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Interactive Systems, Volume 13
Volume 13, Number 1, 2022
- Gabriel Silva de Azevedo, Lucas Silva Lima, Isabel Conceição Barbosa, Victor Travassos Sarinho:
Dengueside Survival: Providing a serious board game to fight against the Aedes aegypti mosquito. 1-14 - Soraia Silva Prietch, J. Alfredo Sánchez, Josefina Guerrero García:
Understanding cultural aspects of deaf communities in México towards the codesign of automatic sign language processing systems. 15-25 - Guilherme Fonseca, Ezequiel Duque, Rômulo B. Silva, Lucila Ishitani:
Repertory Grid Technique in a participatory design of games for older people. 26-41 - Maylon Pires Macedo, Ranilson Oscar Araújo Paiva, Isabela Gasparini, Luciana A. M. Zaina:
Building information visualization of e-learning data with Vis2Learning guidelines. 42-53 - Ingrid Teixeira Monteiro, Edney L. de Q. Lourenço, Marcelo Q. de Lima Brilhante, Adriano T. De Freitas, Francisco C. de M. B. Oliveira, Francisco E. B. De Castro, Ana C. Bernardo de Oliveira:
Design and evaluation of a prototype of a children's educational application during and for the COVID-19 pandemic and beyond. 54-76 - Mariana Borges, Claiton Marques Correa, Milene Selbach Silveira:
Fundamental elements and characteristics for telling stories using data. 77-86 - Luã Marcelo Muriana, Maria Cecília Calani Baranauskas:
Design recommendations under the Self-determination theory: Analyzing some systems and their implication to self-esteem. 87-104 - Luiz Paulo Carvalho, José Antonio Suzano, Flávia Maria Santoro, Jonice Oliveira:
A meta-scientific broad panorama of ethical aspects in the Brazilian IHC. 105-126 - Luma Wanderley de Oliveira, Saulo Soares de Oliveira, Marcos Alves Vieira, Silvana de Lima Vieira dos Santos, Sérgio Teixeira de Carvalho:
Design Science Research: Balancing Science and Art in Building a Game Applied to Health. 127-138 - Caio Pinheiro de Carvalho, Luciano Teran, Marcelle Mota:
A set of customizable features for adaptable games. 139-153 - Alicia García-Holgado, Andrea Vázquez-Ingelmo, Julia Alonso-Sánchez, Francisco José García-Peñalvo, Roberto Therón, Jesús Sampedro-Gómez, Antonio Sánchez-Puente, Víctor Vicente-Palacios, Pedro Ignacio Dorado-Díaz, Pedro L. Sánchez:
KoopaML, a Machine Learning platform for medical data analysis. 154-165 - Luiz Paulo Carvalho, Flávia Maria Santoro, Jonice Oliveira:
Representing ethical decision-making graphically. 166-178 - Carlos Henrique Rorato Souza, Daniel Machado De Oliveira, Daniela Fernandes Do Nascimento, Luciana de Oliveira Berretta, Sérgio Teixeira de Carvalho:
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts. 179-191 - Francisco Victor da Silva Pinheiro, Emanuel Ferreira Coutinho, Ítalo Santos, Carla I. M. Bezerra:
A Tool for Supporting the Teaching and Modeling of Software Ecosystems Using SSN Notation. 192-204 - Filipe Arantes Fernandes, Diego Castro, Cláudia M. L. Werner:
Immersive Learning Research from SVR Publications: A Re-conduction of the Systematic Mapping Study. 205-220 - Luis Guilherme Silva Rodrigues, Diego Roberto Colombo Dias, Marcelo de Paiva Guimarães, Alexandre Fonseca Brandão, Leonardo C. da Rocha, Rogério Luiz Iope, José Remo Ferreira Brega:
Supervised Classification of Motor-Rehabilitation Body Movements with RGB Cameras and Pose Tracking Data. 221-231 - Iago Felicio Dornelas, Rodrigo Duarte Seabra, Adler Diniz de Souza:
Systematic mapping of technologies for supporting choreographic composition. 232-242 - Paula Maia de Souza, Vânia Paula de Almeida Néris, Fernando Roberto Proença, Franco Eusébio Garcia:
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential. 243-256 - Nayana Carneiro, David Miranda, Geórgia Pereira, Glaudiney Mendonça, Ticianne Darin:
A Systematic Mapping on Player's Profiles: Motivations, Behavior, and Personality Characteristics. 257-273 - Luiz Paulo Carvalho, Flávia Maria Santoro, Jonice Oliveira:
An exploratory analysis of Computing Ethics practices and instruction through Brazilian cyberspace. 274-300 - Andrelise Nunes Lemos Pinheiro, Márcio Barroso Vieira, Érico Marcelo Hoff do Amaral, Julio Saraçol Domingues Júnior:
Tennisgame Physio: A tool for amputees physiotherapy based on gamification. 301-312 - Bárbara Gabrielle C. O. Lopes, Liziane Santos Soares, Raquel Oliveira Prates, Marcos André Gonçalves:
Contrasting Explain-ML with Interpretability Machine Learning Tools in Light of Interactive Machine Learning Principles. 313-334 - Gustavo Seiji Ueda, Luís Flávio Ferreira Monteiro, Cristiano Maciel, Vinícius Carvalho Pereira:
Digital memorials: classifications and design recommendations. 335-349 - Victor Pontes Santos, Yuri Nekan Soares Fontes, Felipe Alves Holanda, Tiago Halliday Goiana, João Carlos Machado Luz Simões, Davi Lopes Teixeira, Maria Andréia Formico Rodrigues:
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks. 350-363 - Francielli Freitas Moro, Rafaela O. Padilha, Luciana Bolan Frigo, Analúcia Schiaffino Morales, Fabrício Ourique:
The Influence of the Meninas Digitais UFSC Project on the Professional Life of Graduated Girls in Technology Undergraduate Courses. 364-374 - Renata Loureiro Frade:
Women in Tech Communities: challenges and risks. 375-385 - Diego Fellipe Tondorf, Marcelo da Silva Hounsell:
Constructs and Outcomes of Fun in Digital Serious Games: The State of the Art. 386-399 - Victor Prado, Carla A. D. M. Delgado, Mônica Ferreira da Silva, Alexandre Castanhola Gurgel, Waldir Siqueira Moura, Tales Gomes, Rodrigo Lima, Roberto Farias, Leandro M. do Nascimento, Lorena Pires Griõn:
Technology adoption through games at Rio de Janeiro State: improving students' digital aptitude. 400-409 - Rita Cristina Galarraga Berardi, Bruna Oenning Amador, Mayara Dal Vesco Hoger, Patricia Abe Turato, Lara Morgado da Silva Santos, Silvia Amélia Bim:
The demand for stereotype-free computing courses for Elementary School Teachers. 410-418 - Aletéia P. F. Araújo, Ana Júlia Luziano Briceño, Ana Sofia S. Silvestre, Bianca P. Castro, Carla Denise Castanho, Carla Koike, Fernanda S. Marcilio, Hanani E. F. Soares, Maristela Holanda, Mauricio Miranda Sarmet, Roberta B. Oliveira, Tais A. Oliveira, Thamires P. Silva:
Mundo Bit Byte - A digital mobile game to disseminate female personalities that made history in Computing. 419-429
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