liu, Yulong Bian, Juan Liu:
Development of an Indoor Exergame Based on Moving-Target Hitting Task for COVID-19 Epidemic: A Comparison Between AR and VR Mode. 511-521 - Ercument Ilhan, Jeremy Gow, Diego Perez Liebana:
Student-Initiated Action Advising via Advice Novelty. 522-532 - Ryota Ishii, Keita Fujimaki, Ruck Thawonmas:
Fighting-Game Gameplay Generation Using Highlight Cues. 533-538
Volume 14, Number 4, December 2022
- Henrik Warpefelt, Christoph Salge, Mirjam Palosaari Eladhari, Magy Seif El-Nasr, Jichen Zhu:
Guest Editorial Special Issue on User Experience of AI in Games. 539-542 - Gorm Lai, Frederic Fol Leymarie, William H. Latham:
On Mixed-Initiative Content Creation for Video Games. 543-557 - Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, Madison Klarkowski, Julian Frommel:
"Bad Vibrations": Sensing Toxicity From In-Game Audio Features. 558-568 - Hsuan-Min Wang, Chia-Yuan Hou, Chuen-Tsai Sun:
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games. 569-578 - Diana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz, Pedro Antonio González-Calero, Irene Camps-Ortueta:
Measuring Control to Dynamically Induce Flow in Tetris. 579-588 - Zelong Yang, Zhufeng Pan, Yan Wang, Deng Cai, Shuming Shi, Shao-Lun Huang, Wei Bi, Xiaojiang Liu:
Interpretable Real-Time Win Prediction for Honor of Kings - A Popular Mobile MOBA Esport. 589-597 - José Aguilar, Francisco Díaz, Junior Altamiranda, Nelson Perez Garcia, Ángel Pinto:
An Adaptive System for Emerging Serious Games Using a Swarm Intelligence Algorithm. 598-609 - Reshma Kar, Lidia Ghosh, Amit Konar, Aruna Chakraborty, Atulya K. Nagar:
EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning. 610-622 - Wouter Durnez, Aleksandra Zheleva, Mark Claypool, Mathias Maes, Klaas Bombeke, Jan Van Looy, Lieven De Marez:
Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame. 623-631 - Mehrab Najafian, Morteza Esmaeili, T. Aaron Gulliver, Mohammad Hesam Tadayon:
Twin Sudoku Puzzles and Triplet Solid Sudoku Cubes From Strongly Mutually Distinct Twin Sudoku Tables. 632-643 - Pei Xu, Qiyue Yin, Junge Zhang, Kaiqi Huang:
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games. 644-653 - Anders Harboell Christiansen, Emil Gensby, Bryan S. Weber:
Deployment of Causal Effect Estimation in Live Games of Dota 2. 654-662 - James Goodman, Diego Perez Liebana, Simon Lucas:
Visualizing Multiplayer Game Spaces. 663-675 - Alberto Alvarez, José M. Font, Julian Togelius:
Toward Designer Modeling Through Design Style Clustering. 676-686 - Peter Fermin Dajime, Heather Smith, Yanxin Zhang:
Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. 687-695 - Natalia Sevcenko, Betti Schopp, Thomas Dresler, Ann-Christine Ehlis, Manuel Ninaus, Korbinian Moeller, Peter Gerjets:
Neural Correlates of Cognitive Load While Playing an Emergency Simulation Game: A Functional Near-Infrared Spectroscopy (fNIRS) Study. 696-705 - Polona Caserman, Philip Schmidt, Thorsten Göbel, Jonas Zinnäcker, André Kecke, Stefan Göbel:
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces. 706-714 - Cory Siler, Stephen G. Ware:
Solution Density and Search Strategy in Narrative Generation. 715-724
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